submarines still can't use personal internet while deployed
deployed military has limited personal internet
so no. still wrong (always wrong)
deployed military has limited personal internet
so no. still wrong (always wrong)
It benefits publishers, and for the most part the real customers of a AAA game publisher are their stockholders. Piracy is going to be a huge problem on the Nintendo Switch in the near future, for instance. How is Nintendo going to keep their shareholders happy? (How are they gonna keep publishers happy?) Well, I wouldn't be surprised to see them resort to a Denuvo-style tech, or even Denuvo itself.
It benefits publishers, and for the most part the real customers of a AAA game publisher are their stockholders. Piracy is going to be a huge problem on the Nintendo Switch in the near future, for instance. How is Nintendo going to keep their shareholders happy? (How are they gonna keep publishers happy?) Well, I wouldn't be surprised to see them resort to a Denuvo-style tech, or even Denuvo itself.
After reading many of the responses in this thread, I now know.
I found it extremely weak and forced and trying to ride on the renewed hype from Xbox fans following a mostly positive E3 showing.
The exaggerations in this thread about theoretical online/offline inconvenience tho. Have any of you ever played/experienced the ORIGINAL Xbox One with all of its regulations?
Have you ever watched an EA presentation? Did that presentation ever make you feel that EA cared about the people buying their games? Like, at all?The real customers are the shareholders, not the people who buy and play these games and platforms? Are you joking?
Have you ever watched an EA presentation? Did that presentation ever make you feel that EA cared about the people buying their games? Like, at all?
24 hour (or less) check-in would do nothing to stop piracy on Switch. Also, even Netflix, a pure streaming service with no concept of ownership lets me access content offline a LOT longer than 24 hours without checking in.It benefits publishers, and for the most part the real customers of a AAA game publisher are their stockholders. Piracy is going to be a huge problem on the Nintendo Switch in the near future, for instance.
Blockbuster failed because people didn't rent videos anymore in an age when DVD releases followed barely three months after the cinema release, followed by widespread adoption of every TV and the gadgets in the pockets of their customer base of urban westerners being able to subscribe to streaming services.LOL. That's rich, since Engadget is only stating the "bleeding obvious".
This thread however has been eye opening for me as well. I used to wonder how companies like Blockbuster could've been so short sided and unprepared for the inevitable changes within the business they once led. After reading many of the responses in this thread, I now know.
EA only care about lootbox-gate because it threatens their stock price and relationship with shareholders. This is why publicly traded corporations tend to behave so badly. For instance, if the terrible working conditions in the games industry threatened their stock price, they'd suddenly care a whole lot about employee welfare. Shareholders are the real customers. If you're an airline, you can physically assault as many passengers as you want and your stock price won't be hurt. But if you dare give employees a raise, your investors will be baying for blood. They are your real customers. The people you actually answer to. Not the people who fly on your planes or buy your videogames.Ok you're being serious... Good god.
Explain this to me: If no customers are buying any products or services from a company, do shareholders of said company stand to earn much (if any) money at all?
Watch EA's most recent E3 press conference post lootbox-gate if you want to see whether they care about people buying their games or not.
The length of the periodic check doesn't really matter. All that matters is that it's short... enough. Denuvo has opted for a few weeks, but that could change at the drop of a hat.24 hour (or less) check-in would do nothing to stop piracy on Switch. Also, even Netflix, a pure streaming service with no concept of ownership lets me access content offline a LOT longer than 24 hours without checking in.
^^^There is simply no consumer benefit to mandatory log-ins every 24 hours in order to access your game. If your internet or the console's network shits the bed for over 24 consecutive hours it would turn your console into a very expensive brick.
For instance, if the terrible working conditions in the games industry threatened their stock price, they'd suddenly care a whole lot about employee welfare
Since 2005 I'm 24/7 online, I never cared, and I will never understand why people were against it. For me 24/7 online is as normal as going every morning to toilet :)
from the resetera faq:But why?
Engadget supported their opinion. Are you able to as well?
op, don't just drop a video without context if you want to see good discussionIf you create a thread based on a video, please create a short summary of it or write down your own opinion on why people should watch it
Yet multiple employees described working on ME: Andromeda as having the worst crunch they'd ever experienced.Except they do care, they're actually routinely ranked among the best companies to work for, especially for LGBT people.
This should have been the first post.
Will be nice to see a new Xbox generation under the helm of Phil Spencer. Although to be honest Xbox's first 3 years were really good this gen.
Titanfall
Dead Rising
Ryse
Sunset Overdrive
Halo MCC
Halo 5
Forza Horizon 2
It's 2016+ that sucked
Most of the planet doesn't have net neutrality, though. While it has implications elsewhere, it's largely an American concern.
Gamepass, a sub, seems very different to what was being offered in 2013. Also, people are way more used to paid streaming services like Spotify, Netflix and Hulu than they were in 2013. This was before Netflix had a better catalogue of originals, before Prime Video had anything worthwhile. We had big MP games then too, and no one was complaining you needed to have an online connection to play MP games.
Yes, yes but why would a console manufacturer remove the ability to play games offline? Why would a console manufacturer not provide an offline gaming option? Why would a single player, game disk-owning gamer needs to be online and do checkins ever 24 hrs?
you'd have to ask Don Mattrick and his coke dealer. It was a bad idea then and now. My post was basically disagreeing with the premise of the video.