• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.
  • We have made minor adjustments to how the search bar works on ResetEra. You can read about the changes here.

Ashes of Dreams

Fallen Guardian of Unshakable Resolve
Member
May 22, 2020
14,621
I don't think the Stamp thing is meant to be taken as a serious story beat, it's just a visual indicator.
 

Ear Mortal

Member
Mar 9, 2022
577
that's what you think now, but we'll see who's laughing in FF7 Rehomed, when cloud gets ambushed and killed by seven multiversal superboss dogs

00423d35745dd60554c3fea04415ca48
 

Rahkeesh

Member
Jun 20, 2022
4,069
The opening movie shows us events from the perspective of the beagle world. The party cannot be seen anymore after a point (because they are fighting in a space that becomes terrier) and its just Sephiroth alone floating in the air summoning tornadoes. The whispers are shown swarming shinra tower, they limit the damage of the tornadoes in beagle world (their stated purpose in remake ultimania is that they are swarming shinra tower to protect destiny.) There were no whispers protecting shinra tower in the terrier world and thus it ends up demolished.

I would venture to guess that Terrier is fully created at the moment when Cloud and Sephiroth cross swords the final time in the anomaly, it goes white but there are also rainbow effects which we know what that means now. At that moment unconscious duplicates of the party are created and they are blown to the ground amid the wreckage, the others are kicked out to Beagle world. After that Zack is pulled through time and his Cloud overwrites the Cloud body there.
 

Yabberwocky

Member
Oct 27, 2017
3,264
Two interesting thoughts on the trilogy's potential direction:

Odysseus (Shinra Archelogy Department):

View: https://twitter.com/TheStrifeisRife/status/1782961951515013609
Tweet Quote: Don't want these to get buried 100 posts deep in a reply chain, so here's why I like the idea of Remake as a meta-sequel. I think it makes the most sense for Sephiroth as a character and for FFVII as a franchise. I don't think it even has to go too far off the path to get here.
GL5ZwmZWgAAxXcd

GL5aCqHWkAAmt1x


I'd also meant to share Sai's thoughts the other week exploring defying fate along with the threat of Jenova that persists in the Compilation:

View: https://twitter.com/MsSaiFox/status/1779710495614021764
Tweet Quote Excerpts:
- As long as there is even a trace of JENOVA, they will not have defied fate. She will hibernate for another 2000 years before she's found again. Sephiroth only exists in the lifestream because of JENOVA. If you've read lifestream Black, you'd know that Sephiroth can rejoin the Lifestream fully and completely at any time. Most of his human memories have already been cleansed and taken by the lifestream. In fact, those memories were able to fight against meteor when it crashed into Midgar. JENOVA cannot rejoin the lifestream, as she is not of it.

- Lifestream black talks about the dark energy of Sephiroth that has latched entirely onto Cloud, making Cloud his core. We also know that part of Sephiroth has to actively fight against the lifestream trying to claim him. This part of Sephiroth is still tainted with JENOVA and STILL the lifestream fights to take all of Sephiroth into it. JENOVA is a parasite. She can only exist if she's latched onto a host. Sephiroth has been her host since Nibelheim.

- Now, I'm not touching the "who is in control" fight with a fucking 10 foot pole in this discussion / but no one can deny what the books say—Sephiroth, even in AC, can only exist as long as two things happen:
1) There is JENOVA (which allows him to fight the full absorption of the lifestream pulling him)
2) Cloud remembers him.

- Everyone thinks Sephiroth is a big baddie and he is, don't get me wrong, but JENOVA is the actual problem here. She is the catalyst. She is the virus.
FFVII can only defy fate if they actually get rid of JENOVA.


(Too many Tweets to manually copy/paste in its entirety, apologies.)

I loved Odysseus' posts, and I thought Sai made some really interesting points re: Jenova's ongoing and underlying role in the Compilation and Remake. I hope Part 3 explores aspects of both topics.

My theory is the world was the same as Beagle until Zack and Cloud were swept forward into the world. Coma-Cloud caused the Cloud on the highway to disappear which led to the rest of the group failing and getting captured.

The opening movie shows us events from the perspective of the beagle world. The party cannot be seen anymore after a point (because they are fighting in a space that becomes terrier) and its just Sephiroth alone floating in the air summoning tornadoes. The whispers are shown swarming shinra tower, they limit the damage of the tornadoes in beagle world (their stated purpose in remake ultimania is that they are swarming shinra tower to protect destiny.) There were no whispers protecting shinra tower in the terrier world and thus it ends up demolished.

