jonamok

Member
Oct 28, 2017
2,237
Interesting. Maybe

I'm curious. What's the last main story quest you've done before this happened (if you remember)? Did you go to Seafloor Shrine and get the godsbane? Did you talk to Ambrosius and get the quest to collect the 15 Wyrmslife Crystals?

I did both of those and had the godsway sword, but didn't want to progress the main story so went off into SW Battahl to explore. But presume there's a hidden timer that just starts Phaesus at the big magic door and the Gigantus march anyway?
 

Red

Member
Oct 26, 2017
11,866
There's Nothing interesting about throwing your pawn into the sea, a better game will do more with the dragons plague, it's incredible concept that deserved more fleshing out.

But as it stands there's nothing interesting about just a cutscene.

As a matter of fact, there's nothing interesting about any of these NPCs, there's nothing interesting about half baked plot that's rushed, there's nothing interesting in fighting the same enemies 30 hours in, there's nothing interesting about bland writing, There's nothing interesting about any of the scenarios in DD2.


Everything in it has been done better in the first game, and I don't even like the first game.
Okey dokey.
 

Pineconn

Member
Oct 27, 2017
635
Ohio
I did both of those and had the godsway sword, but didn't want to progress the main story so went off into SW Battahl to explore. But presume there's a hidden timer that just starts Phaesus at the big magic door and the Gigantus march anyway?
Ahhhh got it. Yeah, there must be either a timer or some other weird trigger if you stray too far away. "Normally" you are supposed to go to the big godsbane door in Bakbattahl.

Thanks for replying!
 

InfiniDragon

Member
Oct 25, 2017
2,355
I'm having the opposite problem on my "rush to Warfarer". None of the stuff in Battahl seems to wanna give me newt liquor. No sacks by higgs, can't get the brawl to trigger, can't find the one guy who sells one for 2000. Really starting to think something in Vernworth/main story is a prereq for all that stuff. My only other hope is I can find one from the dwarf/elf couple and then use it to set a pawn quest asking for two more... but I am starting to worry their quest won't trigger and neither will Lamond's. Oh well I will have a port crystal there for easy return once it'll go.

Can you dupe it at the border checkpoint? I honestly have never checked if you can, if so you can get the one with Gautstafr and Cliodhna and dupe it. Or get a Fruit Wine, dupe that and then go get three Saurian Tails and make it.
 

platypotamus

Member
Oct 25, 2017
7,571
I wish you good luck! I love doing challenge runs in games like this so I've been watching your updates hoping you don't hit a wall like a quest requirement or anything. My brother did a similar run straight to Magick Archer, but Warfarer is a bit tougher due to the items and quest requirements.

Yeah if I end up having to ferrystone around after I won't be too mad, but I am close to maxing fighter, don't wanna switch back to mage or archer, so my only other option is about to be thief if I don't unlock some new vocations soon 😅
 

Adryuu

Master of the Wind
Member
Oct 27, 2017
5,628
well i finally came across dragonsplague. started looking up how to deal with it, and wow why is this mechanic in the game. dealing with it sounds tedious as hell, and the consequences of not dealing it can be bricked save files?

Even though I complained quite a bit here about it when I suffered it, it's not that big of a deal.

I had the checkpoint town removed entirely from existence and had to manually revive a couple npcs for my inverse Holocaust strategy (aka revive the whole town). When I was finished, almost the whole town had been replaced, and what unique npcs I guess wouldn't have been replaced I had already revived.

Granted, it can do more harm in other towns like Bakbattahl or Vernworth, but it can be dealt with. Without even having to resort to eternal wake stones I mean.
 

InfiniDragon

Member
Oct 25, 2017
2,355
The Warfarer stat reduction is actually laughably negligible. My greatsword strength went down to 922 from 982. Big fucking deal lol.

Warrior is actually the one job Warfarer outright sucks at compared to the genuine article, because Warriors get innate +300 Knockdown resist. But the Strength difference is indeed no big deal.
 

Astral

Member
Oct 27, 2017
28,566
Warrior is actually the one job Warfarer outright sucks at compared to the genuine article, because Warriors get innate +300 Knockdown resist. But the Strength difference is indeed no big deal.
You can at least stay at a respectable 400+ knockdown resistance if you have Dwarven upgrades. It hurts not being at like 700+ though, even if it doesn't make a huge difference in my experience.
 

InfiniDragon

Member
Oct 25, 2017
2,355
Am I mis-remembering or were the archery controls more responsive, intuitive and precise in DD1?

