What's crazy is, due to MS's devotion to BC going forward, everything we're seeing with BC now will carry forward to the next gen... and even be improved. So in a way, we're only scratching the surface of how well these games can be boosted.
Did this see any extra love on its way to console? Game was bug ridden on PC release.
It's amazing how they can pull this off exclusively through software emulation
I suspected so :D At least these days it'll pass for polished.
I don't even have an X1X yet, but this will be the first game I will replay when I buy one this year. Just bought a new sealed copy of Mercenaries last week for around 2€. Original XBox games are so cheap.Soon buddy, next tuesday we all boarding the Mercs hype train.
Yeah it's been too long since I played on the original Xbox to remember, and on the PC I didn't have a problem since I played it later on with a more powerful system.
I wonder what it is about that particular area, and what's unoptomized.
Because if Vivec City wasn't that much of a hog, Balmora shouldn't either.
Yeah that's kinda what I figured
Thanks
I kinda wanna try it outta curiosity, but i'm not sure i'm in the mood for ES combat. Maybe if I rolled an archer it would be tolerable
What has this got to do with Morrowind BC though? Why the derail?
You sure they're using detail texture layers here? It certainly could be the case, I suppose.Dark1x - I don't think what you observed on ground is LOD bias difference - the emulated version is simply missing detail textures on the ground alltogether (and as this was done through texture combiner/shader operation on og. XBox, I'd say it's an emulation error/bug, not intentional).
You can buy it digitally, but if you have a physical copy, you can insert it into the console and it'll start to download the game but you'll still need the disc in to play as a license check.
This is my only pet peeve with BC. Wish there was some way to get around this.... oh well - not a huge deal.
Buy the digital game on a sale?This is my only pet peeve with BC. Wish there was some way to get around this.... oh well - not a huge deal.
Can't be 100% sure - it's been so long ago since I saw the game proper, and the artwork is pretty dark and muddy even at 4k in new captures. It was a time when it was really common to see, at least on XBox.You sure they're using detail texture layers here? It certainly could be the case, I suppose.
Buying digital would be the only option right now.This is my only pet peeve with BC. Wish there was some way to get around this.... oh well - not a huge deal.
What? It's no different than if the system was playing the game from disc or you installed it from the disc to your harddrive, you still need the disc in the drive to play the game otherwise you could keep the game digitally and sell your physical copy.This is my only pet peeve with BC. Wish there was some way to get around this.... oh well - not a huge deal.
Yep. The next Xbox will probably have a 8 core/16 thread Ryzen 2 CPU..... and *almost* be able to attain a solid 60fps in Balmora. Maybe.What's crazy is, due to MS's devotion to BC going forward, everything we're seeing with BC now will carry forward to the next gen... and even be improved. So in a way, we're only scratching the surface of how well these games can be boosted.
Buying digital would be the only option right now.
I would be willing to send in my game disc to get a digital license transfer.
What 5taquitos didn't tell you however until Oblivion and Skyrim in that combat in those games uses a collision detection system and has semblances of an action game. Morrowind does not. When you swing your weapon in Morrowind a dice roll mechanic happens behind the scenes that determines whether you hit or miss, and starting early on you will miss, and miss, and miss, until your skill builds up which increases your accuracy. In fact connected hits have a ton of hit stun associated with them, so getting to the point you can consistently hit every enemy means you'll basically stunlock them to death with a barrage of melee.
Spell casting in Morrowind is much more flexible. You can for example have a spell that does 50 points of damage on touch for 20 seconds doing 1000 damage in total for example. There is also spells of levitation being able to fly.
Exploration is much more focused on the player knowing how to pay attention and referring to specific landmarks as there is no golden trail of breadcrumbs or compass arrow that leads you to your destination. A lot of travel will involve referencing the notes in your journal and going and using in-game signage to find a specific town or dungeon. Once you discover a place it will then be visible on your map but not before than.
Morrowind puts more emphasis on it's RPG mechanics and is less of an action game that Skyrim and Fallout 4 try to be.
All in all it's a very enjoyable experience but keep in mind it's a more of a traditional RPG compared to the newer games.
It did for meSo, I'm assuming that the game won't install on my European Xbox One from a US Xbox1 disc?
This is really awesome. This was my uncle's favorite game and I was too young to really appreciate it when it came out. He passed away last weekend, so I'm going to play this on my X as sort of a memorial to him.
This game used "detail texures"? Had no clue.Dark1x - I don't think what you observed on ground is LOD bias difference - the emulated version is simply missing detail textures on the ground alltogether (and as this was done through texture combiner/shader operation on og. XBox, I'd say it's an emulation error/bug, not intentional).
This is really awesome. This was my uncle's favorite game and I was too young to really appreciate it when it came out. He passed away last weekend, so I'm going to play this on my X as sort of a memorial to him.