I would venture to guess that Terrier is fully created at the moment when Cloud and Sephiroth cross swords the final time in the anomaly, it goes white but there are also rainbow effects which we know what that means now. At that moment unconscious duplicates of the party are created and they are blown to the ground amid the wreckage, the others are kicked out to Beagle world. After that Zack is pulled through time and his Cloud overwrites the Cloud body there.

Great posts!

so how do all these changes affect Shinra Biscuit Company's marketing department? how does zack surviving make them decide that their corporate logo mascot dog needs to be a different breed? this is a much more fascinating question, to me

that's what you think now, but we'll see who's laughing in FF7 Rehomed, when cloud gets ambushed and killed by seven multiversal superboss dogs

The thought of FF7 Rehomed will keep me laughing all week.
 

Kazhar

Member
Feb 20, 2024
153


Defying fate is the theme of the entire franchise? FFIX is one of the more popular entry and it's 100% about accepting fate. (While the villain is the one trying to defy it) EDIT: And the final boss is fear of death itself! They really couldn't have make it more literal than this.

I think there is a lot of recency biais because X/XII/XIII/XIV/XVI all had this underlying theme, but I disagree it really existed before that.
The "Killing gods" theme is something that's overblown and not really representative of the NES/SNES/PS1 era, especially when the most popular exemples of those "gods" (Kefka and Sephiroth) are actually men who upset the true natural order. (The warring triad alignment / The cycle of the Lifestream)

That poster is confused between "defying fate" and "overcoming adversity" which aren't the same thing at all. Sometimes in the series, "adversity" is the denial of fate itself, as shown with the opposition between Kuja and Vivi in IX. OG FFVII has nothing to do with fate whatsoever, the heroes are on the side of the natural order if anything.
 
Last edited:

Ear Mortal

Member
Mar 9, 2022
577
My thoughts on Fate/Destiny for 7R:

"Fate" and "Destiny" is the natural process and cycle of life. Life and death are part of the same process, the acceptance of death. All life goes through this fated process The ego dissolves and becomes purified for new life in the natural cycle of the planet.

Sephrioth wants to "defy destiny' because he doesn't want his individually and ego to dissolve within the lifestream. In other words he doesn't want to "end" like he says at the edge of creation. His consciousness is attached to Cloud which is why he needs Cloud to not accept death and thus to 'defy destiny', defy the natural process of life. Instead he wants to rule over an endless stagnant eternity that does not adhere to this. He uses non-acceptance and focuses on negative emotions to do this. Negative emotions that never forgive and thus never heal, never align with nature - aka the fate of the planet.


So in my mind, if this is a kind of a meta-sequel thing, then getting a different ending to FF7 OG and Advent Children wouldn't be defying fate. Advent Children and thus 7R happened because fate/destiny WAS being defied by Sephiroth's refusal to "End".

In a funny way, getting a different ending to all of this by end of the Trilogy and finally defeating Sephirtoh for good would be finally getting the "Fate" that was always meant to happen.
 

petethepanda

Saw the truth behind the copied door
Member
Oct 25, 2017
6,190
chicago
(The following is my "credits literally rolling this very second" knee-jerk reaction, I'm exhausted and mildly drunk at nearly 3am on a work night so please forgive my frustrated and incomplete thoughts lol)

Man, woof. (And woof, and woof, and woof, and potential further woofs.) JJ Abrams Presents: Final Fantasy VII Remake Project, cool factor over satisfying storytelling. Remake's ending was the most excited I've been for a game story in years - I seriously could not have possibly been more in the tank for this whole thing - but they searched out all possible timelines to find the last satisfying way to follow it up. They didn't pull a Rise of Skywalker 180° as I halfway feared they would, but they did hedge their bets in the most frustrating way imaginable. Don't want to answer any questions yet, so we just avoid the crazy stuff entirely for 95% of the game, and in the other 5%, we just kick the ball even further down the road and ask even more questions! Mystery box, baby!

