Summary:
if no one wants to do a summary, I can do one
- DF Retro for FF7 will be coming later this week
- lots of motion blur and bokeh
- Alex thinks it looks better than Advent Children (it does)
- materials and lighting seems better better in FF7R
- FMV and realtime transition is near-seemless
- Lost Odyssey was the last time they recall such a seemless transition
- AO, Bloom, particles, PRAISE UNREAL ENGINE
- no camera motion blur but lots of per-object motion blur during gameplay
- TAA as in pretty much all UE4 games (Dictator said in another thread that UE4 and other engines can't work without TAA)
- shadows has ghosting due to TAA
- hair dithers at low res and when characters are far away
- transparent textures are noisy up close
- FF15 doesn't have as much post-processing
- FF7 has dynamic and baked lighting
- FF15 has a real time GI and real-time ToD
- indirect lighting is baked in FF7
- direct lighting is real-time
- game has fixed ToD
- lots of detail in the environment design
- opening mission has a lot of detail like modeled brick walls and floors
- PS4P, 2880x1620 (lowest 1368p)
- 10 hours of recorded footage, literally 5 instances of frame drops
- only drops one frame
- PS4 1080p, couldn't find lower resolution
- base also performs practically flawlessly
- spikes when beginning combat or loading new area
- texture quality is really uneven
- after the reactor/town section, texture quality becomes really uneven
- lots of low res textures, unknown if it's a bug or engine limitaton
- ay yo, why Cloud's apartment door texture so uggo?
- texture variety might be the cause of low texture quality
- running moves you faster than the texture can load
- Aoife (reviewer of the game for Eurogamer) mentioned texture loading issue
- Richard Leadbetter encountered the same issue on internal HDD and external SSD
- Tom Morgan also encounter the issue
- same issue with Star Wars Fallen Order (UE4 issue?)
- SAVE US NEXT GEN!
- still a beautiful game tho
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