But when do they slot in the Dirge of Cerberus remake?2023: FFVII Rebirth
2026: FFVII Regenesis
2029: FFX-3
Let's gooooooo
But when do they slot in the Dirge of Cerberus remake?2023: FFVII Rebirth
2026: FFVII Regenesis
2029: FFX-3
Let's gooooooo
Dirge of Cerberus FFVII Reunion will be done by the Crisis Core FFVII Reunion team
Watch the actual scene be Aerith walking with Sephiroth walking to the cliff edge, God and the Devil debating the fate of mankind in the new timeline.I think the cloud and sephiroth scene shown is already a forced walking segment :P
Regardless of what happens with Aerith now, it's still pretty mind-blowing to me that Square has managed to take one of the biggest video game spoilers of all time and actually inject legitimate suspense into it.
Whichever way it ends up going, it has a chance to be actually more impactful than the original. Pretty amazing potential.
Don't count on it. This all looks like a direct continuation of FF7R tech wise. No Nanite or Lumen. They may move to UE5, but that won't mean much if they are sticking to old rendering modules.
Still looks great, I really liked how FF7R ended up looking [and playing].
I feel like we have to get another FFX game eventually. Either that be a sequel, remake, spin off, etc2023: FFVII Rebirth
2026: FFVII Regenesis
2029: FFX-3
Let's gooooooo
I have no doubt they're retconning the ever living hell out of this.
It'll be closer to the March end of Winter, I'm sure.I'm not sure why people keep talking about the release date. Next winter is clearly 2023 December.
People know Aerith dies. People that don't even really like games that much know Aerith dies lol. I'm honestly impressed they're taking the fact that that's a culturally ubiquitous plot beat and working with it, rather than against it. They're not trying to hide that from new people, they're trying to create a whole new kind of suspense in all of us as we try to puzzle out whether or not it'll happen again. And it's working.
The thing is that everyone can still be a mage. I had plenty of times where I used Cloud or Barret as my primary mage in Remake, considering how often Aerith isn't in the party, and they're perfectly competent at it. Aerith shines as a support character as much as anything else, with her healing limit breaks and her ATB/Magic Wards, and that's very similar to her role as the primary healer in OG VII. The fact that you permanently lost that gameplay element was a big factor in why her death was so shocking. I'm not saying for sure that she'll die, but Square is definitely not afraid of removing her support utility for narrative reasons. We've already seen that.It makes some sense due to it being a role based ARPG with each character having their own playstyle to keep her around else it'll really screw with the balancing. We'd lose the mage, which would really bork up this type of battle system.
How was that his downfall? I love remake but haven't played 7 in decades and don't remember the details so just curious.
The thing is that everyone can still be a mage. I had plenty of times where I used Cloud or Barret as my primary mage in Remake, considering how often Aerith isn't in the party, and they're perfectly competent at it. Aerith shines as a support character as much as anything else, with her healing limit breaks and her ATB/Magic Wards, and that's very similar to her role as the primary healer in OG VII. The fact that you permanently lost that gameplay element was a big factor in why her death was so shocking. I'm not saying for sure that she'll die, but Square is definitely not afraid of removing her support utility for narrative reasons. We've already seen that.
they already did thoI wouldn't trust Nojima not to try and make nonsense connections between FVII and Spira
The insane thing is I would've been fine with an actual sequel set after Dirge of Cerberus. You can do literally ANYTHING with that.
But this ridiculous "we want to redo SOME scenes from the original game but we don't care about telling the whole story so here's our terrible fanfic-caliber nonsense to replace other scenes" framework is just maddening.
If they wanted to make a new game, just tell an ACTUALLY NEW STORY instead of digging up the original game's story and frankensteining it into something way worse.
You're right, but the dramatic irony of all of this is that even after all of this, they still didn't remake FFVII. They made a weird half-game that they called "Final Fantasy VII Remake" to troll the people who actually wanted a remake.
