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LowParry

Member
Oct 26, 2017
5,742
I think I may be over leveled with boss fights. I don't buy equipment. Just craft.

Killed the big spider during the arena fights. He's an AoE monster but having an npc doing the half of your heals makes the fight pretty easy. Though having Erik with duel daggers now is super nice.
 

Kolya

Member
Jan 26, 2018
787
As someone whose only DQ experience is a few hours of VIII on the 3DS, is this worth getting? Is it better than VIII? If so, how exactly? I found VIII to be quite slow.

I really want to like it as it looks like it's a great game but I am hesitant to buy right now.

Basically what makes this game so good in your opinion? Sell me on it! :D
 

QisTopTier

Community Resettler
Member
Oct 25, 2017
13,721
As someone whose only DQ experience is a few hours of VIII on the 3DS, is this worth getting? Is it better than VIII? If so, how exactly? I found VIII to be quite slow.

I really want to like it as it looks like it's a great game but I am hesitant to buy right now.

Basically what makes this game so good in your opinion? Sell me on it! :D
Do you have a comfort food? This is video game comfort food.
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ITKlh7p.jpgvvvvvv

hasVL5Y.jpg

FyZ9ehr.jpg

It's fun and charming, easy on the eyes, great characters, and wonderfully creative, cool, and silly monsters that make the battles always fun just because well they are fun to just watch animate.


DQ11 is nonstop story progression with tons of nice little mini stories along your journey, each new place is like a new episode of a show advancing the plot.

personal goals: Leveling, finding all the monsters, crafting all the recipes and upgrading your gear to +3

fun side things : The large amount of changing npc dialog, exploring the maps for targets/treasure/crafting mats, looking for books to read that build on world lore and potentially new crafting recipes, the casino.

Toss in draconian mode to extend your challenge or play through at a faster pace on normal
 
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Himemomoko

Member
Aug 29, 2018
537
This is exactly why I stopped bothering with debuffs initially (later on you have access to more that seem to work, and one character in particular seems to be only good for debuffing and healing) on fights where I was slightly below, or very below the enemy levels. AFAIK it's not solely based off of your spellpower stat, but also your level compared to the monsters, but I could be wrong about that.

People go on and on about how awesome Sylvando is in combat, especially for his crowd control abilities. Even at ~420 CHA I have to disagree somewhat. He's great at group healing, and I also found him to be a way more reliable source of the Oomph spells compared to Veronica, because he's way more durable, but I haven't found any of his CC abilities other than Fuddle Dance to be useful at all. And even that only seems to be pretty good on equal level or below trash, but not bosses. His AoE spells don't seem to do much damage, and while he does have one CHA skill that does nice single target damage, it's not enough to warrant the MP instead of saving it for a heal or making sure your melee characters are Oomphed if they aren't yet.

But anyway, I actually took a somewhat early detour and went somewhere way out of the way where enemies were much higher level than me. It wasn't too terrible until I ran into a group that kept constantly pepping up and doing combo attacks and they kept calling for backup. So by the time I was able to actually kill one of them, they had just called in another. Debuffs didn't work at all, and I think it literally took me ten minutes for that fight before my party got wiped out (fleeing just wastes everyone's turn when it doesn't work, and it seems to work less than 50% of the time). It also seems like if you aren't at least equal level to the enemies (and sometimes even when you are) that they always get to attack your party first. I have agility rings on everyone too and whatever agility skills I could reasonably get. I once ran into a group that went first, but not only did they go first, they seemed to get an extra attack or two. There were only three enemies, but they got a total of five attacks before I could go. On top of that, they kept casting a party wide lightning spell that had a chance to paralyze. And it did. Fun times.

It sounds like when you posted you were still relatively early in the game too. You end up getting a party heal not much farther in after that boss. Also, I don't really get the "bosses are easy when you know their gimmicks" replies. Well duh, just like any game, but you don't know them until you stumble upon them. I also haven't been grinding, and only one boss took me more than two attempts to kill on Draconian. For the desert boss in particular, it didn't take me even six turns, but I guess I kind of "cheated" since on my second attempt my entire party was pepped up, and I also actually discovered what one of its weaknesses was on my first attempt, but it didn't really seem reliable due to the uncontrollable AI that kept interferring. The reason it seemed so ridiculously hard to me was because on my first attempt it literally did a desperate attack or crit for 235 damage twice. No one in my party had close to that amount of health at the time. Similar crap kept happening with at least half of the other bosses too.



