Some of Dragon Quest X Offline has been translated to English. This looks to be a port of the work done on the Online version of X. Aspects like Menus, spell names etc go untranslated.
Link to reddit with more info.
Sorry I never responded to this before.It's a fun time, but it's not exactly a DQM action game despite having monster allies.
It's more of an Action Adventure style game, exploring the wide open spaces of the many islands in search of treasure hidden underground in various locations. The treasure adds to your treasury value and eventually you pass ranks to grow your capabilities.
The monsters themselves fight on your behalf, but using your slingshot, tossing out elemental pellets for damage and utilizing the utility and healing ones, you are far from useless in any battle. They also provide navigational utility, like Slimes bouncing you up high, and Drackies letting you glide down long distances, and getting higher ranks makes these much more effective.
It's less repetitive in my eyes and more a constant and fairly well made gameplay loop. You pick a place you wanna go, it has it's share of sidequests, main quest stuff like with finding all the dragonstones, and each trip shuffles the types of treasures you're gonna find into different catagories.
The monsters you Bring are not only different in power or navigational ability, but also "detect" different treasure types, so bringing enough along that fit the area will give you a lot better chances to find treasure walking about.
So you go in, and try to accomplish something while passively looking for treasures along the way, having a compass mechanic to suss out the direction of the closest booty. You find them, your monsters carry them, and when you're all filled up you head to a nearby train station and head back home with the valubles.
It's a fun loop, and on many occasions I skipped the "do something" part and just went straight treasure hunting, even picking monsters that carried lots of treasure at the cost of limiting my access to movement types, as the more booty you bring home, the higher a multiplier is put on the whole set immediately, and the faster your rank grows.
It's not critically important to do that, but since that multiplier only affects new treasure and not repeats, it pays to make a few trips as soon as you start recruiting Gigantes, Hoodlums or Loss Leaders and can field three of those types to get 12 treasure slots, when you bring home that much bacon your bonus is insane, haha.
One other cool thing is that as you build up your rank, you get a bigger Display Room to put your favourite and most valuble treasures in. They will appreciate in value over time, and you can fight off other rival gangs (in game ones) to get them even more costly, though if you fail you can still hunt them down and retrieve them.
I ultimately love the exploration of the game, and find the core gameplay a lotta fun, especially when you start to better understand your abilities and get high enough ranks to have limited movement options handle greater challenges. It's a unique experience, and I reccomend it wholeheartedly.
My only gripe is that it's too divorced from rpg stuff, you aren't getting much in the way of usable equipment outside of medals of the monsters granting stat and attribute related bonuses, but it's not really prioritizing combat as the gameplay focus.
The active variety of monsters is also somewhat of a bummer, but there were quite a few recolours that I found good enough to be put into Actual DQ rpgs in the future, like the Magmantes, Stormy Sabrecat, and all the rare Gem Variants you can stumble onto in specific areas. Plus, they all have voice acting and cute quips that could potentially be grating, but I found were charming enough to retain their lustre through my time playing it.
All together, it's absolutely more of a Rocket Slime type of game then DQM, if you come into it expecting a more adventury game with a lot to find and discover, rather then an RPG, you'll have a great time.
Also, unlike too many games with sibling protagonists, you can always swap the active one between trips, and they retain functionality. Convenient and fun : D wish there was a co-op mode too, but that can wait for a sequel or something, haha.
Honestly as vague as it is that's good to hear as opposed to likeVery minor update on DQ 3 HD 2D, courtesy of gematsu. "Progress is steady" is all Horii said.
No updates on Dq12. I know this is barely news, but it's the only comment made on the game this year AFAIK.
I don't expect to hear more until after Monsters 3 is out.
got back into XI and having a great time with it!
i just reached a cool village called phnom nohn, how far along am i? i kept hearing things changed in act 2, wonder how close i am to that
oh damn, okay - it's going at a good pace, not like what i'd heard of vii...
also, for iv which do y'all think is more likely?
1) the mobile port finally coming to sswitch (4+5+6) or
2) fan translation for the PSX port finally wraps up?
i feel like phnom nohn first visit can't be 3/4 through the game?
VII is a slog. It's interesting that VII has a reputation of being a very long game but XI, if you count the third act, is a fair bit longer. It's just far less repetitive so it doesn't feel as long.oh damn, okay - it's going at a good pace, not like what i'd heard of vii...
also, for iv which do y'all think is more likely?
1) the mobile port finally coming to sswitch (4+5+6) or
2) fan translation for the PSX port finally wraps up?
I interpreted this as 3/4 through the first act (since this is accurate in my experience playing the game) which would put it at somewhere around the 30% mark for the whole game.i feel like phnom nohn first visit can't be 3/4 through the game?
Is anyone playing Dragon Quest+? It's an RPG Maker remake of the first game with a lot of additions. The amount of work that went into it is pretty astonishing. The additional text also appears well thought out and styled after recent entries, which is a pleasant surprise.
Check it out.
The act 3 grind is very fast if you look up how to do it. You can realistically get from an act 2 endgame party to an act 3 endgame party in like, two hours or less. I don't remember exactly how long it took me, but I definitely spent more time grinding to finish act 2 (I played on strong monsters) than I did to finish act 3 notwithstanding the much larger amount of levels needed.mann so at level 50 and nearly 90 hours in, i "finished" dq xi
...in comes that act 3 i'd been warned about 😅
not gonna lie, veronica was my favorite and the prospect of maybe getting her back is really cool! but replaying a bunch of stuff, grinding what i'm reading may be like 20 levels for this real final fight...sounds a lot less cool
as a kid, i dug lunar 2's epilogue mode; as an adult, tales of vesperia wore out its welcome with one. gonna try to see this one through but might also put it down for a while
The act 3 grind is very fast if you look up how to do it. You can realistically get from an act 2 endgame party to an act 3 endgame party in like, two hours or less. I don't remember exactly how long it took me, but I definitely spent more time grinding to finish act 2 (I played on strong monsters) than I did to finish act 3 notwithstanding the much larger amount of levels needed.
