Allow me to ask why? It makes no sense to think that 120FPS will be limited to XSX.
The game is 60fps by default. It will have a 120fps option on Series X and PS5.
Difference of power between the two systems. Xbox being 12 TF. I thought that the 2 TF difference would allow xbox to easily achieve it OR you know MS would have paid the creators of Dirt to do a 120 FPS mode just for xbox because you know MS keep touting the power of series x and the importance of framerates.Allow me to ask why? It makes no sense to think that 120FPS will be limited to XSX.
Depends on the game. My PC runs Trials of Mana in 1080p/144hz and I have an i5/GTX970. And Dirt 5 doesn't look that good tbh.
It was for some people that think the difference between these two consoles is huge. For the rest of us that know both consoles are almost identical in power it wasn't.
Screw 120fps. I CAN'T WAIT to use the dualsense, especially on a driving game.
This looks like a lock as the go to driving launch game.
And you'd be correct.as far as I know, the game was not confirmed to run at 4K AND 120fps on Series X, 4K 60ps was confirmed.
I think for some things you will just see MS market it more. Like Velocity Architecture vs Sony not giving their new file system a cool name AFAIK.Ohh damn i thought it was xbox series x only thing... but damn so basically slowly most of these next gen quirks are coming to PS5 also or being announced as... I previously thought since MS were touting the power of series x, only it would have this 120 FPS option but nope. Great value for owners of both systems i guess.
Difference of power between the two systems. Xbox being 12 TF. I thought that the 2 TF difference would allow xbox to easily achieve it OR you know MS would have paid the creators of Dirt to do a 120 FPS mode just for xbox because you know MS keep touting the power of series x and the importance of framerates.
Well yeah. The idea of money-hatting a framerate option is fucking insane 😂
For someone who is claiming to not be defensive you sound awfully defensive. The guy just said don't post unconfirmed numbers, there's nothing unreasonable about what he said. It's always best to hear these things from the devs.lmao WHAT? What fake news? I'm speculating, just like practically everyone else in this thread. Put away your console defense force.
What will happen is that the PS5 will have a lower resolution (which is calculable, but I honestly don't know how to do it) compared to the XSX, this is where you will see the (small) impact of TF difference.Difference of power between the two systems. Xbox being 12 TF. I thought that the 2 TF difference would allow xbox to easily achieve it OR you know MS would have paid the creators of Dirt to do a 120 FPS mode just for xbox because you know MS keep touting the power of series x and the importance of framerates.
I literally didn't post any numbers at all. And I was clearly just speculating. And they claimed "fake news" which doesn't apply at all to what I posted.For someone who is claiming to not be defensive you sound awfully defensive. The guy just said don't post unconfirmed numbers, there's nothing unreasonable about what he said. It's always best to hear these things from the devs.
I know they can't show it on stream but that would be the real generational leap of GT7 over GT Sport going from cb4k/60fps to 1080p/120fps. Native 4k and RT is great but 120fps is mind blowing especially for someone who hasn't experienced it before.
I'm expecting a lot of the esport / sports / racing / fighting / indie games to have 1080/120 options on PS5/XBSX. A shame some of the big AAA action adventure games will push resolution, visuals and RT at 30fps without an option.
Oh my bad. You are right. I mistakenly thought you posted numbers, it was someone else's post.I literally didn't post any numbers at all. And I was clearly just speculating. And they claimed "fake news" which doesn't apply at all to what I posted.
Gamespot editor Tamoor Hussain claimed that Sony paid Bungie to keep Destiny 2 at 30fps on X1X.
It's in the latest HDMI spec, so it supports it by default.Did we know prior to this if the PS5 would support 120hz output? (I legitimately don't know if they mentioned that)
lol, omg...Gamespot editor Tamoor Hussain claimed that Sony paid Bungie to keep Destiny 2 at 30fps on X1X.
I think for some things you will just see MS market it more. Like Velocity Architecture vs Sony not giving their new file system a cool name AFAIK.
Which reminds me....I really hope there is a PS5 teardown, OS, UI breakdown soon. Sony out here edging ppl about their version of suspend/resume.
I mean there could still be differences. Native 4K vs a lower res is one.
After seeing a 3rd party game like Death Loop will be 4K, 60fps on PS5, I always had hope for 120fps, especially early in the gen.
Yeah i don't know the details myself but at the very least i wasn't expecting a 120 FPS mode on PS5. But iam pleasantly surprised, both customers getting the same amount of value from these 3rd party games in terms of gameplay.What will happen is that the PS5 will have a lower resolution (which is calculable, but I honestly don't know how to do it) compared to the XSX, this is where you will see the (small) impact of TF difference.
And it's resolution and FPS, I don't remember a dev accepting money to favor any console in that(I don't think it's impossible to have happened tho).
resolution is going to be meaningless nextgen with all these reconstruction and other techniques
Yup the question is what resolution will it have in that mode. most likely 1080 or 1440p at maxHDMI 2.1 automatically supports it, so they never had to outright say it
Oh god, console wars thread # 4789642. This should've never been in doubt.
