Ok I've watched some videos and I've seen enough. I need this. Just want to know any major bugs I need to know about and anyone have steam deck impressions?
There wasn't enough characters in that area to fulfill the requirement. All I could find was Martha, Wyler, Marin, and Kerrin, and the rest of the area is blocked off by soldiers scouting for monsters. I was supposed to go back to Grum County in order to recruit people that I'd missed, and the game even tells you to do that, but instead I was stuck circling this same tiny zone for hours, checking every pixel to see if I'd missed something.
I have zero problem with backtracking. My problem is being gated in a tiny area and never being told that there's an exit. It's not like it was supposed to be a mystery. It wasn't behind a bunch of exploration and challenges. It was just assigned to a sprite of a well, of all things, in a backroom of your home base. Would it have been so hard to just stick an NPC next to the well that says, "Hey if you want to go back to Grum County, journey through this well."?
But yeah, if the game is going to keep doing shit like that, then I'll take your advice and stop playing.
Ok I've watched some videos and I've seen enough. I need this. Just want to know any major bugs I need to know about and anyone have steam deck impressions?
I can tell you right now, any character with the charge up defend, and there's more than one despite everyone thinking a certain one is the only one.That's good info! Can you spoiler tag which early characters I should scrap to up the challenge?
Speedstersonic got them. Charge up is insanely busted.That's good info! Can you spoiler tag which early characters I should scrap to up the challenge?
I mean you exit the well at the end of the old mines and end up exactly where the castle is. You are supposed to remember that the well is connected to the old mines.
It's odd, because when I got to the part where you are, I did NOT need to go back through the well. I was aware I COULD do so, but I didn't bother and I still got enough characters to progress the plot just in that one region.
You may have already recruited enough characters earlier in your playthrough. I think I missed a lot of recruitable characters because I didn't have the chance to explore certain towns and lost access to them due to story reasons (empire invading). I didn't realize I needed to hit those towns first before progressing the main story.
The end of the abandoned mine mission ends with you coming out of the well into the ruins. It's not said explicitly but they show them being connected before this.Remember how exactly? The last time I see Nowa he's getting smacked around by Seign outside of Eltisweiss. Then the party has regrouped in some nondescript area which they refer to only as "ruins". Then suddenly they're at some castle that I've never seen before. I've just been warped around the map several times and I'm supposed to somehow intuit that a non-descript well that I've also never seen before will somehow take me back to the previous zone? Maybe I missed a singular line of dialogue somewhere, but most good RPGs have the sense to give you basic wayfinding cues.
I can tell you right now, any character with the charge up defend, and there's more than one despite everyone thinking a certain one is the only one.
Iugo, all 3 MCs from the box art, Yusuke is one of those charge up people, Garr, Yuferius you get a bit later but he's also a charge up and is pretty op, maybe Francesca is a bit OP but you can just keep her full healer, she is actually an insane mage, Isha innate rune makes her pretty op too but she's a bit later too
Those are all the most OP characters i've noticed, a lot are front liners though so you may want to just stick with one of those at first till you get more.
Did you miss going through the mines before that and finding the place first? there was a whole side thing before that point that you go through the mines and find itRemember how exactly? The last time I see Nowa he's getting smacked around by Seign outside of Eltisweiss. Then the party has regrouped in some nondescript area which they refer to only as "ruins". Then suddenly they're at some castle that I've never seen before. I've just been warped around the map several times and I'm supposed to somehow intuit that a non-descript well that I've also never seen before will somehow take me back to the previous zone? Maybe I missed a singular line of dialogue somewhere, but most good RPGs have the sense to give you basic wayfinding cues.
The end of the abandoned mine mission ends with you coming out of the well into the ruins. It's not said explicitly but they show them being connected before this.
The end of the abandoned mine mission ends with you coming out of the well into the ruins. It's not said explicitly but they show them being connected before this.
So the castle we escaped to was the same castle the Kogen had taken over earlier in the game? I had no idea because we never really see that castle, so I thought Kogen was being facetious about having a castle. But even if that was made clearer, I also don't remember ever being told that the party was escaping the imperials via the mines. There was just some reference to looking for other survivors in the mines (who I assumed took shelter there). And when they'd regrouped, they talked about fixing up some old ruins that looks like it was somewhere outside at night. I guess they fixed up those old ruins by building a whole castle on top of them? The whole thing just feels really poorly explained.
I think the best way to put it is that the mines are on the other side of a mountain that an old, abandoned ruined castle is built into. So when you go into the mines and fight Kogen, you're UNDERNEATH the castle he and his cronies have been holed up in. But yes, I agree, the game should've clearly shown you the castle before you fought Kogen so you draw the connection, instead of saving the reveal for later.
