...Sony is the reason why you can't play genshin on your PC or phone if you play PS4, aren't they?
Didn't Epic sell their virtual currency via their side-loadable mobile app at an actual discount?That's not similar at all. Someone that plays on PlayStation is very unlikely to bother to go find a pc or Xbox to log in with.
Didn't Epic sell their virtual currency via their side-loadable mobile app at an actual discount?
That would definitely be an incentive to buy currency on a different platform even though someone is playing on a Playstation.
Obviously Sony is the only one of the three doing this since Nintendo and Xbox pushed for cross play.
I appreciate this thread's universal disdain for this bit of information and behavior. I usually expect to see a few apologists, but not this time it appears.
Sterling is gonna have fun with this one.
Its possible, but i would not be sure....Sony is the reason why you can't play genshin on your PC or phone if you play PS4, aren't they?
I appreciate this thread's universal disdain for this bit of information and behavior. I usually expect to see a few apologists, but not this time it appears.
Sterling is gonna have fun with this one.
The #2 people have all quietly switched to #1 and that's ok. People have different coping mechanisms imo.Eh what? You've had people defending it on every page basically
Some of the excuses we've seen so far
1) lol it's business why wouldn't they do it
2) everybody does it 🤷♂️(spoiler they don't)
3) you don't work so you wouldn't understand (yes this was a rationale provided)
4) sonys the good guy here (also another weird rationale)
5) show me proof of this policy in action or otherwise it ain't true (this policy we didn't know existed until yesterday)
There's been plenty more but those are some of the highlights
Didn't Epic sell their virtual currency via their side-loadable mobile app at an actual discount?
That would definitely be an incentive to buy currency on a different platform even though someone is playing on a Playstation.
ah man I skipped around and didn't notice them.Eh what? You've had people defending it on every page basically
Some of the excuses we've seen so far
1) lol it's business why wouldn't they do it
2) everybody does it 🤷♂️(spoiler they don't)
3) you don't work so you wouldn't understand (yes this was a rationale provided)
4) sonys the good guy here (also another weird rationale)
5) show me proof of this policy in action or otherwise it ain't true (this policy we didn't know existed until yesterday)
There's been plenty more but those are some of the highlights
But only if you bought via Epic's direct payment, which circumvents the platform cut. If Apple still got their 30% of the discounted V-Bucks they wouldn't have banned the app. That means Sony wouldn't be getting their cut from those transactions. This clause would protect them from such a situation.
These restrictions from Sony work against gamer and dev interest, frankly embarrassing how certain portion of posters fall over themselves trying to find ways to excuse this, simply because it's their favourite corporation.Eh what? You've had people defending it on every page basically
Some of the excuses we've seen so far
1) lol it's business why wouldn't they do it
2) everybody does it 🤷♂️(spoiler they don't)
3) you don't work so you wouldn't understand (yes this was a rationale provided)
4) sonys the good guy here (also another weird rationale)
5) show me proof of this policy in action or otherwise it ain't true (this policy we didn't know existed until yesterday)
There's been plenty more but those are some of the highlights
No worries! You're one early bird... or else you have kids! :-DApologies if I've misunderstood you (it's early and I haven't had my coffee yet) but the penalty fees are calculated monthly so this absolutely would trigger because that 5% is for that month, not lifetime.
It's confirmed Sony are the only one with this policy. In my view it's predatory and abusive, I'm really surprised Epic is suing Apple and not Sony tbh.
But only if bought via Epic's direct payment, which circumvents the platform cut. If Apple still got their 30% of the discounted V-Bucks they wouldn't have banned the app. That means Sony wouldn't be getting their cut from those transactions. This clause would protect them from such a situation.
(Not saying I'm in favor of such deals. I just find it ironic that Epic basically created a system that would force them to pay a penalty fine to Sony if their plan worked out.)
maybe Xbox numbers are not updated, while Fortnite's are?I know play time is another metric but just in terms of marketshare, the Xbox is massively overperforming compared to it's userbase, to the tune of some +35%, while Nintendo and PC underwhelm.
EDIT: Damn okay, seemed fine in the preview.
Also don't take this data as anything more than speculation, we don't really know the actual user split nor the hours played per platform.. Could be that Fortnite is just more popular between Xbox One users than PS4 users as a percentage of the playerbase as well and still play less or spend less.
Okay. Then my initial comment about the discount was off mark but my last reply clarified the situation about Epic's direct payment system which cuts out the middle man where Sony would not see a cent from microtransactions via Epic while players are still playing on a Playstation.Vbucks were discounted on PS4 and other consoles as well. I think they still are.
The problem there is you're asking people to prove a negative.People say this is anti-consumer or hurtful for devs, but so far have failed to provide any significant number of meaningful, concrete examples of that being the case, barring perhaps Genshin Impact.
It's kids, I'm definitely not a morning person!No worries! You're one early bird... or else you have kids! :-D
Yes they are calculated monthly but what I meant is that it is a risk that exist for the lifetime of the product.
For as long as some of these crossplay games have been going on, I suspect it may have costed Microsoft and Nintendo (in a smaller scale) some losses at least in the months when they did not turn a profit via the Xbox live or Nintendo Online.
