I'm all for whatever pricepoint allows big-budget developers to keep making great narrative-driven single-player games.
IMO if games are struggling to sell at $60, the problem isn't that they are single-player games. That's a false diagnosis that too many publishers and media outlets are all-too-willing to spread (again). It's more likely a combination of things, including changing consumer tastes, fiercer competition from cheaper indie games, other big-budget games having bloated content, and so on. I don't think that their being "single-player games" is the problem.
IMO if games are struggling to sell at $60, the problem isn't that they are single-player games. That's a false diagnosis that too many publishers and media outlets are all-too-willing to spread (again). It's more likely a combination of things, including changing consumer tastes, fiercer competition from cheaper indie games, other big-budget games having bloated content, and so on. I don't think that their being "single-player games" is the problem.