My first S Rank in my current DMC3 playthrough (as Vergil) is Vergil 3 on Hard.
Like, what?
EDIT: Oh Nelo Angelo DT feels so good
Like, what?
EDIT: Oh Nelo Angelo DT feels so good
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At that point though, just go back to the DMC3 system with DMC4's style switch.
Hope you're right about that. Then again, I did get used to Nero again fairly quickly. Dante's much trickier, though, since he's got style and weapon switching too.You get used to it. It doesn't take that much time before switching styles becomes more natural. Royal Guard is the trickiest one to get used to.
The others are much easier to get a handle on, though Trish's moveset changes and lack of mobility can be tricky. Same with Lady's emphasis on guns and lack of mobility as well. They both make up for it in zoning and raw power. Vergil is all around much easier.Hope you're right about that. Then again, I did get used to Nero again fairly quickly. Dante's much trickier, though, since he's got style and weapon switching too.
I hope I won't suck as much with the other three...
But that's not how the post was worded. You were saying that you wanted a vastly more complex and bigger system. Switching between multiple systems is one thing, having one massive one as you suggested feels overbearing.The option to choose between 2/3/4 weapon switching systems is the ideal for me. I don't want to be stuck with only one system because some people prefer something else. Options and quality of life improvements should be a major focus of every DMC game going forward.
Well, that's a relief. He's the one I want to play as the most. Lady seems really tricky, though, because of the switch up between melee and ranged...The others are much easier to get a handle on, though Trish's moveset changes and lack of mobility can be tricky. Same with Lady's emphasis on guns and lack of mobility as well. They both make up for it in zoning and raw power. Vergil is all around much easier.
Switching is L3. And Vergil's not as easy as Nero. Regardless, Dante's the most difficult characterWell, that's a relief. He's the one I want to play as the most. Lady seems really tricky, though, because of the switch up between melee and ranged...
Oh, I'm having trouble with the lock-on, though. I can't seem to switch it when I'm already targeting something? I'm playing on Steam with a DualShock 4, if that helps.
Yeah, I figured. Weapon switching makes things more complicated for me.Switching is L3. And Vergil's not as easy as Nero. Regardless, Dante's the most difficult character
But that's not how the post was worded. You were saying that you wanted a vastly more complex and bigger system. Switching between multiple systems is one thing, having one massive one as you suggested feels overbearing.
Lady is easy to get big style ranks because she does so much damage to so many at once. She just lacks the mobility which can make bosses rough.It took a while for Lady to click for me, but once she did I was SSSing all over the place. Never did quite get the hang of Trish, I always end up doing that upside down spinning kick move more than anything. That or golfing with the Sparda.
My bad. I apparently can't read names.Not me, although the complex system the other poster talked about was basically what a 4 weapon switching system would be. There are a few different ways of doing a 4 melee/4 ranged weapon switch system, and that's another thing that could be included. Personally I don't approve of having only one system, complex or no.
Except Kalina Ann. You have to stay still for that.
Yes, but not unfair, so it doesn't feel difficult. Does that make sense?I've been wondering about this topic for while and I wanted to get some opinion.
Do you guys find DMC games difficult? If not, do you think DMCV would/should have tougher enemies (on base difficulty)?
Chimera Assaults are shitty. It's why I hate the Untouchable secret mission so much.I like the difficulty just fine, but I hate getting ambushed by enemies just out of sight of the camera. Assaults are the worst with their diving and burrowing moves and when they're turned into Chimeras, you got yourself my most hated enemy in the game.
There should be 3 difficulty modes like there almost are.I've been wondering about this topic for while and I wanted to get some opinion.
Do you guys find DMC games difficult? If not, do you think DMCV would/should have tougher enemies (on base difficulty)?
Thanks man.Hey man. There is a DMC Chinese mobile game in the making: https://www.resetera.com/threads/de...combat-revealed-mobile-china-exclusive.12647/
Also stay safe with all of the unrest and stuff.
<3
They do? I haven't noticed it. Haven't played enough as them I suppose.Vergil's and Trish's DT activations actually have similar effects to Nero's,
They do? I haven't noticed it. Haven't played enough as them I suppose.
Dante's doesn't though?
That's weird to me. The depth the DTs add to these characters is just something that's fascinated me recently, but is it something.
From a lore perspective, it is a nice touch that all the Order of the Sword bosses (Credo, Agnus, Sanctus) all have some variation of Summon Swords or a Summon Swords technique.
And I also just noticed that the Order's symbol is supposed to be the Sparda sword
That's weird to me. The depth the DTs add to these characters is just something that's fascinated me recently, but is it something.
I'm just saying it's weird in general and that it wasn't even a thing in standard.It's because they didn't add anyhing to Dante or Nero. The others' DT's had to be coded individually so I guess that was something they decided to add for 4SE.
I'm just saying it's weird in general and that it wasn't even a thing in standard.
It's very unlikely that Capcom would ever want DMC2 to be the front and center of a collection of the series.Why does the cover art for DMC HD go 2, 1, 3 left to right? Is that another Capcpom to add to the list?
Doubt it. Since the cover is broken into three parts in circular division, I think its meant to be looked in counter-clockwise fashion. (So 1.2.3)Why does the cover art for DMC HD go 2, 1, 3 left to right? Is that another Capcpom to add to the list?
Vergil will be in hell, where Dante and Nero will both have to go to kill Mundus. Nero (with Lady) and Dante (with Trish) will split up: Nero to go rescue Vergil and Dante to defeat Mundus. It will be revealed that Vergil is so far gone that he believes that the best way to beat Mundus is to take his power and absorb it himself so as to finally be strong enough to protect those around him and ultimately surpass his father. Nero will be forced to fight and ultimately kill Vergil. Dante will finally destroy Mundus. With Vergil dead and Mundus destroyed, Sparda's legacy has completely been fulfilled and the cycle broken.
Vergil's story will be him working through Hell on his own path to destroy Mundus, ultimately attempting to absorb his power and being destroyed by Nero.
I mean, we don't know how powerful Nero will get and how messed up Vergil is given that he exploded last time he was seen.Vergil would never get worked by Nero.
In reality Vergil has been training hyperbolic time chamber style in hell all this time. Dante too busy eating Strawberry Sundaes, reading Playboys and eating pizzas while hunting weaksauce demons... Vergil been getting buff in hell. When they finally meet, Vergil going to smack both Dante and Nero down to size. It's going to have to be a Vergil vs Dante + Nero showdown for him to finally fall (in additional to Vergil's own ego).
Vergil would never get worked by Nero.
In reality Vergil has been training hyperbolic time chamber style in hell all this time. Dante too busy eating Strawberry Sundaes, reading Playboys and eating pizzas while hunting weaksauce demons... Vergil been getting buff in hell. When they finally meet, Vergil going to smack both Dante and Nero down to size. It's going to have to be a Vergil vs Dante + Nero showdown for him to finally fall (in additional to Vergil's own ego).
Killing basic enemies grant you a certain amount of EXP. Killing bosses grant you significantly more EXP.
Killing basic enemies grant you a certain amount of EXP. Killing bosses grant you significantly more EXP.