These loading screens actively make me not want to replay missions to get S rank.
At the very least it'd be better if we didn't have to sit through the cutscenes when we retry a mission.
These loading screens actively make me not want to replay missions to get S rank.
One thing I'm kind of really enjoying is how much Nero says fuck and swears and nobody is saying a thing about it but when DmC was out Dante saying "fuck" was a big point of contention used to try to discredit how childish he was as a character. Where all you at now? Lol.
"fuck you"right here, noting that it fits Nero's immature attitude. Seriously dont get what people see in this dead weight.
Yeah having the cutscene play between the main menu and mission menu means two unnecessary load screens. Just bad design all around.At the very least it'd be better if we didn't have to sit through the cutscenes when we retry a mission.
Really unfortunate, it loads fine on PC so must be a hardware limitation.
When I went back to the other characters I used the don't know the name but attacked in air w right bumper held used hop to stay in air / avoid attacks it kinda made sense V wasn't as fun to play but combat was slower using the animals but kind of understood about keeping attacks going while avoiding stuff @ same timeKreygasm
That's fantastic! Do you have any idea of what exactly made it click for you, or it just kind of did? Something you didn't get before about the combat that you understood with V?
This looks sooo satisfying.
Using 4 guns must be hard as shit, though. I can barely manage 3.
Did you find a reason to use regular Kalina Ann, btw?
Yeah, that's what I'm thinking. If it was just recordings of inputs I don't see why pausing would cause the Starring icon to disappear consistently.
I don't think it's that hard to manipulate canned player actions to fit dynamic scenarios; that is what Forza driveatars do. Truncate players' combos performed on the ground, ground-to-air, air, and air-to-ground, utilize AI pathing to make the avatar approach enemies regardless of their location, and when in direct proximity with enemies beside real players, execute the relevant combat strings. Program some taunts after battles if both players are around. Profit.Also how would the other player be seeing the exact same enemies in the same positions and attack them just fine? If it was a replay, you'd see them just slapping brick walls and empty space, because they'd be going for their own in-game enemies.
Location wise you can't, was playing a couple Nero levels with Dante using a mod. Lighting is amazing in the game, just wish had more day time areas with Dante, the streets section with V, the 3rd Mission with Nero outside, 2nd Mission opening etc., all look great lighting wise, would have liked more areas brightly lit like that.Yooo, that's amazing! Can't do that on the PS4, I don't think :P
Maybe to an extent, but I also just think it's a mixture of poor planning and incompetence, similar to how the loading works in Sonic 2006.
Like, here's the journey from title screen to getting to play a mission:
Application startup (loading)> Company logos and Gold Orb messages>Loading> Title Screen> Loading> Main Menu> Selecting a Mission> Loading>Cutscene that you obviously skip cause you've seen it before> Loading> Costume Select> LOADING> Mission Start Menu> Loading> Actually Playing The Game (Unless they throw another cutscene in!).
That's not even counting if you want to go into the Customization Menu to buy things, or try them out in The Void.
Several of those load screens shouldn't exist. There's no reason why the logos and the title screen couldn't be loaded at once as one segment. The Gold Orb messages should also just appear when you press start.
The Main Menu being Nico's Van is cool, but it leads to more loading. A Main Menu should not be so intensive that it not only requires a loading screen after the Title Screen, but loading screens within different parts of the Main Menu.
Why is the Costume Select option it's OWN menu that requires a load screen?! Why isn't that just something you toggle on or off on the Mission Start Menu. Also, having the Customization Menu be Nico's Van again just means more loading.
This is borderline Sonic 06, where you'd talk to an NPC, get a load screen, get one or two new text boxes from the NPC, and then have to endure another load screen before you could play the mission the NPC gave you.
I don't think it's that hard to manipulate canned player actions to fit dynamic scenarios; that is what Forza driveatars do. Truncate players' combos performed on the ground, ground-to-air, air, and air-to-ground, utilize AI pathing to make the avatar approach enemies regardless of their location, and when in direct proximity with enemies beside real players, execute the relevant combat strings. Program some taunts after battles if both players are around. Profit.
It's not pay to win, in fact Dr Faust allows you to GET more Red Orbs than you ever could. The Faust merely uses the red orbs as a sort of mana resource for its moves. You are pretty much going to have more red orbs than you need to utilize Faust and it will give you a net POSITIVE red orb bonus. The more you use it, the more red orbs you end up with. So it is actually the anti pay to win.This is bullshit. I really hate Fausts addition. It's pay to win.
It's a sample, not a full loop. Even the normal battle themes only play a small segment of the song.Excuse me if already asked but... Are the paid tracks cut in the jukebox ? I mean, when I play Ultra Violet in the jukebox, the loop is terrible.
He consumed around 150K worth of Red Orbs to do this attack. It just sort of lined up that the swords whiffed on him and didn't interrupt his channels.
Thank you !It's a sample, not a full loop. Even the normal battle themes only play a small segment of the song.
There's no real sound test in the game.
It's not pay to win, in fact Dr Faust allows you to GET more Red Orbs than you ever could. The Faust merely uses the red orbs as a sort of mana resource for its moves. You are pretty much going to have more red orbs than you need to utilize Faust and it will give you a net POSITIVE red orb bonus. The more you use it, the more red orbs you end up with. So it is actually the anti pay to win.
