Yeah i dont get it why they would ever publish these stats... No publisher would ever think these are good stats and skip steam for EGS.Its shocking they published these numbers. Basically no third party revenue growth from 2019 and MAU are down from earlier in 2020 despite a pandemic that's increasing user engagement for other platforms.
Well, there ya go. Thank you.Steam had the two more succesful sales ever in a row in teh Autumn and Winter sales in 2020, and a 21.5% increase in sold games. Steam saw a 36% increase in titles making over 100k$ too.
Does anyone keep getting like 50 damn friend requests all the time?
thats what amazes me
yeah... it's not like anyone was expecting updated numbers from them. these don't really paint them in a good light.
I'm curious how it compares to other platforms, because honestly---I've stopped spending money everywhere on my PC now because of Game Pass. I can't remember the last time I purchased a Steam game.
Pure conjecture, but my takeaway is that Game Pass is probably eating into these storefronts. I'd be curious to see how others did to confirm these feelings.
Yeah i dont get it why they would ever publish these stats... No publisher would ever think these are good stats and skip steam for EGS.
They'll probably be fine and keep on trucking but I expected bigger growth, especially with how 2020 played out.
Thats true, everyone would probably think they had done worse last year, but i gotta wonder how this would have looked if they never gave out those 10$ coupons in all their sales.Not publishing numbers after doing so last year would probably make people speculate that the results were really bad. Flat growth is not great but it's not a disaster either.
They'll probably be fine and keep on trucking but I expected bigger growth, especially with how 2020 played out.
Edit: Just so I'm clear is the difference between their total revenue and third party revenue basically just Fortnite?
I don't think GP PC is as successful as you think because Microsoft games (particularly Halo MCC and Sea of Thieves) are doing incredibly well on Steam. It's the Steam release of Sea of Thieves that finally put its PC player count above the console player count.I'm curious how it compares to other platforms, because honestly---I've stopped spending money everywhere on my PC now because of Game Pass. I can't remember the last time I purchased a Steam game.
Pure conjecture, but my takeaway is that Game Pass is probably eating into these storefronts. I'd be curious to see how others did to confirm these feelings.
I wonder how many others there are like me. I have claimed the majority of the free games, but have yet to even install the launcher, nevermind actually buy something on there. I'm just adding them to my account for a rainy day.That is very little growth. It appears that people are just using Epic for the free games and not actually shifting much buying there.
Just some basic, unscientific napkin math:
So they gave away 749M free games. I honestly have no idea how much they pay devs for them, but I imagine it varies wildly. Something like Yooka Laylee and the Impossible Lair can't be cheap, but some indie games might be. I'll say they pay $1 on average per copy they give out. Take that with a mountain of salt.
From this, they earned $265M in third party sales. I'll even give them the benefit of the doubt and not merely give them credit for the YoY increase. I'll give them the whole $265M.
Plus last year they paid out $23M in coupons and vouchers. It probably increased, but I'll keep it static.
So, in theory, they spent $749M plus $23M (so $772M) to get a return of... $265M.
And it's actually worse than that, as this doesn't include their payouts for exclusives.
And it's really even worse, as their cut is actually only 12% of that $265M, so... $31.8M.
Tl;dr, my napkin math has Epic spending $772M (not counting exclusivity deals or upkeep) to get a return of $31.8M.
Jeeeeeezus.
Thats true, everyone would probably think they had done worse last year, but i gotta wonder how this would have looked if they never gave out those 10$ coupons in all their sales.
Just some basic, unscientific napkin math:
So they gave away 749M free games. I honestly have no idea how much they pay devs for them, but I imagine it varies wildly. Something like Yooka Laylee and the Impossible Lair can't be cheap, but some indie games might be. I'll say they pay $1 on average per copy they give out. Take that with a mountain of salt.
From this, they earned $265M in third party sales. I'll even give them the benefit of the doubt and not merely give them credit for the YoY increase. I'll give them the whole $265M.
Plus last year they paid out $23M in coupons and vouchers. It probably increased, but I'll keep it static.
So, in theory, they spent $749M plus $23M (so $772M) to get a return of... $265M.
And it's actually worse than that, as this doesn't include their payouts for exclusives.
And it's really even worse, as their cut is actually only 12% of that $265M, so... $31.8M.
Tl;dr, my napkin math has Epic spending $772M (not counting exclusivity deals or upkeep) to get a return of $31.8M.
Jeeeeeezus.
I had one exprience with EGS during Total War Tory and this exprience was so bad and painful that I will never use EGS again, not even if a game i like is free.
I imagine the $265M revenue *is* their 12%. I would hope so, anyway.
I imagine the $265M revenue *is* their 12%. I would hope so, anyway.
Nope. It literally says "$265M spent by players on third party PC games on Epic Games Store."
And they are starting to repeat Free games, For The King was Free in April last year.
And they are starting to repeat Free games, For The King was Free in April last year.
And they are starting to repeat Free games, For The King was Free in April last year.
Tl;dr, my napkin math has Epic spending $772M (not counting exclusivity deals or upkeep) to get a return of $31.8M.
Jeeeeeezus.
You forgot that inside that 12% they still pay the 5%+ of transaction fees.
Yes! I thought I was the only one with this problem.Does anyone keep getting like 50 damn friend requests all the time?
However, did I miss it, or does your napkin math not count the fortnite bux (approx. 435 million)?
thefuq lol.Epic only pays first 3% of transaction fees, devs pay the rest.
+1.I had one exprience with EGS during Total War Tory and this exprience was so bad and painful that I will never use EGS again, not even if a game i like is free.
Epic only pays first 3% of transaction fees, devs pay the rest.
I had one exprience with EGS during Total War Tory and this exprience was so bad and painful that I will never use EGS again, not even if a game i like is free.