Always kind of a head scratcher when you look at the end product of most Arkane games compared to the hardware required to run them well.
It is also adding shadows where there previously were none, so that's a big difference to me.Really? Seems like one needs to go nitpicking in side by side comparisons to spot a difference. Biggest difference is correct soft shadows with RT on, but it's not a deal breaker to go RT off mode for 60FPS smoothness and lower input lag.
The weirdest thing is when it's running on an engine based on idTech which is extremely performant on Doom and Doom Eternal. They should ask id for some pointers :PAlways kind of a head scratcher when you look at the end product of most Arkane games compared to the hardware required to run them well.
Didn't the Void Engine start as a fork of idTech 5? I.e. the bad version of idTech from before Doom 2016The weirdest thing is when it's running on idTech which is extremely performant on Doom and Doom Eternal.
Push the resolution up to 4K though, and it isn't quite as flawless. On a GeForce RTX 3080 you're only looking at 53fps using the Ultra settings. The good news is there are plenty of settings to play with to make sure you get the most out of your hardware.
Wikipedia says it's based off id tech 6.Didn't the Void Engine start as a fork of idTech 5? I.e. the bad version of idTech from before Doom 2016
Sorry, to be clear I was saying that their comment (and stuff like that) helps engender an environment where people say that sort of stuff. Didn't know default was performance so my b for assuming that!They're just giving their opinion, that's all. It doesn't seem like a criticism towards anyone. It's a fast moving game. Performance mode is the default in this game btw.
I just don't see how 60FPS is "non-negotiable" (their words, not mine). We've all played games at less and plenty of people will play this at 30FPS. It's not like a big issue or anything, I just think it's a weird things to say and that it sounds like something you'd hear from a PCMR weirdo.That isn't what they're saying though.
They're saying if you want an optimal performance then the 60fps mode is essential.
I'm definitely not saying you shouldn't play it the way you like it, but I certainly played through Prey at 30FPS on PS4 and it was one of my favourite games of the year. I just don't agree with the sentiment that 60FPS is "non-negotiable". Not a huge deal but it just struck me as an odd thing to say. That being said I totally agree about the bad input lag on Prey, haha.If Deathloop is anything like previous Arkane games on console, I wouldn't play it at 30fps. Both Dishonored 1/2 and Prey played like ass. The input lag is awful. A simple FPS boost makes those games far more playable.
If Deathloop is anything like previous Arkane games on console, I wouldn't play it at 30fps. Both Dishonored 1/2 and Prey played like ass. The input lag is awful. A simple FPS boost makes those games far more playable.
YesDictator any DF content on the PC version of Deathloop coming?
Fuck yes, I knew you'd come in clutchYes
And I wholly disagree with Tubers or previewers who say the PC version is bad. It is good.
Yes
And I wholly disagree with Tubers or previewers who say the PC version is bad. It is good.
Wouldn't be so pointless if Sony actually gave VRR to the people who have it on their TVs."quality" mode looks like the most pointless thing in the world
I finished all the Dishonored titles several times on console despite the low framerate, but sometimes it was an exercise in frustration due to the laggy controls. With Prey the experience was far worse; I had to stop a few hours in. I ended up finishing it on PC years later and absolutely loved it. I hope Arkane improved their Void engine for Deathloop in terms of input latency, because it is way too high for those titles at 30fps. It'd be great if DF or a similar tech analysis outfit did an input latency analysis for DL.Sorry, to be clear I was saying that their comment (and stuff like that) helps engender an environment where people say that sort of stuff. Didn't know default was performance so my b for assuming that!
I just don't see how 60FPS is "non-negotiable" (their words, not mine). We've all played games at less and plenty of people will play this at 30FPS. It's not like a big issue or anything, I just think it's a weird things to say and that it sounds like something you'd hear from a PCMR weirdo.
I'm definitely not saying you shouldn't play it the way you like it, but I certainly played through Prey at 30FPS on PS4 and it was one of my favourite games of the year. I just don't agree with the sentiment that 60FPS is "non-negotiable". Not a huge deal but it just struck me as an odd thing to say. That being said I totally agree about the bad input lag on Prey, haha.
Sounds about right looking forward to what you all find!Yes
And I wholly disagree with Tubers or previewers who say the PC version is bad. It is good.
Also this video just gets some stuff plain wrong, a bit annoying.
Glad you said something about this video.Yes
And I wholly disagree with Tubers or previewers who say the PC version is bad. It is good.
Also this video just gets some stuff plain wrong, a bit annoying.
Wouldn't be so pointless if Sony actually gave VRR to the people who have it on their TVs.
Yes
And I wholly disagree with Tubers or previewers who say the PC version is bad. It is good.
Yes
And I wholly disagree with Tubers or previewers who say the PC version is bad. It is good.
Also this video just gets some stuff plain wrong, a bit annoying.
