How heavy was your armor?After finishing DD2 I really don't like weight systems. Even with full upgrades at the end of the game I still never got the weight to the lower threshold, it basically may as well not exist
Can't remember exactly but it was the last set other than the WLC purchased ones, thief set upgraded to dragonforged. Between that and a few necessities like the spare port crystal, wakestones and ferrystones I was always in the second bar for weight.
ArmA 2 DayZGenuinely when has a weight limit for inventory ever been fun. Seriously, name me one game it added to the experience instead of just making it interruptive busy work. Just one.
Dave the Diver, Death Stranding, Outward.Genuinely when has a weight limit for inventory ever been fun. Seriously, name me one game it added to the experience instead of just making it interruptive busy work. Just one.
Is that for an overall inventory weight limit or an equip weight system?
Genuinely when has a weight limit for inventory ever been fun. Seriously, name me one game it added to the experience instead of just making it interruptive busy work. Just one.
like deadass it feels cool as hell to play a Fallout game in survival mode
eventually furnishing my home base with a variety of armaments and tools
and then returning to it between expeditions, planning out where I'm going to go next and what I should bring with me to tackle the obstacles I might face
do I bring this or do I bring that? and if I bring that, I can't bring this... maybe that changes my plans... maybe I take as little as I can, and use what I find to get me through? or maybe I can take everything I want and then some, because I built a big heavy mofo this playthrough and a high carry capacity is a consequence of that decision...
it's not for everyone, but it can be very rewarding depending on the context and on your threshold for immersion. it can impart a feeling of realism not just to the world, but to your playstyle, your decisionmaking, and your pathfinding. sometimes, limitations can be fun, when they enforce a style of play and progression that feels real, or deeper, or more rewarding than the more straightforward alternatives.
Depending on the server and the mods in use, it was either the former, or both.Is that for an overall inventory weight limit or an equip weight system?
After finishing DD2 I really don't like weight systems. Even with full upgrades at the end of the game I still never got the weight to the lower threshold, it basically may as well not exist
You're painting with quite a broad brush there.The problem is that most games are so piss easy nowadays that advanced prep-work like that isn't required unless you're being extra and trying to get as much out of the game as possible.
It's why grid > weight any day, at least there's more thought put to that and can be fun, even if the inventory management isn't required.
To each their own, I suppose. I don't think Tears of the Kingdom would be a better game with carry weight, for instance, but I would personally have a lot less fun with Stalker if the game weren't forcing me to make decisions relating to weight on a regular basis. I like being told 'you can only hold this much', sometimes, for the reasons I highlighted above.True, there are always going to be exceptions, we do get over 100 new games every week after all.
But what I said still holds true to me. Aside from grid management, weight management has always ALWAYS made a game less fun for me than more fun. (For example with Stalker, I kept the grid but took off the weight lol)
I know this because I'll play games with the weight, then mod it out, and it is always more fun when it is taken out. Even when it has gameplay consequences.