How accurate is Nash Weedle? They're posting stuff about Nintendo's private showings at TGS including Switch 2 and Metroid Prime 4 but not sure how reliable they are?
No idea but why would Nintendo show MP4 privately? lolHow accurate is Nash Weedle? They're posting stuff about Nintendo's private showings at TGS including Switch 2 and Metroid Prime 4 but not sure how reliable they are?
Ah that makes sense if they people who saw it are gonna work on its marketing. If that's true then the game is probably scheduled for 2024.It wasn't about showing Metroid Prime 4 just a status update on Retro and where the game is in development.
(Translated from Spanish)
"Some people have already seen Metroid Prime 4: A person close to Retro Studios commented in a small committee that they are planning marketing. This person also said that the technical deployment of the game is overwhelming but that there are also many playable new features."
Ah that makes sense if they people who saw it are gonna work on its marketing. If that's true then the game is probably scheduled for 2024.
No, when you look at possible price point of new hardware you first look at price point of current hardware of same company,
and Switch OLED is currently $349 and its selling great, so there is no chance that new hardware with more expansive chip, much more RAM/internal memory, camera and who knows what will have lower price point than Switch OLED, there are even minimal chances that will save same price point, so best bet is $399.
Series S is $299, but MS is selling it with quite a loss, on other hand Nintendo will want profit from day one.
Current Switch was launch $299 that was same price point of much stronger and very popular PS4 in that time.
They also said Panic Button are working on a game and that Microsoft even attended the TGS Nintendo private showing and were extremely impressed / gobsmacked with what they saw and "Have no doubt they can port whatever they want"
He said allegedly expect leaks to start flowing about the TGS event from other leakers soon.
So I'm going to wait for other leakers including Nate to report as I'm unsure about Nash Weedle. Pinch of salt and all that. But none of these claims sound too crazy they just kinda confirm what the Matrix Demo said and that was it's a capable system that current gen games can be ported over.
We do know that Nintendo had a closed door event so it's easy to speculate and make things up, but if Eurogamer or reliable sources confirm the same things it sounds exciting!
Nate said why would Xbox developers see the Switch 2 at TGS and not at Gamescom or just down the street to the HQ.
I'll put Nash Weedle at a "we'll see".
except switch 1 has been $299 for years and well overdue a price cut. It'll likely be discounted and possibly EoL around launch of siwtch 2 (depending whether Nintendo can still make money on a discounted one).
This will be $299 ideally, $349 would be understandable given price rises generally, and $399 if Nintendo try and capitalise on switch success but I don't think would be sustained - so if its $399 it'll be for a year or two before settling closer to swoled territory
How do we know it would be cheaper when we're missing so many key details to compare the two nodes? The only thing we know for sure is approximately how much denser 4N is over SEC8N. The details we are missing for both nodes simultaneously are as follows:A common misconception I see frequently repeated for some reason is how TSMC 4N is more expensive.
Yes, per-wafer is more expensive, but it's denser. More denser than what the extra costs would be. More bang for the buck. If Nintendo wanted to save money, they'd go 4N.
Staying with SEC8N would have been more expensive for Nintendo to manufacture on per-unit basis.
How do we know it would be cheaper when we're missing so many key details to compare the two nodes? The only thing we know for sure is approximately how much denser 4N is over SEC8N. The details we are missing for both nodes simultaneously are as follows:
If we know all of this information then it should be pretty easy to determine which node would make the most sense cost wise.
- What do yields of SEC8N look like at this point? I keep hearing conjecture that the yields have not improved in the past three years but there is little evidence to support this conclusion. Do we know for sure with absolute certainty that TSMC 4N has higher yields at this die size range than SEC8N does at that die size tier (whichever die size T239 would be on each respective node)? Do we know the approximate yields for both?
- How much is Nvidia truly paying per wafer for SEC8N and TSMC 4N? We know that Samsung gave Nvidia a true sweetheart deal because they needed big headline customers for their foundry business. Where are people getting the data from for how much Nvidia is paying for each wafer?
- Is opportunity cost being factored into this equation? It's not as simple as doing napkin math to come to the conclusion that the per die cost would be cheaper on TSMC 4N, we also have to consider that Nvidia has likely already purchased tens/hundreds of thousands of SEC8N wafers. Is the cost benefit of TSMC 4N high enough to not utilize those existing wafer contract purchases?
