Gotta hit those revenue targets for the quarter. Ship now patch later.For fuck sake why can't they just delay games instead of launching them in a state. Plenty of high profile games have had 1 or 2 month delays and it hasn't done them any harm.
Elden Ring is a testament you cannot trust reviewers.
What happened to so many games. What about Callisto protocol? There was no performance related patch since december. Or the Wizard game, is Raytracing still broken and not fixed.
The problem is that you get many promises but often the devs patch just a small portion of the problems. I hope with StarWars it will be a different story.
speaking of EA whatever happened to Dead Space's issues? Don't think there's been a patch since Feb. Bet we get something in a week or 2 that doesnt do much and dont hear from them again
What are the current issues with Dead Space? PC version only or also PS5? I still plan to buy this someday but would be nice to know which version I should aim for.Its been abandoned but don't mention that around here people will just call you entitled. Imagine asking for a game to work correctly you paid for.
They aren't sorry they were aware the game was releasing in this state fuck em.
EA do not give a shit the game will be slightly fixed and then just straight up abandoned.
There is enough proof that this is exactly the case. I mean, just look how awful that Witcher 3 next gen upgrade was. I also very curious about Starfield release, lol.Well it's obvious why pubs keep doing it; they know they can get away with it. You can release shit shows like Anthem, Fallout 76, Cyberpunk 2077 and get widely criticized but the moment you announce your next Starfield or Witcher 4 people will have forgotten and it's hype city again.
Not to mention the ugly performance mode, pop-in, slow loading textures, insane game size, broken HDR on some TVs, the collectable that is currently unobtainable, the trophy bugs and a myriad of other issues. Still waiting on that day one patch...Where's the console apology? PS5 might be better, but the frame rate is still abysmal.
At this point the only publisher whose PC ports I trust are Capcom. Every RE engine game is just perfect day 1
Yeah I remember a big deal was made about Village because the cracked version objectively ran better.
All versions have stutter. PC versions DLSS is broken and has been known since release. Main issue is traversal stutters for consoles.What are the current issues with Dead Space? PC version only or also PS5? I still plan to buy this someday but would be nice to know which version I should aim for.
Yeah caused by DRM gotta love being a paying customer. Meanwhile the cracked version apparently ran smooth as butter.
They aren't sorry they were aware the game was releasing in this state fuck em.
Yeah again its typical EA bullshit.And even as an apology letter, its actually pretty insulting. Downplaying the severity, blaming windows adoption rate, which is just pure bullshit, the game runs poorly even on modern chipsets, windows, whatever.
It not EA, Respawn leadership failed.EA made a conscious decision to prioritize short term gain over long term health of the product, per usual. This IS their standard.
Like, to each their own, but people shoulda just not bought this. The person I feel most bad about is the "wow this game is good, I've managed to just deal with the issues."
I'm like, I wanna play what looks to be an awesome game when it runs nice etc…
Well they hit the "Respawn quality bar", it's just not a very high bar."In order for the team to hit the Respawn quality bar, provide the team the time they need, and achieve the level of polish our fans deserve, we have added six crucial weeks to our release schedule – Star Wars Jedi: Survivor will now launch globally on April 28th,"
This was their statement when they delayed it six weeks for a release scheduled for today. Reads so fucking funny now.
It used to happen but PC players don't like being treated as second best, just as console players wouldn't either. Also, it never guaranteed the PC version would be free of issues. It could be argued that if the publisher/developer mindset is to release a PC version later, like an afterthought then it probably won't receive the same attention as the more prioritised console versions. In this case the console versions have issues too though so delaying every version would have been a better course of action.I just don;t see the issue in delaying the PC version... It's not like this hasn't been done before and would have been the expectation in years gone by.
You mean the game on Steam sitting at "Very Positive" with 500k reviews? Get over yourselves.
Get out of here with this shit too. It just encourages them to not care about the PC market. I don't see the issue in just not buying it then? TLOU/FF7R being a delayed version didn't do anything to improve the situation at all. I'll take the day 1 releases and tweak some settings to possibly play it in an acceptable state or have fans improve it than waiting on a later version that still has issues.I just don;t see the issue in delaying the PC version... It's not like this hasn't been done before and would have been the expectation in years gone by.