Kinda sucks, because that other 95% of the game was routinely delightful. It's extremely "squishy" as you'd expect a middle third of a story blown out to ~100 hours to be and it's hard to give it a complete pass, and yet it still had me smiling throughout. But man, the final couple hours left me cold, versus the final couple hours of Remake leaving me feeling like I just had one of the best gaming experiences of my life. Hard to not feel a little frustrated and sad lol
 
Last edited:

Koklusz

Member
Oct 27, 2017
2,600
Could just be me, but Marlene's prophecy (or whatever it is) seems sort of like a not fully fired Chekov's gun. Could be wrong and maybe it's just to kick off Zack making choices and splitting worlds, but it seems to focus in on that quite closely. Crazy random thought, maybe the scene of Cloud telling Aerith to wake up in the finale is not taking place when we think but is actually post Mideel after he's "healed", thus fulfilling Marlene's warning. Based on pretty much nothing and probably wrong, but at least if that does end up being true it's in writing now.
The game is full of those. It doesn't end as much as it stops, as folks here already pointed out Crater would be a more fitting end to this part of the story as this is where a lot of the set-ups pay off. But working on the tight deadline (you need to put out those games in a timely fashion to not lose the audience interest) means they had to pick their battles. I just wish they trimmed other parts of the game to get there (lets be honest, the main plot doesn't move an inch until Ch 9), but alas.
Don't want to answer any questions yet, so we just avoid the crazy stuff entirely for 95% of the game, and in the other 5%, we just kick the ball even further down the road and ask even more questions! Mystery box, baby!
It does kinda feel like they wrote themselves into a corner with the whole EVA rebuild stuff, and now they don't really know what to do with it. And I know there are people claiming that the game is supposedly very clear that Aerith is dead and Cloud is in denial, but I don't really see it being clear all, despite the fact Nomura pretty much said that's what happened.
 
Last edited:

Eien1no1Yami

Member
Oct 30, 2017
2,310
It does kinda feel like they wrote themselves into a corner with the whole EVA rebuild stuff, and now they don't really know what to do with it. And I know there are people claiming that the game is supposedly very clear that Aerith is dead and Cloud is in denial, but I don't really see it being clear all, despite the fact Nomura pretty much said that's what happened.
I think after Rebirth they know what they want to do with it.
It's just that I think after releasing Remake and checking people's reactions they might have changed a bit how far they would go with it.
That's why the game is so loaded with the new stuff in the last chapter and that imo is one of the biggest mistakes the game does.
It contains SO much information at the end that feels overwhelming, it should has been spread throughout the campaign instead.
Especially in Part2 it would make the most sense to do so because even in the OG this part of the story is the weakest point.
That's why imo chapter 9 is good and well liked by many people, it tries to explain and give somes answers to the new lore stuff that Part1 established and compared
to Chapter 14 the execution is 10 times better
 

Koklusz

Member
Oct 27, 2017
2,600
That's why imo chapter 9 is good and well liked by many people, it tries to explain and give somes answers to the new lore stuff that Part1 established and compared
to Chapter 14 the execution is 10 times better
Agree 100%.

I wonder for how long the reactor sequence was meant to be the point where the game wraps up, I can't imagine that was ever seriously considered for long, when the whole game up to this point feels like (very enjoyable) filler episode.
 

dglavimans

Member
Nov 13, 2019
7,759
Agree 100%.

I wonder for how long the reactor sequence was meant to be the point where the game wraps up, I can't imagine that was ever seriously considered for long, when the whole game up to this point feels like (very enjoyable) filler episode.
When I read that I was like… That would have been terrible cause up to that point really not that much has happened?

I think they did a good one stopping where they did but imo stopping with Cloud falling into the lifestream might be the best for me. Altho that would add so much more hours.

At this point I feel 3 parts isn't even enough lol. Part 3 will be payoff after payoff
 

Eien1no1Yami

Member
Oct 30, 2017
2,310
Agree 100%.

I wonder for how long the reactor sequence was meant to be the point where the game wraps up, I can't imagine that was ever seriously considered for long, when the whole game up to this point feels like (very enjoyable) filler episode.
Maybe there was a point early in the development where the scope of the project was way smaller and it indeed was more episodic in nature rather than a trilogy
Because otherwise honestly I really don't know ho they could have stopped the game there...
 

Uzumaki Goku

One Winged Slayer
Member
Oct 27, 2017
19,357
So I got Aerith as Cloud's Gold Saucer escort in Chapter 8. Does that mean she's my date for when you go back?
 

Ear Mortal

Member
Mar 9, 2022
577
Maybe there was a point early in the development where the scope of the project was way smaller and it indeed was more episodic in nature rather than a trilogy
Because otherwise honestly I really don't know ho they could have stopped the game there...

They have gone on record to say that they never planned to have the 7R games be more than 3 parts, so there's that. It was either 2 or 3.

I believe that they've also said that (for 3 parts) that the 2nd ending at the Forgotten Capital was something they decided early on. That was something they were committed to doing for a while apparently.

So even if to the rest of us (me included) who feel like the Northren crater would have been a much better stopping place, at least based on our knowledge of how the OG generally goes, I think there is a planned reason why they did it at Aerith's death that we just aren't privy to yet.
 