- What is the R&D cost to port an architecture to an entirely different node? All of the existing Orin SoCs are on SEC8N as it stands today, and there is an R&D cost factor into porting it to an entirely different manufacturing process, especially one that has not yet seen Ampere or A78 cores from Nvidia. Compare that to the R&D cost of making a cut down version of Orin on the same node which would be significantly cheaper.
- How much is Nvidia truly paying per wafer for SEC8N and TSMC 4N? We know that Samsung gave Nvidia a true sweetheart deal because they needed big headline customers for their foundry business. Where are people getting the data from for how much Nvidia is paying for each wafer?
- Is opportunity cost being factored into this equation? It's not as simple as doing napkin math to come to the conclusion that the per die cost would be cheaper on TSMC 4N, we also have to consider that Nvidia has likely already purchased tens/hundreds of thousands of SEC8N wafers. Is the cost benefit of TSMC 4N high enough to not utilize those existing wafer contract purchases?
If we know all of this information then it should be pretty easy to determine which node would make the most sense cost wise.
- What is the R&D cost to port an architecture to an entirely different node? All of the existing Orin SoCs are on SEC8N as it stands today, and there is an R&D cost factor into porting it to an entirely different manufacturing process, especially one that has not yet seen Ampere or A78 cores from Nvidia. Compare that to the R&D cost of making a cut down version of Orin on the same node which would be significantly cheaper.
That just tells you what output port you have. It says nothing about it's technical abilities. A raspberry Pi 4 that costs €35 and has a cheap broadcom GPU can output to 2 monitors at 4k.so i was just thinking about something that's been obvious for a while no but didn't really realize the implications until now.
so we know for a fact that switch 2 is a 4k capable machine, because it ran botw in 4k at 60 fps. now yes, i'm fully aware it did that WITH dlss, but the point is, regardless, it's a 4k capable machine! this is something that neither xb1 nor ps4 can do. so knowing this, does this give us a better idea of the theoretically upper limit of the switch 2 combined with everything else we know about it so far?
so i was just thinking about something that's been obvious for a while no but didn't really realize the implications until now.
so we know for a fact that switch 2 is a 4k capable machine, because it ran botw in 4k at 60 fps. now yes, i'm fully aware it did that WITH dlss, but the point is, regardless, it's a 4k capable machine! this is something that neither xb1 nor ps4 can do. so knowing this, does this give us a better idea of the theoretically upper limit of the switch 2 combined with everything else we know about it so far?
so i was just thinking about something that's been obvious for a while no but didn't really realize the implications until now.
so we know for a fact that switch 2 is a 4k capable machine, because it ran botw in 4k at 60 fps. now yes, i'm fully aware it did that WITH dlss, but the point is, regardless, it's a 4k capable machine! this is something that neither xb1 nor ps4 can do. so knowing this, does this give us a better idea of the theoretically upper limit of the switch 2 combined with everything else we know about it so far?
That just tells you what output port you have. It says nothing about it's technical abilities. A raspberry Pi 4 that costs €35 and has a cheap broadcom GPU can output to 2 monitors at 4k.
There's actually are Samsung UFS memory cards that would be sufficiently fast, and you can make slots that take both UFS and microSD cards.
These things came out in 2016 and never blew up, but they also work in almost no devices. A console line the Switch 2, with the sales it would get, would obviously change that.
It would be between a PS4 and the Pro in docked before DLSS. PS4ish levels would be handheld like the Steam Deck.IMO we talking around PS4 power (but with more RAM and better CPU) in docked mode without DLSS,
so games at end (with DLSS) should be similar to how games look/run on Xbox Series S.
If the user puts in a microSD it serves as cold storage, if it's UFS it can run games? Would be really cool. I wonder how Nintendo could make it easy for consumers to know the difference between UFS and microSD.There's actually are Samsung UFS memory cards that would be sufficiently fast, and you can make slots that take both UFS and microSD cards.
These things came out in 2016 and never blew up, but they also work in almost no devices. A console line the Switch 2, with the sales it would get, would obviously change that.
Two separate slots?If the user puts in a microSD it serves as cold storage, if it's UFS it can run games? Would be really cool. I wonder how Nintendo could make it easy for consumers to know the difference between UFS and microSD.