I can't stand them. It's especially annoying when an enemy can cast one that hits two members at once, or some that are party wide. What's even worse though is that in some games where you have access to similar skills, you don't even get any experience when they work. Not sure if you do or not in this game though because due to the low success rate, I've only used it twice. Once was on accident.



You mean magic blocking spells that you often can't even cast until after the enemies have already cast them? It's funny when you learn that an enemy has that ability, then when you next encounter them swap in the character that can prevent instant death, only for that character to be killed with the spell before they can block it.

Don't refer to me while not quote me. lol.

The hardest boss in early game with 6 modifiers on is the second one. Much harder than desert boss. Tbh with armor or you can buy things from shop, super monster is just some normal turn-based RPG that has no RNG at all.

Desert boss's biggest weakness is "dazzle" and this can't be interrupted (you are completely safe with this debuff), sleep is just something to shorten the battle.
 

Arkeband

Banned
Nov 8, 2017
7,663
As someone whose only DQ experience is a few hours of VIII on the 3DS, is this worth getting? Is it better than VIII? If so, how exactly? I found VIII to be quite slow.

I really want to like it as it looks like it's a great game but I am hesitant to buy right now.

Basically what makes this game so good in your opinion? Sell me on it! :D

Every single NPC and monster is adorable and unique. In a video game landscape filled with lifeless checklist open worlds, DQXI is an absolute joy to explore. The script, voiceover work, animations, they're all the best this genre has to offer.
 

Croix

Member
Oct 25, 2017
141
Just got wiped on level 72.

What does me in is when he gets to attack twice in quick succession. Our agility must be around the same level because I had 3 characters go, then he got his 3 attacks in, then I had 2 characters go, and then he got another 3 attacks. 6 attacks before either of my top 2 healers could go. Instant wipe :\

Was hoping to take him out today but it depends on how much luck grinding metal slimes I'll have for the rest of the night.

Did you use the hero's true sword to dispel his dark magic barrier? You shouldn't have much trouble defeating him at that level, even with harder enemies difficulty on
 

Pancho

Avenger
Nov 7, 2017
1,976
Ok so what does Deftness scales up besides the stealing skill, also does Charm scale any attacks from Sylvando?
 
Oct 25, 2017
13,060
As someone whose only DQ experience is a few hours of VIII on the 3DS, is this worth getting? Is it better than VIII? If so, how exactly? I found VIII to be quite slow.

I really want to like it as it looks like it's a great game but I am hesitant to buy right now.

Basically what makes this game so good in your opinion? Sell me on it! :D

I didn't care about VIII much even after playing it for around 30 hours.

I think XI is better in every single regard except music, it's also way faster.
 

Sanctuary

Member
Oct 27, 2017
14,244
Don't refer to me while not quote me. lol.

The hardest boss in early game with 6 modifiers on is the second one. Much harder than desert boss. Tbh with armor or you can buy things from shop, super monster is just some normal turn-based RPG that has no RNG at all.

Desert boss's biggest weakness is "dazzle" and this can't be interrupted (you are completely safe with this debuff), sleep is just something to shorten the battle.

Maybe, but the only modifier other than harder enemies that makes a real difference (other than preventing overlevelling, which I don't do anyway) is the no armor mod, and IMO that's just masochism mode. Not sure how many are playing with that on. Although I don't know if armor even really matters for the second boss anyway. And honestly, that boss actually felt balanced to me for who you have at that point in the game. Only took me two attempts, and I almost killed it on my first try.

How do you "dazzle" the desert boss when you don't even have access to Sylvando yet? Is that a spell Veronica has? If so, either I missed it, or I didn't have it at the level I was at. Is there an item that does it too? I also don't remember seeing you dazzling it either in your video. Seemed like you were focusing on putting it to sleep. But again, this is stuff you would only know about after at least one attempt. I never had a similar problem in the previous DQ games.
 