For the record I haven't bought it and have no intention to buy it. Calm down.You mean the game on Steam sitting at "Very Positive" with 500k reviews? Get over yourselves.
Get out of here with this shit too. It just encourages them to not care about the PC market. I don't see the issue in just not buying it then? TLOU/FF7R being a delayed version didn't do anything to improve the situation at all. I'll take the day 1 releases and tweak some settings to possibly play it in an acceptable state or have fans improve it than waiting on a later version that still has issues.
This is not true. The issues are nowhere near the magnitude of Jedi Survivor/The Last of Us/Wild Hearts, but they're there. Village had issues and RE4 Remake also has issues. On my machine that should easily be able to handle RTX, I can't turn it on without the game constantly crashing.At this point the only publisher whose PC ports I trust are Capcom. Every RE engine game is just perfect day 1
Damn, that sucks.All versions have stutter. PC versions DLSS is broken and has been known since release. Main issue is traversal stutters for consoles.
No, I don't think I will, as long there are enablers to this kind of bullshit like you, ER on release ran like shit with constant stuttering on everything but a PS4.You mean the game on Steam sitting at "Very Positive" with 500k reviews? Get over yourselves.
That's true. Elden ring is famous for being hated by the gaming public at large. What were reviewers thinking?
It was mixed at release because of the issues. Steam reviews are still one of the best metric when it comes to ratings imho, because only people who bought the game can give a review.You mean the game on Steam sitting at "Very Positive" with 500k reviews? Get over yourselves.
I completely agree with this. No user review system is without their flaws, but I actually do browse the steam reviews rather than completely ignoring them like metacritics sea of 1's and 10'sIt was mixed at release because of the issues. Steam reviews are still one of the best metric when it comes to ratings imho, because only people who bought the game can give a review.
Elden Ring's issues were nowhere near as bad as Jedi Survivor's.
This post deserves more love.LOLInadequate delay -> Unoptimized game launch -> Good critical reception -> Gamers fall for it -> Runs like shit -> Gamers mad -> Developer apology letter
The problems with Elden Ring absolutely were not as widespread as the issues we are seeing now. For a lot of people Elden Ring was performing fine. I played Elden Ring almost non-stop at release and encountered very few issues. Now, I did just upgrade my entire PC before Elden Ring came out, so I'm aware my situation might not represent the general consumer experience, but it does point that the problems weren't there for every user.No, I don't think I will, as long there are enablers to this kind of bullshit like you, ER on release ran like shit with constant stuttering on everything but a PS4.
Which is the proof publishers need to keep doing this, gamers will forgive as long as the game is good and "patched" at some point in the future.Elden Ring had some serious stuttering issues at launch though. Even now, the game would randomly lock up for 2-3 seconds and I'm running it on beefy hardware. Fortunately they've patched it so that it doesn't happen often, but at launch the game was very rough.
I didnt have Elden Ring on PC but I heard that version was absolutely horrendus at launch, with the game completely hanging for full seconds on boss fights. Idk if that could be classified as a better release.Elden Ring's issues were nowhere near as bad as Jedi Survivor's.
I vote they change their name from Electronic Arts to Early Access, they can keep their logo and everything, easy and expectations are set. Hell they even usually put the games on sale like 30-40% off after bugs are addressed a few months after release anyways.. this all makes a lot of sense.
It also makes me wonder if Disney wanted this out the door. EA has been pretty good (not perfect) about getting titles out in a decent state the last couple of years, especially on their single player side.
they (management) knowingly released a broken game and charging 70 fucking euros for it. corporate bs apology that is barely worth wiping your ass with. they couldn't even bother taking it off sale. lol
EA should release future games like this for free, then charge for the patch. That way we get a playable game we can enjoy. Do you see
I can't believe it, EA ruined their streak of good will with a bad PC port. Looks like they need at least 5 more years of GOTY contenders to make up for this.