The thing that gets me is that studios are criticised all the time for not taking risks, for doing the same thing over and over. Now SE have taken a massive, ballsy, risk with FF7R a lot of people are like "no, not with this one". I get not liking it, nothing can please everyone. But, I like that they've taken a risk, and thrown out expectations out of the window. If FF7R was business as usual, we would be talking about it a whole lot less. It just wouldn't be that interesting.
I'm gonna be honest, that "leak" is too stupid even for the FFVIIR writing team. It feels like something designed to be as silly as possible to make people freak out.
?????????To me, the core issue is just that these writers are not talented or thoughtful enough to do anything interesting here. Their ideas all seem to be based around "what if the characters that died didn't die????" and "what if the worst parts of the Compilation showed up in the main story??????", and it's just...dumb.
There's nothing inherently wrong with the concept of taking risks, but sometimes developers make bad choices. I think the way they've handled basically all of the new content in the remake is an example of that.
To me, the core issue is just that these writers are not talented or thoughtful enough to do anything interesting here. Their ideas all seem to be based around "what if the characters that died didn't die????" and "what if the worst parts of the Compilation showed up in the main story??????", and it's just...dumb.
There's nothing inherently wrong with the concept of taking risks, but sometimes developers make bad choices. I think the way they've handled basically all of the new content in the remake is an example of that.
I think it's inspired by the cycles from Norse mythology. Like outside the cottage, Aerith tells Cloud to appreciate the time they have together, and to not fall in love with her, foreshadowing her death in the original. I think the general story is about overcoming Sephiroth's influence and resetting the cycle, accepting who has passed, despite the temptation to change things Sephiroth is offering like a devil's deal, but the rebirth will be his if they go down that road. As you say, I don't think it's simply about saving people.To me, the core issue is just that these writers are not talented or thoughtful enough to do anything interesting here. Their ideas all seem to be based around "what if the characters that died didn't die????" and "what if the worst parts of the Compilation showed up in the main story??????", and it's just...dumb.
There's nothing inherently wrong with the concept of taking risks, but sometimes developers make bad choices. I think the way they've handled basically all of the new content in the remake is an example of that.
It's possible but then look at re 3 remake which cut significant areas from the original and how upset the fans were about it. I think you have to include all the main story quest areas from original and then expand on them with content from the anthology. So Rebirth covering the rest of Disc 1 and then Rebirth 2 covering Disc's 2 and 3.I just don't see them remaking the entire game. I think the ending opened them up to doing a super condensed, retcon-heavy "sequel" and part 1 is the only thing that's going to seem like an actual remake.
?????????
It's all subjective, sure. But like, the writers behind FFVIIR are incredible on both the dialogue and story sides.
Nomura still hasn't revealed what remake means and he now says Rebirth has a bigger meaning too. So I'm not entirely sure what they are doing with this. Maybe Aerith comes back to life?
There are moments where it's charming or funny (Aeris saying "SHIT" is a great moment and I laughed out loud) but so much of the writing is so painfully on the nose or just plain awkward (everything Sephiroth says makes Xemnas look like a master communicator), and basically every single time the game tries to introduce new concepts to VII (literally everything related to "fate") it's just painful and clunky and feels like the whole game jarringly lurched into Final Fantasy XIII.
We won't, technically true. If you want to be optimistic, more power to you, but these writers have done nothing in my mind to inspire even a shred of confidence in them. I just do not trust Toriyama and Kitase together, and Nojima has been past his prime for a long time now.
Nomura still hasn't revealed what remake means and he now says Rebirth has a bigger meaning too. So I'm not entirely sure what they are doing with this. Maybe Aerith comes back to life?
I wouldn't get your hopes up, in the story Sephiroth tempts Cloud to change Fate. I think it makes sense things will revert to the original story before the end, and they reject his offers. But I could be wrong, we'll see.Its pretty clear at this point that FFVIIR Project is a sewuel, not a Remake. And I'm 100% down with that. LFG!