HitMissYeah

Member
Oct 30, 2017
1,219
Going through the dates in chapter 12 right now, my god, how amazing is the Yuffie date?! This is a Crisis Core reference, riiiiiight?!
 

Eien1no1Yami

Member
Oct 30, 2017
2,310
They have gone on record to say that they never planned to have the 7R games be more than 3 parts, so there's that. It was either 2 or 3.

I believe that they've also said that (for 3 parts) that the 2nd ending at the Forgotten Capital was something they decided early on. That was something they were committed to doing for a while apparently.

So even if to the rest of us (me included) who feel like the Northren crater would have been a much better stopping place, at least based on our knowledge of how the OG generally goes, I think there is a planned reason why they did it at Aerith's death that we just aren't privy to yet.
Thanks for reminding me the devs said that, I completely forgot that interview.
Having said that I was talking about a different thing they were they had pans on stopping even earlier during chapter 9 after Clouds throws Tifa into the reactor

View: https://twitter.com/ShinraArch/status/1780385602942169099

That's what I found strange
 

Ear Mortal

Member
Mar 9, 2022
577
Thanks for reminding me the devs said that, I completely forgot that interview.
Having said that I was talking about a different thing they were they had pans on stopping even earlier during chapter 9 after Clouds throws Tifa into the reactor

View: https://twitter.com/ShinraArch/status/1780385602942169099

That's what I found strange


No yeah, I totally agree that what they said about ending around Gongaga is really weird and it seems to contradict previous statements. I can only imagine that it was Nojima who played with the idea but it was never something that was consensually agreed upon.
 
Sep 22, 2019
333
Kinda sucks, because that other 95% of the game was routinely delightful. It's extremely "squishy" as you'd expect a middle third of a story blown out to ~100 hours to be and it's hard to give it a complete pass, and yet it still had me smiling throughout. But man, the final couple hours left me cold, versus the final couple hours of Remake leaving me feeling like I just had one of the best gaming experiences of my life. Hard to not feel a little frustrated and sad lol

speaking of star wars, i was on team TLJ the whole time, great movie, amazing, but after playing rebirth I can see why people were pissed about TLJ not answering any of jj abrams questions laid out in TFA. I am still ok with it cause rian johnson is awesome and he had no obligation to continue jj's story, but the ff7 team needed to give us something in part2 instead of pushing everything until part3.

so now we're gonna be sitting close to 8 years wondering what sephiroths plan and the alternate timeline stuff is, its too damn long!
 

Rahkeesh

Member
Jun 20, 2022
4,069
Thanks for reminding me the devs said that, I completely forgot that interview.
Having said that I was talking about a different thing they were they had pans on stopping even earlier during chapter 9 after Clouds throws Tifa into the reactor

That's what I found strange

There was a rumor long ago about them considering 4 parts while making intergrade (with part 4 diverging wildly), but Remake not selling enough to secure that. I wonder if this idea is from that period.
 

Holundrian

Member
Oct 25, 2017
9,256
Kinda curious about what other people think but mostly also curious from a perspective that isn't overly biased from a "I like the character" pov but really from a playing in hardmode/endgame challenges pov but how do people feel about Red gameplay wise? Like I wanna preface this that I don't think any character is like unusable or doesn't have something strong but this is more about how they relate to each other.

As I'm closing in on finishing all the stuff I need to do for the plat, I've been really noticing that I don't think I have much of a role for Red except if it's forced by the story but I kinda don't even see a niche for Red, Stardust Ray seems to be kinda one of his best skills but also the situation where you throw it to big effect are somewhat limited I feel. Innately I think the conditions of filling his Vengeance Gauge being something that needs to happen by waiting for the enemy to act vs you being proactive make it kinda really awkward I feel. Anything I would want out of his base kit I feel I can get from someone else faster/stronger with less investment.

I think personally while I think you probably don't wanna step on the vengeance gauge just to keep the character unique maybe some tweaking in part 3 to the payoff from it is in order or maybe we build more into a niche with things like his self buffs and timed defensives.
 

Kuro

Member
Oct 25, 2017
20,787
I unfortunately didn't enjoy Red at all. The lack of aerial combat with him + the vengeance mechanic didn't gel with me. Its a shame because I was hyped to use him before the game came out but unsurprisingly Tifa and Yuffie ran away with the most fun styles. Barret and Aerith got some nice improvements too.

I barely touch Cait cause I've always hated the character and Chapter 11 just made me dislike his style even more.

