CO_Andy

Member
Oct 25, 2017
2,539
Mike Watson must have put a hit out on Valle's channel :(

but seriously this is effed up when Alex has been the friendliest face in America's fgc
 

enzo_gt

Member
Oct 25, 2017
6,299
YouTube been wildin' for a minute now. Seems like it's so easy to abuse report functionality now.
 

Lemstar

Member
Oct 25, 2017
744
how's enzo holding up with kanye's inability to keep to a timetable
or, for that, his inability to make a great solo album
 

lucebuce

Community Resettler
Member
Oct 25, 2017
22,913
Pakistan
ESPORTS, amirite?
7905ebc5-7d6d-4519-9d73-0a8f0a481986.jpg
 

Rice Eater

Member
Oct 26, 2017
2,822
of5zleul0v211.png


The animation in Season 3 has really taken a nosedive.

This is my issue with a lot of the animations. They move nicely but are designed poorly. Cody and Sakura's moves already had great looks to them? If Capcom was so determined to change them why can't they seem to do it for the better?

This is just like Ryu's donkey kick. If they had just given us the old look with superior animation then everyone would have loved it. But they had to go and do something different and instead gave us a far inferior design that lacks the power and weight of the original.
 

nded

Member
Nov 14, 2017
10,653
Good key poses are nice and all, but they didn't exactly save SFIV's animations.
 

MechaX

Member
Oct 27, 2017
5,089
Good key poses are nice and all, but they didn't exactly save SFIV's animations.

True, but good animation (and I mean animation in the literal sense) invokes both fluid movement and good key poses.

SFV is fluid, more fluid than a lot of other FGs on the market, but S3 key poses leave a lot to be desired (which is why you get situations like Falke where her moves look weak as hell no matter how fluid they might be from a technical standpoint).
 

nded

Member
Nov 14, 2017
10,653
I actually think SF4's animations are perfectly adequate and in some cases even necessary for the type of game it's trying to be, but I personally don't rank it very far above its contemporaries. Heck, Tatsunoko Vs. Capcom and Fate/Unlimited Codes released the same year and feature slightly better animations in my opinion.
 

QisTopTier

Community Resettler
Member
Oct 25, 2017
13,738
More like they dont understand the concept of hitstop and body movements when doing their animations so it ends up looking sloppy and shitty.

It's "smooth" in terms of frames of animation but it looks inhuman and awkwardly stiff it terms of body flow and proper movement
 

Dre3001

Member
Oct 28, 2017
1,854
So with the recent announcement of DOA 6, im feeling the itch to go back and play some of the older titles. Is DOA 5 LR worth picking up?
 

Dre3001

Member
Oct 28, 2017
1,854