Wouldn't need to:
I'm not going to pretend to know what targets they'll be hitting, but the UE5 demo was probably a lot lower of a resolution than what this current gen targets, but with DLSS.
Ultimately, the future is with things like DLSS. I'd love to see a PS5 Pro with hardware support for this type of upscaling, otherwise I wholly expect this to be the defacto standard for machines going forward. Native purists are in for a rude awakening.
Ultra performance DLSS does not work with dynamic resolution (this would be like 360p -> 1080p or 720p -> 4K, as examples), however performance through quality (540p and up -> 1080p or 1080p and up -> 4K) do work with dynamic resolution scaling.Most games on consoles already use dynamic resolution, but PS5/XBox have nothing comparable to DLSS. I don't think AMD has something like DLSS in the making, it is a result of Nvidias AI research and AI is by far the most important market for Nvidia.
Anyway I think DLSS does not work with dynamic resolution, so a steady resolution would be a big plus for me visually, I hate dynamic resolution.
Ultra performance DLSS does not work with dynamic resolution (this would be like 360p -> 1080p or 720p -> 4K, as examples), however performance through quality (540p and up -> 1080p or 1080p and up -> 4K) do work with dynamic resolution scaling.
It would be between a PS4 and the Pro in docked before DLSS. PS4ish levels would be handheld like the Steam Deck.
From my limited understanding anyway this is what should be expected.
I believe someone in the HW thread did the calculations of what the performance would be with the leaked chip using switch clocks and it put it at PS4 levels handheld. Unless i am mistaken.GPU will hardly be on PS4 level in handheld mode, but at end that mostly depends on Switch clocks..
I believe someone in the HW thread did the calculations of what the performance would be with the leaked chip using switch clocks and it put it at PS4 levels handheld. Unless i am mistaken.
Would only really make sense if they were talking about devs from Tango Gameworks, right? Microsoft's first party Japanese studio...Nate said why would Xbox developers see the Switch 2 at TGS and not at Gamescom or just down the street to the HQ.
I'll put Nash Weedle at a "we'll see".
Haven't seen anything yet, but DF said they'll be taking a look at it.Anybody got impressions on how well MetalFX works on the 15 Pro?
Inside Nvidia's New T239 Processor: The Next-Gen Tegra For Switch 2?
View: https://www.youtube.com/watch?v=czUipNJ_Qqs
Is there a cost effective DisplayPort to HDMI chip out on the market that could power a new dock?Three other things that can be taken away from that video…
- DF vetting Nate's BotW loading report.
- DF mentioning somewhere between 8 & 12GB of RAM. Couple this with Nate saying nothing below 8GB, we're likely looking at 12GB.
- T239 is capable of HDMI 2.1 throughput.
Looks like there's no deep learning accelerator in the Switch 2 SoC.
View: https://youtu.be/5Y5CBMgAFlU?t=6867&si=ed4llo3K55xWYAhc
The stumbling block i always thought when people brought up DLSS for a Nintendo console is Nvidia making one or multiple convincing presentations at Nintendo for them to adopt a new technology. I remember the Nintendo that didn't want to hear about what other online stores were doing, so it would be an uphill battle to make Nintendo consider anything at all from an outsider.Thats, kinda insane? I feel everyone was expecting DLSS to be a big plus for the Switch 2 to punch above its weight. Hope Rich is wrong about that but he did cite "multiple sources" there.
So... No DLSS?Thats, kinda insane? I feel everyone was expecting DLSS to be a big plus for the Switch 2 to punch above its weight. Hope Rich is wrong about that but he did cite "multiple sources" there.
The only folks that can convince Nintendo to adopt technology is the Xenoblade team and capcom forcing them to update their online infrastructure to beyond Windows 98 levels for Monster Hunter Rise.Oh man. Now people will be mad at Nintendo for not offering something they never said they would offer.
They did not say no DLSS. They said it would not be "free".Does no DLSS mean no running games at 480p that get upscaled to 1080p and higher? I feel like this has been the most consistent rumored feature of the Switch 2.
lmao yep. I told y'all years & months ago to expect nothing with this new switch and don't expect DLSS.Oh man. Now people will be mad at Nintendo for not offering something they never said they would offer.