holy , i just found out there are mods that can change skills animation and effect
View: https://www.youtube.com/watch?v=1X9ZC0uuWGo
View: https://www.youtube.com/watch?v=H1hfh0MSQkY
papachin has done amazing work in regards to this
holy , i just found out there are mods that can change skills animation and effect
View: https://www.youtube.com/watch?v=1X9ZC0uuWGo
View: https://www.youtube.com/watch?v=H1hfh0MSQkY
Glad people are happy with changes, though I have to say I do feel underwhelmed personally. This new xpac was pitched as a chance to review and revamp for the next 10 years and jobs-wise they've done almost nothing new at all.
Still hoping their 'more multiplayer content' approach makes me stay longer than the end of the MSQ, but I suppose if not I'll still get my moneys worth.
Viper and Pict look fun at least
Fwiw I've never been fond of the lightspeed opener either. Tbh I can't even say I bothered with it all the time especially in more casual content. I just really enjoyed the second regen aspect of it mostly and saw the buff as gravy a lot of the time. Provided it wasn't the kinda group that might complain I'd sometimes just bank it for emergencies. I wish they'd have at least kept it for that but I dunno how that would work anyway with the new card systemit was more that Astrodyne encouraged the 2 min Lightspeed opener spam so that you could get the buff up for the burst window. I don't mind Astrodyne much on its own but if that has to go for no more Lightspeed opener it can go in the trash without a second glance imo
I mean, are you against the idea of rotations at all or are you wishing that they revamped said rotations for more classes more often than they do? If it's the former, I don't know what to tell you.
Like I dunno is the difference not kinda clear of what adding chainsaw brought to MCH gameplay vs paradox for BLM?
No I tried to engage in good faith on the comparison before getting nitpicked on in the examples with a complete unwillingness to entertain the notion I was trying to communicate which at that point if you are that hardheaded about not understanding the point about how 7 years of pressing almost the same buttons is just kinda rote like what are we doing. Like clearly in your head you weren't willing to entertain the simple notion that job can get stale in a span of 7 years and are stuck up on the notion that simply adding 1 more button to the chain will change the game up in the same way as giving a new comboroute in a fighting game does.You got so hung up on a comparison that wasn't even a major part of my post, and turned it into an argument over nitpicking how you think it doesn't apply rather than discussing anything i wanted to talk about.
So let's drop the thing that wasn't the point, because it's going nowhere and isn't important to begin with.
I'm not bothering to repeat myself from other places. If people are not willing to give some good faith reading and have the ability to think in nuance there is no point.
Nah I'm just annoyed by how bad faith people are being on some of the arguments like yourself.You getting some mild push-back against some pretty sweeping, and honestly mostly inaccurate assertions, doesn't suddenly mean that people aren't engaging you in good faith. Honestly if you came up from jump saying "I'm a MCH main," that would honestly make the most amount of sense based on how this discussion has gone so far. But the crux is that even when not counting BLM, this is not necessarily the experience of probably most of the other jobs in the game up to the present (and for the ones that have been the same, you don't hear much complaining or push-back against the actual rotation like with WAR or RDM).
Like, you're being weirdly hostile to Rutger who has been pretty civil during this conversation
In my opinion that is a literal argument brainrot where you start from such a ridiculous place just to try to win the argument, it's devoid of any measure of actual respect or grace to give that the other side actually has a point. Like I dunno what you're expecting me to engage with there when that's the level of conversation you're trying to have. Like you say it yourself if that were the case you wouldn't know what to tell me and yeah I wouldn't know what to tell me either if I had that stance, because it's that level of stupid of a position to start on in an MMO discussion. Just to make it clear why I find it disrespectful and call it out as brainrot. Clearly the intention here is not actually thinking about what is being said but trying to pretend it's coming from a ridiculous place to discredit.I mean, are you against the idea of rotations at all or are you wishing that they revamped said rotations for more classes more often than they do? If it's the former, I don't know what to tell you.
People that think xiv combo is getting in need to rewatch the LL because they never mentioned consolidating 1-2-3 , the change is being made to skills that already replaced a button, like inner chaos on fell cleave , to have the option to separate them.
It's literally the opposite of what you want.
Nah I'm just annoyed by how bad faith people are being on some of the arguments like yourself.
Like please take a step back and think for a moment is it really in good faith and an actual logical thought to pretend I'm starting from a position that is against rotations in an MMO?
In my opinion that is a literal argument brainrot where you start from such a ridiculous place just to try to win the argument, it's devoid of any measure of actual respect or grace to give that the other side actually has a point. Like I dunno what you're expecting me to engage with there when that's the level of conversation you're trying to have. Like you say it yourself if that were the case you wouldn't know what to tell me and yeah I wouldn't know what to tell me either if I had that stance, because it's that level of stupid of a position to start on in an MMO discussion. Just to make it clear why I find it disrespectful and call it out as brainrot. Clearly the intention here is not actually thinking about what is being said but trying to pretend it's coming from a ridiculous place to discredit.
