I'm using Y/X to roll and ground pound. The triggers are for grabbing things. You can have it the opposite too if you want. Not sure if this is what you're asking.I haven't seen anyone bring this up, but is there a reason the original Wii U controls are just not even an option? My muscle memory is all thrown off.
Like, you can't have an option to have Y be roll and pick up barrels/grab things, while having ground pound be on the triggers.
What....am I missing something??
Games looks sharp on the big screen. Think the art style is a downgrade compared to the SNES games though
Oh God, flashbacks to those awful levels where you have to control a spaceship barrel thing.
I haven't seen anyone bring this up, but is there a reason the original Wii U controls are just not even an option? My muscle memory is all thrown off.
Like, you can't have an option to have Y be roll and pick up barrels/grab things, while having ground pound be on the triggers.
What....am I missing something??
I disagree but I appreciate your input. The old games had amazing art style and it has definitely been lost here. Game still looks good though!Not at all. The art style of the SNES games has aged like shit (and frankly, I found it pretty off putting even back in the day).
I like the Rocket Barrel levels a lot.I must be the only person who adores these in both recent DKC games. The music alone is incredible.
Busted Bayou looks gorgeous - love the whole silouhette look.
Swinger Flinger is kicking my ass.
I must be the only person who adores these in both recent DKC games. The music alone is incredible.
I'm using Y/X to roll and ground pound. The triggers are for grabbing things. You can have it the opposite too if you want. Not sure if this is what you're asking.
Sorry, you're definitely remembering incorrectly, roll was always tied to the same button as ground pound.In the Wii U version Y was used to run, roll, and pick up/grab things. The triggers were used for ground pound.
You can flip the controls around on this version, but neither of the two options matches the Wii U original. It's baffling.
I've always tried to figure out why they did things this way, in the end I can only reason the followingThe bonus stages stand out even more than ever as boring flow breakers. It is a shame they couldn't make them level specific and unique like DKC2. It's the one glaring flaw in an otherwise 10/10 game for me. Worth every cent of $60.
Sorry, you're definitely remembering incorrectly, roll was always tied to the same button as ground pound.
sounds like you're having a smokin' timeThe game sure feels more tender and emotionally intelligent with Funky in the mix. Such a caring and supportive dude. There's a lot of whackness in the world, but Funky lets me know I'm his main monkey, the banana slamma.
The name of the game is "Donkey Kong Country: Tropical Freeze" - feel free to do whatever after the "|OT|," but we'd like to keep game titles correct.
Funky Kong Country. Rest was the same.
Took me a while to get used to the controls, but I think I've got the hang of them now.
David Wise did the soundtrack right? It's bloody amazing.
All three of these are literally one of the first few things in the OP's opening info table. You really should take a 3 second glance at those at least.Is there 2 player co op? Can someone else be diddy while I'm D.K.?
It'd be easier to count who isn't
It sure has. This game has been fantastic so far and I'm still in freakin' World 1.You can do it. Your entire life has been leading to this moment.
I reached World 3 and one choice they made completely baffles me:
Why the hell did they leave the remix of the Bramble Scramble song for a rocket barrel level? It lasts like 6 seconds. And then you unlock a secret level called Bramble Scramble and they don't use that song? Whaaaat?
Anyways I'm loving this game and all the reworks of classic DKC1 songs. Would love to see a reference or two to DKC2 and yes, even 3, though.
I must be the only person who adores these in both recent DKC games. The music alone is incredible.
I thought they were a fun, nice change of pace. They also controlled really well and weren't nearly as hard as everyone said they were.
Go to a level, select time attack, and go to the leaderboards. Spikevegeta and other speedrunners have been grinding them out since midnight.
Shoal Atoll? Yeah that levels a pain lol. I do appreciate the unique gimmick though, and it is a bonus level anyway.Obligatory post in this OT to say FUCK the key level and FUCK whoever made it.
Hope they step on a lego. Such a blemish on otherwise fantastic water levels.