What do you mean? This game runs on a toaster... I haven't even looked at the requirements, they can't be that much higher than they've always been.Damn my computer won't run this anymore. I'll probably get it for XBOX series S
What do you mean? This game runs on a toaster... I haven't even looked at the requirements, they can't be that much higher than they've always been.Damn my computer won't run this anymore. I'll probably get it for XBOX series S
Those next-gen patches can't come soon enough (nothing announced in that regard yet, but I have to assume they're going to work on them post-launch). My first thought upon seeing the new system requirements was, how are the PS4/Xbox One going to run this? :/Damn my computer won't run this anymore. I'll probably get it for XBOX series S
1) My computer IS a toasterWhat do you mean? This game runs on a toaster... I haven't even looked at the requirements, they can't be that much higher than they've always been.
I'm hoping it launches with a next gen version.Those next-gen patches can't come soon enough (nothing announced in that regard yet, but I have to assume they're going to work on them post-launch). My first thought upon seeing the new system requirements was, how are the PS4/Xbox One going to run this? :/
I played a bit yesterday, it's a totally different game with huge potential !Any PC folks playing the Odyssey alpha? Would love to hear any early impressions!
Could you not just send your ship into orbit, as you can currently do when you land?
Didn't know that.I imagine it will still work that way, yeah. Even today, the game will despawn your ship if you move too far away from it, forcing you to call it back down. I kind of don't like that, I'd rather the ship stayed exactly where I left it even if I'm miles away unless I specifically tell it to go away. The game doesn't always do a good job at piloting the ship back down, especially on high-g worlds (unless they've fixed it.. nothing like recalling your ship only to watch it fly straight into the dirt at 300mps).
I would actually like that kind of realism for approaching settlements that don't have landing pads. Land the ship a mile or so away, take the SRV into town, then get out and do whatever you're there to do, get back in your SRV and drive back to your ship.
You can send you ship to orbit by using the bottom panel in your SRV, that's also where you can call it back.
Wow, very interesting. Either way, you're right, this is very promising. You might expect your character to do a constant "falling" animation and be unable to do anything (including die), but it seems they've thought it through and implemented "zero atmo/gravity on foot" to some extent.Found this thread on the subreddit
https://old.reddit.com/r/EliteDange...odyssey_gameplay_eva_i_was_walking_around_an/
Context: Player glitched out of a hub and got out into space, and they had a working jetpack, temperature readings were accurate for their environment, and it was able to detect there was no longer an atmosphere and the suit's power was draining.
Maybe this is jumping the gun a bit, but either FDev built Odyssey's systems in mind for out-of-ship space movement, or Elite's systems and rules work so well that even edge case scenarios like this still work properly as you'd expect them to. Either way, it sounds very promising for what FDev may be able to do with Odyssey in the future.
Thanks for the impressions! Love the opacity of the mission content and having to figure stuff out. It all looks and sounds better than expected.I played a bit yesterday, it's a totally different game with huge potential !
At first it's hard to understand what you have to do in many of the new missions, but you try, discover and understand how things work, there's different ways to enter buildings, you can use terminals to check the settlement's map and pin buildings and objectives on your compass.
I got killed a few times because I only had the default suit and gun, I have to make money (missions pay high) to purchase the only suit of this alpha phase (which should allow me to breach maintenance panels).
I'll play more tonight but first impressions are good, learning curve is Elite-like and I like it, ambiance is great, gravity definitely has an effect (I could jump high on the roof of a building to scan scientists through the top window and plan my building entry).
The taxi system is nice but check where the missions are, in the only system available in the alpha some missions can be on a planet 150 Kls away, meaning you have to wait 10 minutes or so to get there (an AI ship brings you there in real-time).
And so many key-bindings to setup and remember if you're not using the default schemes :'D
Cant't wait to see more atmospheric planets (only one with at least a settlement to use the taxi system for now) and be able to use my own ship to go anywhere I want.
It's an alpha but performance is a bit worse in open in planetary hubs, and you have to wait for the pad to be cleared if you use a taxi to a settlement where other players are going, but you can disconnect and reconnect in solo to clear players and let the taxi land (if you disconnect in a taxi you reconnect in it).
