https://www.youtube.com/watch?v=jYuvL6bO04Q
Talks about improved performance, texture filtering, loading times. Pretty much all the stuff we heard about before launch but it's great to see it actually implemented. FYI: Unpatched games (not built on the newest Xbox devtools) only get access to 3 TF to instead of the full 6 TF.
Some noteworthy moments.
Note: These are images are from games running without 4k patches. Stock XB1/360 games with the added features for unpatched games.
Talks about improved performance, texture filtering, loading times. Pretty much all the stuff we heard about before launch but it's great to see it actually implemented. FYI: Unpatched games (not built on the newest Xbox devtools) only get access to 3 TF to instead of the full 6 TF.
Some noteworthy moments.
Witcher 3 load times
Loading Novigrad
45 seconds (XB1X)
1:44 min on (XB1)
Fast Travel
19 seconds (XB1X)
45 second (XB1)
Witcher 3 performance is locked at 30fps in areas that had trouble on the original console.
Hitman GPU areas limited areas on the XB1 see up to 80% performance boost on the X but a smaller boost in CPU limited areas.
Edge case of forced Vsync on the X causing a momentary performance advantage for the original console in the replay mode of Project Cars.
Unpatched (launch disc) AC: Unity can hit up to 60fps but still limited in CPU intensive areas. Final patch gets it locked to 30fps cap. Extra horsepower "fixes the game".
Arkham Knight is properly frame paced and is locked at 30fps even during driving sequences.
Just Cause 3 has improved performance but can still drop into the 20s.
DOOM now "the best console version".
FFXV platinum demo has huge improvements on XB1X. Goes up to 1080p and, while still having drops, hits 30fps more often.
Note: These are images are from games running without 4k patches. Stock XB1/360 games with the added features for unpatched games.
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