I personally feel like Archer plays better going solely on the vocation's mechanics than Ranger in DD (other than no dedicated dodge button, you have to do slide shots to dodge), but I think what you may be feeling is the difference between the two games' general feel. DD is way more arcade-like and snappy, DD2 is heavier and more realistic.
 

platypotamus

Member
Oct 25, 2017
7,571
Alright well my friend's pawn got yeeted into the river by a Cyclops, but I've made it to the Grotto. Can't remember what level I am but I don't think I hit 30 yet because none of the pawns I was looking at after the aforementioned yeeting were level 30 yet.
 

hungryghost

Member
Feb 8, 2024
16
Every time I go to the batthali jail to talk to Hugo the guards attack me. Any one know the reason? I already paid the warden off once and have to do it again, I didn't have the money but they were still attacking me before selecting the option not too.
 

jiggle

Member
Dec 23, 2017
4,565
Every time I go to the batthali jail to talk to Hugo the guards attack me. Any one know the reason? I already paid the warden off once and have to do it again, I didn't have the money but they were still attacking me before selecting the option not too.
You have to carry battahl residency permit on you
 

InfiniDragon

Member
Oct 25, 2017
2,355
Every time I go to the batthali jail to talk to Hugo the guards attack me. Any one know the reason? I already paid the warden off once and have to do it again, I didn't have the money but they were still attacking me before selecting the option not too.

Have your permit as the poster above mentioned, and also be sure not to select the lock by mistake when trying to talk to anyone inside as they aggro if you do.
 

BladeX

Member
Oct 30, 2017
1,146
I am having a really hard time with the controls for this game.

The lack of enemy lock on, the way you need to reposition the shield to defend, the overall "floaty" unresponsive feel of the controls between the time it takes to press a button and for the character to perform the action, the ages it takes for the character to get back on his feet after falling resulting sometimes to even being properly stunlocked by large enemies...

I am only level 10 and i like everything about this game except the way the controls and the combat feels. I find all these simple actions behind button presses unnecessary. Its 2024 why isnt there an enemy lock on? I seriously dont get it. Having to juggle the camera together with the shield due to the lack of enemy lock on is just... I dont know... more old school than I would like it to be.
 
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Clowns

Member
Oct 25, 2017
7,899
so i reached Dragon's Dogma II
when looking it up, i found out there's a timer, but i couldn't find a straight answer on what the consequences of not completing in time are?
 
Nov 4, 2023
134
I've been playing this for some time now and it's been great!

Coming straight from ultra-polished presentation of Final Fantasy 7 Rebirth to DD2 was pretty funny as there is a lot of jank, Like when I came across an Ogre in the woods in a quest and the cutscene camera got stuck in a tree blocking the view.

But the actual game reminds me of how I felt first playing Demons/Dark Souls. There's so many cool mechanics and systems going on simultaneously and the game creates these great moments by itself.

In example, early in the game, I was resting at a camp that was attacked in the middle of the night (which was expected), but the real problem was that I couldn't rest 'till the morning. So when I had to survive the night encountering all kinds of enemies, it was such a relief when the morning finally came.

Or when my pawn picked up a wolf during a battle and threw it from a bridge. It was so damn funny I had to pause for a few minutes from laughing so much.
 

Saito Hikari

Member
Jul 3, 2021
2,937
so i reached Dragon's Dogma II
when looking it up, i found out there's a timer, but i couldn't find a straight answer on what the consequences of not completing in time are?
The timer is based on amount of rests. You get about 12 total I believe, before resting is disabled. Know that dying at any point and refusing to use a wakestone will boot you back to either the beginning of endgame or the last rest you did, with all progress made since then being lost. Autosaves during this phase of the game are only for quitting and resuming.

Each time you rest, the brine swallows up more of the world. You can halt this by clearing the pillars of light. Be aware that interacting with the final one that appears after clearing the rest will take you straight into NG+, so don't touch that one until you're completely ready to move on.

Make sure to go beat up the monsters right outside of the seafloor shrine before moving on, to stock up on ferrystones.
 

Clowns

Member
Oct 25, 2017
7,899
The timer is based on amount of rests. You get about 12 total I believe, before resting is disabled. Know that dying at any point and refusing to use a wakestone will boot you back to either the beginning of endgame or the last rest you did, with all progress made since then being lost. Autosaves during this phase of the game are only for quitting and resuming.

Each time you rest, the brine swallows up more of the world. You can halt this by clearing the pillars of light. Be aware that interacting with the final one that appears after clearing the rest will take you straight into NG+, so don't touch that one until you're completely ready to move on.