I'll look for it if you can't find it, but basically you can use a combination of pep skills to fight a bunch of metal enemies and gain several levels of experience at once. I think it's actually better not to know this prior to the postgame as I feel it could really affect the game's balance to get access to this information early.this is a lot more encouraging! okay yeah, ill see if there's a guide i'm missing, the one i was using didn't say much helpful about grinding, other than how to eventually get the best sword. if anyone has any specific links, i'm down!
Road to Rhone is so bad that in my mind it fully wraps around to being a positive experience because it is so memorable how bad it is.Man, just made it through the Cave to Rhone. The pitfalls, the lost woods like sections, the abundance of stairs. WTF.
It felt so good when I found the exit and was greeted by the snowy overworld. Almost died to the first encounter too. Just nice.
Edit:
Unrelated to the cave.
What were they thinking with the "Fire Shrine"? That was the one thing I had to look up thus far.
I guess in times of no internet, people probably did, out of desperation, try using the Echo Flute everywhere. But I have no time for that xD.Road to Rhone is so bad that in my mind it fully wraps around to being a positive experience because it is so memorable how bad it is.
I don't personally know how anyone was supposed to figure out the fire shrine thing and I'm not sure I believe anyone who's told me they found it without assistance.
I followed a stream a long while ago someone going in blind no spoilers.I guess in times of no internet, people probably did, out of desperation, try using the Echo Flute everywhere. But I have no time for that xD.
The flute itself is also hidden pretty well.
I also just wanted an excuse to post and start a summoning circle for DQ3r, let's hope it appears in the upcoming rumored nintendo direct.
Got this from reddit, thought it was cute. I also just wanted an excuse to post and start a summoning circle for DQ3r, let's hope it appears in the upcoming rumored nintendo direct.
I'd recommend 8 if you want to play something very similar to 11 or 5 if you want to play the best the series has to offer. There's sort of no wrong answer to this, though, except I'd really advise against going to 2 or 7 next. 2 is sort of an infamously janky game and 7 is incredibly long (and, imo, repetitive)Currently doing 11, really liking it. My first Dragon Quest game!
Wondering which one I should play next.
I'd recommend 8 if you want to play something very similar to 11 or 5 if you want to play the best the series has to offer. There's sort of no wrong answer to this, though, except I'd really advise against going to 2 or 7 next. 2 is sort of an infamously janky game and 7 is incredibly long (and, imo, repetitive)
It's a pretty enviable position to be in. One of my favorite gaming experiences in recent memory was going through the entire DQ franchise. It took over two years and it left me with a ton of appreciation for the series. If you play other RPGs, you'll start finding its influence everywhere (especially in the good ones!).I'll check it out!
Discovering this legendary so late is pretty fun, I like the segments in Tickington (I think that's the name?) in DQXI where you seem to go to the worlds of the previous Dragon Quest games, gave me the idea to check out more of the games after I'm done with 11!
It's a pretty enviable position to be in. One of my favorite gaming experiences in recent memory was going through the entire DQ franchise. It took over two years and it left me with a ton of appreciation for the series. If you play other RPGs, you'll start finding its influence everywhere (especially in the good ones!).
11 is something of a high watermark for the series in a lot of ways, but almost every DQ has something unique to offer and all of them are worth playing.
I feel like calling it difficulty is misleading because it's not that the game gets harder, it's that it introduces two enemies that can randomly kill your party members and there's actually no way to meaningfully reduce the risk of that happening (e.g. by grinding). You basically just attempt the final stretch over and over again until it eventually works.The only DQ game I was not really a fan of was 2, it was okay but good god the difficulty spike at the end
The insta kills spells are truly bonkers in every DQ game.I feel like calling it difficulty is misleading because it's not that the game gets harder, it's that it introduces two enemies that can randomly kill your party members and there's actually no way to meaningfully reduce the risk of that happening (e.g. by grinding). You basically just attempt the final stretch over and over again until it eventually works.
I'm extremely doubtful that most players figured out how to prevent the full party wipe without extensive spoilers.Technically it's one enemy that can randomly instant kill your party members, and one enemy that has a 100% chance to kill all of your party members under specific non-random conditions that you can always avoid. The hit rate on the former is also only 1/8 so while it can be annoying, I don't think either of those are going to be your main problem over multiple attempts.
The 100% kill is more like a one-time troll that you may fall for a couple times but after that it's whatever(but the full effect of the troll happens if you get hit by it before you make it to the save point)
Currently doing 11, really liking it. My first Dragon Quest game!
Wondering which one I should play next.
8 for sure.
After 8 I'd suggest 7, 5, or 4. You can't go wrong with any of them. I'd normally suggest 3, but its getting a new remake soon and you might as well wait for that.
I'm extremely doubtful that most players figured out how to prevent the full party wipe without extensive spoilers.
Sleeping stuff was so useful in DQ1 at times too.The idea to rely on status effects like sleep and mute isn't exactly a peculiar strategy. Well, at least it shouldn't be. I realize a lot of RPG players like to say things like debuffs are useless even though they're not