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DPB

Member
Nov 1, 2017
1,861
Ok so what does Deftness scales up besides the stealing skill, also does Charm scale any attacks from Sylvando?

Deftness affects how likely you are to surprise enemies when you encounter them, and the chance to flee.

The damage from Hot Lick scales with charm, as does healing from Hustle Dance.
 

Deleted member 5535

User requested account closure
Banned
Oct 25, 2017
13,656
I just reached a bullshit of boss, how the hell do I beat this boss? He's so hard that I thought that I needed to die.
I'm talking about the guy that we fight in the cassino after winning against Jade. I had almost no mp after fighting her and the boss itself just charms and put my party to dance. Is there any hint? It's the only boss in the game so far that I'm really seeing difficult.
 

Himemomoko

Member
Aug 29, 2018
537
Maybe, but the only modifier other than harder enemies that makes a real difference (other than preventing overlevelling, which I don't do anyway) is the no armor mod, and IMO that's just masochism mode. Not sure how many are playing with that on.

How do you "dazzle" the desert boss when you don't even have access to Sylvando yet? Is that a spell Veronica has? If so, either I missed it, or I didn't have it at the level I was at. Is there an item that does it too?

It makes a lot of difference, i played super monster and found it not challenging in the first half, so i started over.

Serena does. When that effect on the boss, it barely touches you. see 60s. https://www.youtube.com/watch?v=S9f3vcStyFI&t=60s
She should learn it at level of 13 (1 level higher than the default level)
BTW, i like to discuss with you and your seriousness. So don't misunderstand my joking :P
 
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Sanox

Member
Oct 25, 2017
10,566
Maybe, but the only modifier other than harder enemies that makes a real difference (other than preventing overlevelling, which I don't do anyway) is the no armor mod, and IMO that's just masochism mode. Not sure how many are playing with that on. Although I don't know if armor even really matters for the second boss anyway. And honestly, that boss actually felt balanced to me for who you have at that point in the game. Only took me two attempts, and I almost killed it on my first try.

How do you "dazzle" the desert boss when you don't even have access to Sylvando yet? Is that a spell Veronica has? If so, either I missed it, or I didn't have it at the level I was at. Is there an item that does it too? I also don't remember seeing you dazzling it either in your video. Seemed like you were focusing on putting it to sleep. But again, this is stuff you would only know about after at least one attempt. I never had a similar problem in the previous DQ games.

Regarding the spoiler
Serena has dazzle. Might be a wand skill that needs to be unlocked first or level up skill not sure but I had it when she was level 15 and I beat the boss
 

Sanctuary

Member
Oct 27, 2017
14,244
I just reached a bullshit of boss, how the hell do I beat this boss? He's so hard that I thought that I needed to die.
I'm talking about the guy that we fight in the cassino after winning against Jade. I had almost no mp after fighting her and the boss itself just charms and put my party to dance. Is there any hint? It's the only boss in the game so far that I'm really seeing difficult.

LOL. Seems like more people are are posting about their new favorite boss.
I just had Rab chain casting sap/blunt until it actually stuck and casting group heal if Sylvando wasn't available to use his. I also used Sylvando to Oomph the hero and Hendrick, despite the potential for them getting charmed and attacking the party. Other than that, the hero would just use Unbridled every round THAT HE WAS NOT DANCING and Hendrick would use his most powerful attack in between keeping Kabuff up.

Having at least one +3 fire resist item on each character helped too. Other than that it comes down to 100% luck. The boss can also be put to sleep, but it didn't stick often and it would wake up after one or two attacks ayway. The spell resist buff didn't seem to prevent anything either.

The fight really is a DPS race because it will just drain all of your MP otherwise.
 

NLCPRESIDENT

Banned
Oct 25, 2017
5,969
Midwest
Man..
"Placido's lost voice"
and that whole bit was some of the most amazing stuff I'd ever seen in an jrpg.
Benigno
was awesome and believable when he was explaining what had happened. I dunno, it was just amazing to me.
 

entrydenied

The Fallen
Oct 26, 2017
7,595
I just reached a bullshit of boss, how the hell do I beat this boss? He's so hard that I thought that I needed to die.
I'm talking about the guy that we fight in the cassino after winning against Jade. I had almost no mp after fighting her and the boss itself just charms and put my party to dance. Is there any hint? It's the only boss in the game so far that I'm really seeing difficult.