Already has? I'm predicting she will survive with some kind of twist right at the end that answers both Sephiroth and her seeming knowledge of future events that subverts her surviving.
I wouldn't get your hopes up, in the story Sephiroth tempts Cloud to change Fate. I think it makes sense things will revert to the original story before the end, and they reject his offers. But I could be wrong, we'll see.
FF VII's world has cycles like the Norse mythology influence, that's how the whispers remember what's meant to happen, I think it's fair to say she died in an earlier cycle. Like the memory of the lifestream and the planet.
Remake in universe I think means trying to remake Fate despite the control of the whispers, and rebirth means a reborn cycle that doesn't abide by the planet's memory. But rebirth may have a hidden meaning or two, like if Aerith joins the lifestream again, Aerith is reborn in the promised land spiritually, or it might mean Sephiroth is trying to be reborn as a god.Nomura still hasn't revealed what remake means and he now says Rebirth has a bigger meaning too. So I'm not entirely sure what they are doing with this. Maybe Aerith comes back to life?
Nate already clarified he was just speculating with that post. He said he has no inside info on Rebirth's story.Its pretty clear at this point that FFVIIR Project is a sewuel, not a Remake. And I'm 100% down with that. LFG!
I would have confidence because the current team took the original game's pretty barebones script (Avalanche were hardly characters in the original, for example) and made all of the characters feel far more fleshed out, human and interesting in Remake. Remake feels like it was written by people with actual life experience.There are moments where it's charming or funny (Aeris saying "SHIT" is a great moment and I laughed out loud) but so much of the writing is so painfully on the nose or just plain awkward (everything Sephiroth says makes Xemnas look like a master communicator), and basically every single time the game tries to introduce new concepts to VII (literally everything related to "fate") it's just painful and clunky and feels like the whole game jarringly lurched into Final Fantasy XIII.
We won't, technically true. If you want to be optimistic, more power to you, but these writers have done nothing in my mind to inspire even a shred of confidence in them. I just do not trust Toriyama and Kitase together, and Nojima has been past his prime for a long time now.
I would have confidence because the current team took the original game's pretty barebones script (Avalanche were hardly characters in the original, for example) and made all of the characters feel far more fleshed out, human and interesting in Remake. Remake feels like it was written by people with actual life experience.
I keep thinking about making a thread where we do a head-to-head comparison, just looking at the script, but Remake is such a massive improvement that it would feel unfair.
Nate already clarified he was just speculating with that post. He said he has no inside info on Rebirth's story.
Yeah, I'm open to both approaches. If the writing is as good as Part 1, and the characters are as lovable, then the plot itself can do whatever and it will still be enjoyable, because the emotional core will be there, and that's what actually matters.I understand. Still I like the speculation. I think it would make for a better game.
The Remake, somehow some way, managed to fill all those spaces as though they were never empty to begin with. I really felt like I was seeing and hearing the cast that was in my head all those years.
I hope aeris dies, don't understand this obsession to keep her alive and change the story.
I mean, she died in OG, then is like a demi-god in AC and compilation and now in Remake set after the current compilation, she isn't what she seems.
Something like that.
I'm of the belief that she does die but not where she does in OG, but much after. Aerith dying is probably the biggest and most well video game spoiler, what better way to recreate a impactful moment by doing in the most unexpected way. I think she will be kept alive longer than the OG for that very reason.
I hope aeris dies, don't understand this obsession to keep her alive and change the story.
Not only that but she dying is what unleashes the end game, she dying is what breaks the balance, how are they going to change that, they will have to change the entire plot.
I hope aeris dies, don't understand this obsession to keep her alive and change the story.
Aerith will die.
All this "we can change fate" crap is to make everyone believe you can save her, but you cant, and its gonna hurt even more.
Heres why Tifa (or other character) dying makes no sense.