Don't want to sound dismissive of the experience of other players, but I played that on my RX 580, and i5-7500 before finally upgrading, and apart from minor stuttering which went away after a few hours of play, I didn't run into any major issues. Zero bugs too in my experience.I didnt have Elden Ring on PC but I heard that version was absolutely horrendus at launch, with the game completely hanging for full seconds on boss fights. Idk if that could be classified as a better release.
I had roughly the same performance in Elden Ring that I had in both Dead Space and TLOU, that being mostly 60fps but with traversal stutter. Granted, I needed to lower settings to achieve that performance in the latter two games but a similarly playable experience was possible. My biggest issue with ER (on the technical side) was how it lacks some of the basics we take for granted in a PC game. Namely the (still) broken mouse sensitivity and no ultrawide support. It was the only game I bought last year that didn't have ultrawide support. The 60fps cap is ridiculous too though that didn't impact me. It felt like a console game, which isn't a terrible thing in itself but, what, five games released on PC over a period of 10 years? FromSoftware should be doing better at this point.All these people mentioning Elden Ring... at no point where the performance issues of that game anywhere near as bad as some of the games we have been seeing on PC this year.
The kind of bullshit called actually reading or listening to reviews? Plenty of reviewers mentioned performance issues and you need the understanding that people can enjoy the games even with issues. But nah, they're all a bunch of liars right?No, I don't think I will, as long there are enablers to this kind of bullshit like you, ER on release ran like shit with constant stuttering on everything but a PS4.
It was mixed at release because of the issues. Steam reviews are still one of the best metric when it comes to ratings imho, because only people who bought the game can give a review.
And the issues were never really fixed to this day and sitting at "Very Positive". The patches were not really stuttering fixes from what I saw and having the shaders compiled was what really alleviated it. For me, the game ran and looked better than any other version for 99% of the game. The 1% is obviously the optional Tree Sentinel at the beginning(which is the main thing that left people with a bad first impression) and possibly sprinting through a brand new area for the first time.Elden Ring had some serious stuttering issues at launch though. Even now, the game would randomly lock up for 2-3 seconds and I'm running it on beefy hardware. Fortunately they've patched it so that it doesn't happen often, but at launch the game was very rough.
Show me a video of this. It was not "absolutely horrendous", but it definitely had issues. This just sounds like an exaggeration and hearsay. And even if it did happen, it would likely be a very rare case.I didnt have Elden Ring on PC but I heard that version was absolutely horrendus at launch, with the game completely hanging for full seconds on boss fights. Idk if that could be classified as a better release.
The issues weren't as widespread as the issues we see on Jedi Survivor, The Last of Us, etc.I didnt have Elden Ring on PC but I heard that version was absolutely horrendus at launch, with the game completely hanging for full seconds on boss fights. Idk if that could be classified as a better release.
Respawn is very consistent for their titles hitting bargain bin prices really fast at least. By the time this gets fixed, it'll be near ten dollars.Well they hit the "Respawn quality bar", it's just not a very high bar.
Short of people mass refunding the game, I doubt EA gives a shit once they have your money. I remember people thinking their would be a reckoning after Cyberpunk, but instead we just saw yet another developer ride out the bad PR while everyone moved onto the next hotness.Really hope there will be repercussions. This is all corporate speech
The kind of bullshit called actually reading or listening to reviews? Plenty of reviewers mentioned performance issues and you need the understanding that people can enjoy the games even with issues. But nah, they're all a bunch of liars right?
And the issues were never really fixed to this day and sitting at "Very Positive". The patches were not really stuttering fixes from what I saw and having the shaders compiled was what really alleviated it. For me, the game ran and looked better than any other version for 99% of the game. The 1% is obviously the optional Tree Sentinel at the beginning(which is the main thing that left people with a bad first impression) and possibly sprinting through a brand new area for the first time.
Show me a video of this. It was not "absolutely horrendous", but it definitely had issues. This just sounds like an exaggeration and hearsay. And even if it did happen, it would likely be a very rare case.