Craft accessories that prevents mesmerise for your team. I made sure everyone had at least 2 or 1 paired with an armour for Rab. The king armour he can equip gives 25% prevention at +3. Make sure they're all +3. As for MP, bring lots of Magic Water and Elixirs. Rab can also share his MP using one of his abilities. The MP draining was much more annoying. I vaguely recall that there are equipment that prevents your mp from being drained so those can be an option too.
 

Himemomoko

Member
Aug 29, 2018
537
For second boss:
Armor really matters. With all modifiers on, they can kill your characters at lvl 9 with two strikes (and you are capped at lvl 11, in which case your MC can undergo 3 strike---1.5 turn), that means they can wipe you in one turn. And with shypox, if none of them is in sleep, every turn you have 20% chance to be wiped.

No shopping also make significant difference, like in early game Erik will have no better knives for a very long time (like ~4 towns), your choice is very limited, thus your damage is much worse --- takes longer time and makes RNG to destroy your team more frequently.
 
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texhnolyze

Shinra Employee
Member
Oct 25, 2017
23,207
Indonesia
The Silfheim boss was very easy compared to the previous one in Phnom Nonh, beat it on the first try.

I spent like 5 hours from the first wipe, to the grind, to the several attempts on the latter. It was a pure RNG bullshit fight.
 

Sanctuary

Member
Oct 27, 2017
14,244
It makes a lot of difference, i played super monster and found it not challenging in the first half, so i started over.

Serena does. When that effect on the boss, it barely touch you. see 60s. https://www.youtube.com/watch?v=S9f3vcStyFI&t=60s
She should learn it at level of 13 (1 level higher than the default level)
BTW, i like to discuss with you and your seriousness. So don't misunderstand my joking :P

The reason I said that is because:
It does a lot of attacks that seem to be elemental based (or debuffs), and AFAIK, only armors and items that specifically say elemental reduction will prevent that (status effect resist items don't seem to work at all for me). Unless the basic "defense" stat actually has elemental damage reduction by default, but it doesn't appear to.

Maybe the few times it actually decided to physically hit you would have made a difference wearing armor, but when I killed it, it seemed like it only physically attacked a few times, and only once did it hit really hard. Other than that, I was always right at the level, or below where I should have been for bosses. I didn't do any grinding, so the only modifiers that are worth mentioning are harder enemies and no armor.

edit: Oh, "no shopping". I guess this applies to everything then? If so, I can see how that would make a pretty big difference, especially when it comes to pearl farming later. I didn't actually buy much of anything up to that point, and at least 75% of my gear in my playthrough was crafted, but I did end up having to buy some items when it seemed like there were long stretches with nothing new to craft for upgrades. Primarily weapons.
 
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Cerulean_skylark

Attempted to circumvent ban with alt account.
Banned
Oct 31, 2017
6,408
I just reached a bullshit of boss, how the hell do I beat this boss? He's so hard that I thought that I needed to die.
I'm talking about the guy that we fight in the cassino after winning against Jade. I had almost no mp after fighting her and the boss itself just charms and put my party to dance. Is there any hint? It's the only boss in the game so far that I'm really seeing difficult.

Try keeping Rab in reserve until you absolutely need him to start feeding MP to others. His m-path skill gives about 30-35 mp to another character. saved my skin on more than one occasion. That was the first boss i really had to slow down and start thinking
 

Deleted member 5535

User requested account closure
Banned
Oct 25, 2017
13,656
LOL. Seems like more people are are posting about their new favorite boss.
I just had Rab chain casting sap/blunt until it actually stuck and casting group heal if Sylvando wasn't available to use his. I also used Sylvando to Oomph the hero and Hendrick, despite the potential for them getting charmed and attacking the party. Other than that, the hero would just use Unbridled every round THAT HE WAS NOT DANCING and Hendrick would use his most powerful attack in between keeping Kabuff up.

