(By the way, if you are going to argue about RPG definitions by bringing in D&D, you also must acknowledge that Detroit is closer to Adventure definitions and CYOA books - that also come from RPGs, sure - than tabletop RPGs)
There was and then people started arguing that the role-playing in RPG needs to be taken as simplistic as possible, so they would argue that if you play a role it is a role-playing game. Some serious, some trolling. Add in people who tried to find ways in which Fallout 2 was an RPG but Final Fantasy 7 was not and we get this cluster fuck of muddy as shit definitions of RPG.
People like to over complicate things. RPGs are about using character stats to define your character. If your stats say you can't hit worth a damn then guess what you can't be a fighter. If your stats say you can't talk very well then good luck talking your way our of a fight and so on. In a good RPG the character attributes define the limits on what the character you are playing is capable of. Some games give you the freedom to create those characters and some give you predefined characters, but most of the good ones follow that simple rule.
Even more funny is the sports, racing and fighting games categories are merged into one. Like, SoulCalibur VI has been robbed by Forza Horizon 4, you could say.
they're notSo going by your definition then Zelda games are not rpgs either.
Even more funny is the sports, racing and fighting games categories are merged into one. Like, SoulCalibur VI has been robbed by Forza Horizon 4, you could say.
This. As somebody who grew up on pen and paper roleplaying games, the numbers and systems were a means to an end, not the entire point.It has more role playing than a lot of games that are called "RPG" simply because they have a bunch of numbers that go up. It also shows how meaningless the label has become.
haven't played Horizon yetDems fightin words.
Do you consider Horizon: ZD an rpg then? Where is this magical threshold where an rpg is an "rpg" and then it isn't defined by? Having skills? If so then that would mean the new Tomb Raider games are rpg's if you go by that.
haven't played Horizon yet
but I have never thought of Zelda as RPGs to myself ever since I played the original one in 1986
(I have not really played a Zelda since Ocarina though. I bought WW but absolutely despised the graphics/art so I returned it literally the day after launch. I bought Twilight Princess but only played like 30-60 minutes and never got past the tutorial)
and Tomb Raiders are not RPGs either, I place them in the same category as Zeldas
Does the Zelda games not being considered RPGs make them worse some how?
simple, I just decide for myself based on how I feelOk, so if you don't definite an rpg by having skill tree's and such, nor by having choices and ways for your character to alter the story and how it unfolds, then what makes an rpg to you?
Ok, so if you don't definite an rpg by having skill tree's and such, nor by having choices and ways for your character to alter the story and how it unfolds, then what makes an rpg to you?
The way i see it a game is an RPG when the stats play a major role in determining the outcome compared to player skill. I don't care how skillful you might be as a player if your character doesn't have the charisma he can't smooth talk his way into places, if he doesn't have the strength he can't fight, if he doesn't have the lockpicking skill he ain't picking that lock, and so on. We can even go back to more straight forward RPGs and say if you character is level 1 he ain't beating that end boss.
People like to say that the stats ain't the point and point to their pen and paper days and they are right but the stats and the rules around them make it a game. If you take out those than you are just a bunch of people doing improv, which might be fun but the stats and the system around them make the game part of Role-Playing Game.
So going by that, then Mass Effect wouldn't be an rpg according to you?
The big red flag for the whole event for me is Fallout 76, arguably the most critically panned AAA game of 2018, getting voted game of the year, in an event that is partnered with Bethesda, organised by a company that does marketing for Bethesda in Australia. Like that doesn't seem suss at all.So, these awards are all fan voted, but the real issue seems to be that the people running the show made the decision to not vet the games/publications/People that were nominated, choosing instead to just let games that don't fit win awards.
Detroit isn't an RPG, Octopath shouldn't be in the handheld section, Hollow Knight is a 2017 game (regardless of 2018 ports) and the winner of publication of the year was involved in the creation and sponsorship of the awards.
As an Australian, it's a bit frustrating to see this being the awards show that presents itself as representative of people who play games here.
Even more funny is the sports, racing and fighting games categories are merged into one. Like, SoulCalibur VI has been robbed by Forza Horizon 4, you could say.