These are some good insights to finally see what's going on behind the stage of our beloved industry.Not to bash on your particular thread but we are having like 3493 Epic threads on the forum atm lol
What's the time period for this? Is it current, or the first month, or what?
What's the time period for this? Is it current, or the first month, or what?
Nah, that checks out. Arkham Knight launched in such a sorry state on PC that Warner Bros. pulled it off Steam and offered refunds to anyone who played it while they fixed it (Which I think was unheard of at the time?*). I can see a whole lot of people who either got their refund and never went back or were scared off from trying it at the jump that ended up forgetting about it until EGS offered it for free.
These numbers don't really justify Epic's moneyhat policy. Almost all exclusives sold badly and the only big spike, Borderlands 3, still ended up with Epic barely making any profit. It seems that giveaways work much better in attracting new users and driving daily active user growth.
The giveaways are just life support as you can see how it falls down after.
pretty badSo other than free games and brief spurts due to exclusives, there's no real movement. Curious to see the traction Kingdom Hearts had. Can't imagine that it lead to any real retention.
Did Epic make any profit at all? I'm seeing them say BL3 made roughly 82 million, but it cost over 140 million for that exclusivity deal.These numbers don't really justify Epic's moneyhat policy. Almost all exclusives sold badly and the only big spike, Borderlands 3, still ended up with Epic barely making any profit. It seems that giveaways work much better in attracting new users and driving daily active user growth.
LOL.pretty bad
The game start at preorder without discounts, the day before the launch they put a 10% off discount and a 1 month free sub of disney+, from yesterday they now give 3 months of disney +
Seriously ridiculous. There's at least one person in ubisoft whose job seems to be getting less people to play their games.To put things into perspective Anno had 25K concurrent players on Steam and it was removed for purchase before game launched.
Did Epic make any profit at all? I'm seeing them say BL3 made roughly 82 million, but it cost over 140 million for that exclusivity deal.
All the bulk of sales are probably on Uplay, I doubt the overall numbers is as good as if their games released on Steam, but in the end, Epic is paying Ubisoft so Ubisoft can make money and Valve don't. The only ones getting hurt on all this is the people who got their coice of where to buy removed tho', since Ubisoft stop selling keys everywhere not only Steam.Seriously ridiculous. There's at least one person in ubisoft whose job seems to be getting less people to play their games.
Nope, they took a bath on it. They made like $7 million over the money they paid for guaranteed sales and such but they indeed paid over $140 million in total including the Handsome Collection and Civilization giveaways.
Smile Rancher is a Slime Rancher, but in Paris they call it Le Slime Rancher.
I still don't know what a Slime Rancher is, we use the metric system here.Smile Rancher is a Slime Rancher, but in Paris they call it Le Slime Rancher.
At this point in annos life yeah I'm sure most of it's on uplay, but at launch? I might bet that the steam share was very large. There's a reason ea came back. If this strategy worked they'd all be doing it.All the bulk of sales are probably on Uplay, I doubt the overall numbers is as good as if their games released on Steam, but in the end, Epic is paying Ubisoft so Ubisoft can make money and Valve don't.
Yes I agree with this.The only ones getting hurt on all this is the people who got their coice of where to buy removed tho', since Ubisoft stop selling keys everywhere not only Steam.