Having at least one +3 fire resist item on each character helped too. Other than that it comes down to 100% luck. The boss can also be put to sleep, but it didn't stick often and it would wake up after one or two attacks ayway. The spell resist buff didn't seem to prevent anything either.

The fight really is a DPS race because it will just drain all of your MP otherwise.
Craft accessories that prevents mesmerise for your team. I made sure everyone had at least 2 or 1 paired with an armour for Rab. The king armour he can equip gives 25% prevention at +3. Make sure they're all +3. As for MP, bring lots of Magic Water and Elixirs. Rab can also share his MP using one of his abilities. The MP draining was much more annoying. I vaguely recall that there are equipment that prevents your mp from being drained so those can be an option too.

Thanks, I'll try both of them haha
 

Alucrid

Chicken Photographer
Member
Oct 25, 2017
11,452
post game question

am i under leveled or are the bosses just annyoing? some can essentially one shot characters with their back to back turns and before i can even get buffs up. also fuck back to back boss encounters that don't heal you up
 

FaceHugger

Banned
Oct 27, 2017
13,949
USA
If all the monsters are running from me I'm probably overleveled...

Just got Rab and Jade, 20 hours in lol. Trying to figure out how I wanna go with them. I like Jade's glaive, Rab I dunno I already have Veronica as primary dps caster. What are y'all doing?

I built Rab as a claw-wielding backup healer. Even with perks into attack power, strength, and crit %, he's still not that great of a damage dealer but I find he works great for many boss fights / big tough world enemies, where big single-target heals aren't as important as damage and group healing.
 

Shahed

Member
Oct 27, 2017
841
UK, Newcastle
There are some red books around the are either magically sealed, or they say the Hero isn't quite ready yet when trying to read them.

Can you eventually do so?
 

Sanctuary

Member
Oct 27, 2017
14,244
I built Rab as a claw-wielding backup healer. Even with perks into attack power, strength, and crit %, he's still not that great of a damage dealer but I find he works great for many boss fights / big tough world enemies, where big single-target heals aren't as important as damage and group healing.

He contributes way more damage through Sap/Kasap than he does attacking, although later you can get wands that are "use in battle" items that cast AoE spells for free. He's also wildly more useful going down his left hand path for Zing Stick. It's not a spell either, so you can use it while spells are blocked.

There are some red books around the are either magically sealed, or they say the Hero isn't quite ready yet when trying to read them.

Can you eventually do so?

There are so many of them that there has to be. I'm really far into the game, and I have yet to be able to read them myself. I remember at least six so far, but I think I've found more.
 

Dinjoralo

Member
Oct 25, 2017
9,180
You need Serena's Snap, Crackle and Poof ability that prevents status effects. But level 25 seems very low for that boss, even at 30 it was an incredible struggle on Draconian mode and I only defeated it by luck. Have you explored the rest of that region yet? There's another area around there you can go to that should be easier.
The Eyrie? I guess I'll head there then. I've also investigated the school...
 

Himemomoko

Member
Aug 29, 2018
537
The reason I said that is because:
It does a lot of attacks that seem to be elemental based (or debuffs), and AFAIK, only armors and items that specifically say elemental reduction will prevent that (status effect resist items don't seem to work at all for me). Unless the basic "defense" stat actually has elemental damage reduction by default, but it doesn't appear to.

Maybe the few times it actually decided to physically hit you would have made a difference wearing armor, but when I killed it, it seemed like it only physically attacked a few times, and only once did it hit really hard. Other than that, I was always right at the level, or below where I should have been for bosses. I didn't do any grinding, so the only modifiers that are worth mentioning are harder enemies and no armor.

The second i mean those two hawks, I said it surprised me because with only super monster on i don't think they are different from normal. But they were very different in 6 modifiers. The feeling is like, people found desert boss easy in normal mode, but complain a lot in hard. Hawks' case is similar, you don't feel pressure in hard, but it is completely different in 6 modifers' mode.
EXP reduction is very significant, you have to grind a lot in order to get the same level that you achieve naturally when it is off. But as you said it is not a major game changer.
 

rybrad

Member
Oct 25, 2017
133
So I just beat the boss in Phnom Nonh on stronger monsters. Are bosses going to keep being this bad? If so, I think I am done with the stronger monsters modifier as it really saps a lot of fun out of some of these bosses. I wish there would have been something between the stupidly easy base game difficulty and stronger monsters.
 