In all fairness it's very hard to read through these posts a lot.
So what information is right in this thread? Did Sony actually ask these things or? Cause I am unsure what is misinformation and what not.
So what information is right in this thread? Did Sony actually ask these things or? Cause I am unsure what is misinformation and what not.
The information is real, it was revealed in the court proceedings.
Originally the known context of the situation was reductive in saying Sony makes devs/publshers pay fees for crossplay. Now it's slightly more refined in saying Sony wants to be compensated by the dev/publisher for any sense of lost revenue to allow crossplay.
I assure you it's very different.
Technically nothing is known about how the PS5 version is conducted behind the scenes.That's quite scummy :/. Is this currently still in place or a relic of PS4 era?
...Sony is the reason why you can't play genshin on your PC or phone if you play PS4, aren't they?
What was even the context in which this was brought up? It seems a little unrelated.
What I don't get is how it affects consumers if it's Sony who gets the extra money or Epic. Both are billion dollar corporations grabbing your money for digital assets. The contract is just how they're divvying it up.
What I don't get is how it affects consumers if it's Sony who gets the extra money or Epic. Both are billion dollar corporations grabbing your money for digital assets. The contract is just how they're divvying it up.
It affects consumers because certain developers and publishers might opt to not have cross-play because they possibly have to pay Sony quite a significant sum of money due to people on other platforms buying a relatively big amount of microtransactions compared to what PlayStation players buy. As shown in the Month 2 example in the OP, that company would have to give Sony 5.25% of their game's revenue due to the average player on other platforms spending more than the average PlayStation player.What I don't get is how it affects consumers if it's Sony who gets the extra money or Epic. Both are billion dollar corporations grabbing your money for digital assets. The contract is just how they're divvying it up.
Fortnite it is massive on all platforms and makes sizeable revenue on all consoles. Putting these terms for fortnite even with the smaller player base shares would net them more money than pretty much every other game that uses cross play aside from maybe cod for Xbox.That's what EPIC is saying which is obvious since all of EPIC Games are more popular on Playstation. Of course MS wouldn't come at them with a similar contract, their playerbase is much smaller and to top that off, they make More Revenue on each player than Sony does lol.
I don't think MS or Nintendo are doing the same practice ( they don't need to ), but just because EPIC is saying "Sony is the only one doing it" does not mean it's the case for every other publisher in existence.
So, yeah, reading through clause 4, and I don't think there's any way to defend Sony demanding all that data, every month. My head's swivelling at the idea of compiling all that data for one game, never mind a company like Arc Systemworks that could be forced to file monthly reports on several games. This is 100% the reason why Cross-Play is not standard.
Comparing what the "average player" on each platform does and ignoring that for fortnite 50% of players are on PlayStation isn't how things work at all. If half the hours spent in the game is on PlayStation, but they only see 10% of the money (of the money that goes to platform holders, that is) the discrepancy is too big to ignore. Fortnite is big enough to have a specific negociation and contract, and Epic in particular is known for trying to dodge this type of royalty. Sony's covering their bases and so should the other platform holders. Epic could literally open up a vbucks specific webstore where they're half off and get all the money for themselves, despite using the playerbase and network infrastructure of the platform holders.It affects consumers because certain developers and publishers might opt to not have cross-play because they possibly have to pay Sony quite a significant sum of money due to people on other platforms buying a relatively big amount of microtransactions compared to what PlayStation players buy. As shown in the Month 2 example in the OP, that company would have to give Sony 5.25% of their game's revenue due to the average player on other platforms spending more than the average PlayStation player.
Sterling's video will be amazing.I appreciate this thread's universal disdain for this bit of information and behavior. I usually expect to see a few apologists, but not this time it appears.
Sterling is gonna have fun with this one.
Oh hooo, that's a lot.
Fortnite it is massive on all platforms and makes sizeable revenue on all consoles. Putting these terms for fortnite even with the smaller player base shares would net them more money than pretty much every other game that uses cross play aside from maybe cod for Xbox.
Comparing what the "average player" on each platform does and ignoring that for fortnite 50% of players are on PlayStation isn't how things work at all. If half the hours spent in the game is on PlayStation, but they only see 10% of the money (of the money that goes to platform holders, that is) the discrepancy is too big to ignore. Fortnite is big enough to have a specific negociation and contract, and Epic in particular is known for trying to dodge this type of royalty. Sony's covering their bases and so should the other platform holders. Epic could literally open up a vbucks specific webstore where they're half off and get all the money for themselves, despite using the playerbase and network infrastructure of the platform holders.
Yes now consider fortnites total playerbase, now divide that playerbase per the console breakdown then tell me which multiplayer games generate more revenue right now than fortnite does for each of those consoles?Fortnite has a nearly 50% playerbase on Playstation. This was just leaked a few days ago.
...Sony is the reason why you can't play genshin on your PC or phone if you play PS4, aren't they?
So, yeah, reading through clause 4, and I don't think there's any way to defend Sony demanding all that data, every month. My head's swivelling at the idea of compiling all that data for one game, never mind a company like Arc Systemworks that could be forced to file monthly reports on several games. This is 100% the reason why Cross-Play is not standard.
You know what. That could really be the reason Genshin Impact is split that way.