I would actually like that kind of realism for approaching settlements that don't have landing pads. Land the ship a mile or so away, take the SRV into town, then get out and do whatever you're there to do, get back in your SRV and drive back to your ship.
I do still hold the hot take that I'm not really sure going in this first person shooter direction was the right one. I'm glad there's missions for repair, stealth, placing bombs, etc, but I can't help but feel like I would have rather had an expansion be something like visiting uninhabited earth-like planets.
I do still hold the hot take that I'm not really sure going in this first person shooter direction was the right one. I'm glad there's missions for repair, stealth, placing bombs, etc, but I can't help but feel like I would have rather had an expansion be something like visiting uninhabited earth-like planets.
In the alpha right now you can't even fly ships. The only way to get around is to take the APEX taxis. They are cheap, but also go frustratingly slow. It is weird to be able to just book tickets to the base you're attacking "Yeah I'm gonna go to that pirate base, is there a flight there tonight?"Yeah, this is me too. I'm not even going to bother installing the alpha because honestly it hasn't got me interested in it yet. So far I've seen nothing which would make me want to buy Odyssey, and thats unfortunate.
For me Elite is about flying ships, and I wanted Elite Feet to mesh with flying ships. I didn't want a tacked on separate FPS shooter game attached to the side of flying ships in Elite. So far it seems you either do one or the other but they aren't integrated hardly at all. Hell they even spent time developing it such that you don't even need to own or fly a ship at all now! IN ELITE!??@!?!?!!!
Yeah, I'm not feeling Odyssey at all yet.
Which is exactly why they're not allowing player ships yet. You can't test the taxis if you can't get anyone to take them.Once people can actually use their own ships, I can't ever see a reason to take taxis.
If you lose your ship while in a fighter, you're looking at the rebuy screen."Telepresence" is just an excuse for how the gameplay works, to explain how your SRV can blow up and you just magically appear back in your ship. Somehow it probably explains how your ship can blow up while you're in your SRV and you magically remain perfectly okay. Has anyone lost their ship while in a fighter? I know they push the telepresence hard for fighters since you can literally 3D print a new fighter right on your ship when you lose one, I'm curious if you can lose your ship while in a fighter and still be okay.
Unless I'm telepresencing halfway across the galaxy all the way from Earth? In real time? And every single ship in Elite is entirely unmanned? But if that's the case, then why do I get murder charges for blowing up another ship? Or is that why a murder bounty can be paid off with pocket change?
I'd be okay with losing the "telepresence" excuse in lieu of "it's just a video game".
When you die on foot in the alpha, on the respawn screen you can chose a ship to respawn in, but for now we don't have ships so we have to respawn on foot in the closest station.If you lose your ship while in a fighter, you're looking at the rebuy screen.
I get that telepresence is just an excuse, and I suppose now you mention it they'll just keep it that way.
But that would mean we wouldn't be able to drive our SRVs to a base and get out on-foot, which would be a wasted opportunity imo.
Player death:
- If you're on foot and don't have a ship, you respawn at nearest port.
- If you have a ship you get the choice of port or ship. If your ship is parked up on planet surface you'll get pushed to space for the respawn. If it's at a station you'll spawn in it there.
- Anything in your backpack is lost on death. IE loot etc.
I didn't realize it was that soon....we're going from Alpha straight to....launch???? That seems a bit rushed, or did they just not want to call this Alpha a beta?So now that we have a date on Odyssey (May 19th I think), I'm gonna try to finally make a Sag A* trip before the update drops for everyone and changes things up. I'm probably not gonna engineer anything. Anything else I should know?
The alpha is pretty solid though, less bugs than previous betas, but let's see what happens when we get to phase 4 next week with our commanders' snapshots.I didn't realize it was that soon....we're going from Alpha straight to....launch???? That seems a bit rushed, or did they just not want to call this Alpha a beta?
Sounds cool, I'm curious to see more, but I'm still not entirely sure FPS combat was what the game needed though. The stuff with checking out plant life in first person though, THAT is cool.Synopsis of details from the previous stream: https://elitedangerous2016.wordpress.com/2021/04/28/discovery-scanner-synopsis/
Mostly just more talking about how what you're seeing in the Alpha isn't a full representation of what's in the retail product.