Sanctuary

Member
Oct 27, 2017
14,244
The second i mean those two hawks, I said it surprised me because with only super monster on i don't think they are different from normal. But they were very different in 6 modifiers. The feeling is like, people found desert boss easy in normal mode, but complain a lot in hard. Hawks' case is similar, you don't feel pressure in hard, but it is completely different in 6 modifers' mode.
EXP reduction is very significant, you have to grind a lot in order to get the same level that you achieve naturally when it is off. But as you said it is not a major game changer.

Haha, we are.
I was talking about the treasure Imp in Manglegrove. I don't even remember the two hawks honestly. Where do you fight them, and how many are in your group at that point?

So I just beat the boss in Phnom Nonh on stronger monsters. Are bosses going to keep being this bad? If so, I think I am done with the stronger monsters modifier as it really saps a lot of fun out of some of these bosses. I wish there would have been something between the stupidly easy base game difficulty and stronger monsters.

Yes and no. I found that boss to be the worst in the game so far. There are other bosses that seem "cheap" like that too, but aren't actually quite as difficult as long as you are keeping your gear somewhat up to date. I completely agree with you about the difficulty though. I wish that the default was slightly higher, and Draconian slightly lower, or at least having more than two difficulty options. As a general rule though, with just harder enemies enabled, not too much (equal level anyway) poses a threat outside of the boss fights.
 

Xarius

Member
Oct 28, 2017
1,487
post game question

am i under leveled or are the bosses just annyoing? some can essentially one shot characters with their back to back turns and before i can even get buffs up. also fuck back to back boss encounters that don't heal you up

What level are you? I started them in the early 50s and it was a bit challenging, but after I beat a few and gained some levels, it got easier.
 
Oct 27, 2017
11,524
Bandung Indonesia
It seems like each and every boss has 100 different ways to disable your party in some shape or form.

Knocked them down. Charm them. Make them dance. Seal abilities/spells, etc etc. I don't think you can even guard against some of them, regardless of your supposed resistance. Well I guess that is how you create a "challenge" in a turn-based JRPG huh.

Also, is the Hymn of Fire/Ice/Thunder/Light actually work? I *never* notice any difference in damage before and after they're cast, it's always the same or roughly the same.
 

Sanctuary

Member
Oct 27, 2017
14,244
Also, is the Hymn of Fire/Ice/Thunder/Light actually work? I *never* notice any difference in damage before and after they're cast, it's always the same or roughly the same.

I feel the same way. If it is working, it seems like it's only actually reducing the damage by a static amount, not a percentage. Or maybe it is a percentage, but only like 10%. So instead of taking 100 damage, you will take 90. Whoopie!

I've never had fun using buffs or dealing with debuffs. It's what keeps me away from all the SMT games.

You should really try Nocturne at least. It's amazing, and buffs/debuffs in that game seem way more manageable and useful.
 

FaceHugger

Banned
Oct 27, 2017
13,949
USA
It seems like each and every boss has 100 different ways to disable your party in some shape or form.

Knocked them down. Charm them. Make them dance. Seal abilities/spells, etc etc. I don't think you can even guard against some of them, regardless of your supposed resistance. Etc etc etc. Well I guess that is how you create a "challenge" in a turn-based JRPG huh.

Also, is the Hymn of Fire/Ice/Thunder/Light actually work? I *never* notice any difference in damage before and after they're cast, it's always the same or roughly the same.

It wouldn't be so bad if they let your characters go first consistently, to prep for the endless assault of ailments to come. It's great some characters have terrific abilities and spells to guard against it, but if they never get to use them, what's the point? One of my few criticisms of the game (just this and the music).
 
Oct 27, 2017
11,524
Bandung Indonesia
I feel the same way. If it is working, it seems like it's only actually reducing the damage by a static amount, not a percentage. Or maybe it is a percentage, but only like 10%. So instead of taking 100 damage, you will take 90. Whoopie!

