Not sure how to respond without repeating myself really.
I think having
seven presets is absolutely ridiculous. Especially when that gives us names like "Ultra Quality Plus."
How is that useful to anyone?
Even if there was no official standardization, AMD and Intel using the same quality level names and scales as NVIDIA at least made comparisons easy.
Let's say that the following are comparable for image quality:
- DLSS Performance (0.50x)
- XeSS Balanced (0.59x)
- FSR2 Quality (0.67x)
Would it be useful to a player if we renamed them all to be "Quality" ?
What happens when FSR3.1 gets here if it's comparable to XeSS or DLSS? Do they rename all the presets again?
It just seems like obfuscation, and further erosion of image quality to me.
If I'm playing a game, I don't look at the presets to see if I'm playing on "Balanced" or "Quality" etc.
I look at the performance metrics to see if it's running acceptably well.
And then I'll pick the scaler based on which one looks best.
Now you have to juggle both. You can't just flip between DLSS/XeSS/FSR at your selected quality level.
This is why I think the presets don't do much to help players at all - especially after these changes - and it should just be a resolution slider/multiplier option at this point.