Wonder how monk is going to change.
Loved it before but the endwalker rework made me bounce off hard.
Wonder how monk is going to change.
Loved it before but the endwalker rework made me bounce off hard.
I mean sure I'm sorry if that was not your intention but I hope the origin of frustration is clear when you start with thinking my position is I'm possibly anti rotation. I don't need to rechew how that doesn't make a whole lot of sense to us both, I hope.Okay I'm going to need you to take a couple of steps back; coming at any of this with the thought that someone was "just trying to win the argument" is incredibly reductive. I view this less as an argument to be won because this is all talking about subjective experiences. I'm not going to convince you, and you're not going to convince me because we have had wildly differing experiences with these classes over the years.
For the purposes of engaging in conversation yeah, I posited both scenarios because honestly, I'm having issues seeing where exactly you're coming from (and I feel like Rubblatus best articulated the overall point of what I'm assuming to be your issues pretty well). But given that almost 90% of my post was discussing the other point and not the one you are focused on, I think that is pretty indicative of what side I think you're most likely on, no?
Quite like how most jobs look.
Viper and Pictomancer look great!
The only real disappointment is SMN, I knew we would never get Shiva, Ramuh and Leviathan this expac but getting another Bahamut that does the exact same thing as the original Bahamut (same color scheme/attack style) is genuinely baffling.
Could've added Odin, Alexander, or any other primal instead.
Honestly as someone who has struggled to level Monk, I think this visual aide will help me a lot with wrapping my head around what I'm supposed to be doing.It looks like it's going to be pretty similar to how it is in Endwalker. The new gauge is a visual reminder of where you are in the overall combo rotation, so you can look at that instead of looking at the timers on the damage buff and the DOT on the enemy to know when to hit Demolish vs the other one and etc. It seems it might change the rotation a bit, but there isn't quite enough info quite yet, but the basis idea will be similar.
Nah I'm just annoyed by how bad faith people are being on some of the arguments like yourself.
Like please take a step back and think for a moment is it really in good faith and an actual logical thought to pretend I'm starting from a position that is against rotations in an MMO?
In my opinion that is a literal argument brainrot where you start from such a ridiculous place just to try to win the argument, it's devoid of any measure of actual respect or grace to give that the other side actually has a point. Like I dunno what you're expecting me to engage with there when that's the level of conversation you're trying to have. Like you say it yourself if that were the case you wouldn't know what to tell me and yeah I wouldn't know what to tell me either if I had that stance, because it's that level of stupid of a position to start on in an MMO discussion. Just to make it clear why I find it disrespectful and call it out as brainrot. Clearly the intention here is not actually thinking about what is being said but trying to pretend it's coming from a ridiculous place to discredit.
As for being hostile to Rutger just no. I got my comparison rejected because they didn't translate 1 to 1 to their pov despite trying to find a bridging comparison in good faith. So I don't see how me then rejecting the comparison they give on exactly the same basis is hostile.
Like to put in perspective what is being said is that adding +1 to the end sequence of a rotation every 2+ years for for multiple expansions that doesn't change the mental stack or any way you engage or view your rotation in an MMO is comparable to a fighting character getting a new combo route at whatever people are pretending is the patch cadence there. It's just a wrong comparison. *shrug*
So until they show me the fighting game where they press the exact same combo at the same time intervals for 7 years straight with the only mix up change to that character being + 1 extending combo move to the one they've been pressing I dunno what else I can say to make it clear that we're just not talking about the same type of monotony.
other people were pretending that the only way to change up a job is deleting the job design and starting over which to me seems like a very extreme no nuance view of it and is definitely as frustrating to answer to as a lot of the other stuff.
Honestly, no matter what most of the meat of the battle stuff is going to be in the content for every veteran player rather than the job kits, no matter how radically different they make them. People will say we have been doing the same thing after 2-3 years even if they changed every single spell for each job. They did not really talk about the content side of things in the LL, but that has always been the much bigger piece of how the battle content feels in an expansion than the job kits.Glad people are happy with changes, though I have to say I do feel underwhelmed personally. This new xpac was pitched as a chance to review and revamp for the next 10 years and jobs-wise they've done almost nothing new at all.
Still hoping their 'more multiplayer content' approach makes me stay longer than the end of the MSQ, but I suppose if not I'll still get my moneys worth.
Viper and Pict look fun at least
People are thinking that xivcombo is becoming a thing but its not.Wait what? I thought its for all skills that enable use of another skill. So like SMN getting Fester stacks after Skill Drain (hope I didnt mess up skill names), so Fester would replace Skill Drain.
People are thinking that xivcombo is becoming a thing but its not.
They literally show both Viper and Pictomancer with 1-2-3 combos on a single button, changing to the next part as needed.