I was under the impression that it would actually block fire/ice/thunder/light spells once for the whole party once they're cast, so I am really disappointed that they're not, and they don't even work as advertised or even if they do, the effect is really really minimal you'd be better off saving that MP for some buff or heals.
 
Oct 27, 2017
11,524
Bandung Indonesia
It wouldn't be so bad if they let your characters go first consistently, to prep for the endless assault of ailments to come. It's great some characters have terrific abilities and spells to guard against it, but if they never get to use them, what's the point? One of my few criticisms of the game (just this and the music).

One of the bosses even inflicted a spell/ability seal to your whole party in a cutscene before the battle starts, lol.
 

Himemomoko

Member
Aug 29, 2018
537
Haha, we are.
I was talking about the treasure Imp in Manglegrove. I don't even remember the two hawks honestly. Where do you fight them, and how many are in your group at that point?
Two members.
It's extremely dangerous fight, if they are both awake for two turns, it can wipe your team no matter what (even if your two members focused on healing). What's worse, as i mentioned, if MC ever got stunned by shypox (20% chance every turn) and none of them is in sleep, then you also got wiped too. Erik can not learn 6x damage skill by then. I managed to kill them at lvl10 with a lot of luck. https://www.youtube.com/watch?v=ypn4ZpX1Xxs
At that time you can not respec, so if it's your first playthough and you don't know zap and sleep knife is the best build in early game, then most probably you should start a new game..

There are some red books around the are either magically sealed, or they say the Hero isn't quite ready yet when trying to read them.

Can you eventually do so?
Some are worn some are sealed, they are side-quest related and unlocked later.
 
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Kain-Nosgoth

Member
Oct 25, 2017
15,627
Switzerland
You need Serena's Snap, Crackle and Poof ability that prevents status effects. But level 25 seems very low for that boss, even at 30 it was an incredible struggle on Draconian mode and I only defeated it by luck. Have you explored the rest of that region yet? There's another area around there you can go to that should be easier.

i beat that boss at level 27 in draconian, two characters dead at the end of the fight! It was hard but it feasable if you respec adequatly (it doesn't cost anything so it's worth it)!

i couldn't even use the snap crackle and poof cause she died before that, lol! I mostly used sylvando to cure the other party member and did most of the damage with the hero! OOmpfh + Sap, acceleratle and decelerate if you can, Kabuff, hymn of fire, EVERYTHING
 

Raw64life

Member
Oct 25, 2017
2,983
Did you use the hero's true sword to dispel his dark magic barrier? You shouldn't have much trouble defeating him at that level, even with harder enemies difficulty on

Sure didn't lol. I was wondering why it noted to tell me he was surrounded by a purple mist every turn, but I didn't quite connect those dots

Speaking of which, I was wondering
how to forge the Superb Sword of Light. I don't have a regular Sword of Light or the Sword of Kings and don't have a clue how to get either

lol. you spoil the fun.

Give me some credit for knowing the strat to get to level 99 easily and not using it lol. I was pretty close to doing it.
 

Xarius

Member
Oct 28, 2017
1,487
Sure didn't lol. I was wondering why it noted to tell me he was surrounded by a purple mist every turn, but I didn't quite connect those dots

Speaking of which, I was wondering
how to forge the Superb Sword of Light. I don't have a regular Sword of Light or the Sword of Kings and don't have a clue how to get either



Give me some credit for knowing the strat to get to level 99 easily and not using it lol. I was pretty close to doing it.

Refer to the Hotto and Mount Huji sections of the "Post-game Events" tab here: https://docs.google.com/spreadsheet...5t1_zMDCLpiw8pwB7y8fM3IKkA/htmlview?sle=true#
 

rybrad

Member
Oct 25, 2017
133
Yes and no. I found that boss to be the worst in the game so far. There are other bosses that seem "cheap" like that too, but aren't actually quite as difficult as long as you are keeping your gear somewhat up to date. I completely agree with you about the difficulty though. I wish that the default was slightly higher, and Draconian slightly lower, or at least having more than two difficulty options. As a general rule though, with just harder enemies enabled, not too much (equal level anyway) poses a threat outside of the boss fights.
Alright, thanks for the info. I will stick it out for now and see how it goes.