You gotta wonder where people get this shit from at a certain point.
You can play any game suboptimally if you want what does that prove lol
Wouldn't it be wild if by finishing the Rising Tide DLC, Clive and company learn how Mysidia maintains its blue sky under Primogenesis and manages to spread it back to the rest of the world?
People would complain you need to pay for DLC to get the nice sky back, but honestly, I'd take it as a solution to the narrative issue they've created for themselves. Would also explain why its not a toggle. The devs seem so acutely aware of how much people dislike the purple filter, so much so that they marketed the DLC all around the clear skies.
Ooooo, did he now? cool, wonder if it'll be anything substantial. Here's hoping!The performance improvements probably aren't listed but we know there are some. YoshiP said it wont be perfect but they worked on it as much as possible
If so it is kind of weird to omit it from the patch notes. All that needs to be stated is:The performance improvements probably aren't listed but we know there are some. YoshiP said it wont be perfect but they worked on it as much as possible
I think the DLC will fix the skyboxShocked at the skybox not being optional after a point. Curious what the new side quest cutscenes are.
I mean, it's hard. Lol. Yeah, would it be nice that they had a "hard" mode? I suppose, but having played FF mode, they want you to have the full set of skills from the get go.
We don't know if completing the dlc has an effect. This is for the main game not the DLC.Shocked at the skybox not being optional after a point. Curious what the new side quest cutscenes are.
I think the only way they could do it that feels diegetic and doesn't cause too many problems with side quest dialogue is have the "one final sidequest" ala FF7 Rebirth that unlocks after you finish all of the other quests.I think people are probably going to be disappointed if they expect a toggle or DLC-solution to the primogenesis sky.
Mainly because so much of the NPC dialogue and side quests are written with the understanding that primogenesis is hanging over them - they would have to be re-written into two potential formats, or you'd have to add in another point of no return and cut the sidequests off.
All this talk about the sky at the end of XVI makes me wonder how people reacted to the change at the end FF9 back of the day. I guess if that FF9 Remake rumor is true then SE better add a way to revert that change.
I wonder how they'll manage when Remake Part 3 has a red sky with the Meteor floating there for 70% of the game.
"Where's my Meteor toggle, SE??? My photos for Snaps are RUINED!! Scenic mode is just ugly red sky??!!" /sI wonder how they'll manage when Remake Part 3 has a red sky with the Meteor floating there for 70% of the game.
All this talk about the sky at the end of XVI makes me wonder how people reacted to the change at the end FF9 back of the day. I guess if that FF9 Remake rumor is true then SE better add a way to revert that change.
"Where's my Meteor toggle, SE??? My photos for Snaps are RUINED!! Scenic mode is just ugly red sky??!!" /s
I do hope they make it dynamic like Dalamud in FFXIV 1.0 and have the meteor get bigger and bigger with each passing day/story event.
That is just too much time I don't have
I agree, although I also am of the opinion that the end game skybox in FFXVI is not that bad. Yes, it's not pretty, but like you said about FF7, it's pretty important to the tone of the game. That said, I do understand the desire to have it be changeable after you beat the story once.Yeah, they should be able to make it gradual.
Still, the endgame has to look dire for the story's tone, so unless they make a massive change to how the events surrounding Meteor happen, that's what people should expect.
It can be done right, it's just ugly in XVI. The samey music everywhere doesn't help.All this talk about the sky at the end of XVI makes me wonder how people reacted to the change at the end FF9 back of the day. I guess if that FF9 Remake rumor is true then SE better add a way to revert that change.
I wonder how they'll manage when Remake Part 3 has a red sky with the Meteor floating there for 70% of the game.
Absolutely massive update. Once again proof that playing games on day 1 is less and less an option for me.
Absolutely massive update. Once again proof that playing games on day 1 is less and less an option for me.
In the end, I don't know if they matter, since it's not gonna change the fact that the game is still "Tap the attack button to win"
All this talk about the sky at the end of XVI makes me wonder how people reacted to the change at the end FF9 back of the day. I guess if that FF9 Remake rumor is true then SE better add a way to revert that change.
I mean the Meteor looks cool and intimidating - even on PS1.
This just looks like piss on a ps5...
This will probably ruffle feathers, but no skybox toggle after certain story events???
"Additional cutscenes have been added to certain sidequests." This definitely had me raising my eyes... Some cutscenes deliver a lot of important information, some I'd say should have been featured in the MSQ, so I'd definitely like to know how substantial this actually is.
EDIT: I personally would have liked boss fights going quicker when I played since I kind of got bored of them given the lacking challenge (for my personal taste).
The ranged Eikons really needed it I think. With Leviathan in the DLC, I'm excited to try out a range-focused build for the first time.
you should try this outThe ranged Eikons really needed it I think. With Leviathan in the DLC, I'm excited to try out a range-focused build for the first time.
This is really funny to me, so many people didn't realize that the ball lightning damage depends on the damage of the attack that triggers its detonation, or didn't even know it needed to be attacked/detonated, and thought that ability was completely useless as a result. The QoL stuff when aiming it is nice though.
- Two instances of ball lightning will fire when exacting Ramuh's Eikonic Feat Blind Justice.
- Ball lightning affixed to enemies is now detonated via the feat button rather than attacking.
- Clive now moves faster while using Blind Justice.
- Clive can now dodge while using Blind Justice.
- Clive recovers poise more quickly after exacting Blind Justice.
patch is out now, dlc is tomorrowIs this out already? My game just updated to 1.31 but thought it wasn't out until tomorrow. In the US.