I'll play both!
It bumped back up to 90s, with currently 46 reviews.
I'll play both!
March is absolutely killing it for reviews.
Four 90+ metacritic games with one of them being a huge 96.
Any word on replayability? I found it really disappointing in the first game that there was no New Game+ option to play through it all again (on a harder difficulty) with everything I had unlocked. Arcade Mode came later but also wasn't really what I was looking for. I ended up just playing through again on Nightmare, but wanna start on Nightmare this time and have some reason to keep playing even after finishing the campaign. Not sure the multiplayer is what I'm after, either.
Insane month, we haven't even gotten to HL:A yet either
It's disappointing to see so many reviewers play the PS4 version, as that'll offer a much inferior experience. Bethesda fucked up there.
I don't necessarily agree that a game that's basically, "The first game, but more," is a knock against any sequel. I don't sign up for a sequel for something different.
Bethesda offers the codes, though. They should've refused to give console codes for non platform-specific outlets.?
You're aware that Bethesda doesn't force any reviewer to any specific platform and that they request which one they get right?
As someone who never touched the multiplayer or snapmaps this sounds really exciting to me. Do the new mobility options add a lot?
The train doesn't stop with March either. RE3 and FF7 first two weeks of April.
There are a lot more collectibles this time around, including hidden challenge encounters and Slayer Gate. They expect you to replay levels to find everything. And then there are the Master levels, which are separate super-hard maps.
Bethesda offers the codes, though. They should've refused to give console codes for non platform-specific outlets.
That's a horrible trend I see with reviews. A sequel should be more of the same but better and improved.
No dig against any specific outlet but I see it pop up so frequently for sequels that it genuinly annoys me.
You gotta have a decently powerful PC to play it on settings that exceed the consoles. Not many outlets have people with strong PCs. I don't really understand your point.Bethesda offers the codes, though. They should've refused to give console codes for non platform-specific outlets.
Disappointing, but unsurprising. The individual strength of the searching sections and the combat sections should be enough to carry the game and make it hugely enjoyable, just like its predecessor, but the arena format sounds like it'll get old in time, just like last time.What really saps Eternal, however, is the predictable way the campaign once again breaks down into combat bowls and platforming stretches that feel like they've been stripped at random from Prince of Persia: Sands of Time. There are collectibles to unearth, some tucked in high alcoves or behind smashable walls, together with optional hidden battle chambers, but the alternation of shoot-out then jumpy bit then shoot-out is the same throughout.
Agreed with this and what Doc Kelso said. I think fans of the original game in a series would be absolutely pleased to know that the sequel is bigger, badder, deeper, and with new mechanics & challenges sprinkled in. There's nothing worse than playing a sequel that over-manages the project to the point where the innovation and changes end up resulting in a game wholly different than the original. At that point ... just make a different game.That's a horrible trend I see with reviews. A sequel should be more of the same but better and improved.
No dig against any specific outlet but I see it pop up so frequently for sequels that it genuinly annoys me.
Not surprised that the narrative and platforming is polarizing.
Can you skip cutscenes when replaying levels?There are a lot more collectibles this time around, including hidden challenge encounters and Slayer Gate. They expect you to replay levels to find everything. And then there are the Master levels, which are separate super-hard maps.
Thanks for the information! Are the Master levels something that unlock after the campaign or along the way? Any idea how many there are?
yeah holy shitThe train doesn't stop with March either. RE3 and FF7 first two weeks of April.
They probably didn't enjoy it enough to recommend it. Woah how crazyIt's utterly contradicting to not recommend a game you very clearly enjoyed, but what do I know.
Thanks for the information! Are the Master levels something that unlock after the campaign or along the way? Any idea how many there are?
Me too.
Had no real issues with this other than a single jump late gameI wonder if the platforming complaints will be as noticeable on PC with a mouse and keyboard. Watching some of the preview gameplay at times it looked harder to line up the jumps on a controller.
Great reviews and I can't wait to play it
I wonder if the platforming complaints will be as noticeable on PC with a mouse and keyboard. Watching some of the preview gameplay at times it looked harder to line up the jumps on a controller.
Great reviews and I can't wait to play it
They probably didn't enjoy it enough to recommend it. Woah how crazy
It was there? But you had to manually select the levels.Any word on replayability? I found it really disappointing in the first game that there was no New Game+ option to play through it all again (on a harder difficulty) with everything I had unlocked. Arcade Mode came later but also wasn't really what I was looking for. I ended up just playing through again on Nightmare, but wanna start on Nightmare this time and have some reason to keep playing even after finishing the campaign. Not sure the multiplayer is what I'm after, either.
Sup Mike. You found that? I wasn't so much having that issue in the game. But I did have a couple issues in the late game on some of the coffin floating jumps :(You can skip most cutscenes while you're playing levels the first time, so yes.
Lining up the jumps is fine. It's the level design that's the problem with the platforming. It can sometimes be hard visually to figure out where you're supposed to jump or be going.
I personally expected to have a Master Level for each stage, but as of now there's only one as pre-order bonus and one for playing in the launch week. That's one feature I've found a bit underwhelming, especially considering progress isn't even properly tracked there? On the campaign maps it shows you your completion rate in terms of collectibles, what difficulty you completed them on last, and so on. Master Levels just sit there, tucked in their own little space with little reason to play them.
Oh really? Only one or two master levels? I thought each level would have a master level variant to add to replayability. That sucks.
I don't see many red flags stopping this from getting 9's and 10's. Maybe if the platforming sections don't shake out as well as they should? Otherwise it really just feels like a slam dunk.
93
Disappointing, but unsurprising. The individual strength of the searching sections and the combat sections should be enough to carry the game and make it hugely enjoyable, just like its predecessor, but the arena format sounds like it'll get old in time, just like last time.
Also not looking forward to even more unnecessary cheesy story from DOOM.
13 missions, I beat it in 18 hours. You could probably do 12-15.
Comparing it to Sands of Time reads like high praise to me tbh. Though I get the complain, never notice that kinda stuff in games myself though.
iirc Doom 2016 had 12 levels, so i guess the ones here are a lot bigger. i've seen the entire first level and it was shorter than i remember any level from 2016 being13 missions, I beat it in 18 hours. You could probably do 12-15.