This doesn't seem apples to apples, though. This is counting "Player Spending". Didn't FE Heroes and Super Mario Run launch as paid products with MTX? I'm not actually that familiar, though.That's not very much.
Fire Emblem Heroes made $10 million more from just 2 countries (US and Japan).
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While Fire Emblem Heroes is by far, Nintendo's (not Niantic's) most successful mobile game, it's also pretty middling in terms of the overall market.
Yea when this first popped up, I was like.. wait they got banned from social media?? I imagine it will be fine in one week's time.Some people are also speculating that it might be delayed/canceled in China because the community manager criticized Winnie the Pooh.
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Fire Emblem Heroes is F2P gacha.This doesn't seem apples to apples, though. This is counting "Player Spending". Didn't FE Heroes and Super Mario Run launch as paid products with MTX? I'm not actually that familiar, though.
This doesn't seem apples to apples, though. This is counting "Player Spending". Didn't FE Heroes and Super Mario Run launch as paid products with MTX? I'm not actually that familiar, though.
Oh even at launch? I thought I remembered them messing with the model later on. Interesting. My bad.
I feel like if your initial point of comparison is Pokemon Go then saying it is "effecitvely nothing" overall is really disingenuous though.Compared to their overall spend relative to other successful mobile games such as Pokémon go this seems to be effectively nothing.
Note I don't dislike the game. I haven't played it yet.
I'm not entirely sure why people keep bringing up Diablo IV, it's a game that is coming out within the next year or whatever, what does that have to do with Diablo Immortals two week launch window? Is the point trying to be made that they should have not made DI and instead put additional resources/time into D4?I don't know how big Diablo is in China, doesn't feel like it is but maybe it will salvage the game. But at this moment, if you simply extrapolate the numbers for the full year, Diablo IV will make more revenue in the first year, and that's not why you move into predatory microtransaction-driven games. And while you need whales to drive revenue, instead of going viral DI received a ton of backlash, so not sure it can keep up it's launch revenue
I feel like if your initial point of comparison is Pokemon Go then saying it is "effecitvely nothing" overall is really disingenuous though.
I'm not entirely sure why people keep bringing up Diablo IV, it's a game that is coming out within the next year or whatever, what does that have to do with Diablo Immortals two week launch window? Is the point trying to be made that they should have not made DI and instead put additional resources/time into D4?
You can disagree with an opinion without either side being incorrect or non-genuine.
I'm well aware.You can disagree with an opinion without either side being incorrect or non-genuine.
If we do a dumb calculation it's like if the game sold 400,000 units in two weeks. Elden right did 12 million copies in a month.
Yea, this doesn't look that good (and I do know it's a dumb calculation on many levels, but still...)
That's not very much.
Fire Emblem Heroes made $10 million more from just 2 countries (US and Japan).
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While Fire Emblem Heroes is by far, Nintendo's (not Niantic's) most successful mobile game, it's also pretty middling in terms of the overall market.
the goal for games like this is to make hundreds of millions over years. again, Genshin Impact did 60m in a week. That's also not Elden Ring numbers, yet Genshin Impact has made multiple times more than Elden Ring by now.
I just don't see the viability long term. Genshin has longevity, it took over cosplay scenes in anime conventions and has high social media engagement.
Diablo Immortal on the other hand is just bombarded by criticism from big youtubers and streamers which is just going to translate to negative words of mouth. Even after the barrage of initial bad press, it's the indifference towards this game that will eventually put the nail in its coffin.
I personally assumed the horrific, layered monetisation combined with the massive following for Diablo could have translated into a much bigger number. So while 24M is no pocket change figure, it also feels like there was potential for it to be sat in a better spot.24 million in 2 weeks is mad. The fuck you lot saying "not that great"???
24 million in 2 weeks is mad. The fuck you lot saying "not that great"???
not as good.
24 million in 2 weeks is mad. The fuck you lot saying "not that great"???
All I'm seeing is that they made back all of their investment and then some (likely) in 2 weeks. And most of what comes going forwrad is nearly pure profit.
That's all I'm seeing. And I'm sad.
Great info.
I think Diablo Immortal is not only a flop but eastern market won't exactly bail it out too. It's not anime or moba for starters.
This flop plus the negative words of mouth will inevitably affect Diablo IV.
It's 2.6 stars in Play Store in Germany at 600k reviews right now.Playstore here (Android) and it has a 4.4 score from 562 thousand reviews
5 million downloads
I would be surprised if this game cost only $24 Mio. to make.All I'm seeing is that they made back all of their investment and then some (likely) in 2 weeks. And most of what comes going forwrad is nearly pure profit.
That's all I'm seeing. And I'm sad.
That's an unfair comparison really.
That's an unfair comparison really.
Diablo doesn't have waifus. You can't make Waifu money with a Demon game.
It is wild empires are built or maintained around these few these days.There is a reason these types of games keep coming out, there are way too many rich people and people with gambling addictions these types of games prey upon. It's never going to end as long as people keep pumping money into them.
Granblue as a property has way more potential so I hope not. You could already tell they've been putting a lot less into the game for the past year or so. Hopefully Relink is a success.
It may seem like a lot of money in a vacuum, but it really isn't compared to other game launches in the same gaming space. That's it. Considering the huge hit they took in PR, this turnout is really unimpressive.