Oh yeah i'm definitely expecting 1080/120 then a 4k/60 optionYup the question is what resolution will it have in that mode. most likely 1080 or 1440p at max
120 fps is mostly because of the new CPU's on PS5 and XSX. If they both still had jaguar cores, then even with 10 and 12 TF GPUs they wouldn't be able to do 120 fps in games, even at low resolutions.Difference of power between the two systems. Xbox being 12 TF. I thought that the 2 TF difference would allow xbox to easily achieve it OR you know MS would have paid the creators of Dirt to do a 120 FPS mode just for xbox because you know MS keep touting the power of series x and the importance of framerates.
I think hes basically wanting a 1440p option in the resolution settings in the OS.
Yup the question is what resolution will it have in that mode. most likely 1080 or 1440p at max
Both consoles are running the game at 4K/60, it shouldn't fall behind 30% in pixel count if both are running at 120fps.If XSX hits 1440p, PS5 could hit around 1200p, which isn't too bad at all.
HDMI 2.1 is required for 2160p120.Will hdmi 2.1 be needed to support this? I got a 1440p 144hz display a few months ago and I don't really want to get a new one. Lol
Going from 60 to 90 is as big a difference as 30 to 60 for me.Has anyone played a racing games at 120/144fps? Curious how much difference it makes.
A fixed 120Hz refresh rate means that the display updates every 8.33ms.Do we know how VRR and 120Hz fit together?
is 120Hz a completely discrete mode? I'm wondering if they can they a locked 120 what it drops to, and whether VRR might be a good option too for unlocked games
PS5 and XSX TF difference is 18%.
Lol
resolution is going to be meaningless nextgen with all these reconstruction and other techniques
It's not that simple as you suggest with your math. Let's take arguably the most impressive third party game on Xbox One X and PS4 Pro, Red Dead Redemption 2.That's great to hear
1440p is 3.6 million pixels and 1080p is 2 million pixels. That means xsx needs to be 60% more capable than ps5 gpu wise .
More realistically xsx is 1440p and ps5 is dynamic 1440p with minimum drops to 1260p.(20% difference )
At the top of the stack sits Xbox One X, rendering natively on ultra HD displays and looking magnificent. Taking the runner-up position here is PlayStation 4 Pro, which uses a reconstruction technique - likely checkerboarding - to take a native 1920x2160 framebuffer up to 4K.
What? The consoles are close.
I don't know how people have the stamina to downplay both consoles or the stamina to suggest only one of the console gets downplayed.I don't understand how people continue to have the stamina....this is good news about a PS5 game and once again it turns into a Series X superiority thread
No we are back at arm chair math not working. Resolution gets impacted by more than the infamous TF number as you see with RDR2. 50% res difference, even thought the TF of Pro vs X aren't 50% apart.PS5 and XSX TF difference is 18%.
1080p PS5 = 1274p XSX... is that what you're saying? Based on your math, neither can XSX. Or are we back to secret saucing an Xbox console? Maybe they have a second GPU or can use the power of the cloud.
Non news really as this was to be expected. But good to have confirmation I guess.
It's not that simple as you suggest with your math. Let's take arguably the most impressive third party game on Xbox One X and PS4 Pro, Red Dead Redemption 2.
Red Dead Redemption 2 looks and plays best on Xbox One X
PlayStation 4 - and latterly, PS4 Pro - have taken centre-stage in Red Dead Redemption 2's pre-release marketing campai…www.eurogamer.net
Pro: 1920x2160 = ~ 4,1m
X: 3840x2160 = ~8,2m
Thats more percentage than the GPU difference using your math suggest. Shouldn't suprise anyone and your last claim doesn't make sense either. So you believe Xbox will render at 1440p and PS5 will render most of the time at the same resolution, despite having a less powerful GPU (and less bandwidth). Doesn't add up.
I will patiently wait for Digital foundry and look forward how these two amazing consoles perform. But it really needed to be said that you can't just use the infamous TF and calculate the resolution difference.
What? The consoles are close.
I don't know how people have the stamina to downplay both consoles or the stamina to suggest only one of the console gets downplayed.
No we are back at arm chair math not working. Resolution gets impacted by more than the infamous TF number as you see with RDR2. 50% res difference, even thought the TF of Pro vs X aren't 50% apart.
Non news really as this was to be expected. But good to have confirmation I guess.
It's not that simple as you suggest with your math. Let's take arguably the most impressive third party game on Xbox One X and PS4 Pro, Red Dead Redemption 2.
Red Dead Redemption 2 looks and plays best on Xbox One X
PlayStation 4 - and latterly, PS4 Pro - have taken centre-stage in Red Dead Redemption 2's pre-release marketing campai…www.eurogamer.net
Pro: 1920x2160 = ~ 4,1m
X: 3840x2160 = ~8,2m
Thats more percentage than the GPU difference using your math suggest. Shouldn't suprise anyone and your last claim doesn't make sense either. So you believe Xbox will render at 1440p and PS5 will render most of the time at the same resolution, despite having a less powerful GPU (and less bandwidth). Doesn't add up.
I will patiently wait for Digital foundry and look forward how these two amazing consoles perform. But it really needed to be said that you can't just use the infamous TF and calculate the resolution difference.