So I'm leaking it :
(Sorry for my rough english)
- Blending of mythologies (as always within FS) : Norse and Celtics inspired. Actually it leans more towards Norse for the characterisation of gods...
- The sunset scenery from the CGI trailer is directly inspired from the Ragnarok in Norse Mythology in which gods battle against Giants and Loki style opponent. It's a short version from the CGI intro of the game. Ring got shattered and pushed the world to an end, the Ragnarok, where most people died. Some gods remained and are fighting for the control of the world.
- The lancer is a Valkyrie, a Fenrir Knight that battles with wolves. Valkyries can mount wolves.
- Day and night cycle and weather (only rainy or sunny though...) play a role in your adventure, and can affect the player negatively. The Sun is more than ever worshipped and can be a threat. Some Kingdoms do not have a Weather system. They have a set weather like snow for example.
- The world is structured like Demon's Souls with the stones, but linked and open world. Each Kingdom has a different Rune stone. The ruler of the Kingdom draws its power from it. Imagine Shadow of Colussus type of open world, but larger with point of interest scattered through the world.
- Lots of archeology through a procedurally generated caves and underground mines.
- Some Rune stones are fragmented within the world. Those fragments are usually held by powerfull ennemies or hidden. They grant bonuses when equipped.
- Prepare yourself to see a LOT of the initial ideas from Dark Souls 3 implemented here. Sunburn, solar and moon eclipses. The game uses the light system and day/night cycle to reveal hidden entrance (a bit like in Indiana Jones).
- Giant Snake from Sekiro was only an appetizer here.
- Lots of gameplay elements seen in Sekiro reused : Diving, hiding, jumping. Though not as developped as in Sekiro. No grapple. Expect sea, lakes and rivers. Even underground.
- Havok used in puzzles.
- Class system is more proeminent than before. Depending on your starting class and race, some paths might be more preferable than others. Each race have a special ability.
- Skill trees. Though still getting tweaked. Might use fragments of rune stone (speculating here)
- Herbs scattered throught the world, used as an item or to craft potions to enhance the player or reduce stats to the ennemy. Basically an alternative to magic for low INT classes.
- Gameplay feeling is variable depending on your attributes and race. But Souls used as a base.
- Weapons still have a moveset. Skills might be independant and would rely on weapon type. Still getting tweak.
- Selecting your race also select your Kingdom and the starting area.
- Online will be interesting, you can defend your Kingdom against other players invading it. Much more seamless, no indication from the interface.
- World tendency, more like Kingdom tendency. Each time a player is defeating the ruler of your Kingdom, it goes toward "bad" tendency. I say "Bad" as it is not black or white. the Kingdom and its ruler just become less powerful. You can empower your Kingdom by beating other Kingdom ruler (which give you access to their Stone Rune), or by finding fragmented runes in caves and mines (less powerful). You can of course accept to betray your Kingdom and ally with another. Needs an offering.
- Offering limbs like in the trailer. War is actually ritualised and worshipped. So the defeated ennemies become sacrifices. You get a limb from players defeated which you can offer to your god/ruler.
Eh, getting tired here. Maybe more later.