Imagine all the bugs and crashes we would see if the consoles becomes a PC with many different storefronts.
One interesting question is whether similar logic could be applied to enforcement of certification requirements, because those are *also* ways a hardware manufacturer can dictate what is permitted onto their system. Would the hardware manufacturer still be able to block content from a side store on the grounds that it breaks certification? If not, that opens a *whole* other kettle of fish.
One thing that's been danced around a bit - and I'm going to be very interested to hear the court's discussion on the subject - is how all this applies to monetising Free to Play titles specifically - they still need to be tested and certified, and their
only avenue for monetisation is through in-game transactions. In one of Epic's earlier missives they suggested a way Apple could still get a reasonable fee for that without in-game transaction fees, and it's
terrible:
That's one big concern about this for me, because one side-effect of such a practice would be effectively pulling Epic pulling the ladder up behind them and stopping small companies who couldn't afford such a thing from making the
next big free-to-play hit. There needs to be a better solution, so I'm very interested to see how that is approached in the court.
Edit: Oh, wait. Given what's been said in the past about difficulties for small developers getting their titles onto EGS (how is that these days, anyway?), I'm suddenly seeing all this as a SuperLeague analogy!