Make sure to go beat up the monsters right outside of the seafloor shrine before moving on, to stock up on ferrystones.
I did one rest in Bakbattahl after recovering my pawn/helping phaesus with the light beam outside the temple, did that screw anything up? i just wanted a hard save after all that, and i wasn't doing too hot on the lifebar either :/
 

Saito Hikari

Member
Jul 3, 2021
2,937
I did one rest in Bakbattahl after recovering my pawn/helping phaesus with the light beam outside the temple, did that screw anything up? i just wanted a hard save after all that, and i wasn't doing too hot on the lifebar either :/
I don't believe so, I doubt the brine would swallow up another city on day 1, since you are required to rest at least once to trigger something happening at the seafloor shrine. Even if the brine swallows up the whole world, people say the seafloor shrine is left intact and the game just pushes you into interacting with the final pillar to progress into NG+.

Allheal elixir will restore loss gauge by the way.
 
Oct 25, 2017
5,910
Las Vegas
I am having a really hard time with the controls for this game.

The lack of enemy lock on, the way you need to reposition the shield to defend, the overall "floaty" unresponsive feel of the controls between the time it takes to press a button and for the character to perform the action, the ages it takes for the character to get back on his feet after falling resulting sometimes to even being properly stunlocked by large enemies...

I am only level 10 and i like everything about this game except the way the controls and the combat feels. I find all these simple actions behind button presses unnecessary. Its 2024 why isnt there an enemy lock on? I seriously dont get it. Having to juggle the camera together with the shield due to the lack of enemy lock on is just... I dont know... more old school than I would like it to be.

You're responsible for understanding the cadence and movement attributes of your attacks. Just like in MH. That is why there is no lock on. You also need free combat movement to target specific spots of enemies and bosses. A lock on would gravitate you towards the center mass. It's why nobody uses the lock on in the Monster Hunter games.

You just have to delete bad habits that From Software games teach you. It's so flow charty. R3 to Lock on, do that little dance shuffle as you're tethered to the enemy, wait for an attack to abuse omega I-frames then R1, R1, R1. DD plays differently. Learn the systems and embrace it.
 
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BladeX

Member
Oct 30, 2017
1,146
You're responsible for understanding the cadence and movement attributes of your attacks. Just like in MH. That is why there is no lock on. You also need free combat movement to target specific spots of enemies and bosses. A lock on would gravitate you towards the center mass. It's why nobody uses the lock on in the Monster Hunter games.

You just have to delete bad habits that From Software games teach you. It's so flow charty. R3 to Lock on, do that little dance shuffle as you're tethered to the enemy, wait for an attack to abuse omega I-frames then R1, R1, R1. DD plays differently. Learn the systems and embrace it.

I get what you are trying to say, although i highly disagree with many parts of your post.

Yes it is my responsibility to get accustomed with the logic and the mechanics of the game, this is the process I am into now.

However the excuse that you need to target specific parts of the enemies, therefore this is why there is no target lock, is in my opinion, completely wrong. Countless games allow you to target lock specific parts of the enemies, it doesnt have to be just the belly. Also, there is always the option to just not use target lock if you choose to do so. Having the option is never a bad thing. You also seem keen to kind of badmouth a bit on a series of highly acclaimed games with ,objectively, very good combat mechanics.

Yes not all games need to be Souls games, but my comment wasnt based on souls games' mechanics and logic to begin with. Its not like Souls games invented target lock or good combat mechanics.

In any case I am in the process of embracing the systems because like I said I like almost everything else in this game, but I wont force myself to like a combat system that doesnt feel robust or appealing to me. Time will tell how it all pans out. At the moment the combat doesnt satisfy me. That is a simple subjective fact. Hopefully it will change.
 

platypotamus

Member
Oct 25, 2017
7,571
Alright, some (not very satisfying) closure for my return to the Exacavation Site.

I made it through the Grotto (not as hard as I worried), got completely clowned on by a group of like 20 Hobogoblins (for reals, wtf there were so many), but made it to the Volcanic Island Encampment.

NO Dwarf on the path looking for escort either! I didn't even bother stopping by their house yet. I dropped my portcrystal so I can get back to the encampment easier than anywhere on the map right now aside from Harve. Lamond, unlike everyone else, was present and offered me my Warfarer quest. I bet that'll put the sacks outside Higgs and turn on the other Newt Liquor sources. This quest about to be my highest priority.

I tried to pitch the overseer of the excavation site into the sea, but he's unfindable. His house is empty (but unlocked).

