Not really https://www.gamesindustry.biz/why-does-eas-internal-engine-frostbite-have-a-public-facing-brand
He adds, "We don't aspire today to be the engine for everyone. There was definitely a period of time where we had a 'one engine' strategy where we were very intentionally trying to get all of EA's games onto one engine. We are not doing that today. What we're trying to do is make it the best engine for the games that are using it."
LOLOLOL I always love this eye rolling shit.I was kinda ehh on it but then I read the EA article and it perfectly explains the genius behind it
Constructed from consecutive, overlapping layers, our new handprint embodies how our teams build upon each other's strengths, reaching beyond what is possible when they work alone. Each layer, like each piece of Frostbite technology, is both an innovation and a foundation, enabling the layer above it and building toward a cohesive whole.
The sharp, cutting edges of previous handprints have also been smoothed out, creating more fluid shapes. This reflects our commitment to addressing Frostbite's rougher edges, creating a smoother experience for both creators and players.
It seems every time there's a hideous logo nowadays, it's because of fancy shit like this. This is neat, especially with the icey texture, but... did it require a hideous logo to pull off?
But why...
The one they introduced in 2013 is much better? lol