Though it is kinda too strong if you can just one shot DMD bosses if you find a way to charge it in a fight.
I'm not even excited, media blackout souls is honestly the best experience. Like I know its coming, but my imagination has nothing to go on apart from the reveal game play.
You have to download everything manually one by one.So uh...anyone else have an issue with getting the deluxe edition upgrade to work? I used the code and the Playstation store shows it as "purchased" but the options for battle tracks, voices and live-action cut-scenes are locked out. What am I doing wrong? I'm already past the second mission.
I thought I did though? It's showing everyone of the add-ons as installed in my notifications menu. I don't get it.
I'm on blackout too. Release timing is gonna be perfect. 1 week to beat it, maybe mess around in ng+, then back to DMC for bloody palace releaseI'm not even excited, media blackout souls is honestly the best experience. Like I know its coming, but my imagination has nothing to go on apart from the reveal game play.
Like i'm mentally preparing to lose myself for a weekend, but i'm not going crazy. But as soon as that game is in my hands and that main menu screen appears, and hopefully some wonderful music......i'm lost.
Try to reinstall them and reset your game. If it that doesn't work, I'm not sure what's going on. The EX costumes uninstalled by themselves somehow for me and I had to dl them again.I thought I did though? It's showing everyone of the add-ons as installed in my notifications menu. I don't get it.
And let's not even get started on the 3 million Red Orbs you need for a character's Super Taunt. That's extremely blatant "Pay up or grind, dickbags" stuff right there.
While the MTX are probably the least intrusive I've ever encountered, the smug fans that say "B-b-b-but muh MTX" as if they don't affect the game in anyway are dumbasses and hypocrites. Most of these same people were (rightfully) shitting on the MTX in games like Assassin's Creed Odyssey, Uncharted 4, or RDR2.
It's not pay to win, in fact Dr Faust allows you to GET more Red Orbs than you ever could. The Faust merely uses the red orbs as a sort of mana resource for its moves. You are pretty much going to have more red orbs than you need to utilize Faust and it will give you a net POSITIVE red orb bonus. The more you use it, the more red orbs you end up with. So it is actually the anti pay to win.
Though it is kinda too strong if you can just one shot DMD bosses if you find a way to charge it in a fight.
Try to reinstall them and reset your game. If it that doesn't work, I'm not sure what's going on. The EX costumes uninstalled by themselves somehow for me and I had to dl them again.
It's fun to use these buzz words like SCUMMY to describe Red Orbs as MTX but it's just such a non issue with DMC5 honestly. The EX Taunts are fun but they're not even really that viable in game - a Break Age of Ragtime isn't even enough to do Nero's.
150,000 isn't that much when you've unlocked everything and you're on DMD either, and if you're considering this as a strategy you're probably at that point anyway.
It's nowhere near as bad as games like SF5
Yeah. I get they wanted to show both their cool game over screens but you should be able to checkpoint from the orb screen.i'm fine with the rorb revive option being expensive as fuck. what i don't like is that it snatches my time to get from 'die' to 'revert to checkpoint'! TOO LONG!
Its kind of hilarious that some fans were defending revives, cause you'd still have to git gud or die again.....when reality is dying twice will nuke any boss in game.Likewise, in DMC4, which was designed with no thought to microtransactions, you could re-use the same Red Orbs to buy two different characters' movesets. Come DMC5, you now need to buy every character's moves from the same pool of Orbs. In DMC5 you can pay to buy Orbs that let you instantly melt 25% of a boss' health bar on DMD. In DMC5 you're faced with the 'Use Red Orbs to revive' menu every time you die, and have to refuse that option, wait through a death animation, and only then are you allowed to simply restart from the last checkpoint. The obvious question from a DMC fan is "Why would you deprive yourself of the chance to learn and get better at DMC?", which is all well and good, but Capcom wouldn't have implemented these options if they didn't think people were going to pay. I get wanting to defend this brilliant, miracle game that rose out of the ashes of a series once thought long gone, but this DMC5's microtransactions are exactly as scummy as any other publisher's version.
Technically it does, it's just the penalty isn't very big.i'm surprised using a revive doesn't give you a mark of shame the way bayonetta does - i think it instantly drops your mission ranking twice in Bayo1?
No one actually thought reviving would do that much damage lol! The damage tier option is really shitty and shouldn't exist in the game at all. And if they want to keep that "Holy Water" effect from previous games then the damage needs to be toned down WAY lower.Its kind of hilarious that some fans were defending revives, cause you'd still have to git gud or die again.....when reality is dying twice will nuke any boss in game.
It should be half a bar for the first revive, one bar for the 2nd revive and 2 bars for full revive. Though in reality there shouldn't be any red orb to revive option to begin with.I mean, on the other hand, what are they supposed to do? Make the money move suck?
Well the ideal world would be don't have a money move lmao.I mean, on the other hand, what are they supposed to do? Make the money move suck?
You can't scumbag on Hell and Hell mode though. You instantly use up a Yellow orb when you get hit and that's an instant penalty.Honestly the fact that you can revive and get an S really bugs me. And the fact that you're rewarded so much by going for the big money revive bugs me even more.
I tried for platinums in bayonetta, but if all that's required is grinding for money and brute forcing through here idk if I can be bothered trying