I am either level 29 or 30. I got a sweet mace in the Grotto and almost maxed fighter. Might get a head start on Thief while gathering these Newt Liquors, and then I'm going to go back to a fairly comprehensive attempt at hitting all the quests and caves and loot I can to set this character up for eventual DLC/NG+ when the time comes.

Wanna see if Warfarer upgrades vocation you haven't unlocked yet (it'll literally be my first Vocation I've unlocked this playthrough, still no Warrior/Sorc even)....


EDIT:
Since no new posts, I don't wanna double up but even further disappointment on the Newt Liquor front: I decided to double back and check for the dwarf smith to see if I could get his bottle, and he is just chilling at his house, no complaints about his back, his wife hates me, and their door is locked. I am a little tempted to mess with the gifting system to see if that might get me inside, but I also don't have much worth gifting in my inventory after a recent deposit at the inn. SOoooooo, I think my next option is checking back in the Battahl to see if I can get any of those bottles yet. I can either go back through the grotto (don't wanna) or I can ferrystone to Harve and sneak into Battahl the other way this time for funsies.

If that doesn't work, I'm going to end up asking one of yous fine Steam-playing folks to borrow my pawn and hook me up, but I wanna give it that last legit try.
 
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BladeX

Member
Oct 30, 2017
1,146
So according to you Souls has objectively good combat and DD has subjectively bad combat?

Not sure that's how it works.

it doesnt have to "work" any way whatsoever. You do understand the difference between objective and subjective i believe. Also i do not understand what has you seemingly triggered this much about my experience and my opinion, when in reality it isnt even properly formed yet as i have stated multiple times.

I expressed my opinion with arguments. There is no reason for sarcasm whatsoever.
 

jiggle

Member
Dec 23, 2017
4,565
EDIT:
Since no new posts, I don't wanna double up but even further disappointment on the Newt Liquor front:

Did you steal a wine from brant? Sven also gifts a wine with high affinity. You should really put up a pawn quest request for the item while you're searching for it in the game. Someone could send it to you.

Edit: Iirc, one of the guest also gives you one during the quest " a noble exchange"
 
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platypotamus

Member
Oct 25, 2017
7,571
Did you steal a wine from brant? Sven also gifts a wine with high affinity. You should really put up a pawn quest request for the item while you're searching for it in the game. Someone could send it to you.

Edit: Iirc, one of the guest also gives you one during the quest " a noble exchange"

I haven't even met Brant (or been to Vernworth at all) in this playthrough yet
 

InfiniDragon

Member
Oct 25, 2017
2,355
Did you steal a wine from brant? Sven also gifts a wine with high affinity. You should really put up a pawn quest request for the item while you're searching for it in the game. Someone could send it to you.

Edit: Iirc, one of the guest also gives you one during the quest " a noble exchange"

Yeah, he was trying to see if you could go straight to Warfarer with no MSQ content or side quests, like a challenge run. You can do so with Magick Archer (other than the obvious escort quest for the actual unlock) but it seems like unfortunately it may not be the case with Warfarer.

My theory on it is that a lot of side quests may be gated behind doing at least one of Brant's quests. That's the gate for Mystic Spearhand, so it's possible other a bunch of the quests were just given the same conditions.
 

flipswitch

Member
Oct 25, 2017
4,003
On PS5 and reached the capital in the game. FPS drops are frequent but is it only limited this area, and if so, does it really matter if there's no actual combat and such going on?

Still I'm sure in time Capcom will iron them out.
 

J_ToSaveTheDay

"This guy are sick" and Corrupted by Vengeance
Avenger
Oct 25, 2017
19,020
USA
Bought this game as a treat-myself birthday present yesterday and ended up already playing about 10 hours. Game is hitting much harder for me than I expected so far!

I'm curious: does character recustomization allow for FULL recustomization including name?
 

InfiniDragon

Member
Oct 25, 2017
2,355
Bought this game as a treat-myself birthday present yesterday and ended up already playing about 10 hours. Game is hitting much harder for me than I expected so far!

I'm curious: does character recustomization allow for FULL recustomization including name?

You can't change the character name or their race (human or beastren) once selected, but everything else can be edited either with money or an Art of Metamorphosis.
 

platypotamus

Member
Oct 25, 2017
7,571
What's the deal with Moniker btw? I figured it was choosing names they had voiced but I swear I have never heard any voiced names, nor seen the monikers used anywhere in game in either playthrough.
 