I still have hope this might come later.I think my biggest disappointment about this expansion (and one that doesn't look like it will be added in Odyssey) is being unable to walk around inside your own ship. I would kill to be able to walk around in my Anaconda or Imperial Cutter. Just looking around the cockpit you can tell there's so much to see in that room alone, much less what's in the rest of the ship.
Hell they already added a ton of customization with all the livery stuff (aka microtransactions).I still have hope this might come later.
One thing Star Citizen has right is that when you invest so much into a ship, there's a sense that it's sort of your "house." It'd be really interesting if these games started treating it in a sort of Animal Crossing sense where you get to really customize your home.
I haven't fought Thargoids myself, but assuming the points you get from killing them work like humans, just ignore anything below Dangerous unless you can one shot it (much like the stupid Eagles).Been grinding combat rank by hunting Thargoid Scouts and holy shit Elite takes forever.
Meanwhile I got Elite in trading and exploration without even trying.
All Scouts, which are fairly easy to kill and require no special equipment, count as Elite and are the fastest way to level combat rank.I haven't fought Thargoids myself, but assuming the points you get from killing them work like humans, just ignore anything below Dangerous unless you can one shot it (much like the stupid Eagles).
Interesting. I may need to head out to Thargoid space at some point and fight some. I have yet to fight any. I also need to check out Guardian stuff too. I wish Powerplay modules weren't so annoying to get. I'm currently pledge to Arissa Lavigny-Duval, and want the Prismatic Shield Generator for my Cutter.All Scouts, which are fairly easy to kill and require no special equipment, count as Elite and are the fastest way to level combat rank.
Or at least they were, I'm checking past update notes and on December 8 there was a patch that changed some combat related stuff and among other things decreased the Scout combat rank. Can't find exact info but it seems they are Expert now.
I did try grinding at resource sites and at a compromised nav beacon but the problem there was that was a whole lot of stuff that wasn't worth my time, atleast with Scouts I can show up at a signal source and be 100% sure there are going to be a few enemies worth my time.
I kinda hoped that with carriers they'd allow players to resell Guardian and powerplay stuff, make that stuff somewhat accessible.Interesting. I may need to head out to Thargoid space at some point and fight some. I have yet to fight any. I also need to check out Guardian stuff too. I wish Powerplay modules weren't so annoying to get. I'm currently pledge to Arissa Lavigny-Duval, and want the Prismatic Shield Generator for my Cutter.
My next thing right now is to hit a billion in current funds though. I can do that within a few hours with Robigo Passenger Missions.
I'm surprised the Guardian stuff isn't great, given the lengths you have to go to to get it. Carriers in general were a disappointment to me honestly, and given the number of the damn things I see in systems that are even somewhat popular (like Robigo), I just set my own filters on the navigation and have them filtered out. Unless you're in uncivilized space, they're fairly useless.I kinda hoped that with carriers they'd allow players to resell Guardian and powerplay stuff, make that stuff somewhat accessible.
I went through the effort and unlocked all Guardian stuff, the only truly useful thing is the FSD booster, everything else is outperformed by engineering.
Now I'm hoping Odyssey brings in new engineers that can work on Guardian tech and make that stuff somewhat worthwhile.
Hell, there are a bunch of human modules that can't be engineered, it'd be nice if those could get looked at.
I feel you. I'm about halfway across the galaxy now, taking the scenic route all the way to Beagle Point (never been there). If I play every chance I get between now and launch, it'll probably get me halfway to Beagle Point from where I am now, which is still a long way off, and that's not even counting the return trip. I suppose I could stop by Colonia on my way back.Doing the math now, and there's no way I'm making it to the core AND back before Odyssey drops, especially with RE Village coming out. I can probably make it to at least one deep space station though. And I know even if I don't buy it the update that changes what planets I can land on will still go out to everyone.
Maybe I stop at one of those stations and when Odyssey drops I buy the space suit and whatever (if they're even selling it out there) and start adding biology expeditions to my core run. Who know how much time that would add.
Make sure to turn Volumetric Lighting to Ultra in VR. There's a bug if you have it lower where things like asteroids are rendered as extremely blurry. I've never noticed a performance hit turning that setting up.Finally ready to check out VR in this after getting a G2 at launch. Looks neat just doing the tutorial, since it's been so long since I played, and I previously didn't have a HOTAS. Probably go explore to relearn everything, once I tweak performance to where it needs to be.