Sure, that's fair! I understand what you're saying but I'm not too bothered by low framerates myself. Again, my only quibble is the all-or-nothing nature of the sentiment. For what it's worth I also really hope the input latency is improved for Deathloop. That's a bigger deal to me than the frame rate, haha.I finished all the Dishonored titles several times on console despite the low framerate, but sometimes it was an exercise in frustration due to the laggy controls. With Prey the experience was far worse; I had to stop a few hours in. I ended up finishing it on PC years later and absolutely loved it. I hope Arkane improved their Void engine for Deathloop in terms of input latency, because it is way too high for those titles at 30fps. It'd be great if DF or a similar tech analysis outfit did an input latency analysis for DL.
yeah, i kind of wish sony would natively support 1440p1440p/60fps.
I remember right before these consoles launched and this was such a hot topic after the showcases in the summer.
Like some of us said last year...this seems like a good sweet spot for games this gen.
Glad you said something about this video.
Honestly....I dont think they are a good source for analysis. I usually avoid threads when they are the source.
Yeah, I agree their wording could've been a lot better.I just don't see how 60FPS is "non-negotiable" (their words, not mine). We've all played games at less and plenty of people will play this at 30FPS. It's not like a big issue or anything, I just think it's a weird things to say and that it sounds like something you'd hear from a PCMR weirdo.
It means Quality Mode will be the way to play on PS5 Pro :)yeah, i kind of wish sony would natively support 1440p
it's interesting that their quality mode wasn't capped at 30fps
I don't think there's any problem with tech analysis channels expressing their preferences. In the previous sentence he recommends the Performance mode and he then merely states that a constant "60fps is non-negotiable in this game". He doesn't strike me as a 60fps-or-death type of person based on previous videos.
Well that's concerning - though I suspect it's a case of "maxed out runs worse than PS5" because those settings go beyond what the PS5 is doing.Reviews from PC YouTubers I follow say the PC version is on the same ballpark as Dishonored 2 - absolute garbage. Ggman had worse results with a 3080Ti than with a PS5.
There were interviews prior to release that said it was based on idTech 5, so I think Wikipedia is wrong.
No, unfortunately. I have tried to get my hands on it, but no luck so far.Off-topic, sorry, you finally got your hands on a PS5 Equanimity?
Same!
Sorry, to be clear I was saying that their comment (and stuff like that) helps engender an environment where people say that sort of stuff. Didn't know default was performance so my b for assuming that!
I just don't see how 60FPS is "non-negotiable" (their words, not mine). We've all played games at less and plenty of people will play this at 30FPS. It's not like a big issue or anything, I just think it's a weird things to say and that it sounds like something you'd hear from a PCMR weirdo.
I'm definitely not saying you shouldn't play it the way you like it, but I certainly played through Prey at 30FPS on PS4 and it was one of my favourite games of the year. I just don't agree with the sentiment that 60FPS is "non-negotiable". Not a huge deal but it just struck me as an odd thing to say. That being said I totally agree about the bad input lag on Prey, haha.
Dammit. Why does RT mode have to look so much better in a game that doesn't use DLSS? That TAA ghosting and RT noise is bad.
Seems like there's no reason to use quality mode on PS5 until it supports VRR.
Well that's concerning - though I suspect it's a case of "maxed out runs worse than PS5" because those settings go beyond what the PS5 is doing.
My main concern is whether or not it requires a 60/120 FPS lock to run smoothly, as Dishonored 2 did, or if it can be smooth at any frame rate if you have a VRR display.
There were interviews prior to release that said it was based on idTech 5, so I think Wikipedia is wrong.
It's been many years since then, however - so I wouldn't assume it still has the same issues.
Always kind of a head scratcher when you look at the end product of most Arkane games compared to the hardware required to run them well.
It is 100% this - it is EASY to beat the PS5 in this game on PC. Settings and performance wise on reasonable hardware. If you have a 2070 Super or above - you can get a most excellent high res 60 fps experience.Well that's concerning - though I suspect it's a case of "maxed out runs worse than PS5" because those settings go beyond what the PS5 is doing.
Uh, are you running the highest settings with RT at the highest RT setting for AO?I'm running a 3070 currently. It's dropping well below 60 at 1440p.
Sure, that's fair! Play what you prefer, no doubt! I just think it's an odd thing to say in a game where most options aren't a solid 60FPS because, well, it's clearly negotiable!Just to throw my hat in the ring, but I certainly wouldn't be buying the game (or in this case, would be returning my copy) if I found out that 30 fps was the only option for this game. Shooters at 30 fps, these days, ARE non-negotiable as far as I'm concerned, especially in first person. When I was younger and hadless options, it was fine because I was just happy to be involved, but these days It's not worth my time. I remember skipping Prey entirely because not only am I not the biggest Immersive Sim fan, playing the PS4 demo felt like buttcheeks. I played it again when it launched with FPS Boost and I got way farther in it there than I ever would have suffering through the original console release.
I do care about performance, I just don't agree with the idea that it has to be "perfect performance or bust" and I think that mindset isn't great in general.The only weirdo here Is you. Stop trying to paint an entire community in a bad light just because they care about performance in a video game and you don't.