Baalzebup

Member
Oct 25, 2017
1,721
What's the deal with Moniker btw? I figured it was choosing names they had voiced but I swear I have never heard any voiced names, nor seen the monikers used anywhere in game in either playthrough.
At least for pawns, it tends to show up when your game hasn't been "online" for a while. So a pawn I use regularly has his moniker up after I haven't played for two days or so and then it turns into the "actual" name, instead of the moniker, once I visit a rift or do an inn sleep.
 

KujoJosuke

Member
Oct 25, 2017
7,919
Seems like a modding discord figured out the real reason why the game runs so poorly and it's uh real dumb.

cn44EQd.png
CQnmXWx.png
 

ITBEATS

Member
Oct 30, 2017
366
as the launch hype has worn off, I feel disappointed with this. Every vocation is less fun and one of the new ones which could have been super interesting turned out to be mostly useless.
 

Cenauru

Dragon Girl Supremacy
Member
Oct 25, 2017
6,148
Seems like a modding discord figured out the real reason why the game runs so poorly and it's uh real dumb.

cn44EQd.png
CQnmXWx.png
...wow

I assume people are working on a mod to lower it a bit? Or I wonder if it would destroy stuff that relied on being physically "there" while still far away, IE griffons flying around.
 

El_Dabrah

Member
Feb 18, 2024
287
What a weird, conflicting, fun game this was. I feel like 70% of the things I picked up were useless, 95% of the NPCs were useless, and the game had no sense of balance. But I still had a blast exploring the world and killing things. If you told me they forgot they had to release the game in a week, and then put all the items and NPCs in the game overnight, I'd be like "yeah that checks out!"

I would still easily recommend it to anyone wanting a fantasy adventure (of your own making…the story in this game is barely there).
 

flipswitch

Member
Oct 25, 2017
4,003
Just an update I've reduced the capital and many of the missions I've been doing are simple fetch quests. Please tell me it gets better than this.
 

Waffle

Member
Oct 28, 2017
2,856
Finally managed to get all the achievements and finish my first playthrough. I have some thoughts and questions (Did not play DD1).

So unlike a good number of people here.. I was really enjoying the story and quests in the first half of the game but after crossing over to Battahl and inched closer to the end, I was really disappointed to find out all that build up of the Queen and the Arisen (which I was greatly enjoying) don't have any real payoff. I wanted to see the confrontation and see what Sven will do once things hit the fan, but there really wasn't anything at all. As for Battahl in general, I wish it had more smaller towns in between the major settlements but I actually enjoyed the higher rate of encounters since I like the combat in the game quite a bit. I wanted to run into some of the bigger enemies more often when running around in Vermund and I was just glad to see that happen here. The game started showing signs of some areas that weren't particularly polished in Vermund (besides performance) like the stealth system around the castle, but it was way more noticeable in Battahl. The quest for getting inside the secret lab just had me scratching my head a lot of times. The guard specifically mentions that I'm not wearing the right uniform so I figured it would be the obvious thing to go and acquire this uniform, but turns out that it's so obscure that a lot of people didnt find it. I had to look it up, but that was after I have already been inside through the back door. Also the whole going in through the back door means no one cares that you're in there makes very little sense to me.

As for the questions..

I didn't play the first DD so maybe a lot more of these things will make sense when I read up on it later, but what was the deal with the godsbane? I feel like that is introduced and is somehow the answer to everything but not much is explained. Did I miss something in this game that would have fleshed that aspect out more?

Why did I want to take this amazing sword to someone that was like the right hand man to the villain I'm tracking down? Also why is it that we have to sneak in to give him something he wants?

I thought the whole point of the Arisens and the Dragon is that they are supposed to fight and kill each other. I'm not sure I understand how some of these others just either lost the will or failed their task and just remain in the world without much consequence?

In the unmoored world, I thought the end was inevitable because that's just how things worked and the cycle was the only thing keeping the world in one piece. However fighting the new dragon, which I guess was the Pathfinder seems to put a stop to that and now everyone can seemingly live a life with free will without the intervention of the Great Will? Not sure I follow..

The story and quests were very easy to follow until the run in with Rothais where it started feeling like a whole mid section of the game was missing or something. That was a bit disappointing, but in the end I really enjoyed my time with it and will be going back to play the first game sometime soon.
 

platypotamus

Member
Oct 25, 2017
7,571
Yeah, I definitely think going to Vernworth is a secret prereq for stuff, because I hadn't even gotten the "welcome to" camera treatments when visiting Harve/Checkpoint Rest Town, but I got both since hitting the capital