I swear they specifically said at one point in the dialogue, lets go back to that castle we found. That's the only castle they found. Like i'm not sure any of that is necessary and i think you just missed it, but maybe i am misremembering.The way you describe it - yeah, that would have been a really cool reveal! It feels like the devs had the whole sequence plotted out nicely in their minds but never took a step back to consider whether the specific story context, dialogue and visual cues all lined up to properly express that sequence to the player. Instead I got stuck spinning my wheels for a couple hours, and came away annoyed.
I swear they specifically said at one point in the dialogue, lets go back to that castle we found. That's the only castle they found. Like i'm not sure any of that is necessary and i think you just missed it, but maybe i am misremembering.
I swear they specifically said at one point in the dialogue, lets go back to that castle we found. That's the only castle they found. Like i'm not sure any of that is necessary and i think you just missed it, but maybe i am misremembering.
There's only one ruined castle they found, i even went back and found the scene, and they specifically mention getting soldiers through mines too. I'm sorry this seems more like a reading comprehension issue imo.They do absolutely say that, the problem is just that they don't SHOW the castle until AFTER that moment so it's easy for people to miss the connection.
There's only one ruined castle they found, i even went back and found the scene, and they specifically mention getting soldiers through mines too. I'm sorry this seems more like a reading comprehension issue imo.
Ok, i'll concede.I know. My point is that again, we never actually see the castle.
The cutscene in the mines is just a cave. It would be perfectly easy for someone to see a bunch of losers like Kogen defending a cave in the middle of a mine and assume that they're calling it their "castle".
Yes, the characters know there's an actual castle there, but we as an audience do not. We are not shown that castle on screen until the player returns there after the fall of Eltisweiss.
playing the Ps5 on steamdeck and it's fucking glorious. The only thing that's grinding my gears atm is the fact that when you press X during dialogs, it complets AND closes the ongoing speech blurb. This wouldnt be a problem if the text-to-screen speed wasn't so fkcing slow.
I know people have made a lot of fuss over how the PS5 version looks on their TVs, but I assume streaming it on the Steam Deck looks great?
Ok, i'll concede.
I don't see how you can't put 2 and 2 together, but maybe i just think differently. I get it, it needs to be shown for some people.
You know what, i had the same exact thought too when it was fully revealed. Yeah it would have been better showing more.Yeah, like, I knew the second I did that dungeon that it would probably be setup for the future castle town, but ironically, I actually thought the entire castle would be UNDERGROUND. I was a little surprised when it turned out to be a traditional open-air fortress.
playing the Ps5 on steamdeck and it's fucking glorious. The only thing that's grinding my gears atm is the fact that when you press X during dialogs, it complets AND closes the ongoing speech blurb. This wouldnt be a problem if the text-to-screen speed wasn't so fkcing slow.
Turn off auto play, apparently it functions normally when auto play is off where hitting x before it all appears just finishes that text box out, doesn't go to the next oneplaying the Ps5 on steamdeck and it's fucking glorious. The only thing that's grinding my gears atm is the fact that when you press X during dialogs, it complets AND closes the ongoing speech blurb. This wouldnt be a problem if the text-to-screen speed wasn't so fkcing slow.
Turn off auto play, apparently it functions normally when auto play is off where hitting x before it all appears just finishes that text box out, doesn't go to the next one
I know. My point is that again, we never actually see the castle.
The cutscene in the mines is just a cave. It would be perfectly easy for someone to see a bunch of losers like Kogen defending a cave in the middle of a mine and assume that they're calling it their "castle".
Yes, the characters know there's an actual castle there, but we as an audience do not. We are not shown that castle on screen until the player returns there after the fall of Eltisweiss.
I recruited Lam with Riufei. The fact that I was able to do it should mean I avoided the bug, right?
1 - No map? There is a mini-map but no overall map that I could find, like of the city I'm in. That can't be right? I was almost sure I read someone complain that when you first get into a dungeon the map is fully revealed - that's strange, but I couldn't even FIND a map, so I'm just exploring using the mini-map to remember where I've been, trying to hit dead ends first as they often have treasure chests and such.
There is a full-screen map, you can go to it by hitting Square/X on your controller.
2 - Leveling up is a little lack-luster in terms of feedback. You gain a little to most of your stats and HP grows, but they don't give you like a nice little +4 or something next to a stat, it just goes from 50 to 54 and you only know how much it went up if you knew what the number was before. It doesn't matter since the numbers ARE raising, but I had to take before and after pics with my phone to confirm it originally. I guess it's just important that gaining levels improves your stats and HP, but it's nice when RPGs give you that little bit of satisfying feedback, imo.
Opening the map screen also gets you a story summary screen so you know what to do.
Opening the map screen also gets you a story summary screen so you know what to do.
I was careless enough that I missed the map button for the first few hours of gameplay. It's a really nice map for once.
Are later dungeons as long as the first very long dungeon? It just went on and on and I was completely bored by the end.