As a veteran, i can assure you this is all very accurate.
Especially the part were we had to mash x to jump off the jeep. Always hated that during training.
If you're going to Call of Duty for realism and not spectacle, the problem lies with you.
For real. I don't even play these kinds of games often and I feel like I've still played this exact sequence at least ten times already.This game should become a reference to game developers out there on how to make a single-player campaign utterly, utterly soulless.
Call of Duty campaigns haven't changed one bit since their inception. This is a scene as generic as they come.
Drive this vehicle for 3.5 minutes. Get on a stationary gun while convenient cardboard cut-outs of enemy soldiers pop their oblivious heads out from every single inch of the train for some reason all of a sudden. Press X to throw the grenade while the scripted scene tries to convey a struggle. Press X to jump off the car. Explosions.
This mishmash of generic events has to be so incredibly rote among the devs over there. They have done these exact scenarios over and over and the only thing that changes is the set dressing.
Your experience fits this moment of the angry joe review perfectly (at 8m5s):
https://www.youtube.com/watch?v=YbpxPvknxeo&t=8m5s
Has there ever been a "war" game that didn't try to be fun? I mean by and large nobody wants to be in war, I'm curious if there has ever been a game that tries to simulate that feeling and not just present badass shit to do.
That train was hauling ass and turning on a dime like mag lev tech existed way earlier than I originally thought
Call of duty campaigns have always been dumb jingoistic interactive popcorn flicks.
It's always about the spectacle, and to be fair it's not like the modern games sell off a sense of realism.
They're also guilty pleasures of mine, I've replayed mw2's campaign more times than I can count.
To say tha CoD4 was trying to put an anti-war/anti-jingoism message before fun is intellectually dishonest. Your goal is still to shoot anything that moves with very little thought behind why. Even the first two games left the preaching to the load screen quotes.
I don't think the devs are bored of doing this. I actually think they're constantly in competition with the other COD devs going "Oh, you think your set piece was crazy? Well get a load of this!"This game should become a reference to game developers out there on how to make a single-player campaign utterly, utterly soulless.
Call of Duty campaigns haven't changed one bit since their inception. This is a scene as generic as they come.
Drive this vehicle for 3.5 minutes. Get on a stationary gun while convenient cardboard cut-outs of enemy soldiers pop their oblivious heads out from every single inch of the train for some reason all of a sudden. Press X to throw the grenade while the scripted scene tries to convey a struggle. Press X to jump off the car. Explosions.
This mishmash of generic events has to be so incredibly rote among the devs over there. They have done these exact scenarios over and over and the only thing that changes is the set dressing.
If you're going to Call of Duty for realism and not spectacle, the problem lies with you.
Spoilers if those who haven't played Call of Duty WWII and plan on playing it, but it's not much of a spoiler in my opinion.
I couldn't help but laugh my ass off at what I was witnessing. Probably the most ridiculous over the top scene I've ever seen.
Has there ever been a "war" game that didn't try to be fun? I mean by and large nobody wants to be in war, I'm curious if there has ever been a game that tries to simulate that feeling and not just present badass shit to do.
Best part of that scene is that, while playing it, I felt absolutely nothing.
All of this shit, *constantly* blowing up around me, people being flung from the train, buildings exploding...
And yet...I'm just staring at the screen, with no emotion on my face whatsoever. Just an astoundingly uninteresting sequence of events.