Really? Did you not notice maybe a quarter of the way in, that the "something enthralling" around the corner was the same enemy you fought around the previous corner but maybe in a different colour?
Spoiler: it was a troll, ogre or traveller. 9/10 times that's what the "something enthralling" was.
I like this game a lot, I think at time it touches a 9/10 and even 10/10 - but if I analyse what is happening in those moments, I'm marvelling at creature design, an environment or a cut scene. And when I think about the gameplay sections, I'm thinking about the same urn puzzles, arrow puzzles, clear-the-room challenges and yes, more trolls. Here's another troll boss again. That stuff is still fun, but you see it all early on and it just repeats and repeats.
Well... I do think those reviewers overhyped it and I think in the one case I demonstrated there was a clear conflict of interest.
It baffles me anybody could 'review' the game and not comment on the repetition and pacing issues.
I think you're naive to put you're faith in the integrity of Youtube reviewers/journalists when it comes to movies and games, generally. If you think a developer meeting with one of these reviewers when they just awarded their game a perfect accolade is not a calculated PR & marketing strategy, then all power to you.
I think what is enthralling is a collection of a multitude of things, from incredible locations and world design, engaging and fun encounters, unique and interesting combat, constantly unlocking new movesets and specials, the flow of new enemies, bosses, side bosses, cool side quests, awesome narrative developments, puzzles, character moments and so on.
It's also pretty reductive to summarise the enthralling moments as little more than copies of trolls or the same basic puzzles. As mentioned above, the game encompasses so much more than just these things.
With respect to enemies or repeat trolls, outside of the trolls there are still a multitude of different enemy types, and the puzzles are also constantly mixed up throughout the game.
Whilst there are a lot of re-skins of enemies, these re-skins generally still have differing movesets, strategies, AI, special abilities etc, which gives a good diversity of enemy types to deal with that constantly keeps encounters fresh and mixed up. The only enemy type where that isn't the case is with trolls, but even then so much time lapses between each troll face off that they still feel fun and engaging each time.
There's still a good 15-16 individual ordinary enemy types, not even including re-skins, and not including optional bosses like the Valkyries.
If your complaint was that there were too few unique bosses, I'd agree with you, but general enemies? Definitely not.
Regarding puzzles, whilst most were relatively simple, they were still fun and constantly engaging and creative. They were never so hard or far fetched that they got overly frustrating or bogged things down, instead they offered short, sweet snippets of diversity in creativity that I felt really added to the diversity of gameplay and broke things up in terms of pacing and monotony.
They also made very clever use of the axe and the relevant timing, angle and spatial awareness options, and constantly switched things up, from general axe throwing, times you throw it to freeze traps and cogs, puzzles that require specific timing and combinations in and of themselves, the times you have to figure out angles on red muscle/vein cuts to hit multiple targets in one go, or times you use helfire to chain pathways between gates and orbs, the puzzles around the runes and the different ways that's used and so on. The implementation of puzzles is diverse, clever and rewarding.