It would have been neat if he had some launchers like Torgal. Red functions more as ground AoE for his alt combos.
 

Crashnburn85

Member
Oct 25, 2017
783
California
I unfortunately didn't enjoy Red at all. The lack of aerial combat with him + the vengeance mechanic didn't gel with me. Its a shame because I was hyped to use him before the game came out but unsurprisingly Tifa and Yuffie ran away with the most fun styles. Barret and Aerith got some nice improvements too.

I barely touch Cait cause I've always hated the character and Chapter 11 just made me dislike his style even more.

It would have been neat if he had some launchers like Torgal. Red functions more as ground AoE for his alt combos.

This was me as well. Started off with Red and never really felt comfortable with him the way I did with others' playstyles. They have him sort of defense/counter focused, but I always run a tanked out Barrett so I didn't need another tank. His vengeance mechanic was interesting, but I hated just standing around guarding to fill it up. Plus having a lot of his abilities tied to accumulating vengeance just interrupted the flow attacking/defending with him. I ended up ditching him for Yuffie and felt that her versatility made for a much more engaging play experience. I wouldn't mind if they tinkered with Red's vengeance mode a bit for Part 3, maybe have him more as a 'berserker' or "dark knight" type character that he accumulates vengeance as he takes damage to then release it for powered up attacks and HP siphon, maybe with some limitations like not being able to cast magic until it wears off.

Curious what they will do with Cid and Vincent. Vincent I could see being a meld of close/long distance combat given his transformations, but at the same time we kind of need a replacement ranged magic-focused user with Aerith being gone, so maybe they'll keep his close range combat a bit more limited. Cid I am expecting should be an aerial-combat focused-monster (not sure how else to incorporate his 'Dragoon' job background with 'Jump' materia floating around), but not sure what sort of quirk he would have besides that situational nature.
 

tjlee2

Member
Oct 27, 2017
4,771
Kinda curious about what other people think but mostly also curious from a perspective that isn't overly biased from a "I like the character" pov but really from a playing in hardmode/endgame challenges pov but how do people feel about Red gameplay wise? Like I wanna preface this that I don't think any character is like unusable or doesn't have something strong but this is more about how they relate to each other.

As I'm closing in on finishing all the stuff I need to do for the plat, I've been really noticing that I don't think I have much of a role for Red except if it's forced by the story but I kinda don't even see a niche for Red, Stardust Ray seems to be kinda one of his best skills but also the situation where you throw it to big effect are somewhat limited I feel. Innately I think the conditions of filling his Vengeance Gauge being something that needs to happen by waiting for the enemy to act vs you being proactive make it kinda really awkward I feel. Anything I would want out of his base kit I feel I can get from someone else faster/stronger with less investment.

I think personally while I think you probably don't wanna step on the vengeance gauge just to keep the character unique maybe some tweaking in part 3 to the payoff from it is in order or maybe we build more into a niche with things like his self buffs and timed defensives.

Red is more match-up dependent than other characters because if the target isn't sufficiently aggressive or if the target has a ton of unblockables he is going to be a lot less effective. However in match-ups where the target is sufficiently aggressive he has the most efficient damage output. He really doesn't become complete till retaliation becomes available because other major abilities for him is dependent on amount of vengeance gauge available. Retaliation only requires for the mode to be active so you can cash out a lot of damage for next to no gauge, and steadfast/counter spin/mode activation total to enough ATB that he can get off retaliations very frequently despite its 2 atb cost. Ideally, when your vengeance gauge is high you want to use the atb one to pump up your other characters, and when your gauge is low but you are close to/at 2 atb you want to cash out a retaliation. Red against a sufficiently aggressive enemy is a second atb assist materia as well as reliable burst damage matching that of primary dps characters (outside of stagger. Red does not have good damage during stagger).


View: https://www.youtube.com/watch?v=TyJdZVQiKdM

I think Red is overall the strongest point character in the game. That being said, what Red can definitely use is a means to gain gauge without needing for the attack to connect. I think if Chilling roar provided vengeance gauge for dodging instead of on hit (which it is currently and is redundant in my opinion) that would help out quite a bit in making him not so match-up dependent. Also I'd really like if he got the 50% hp cut instead of Barret so that reaper's touch is more immediately useful.
 

snausages

Member
Feb 12, 2018
10,399
I feel with Red best thing is to chuck a precision defense on him and go for parries, or let the AI do a lot of defending, cause it's pretty good at doing that (even perfect blocking)

I was surprised how little you had to babysit vengeance gauge tbh, the AI is good at building it. If you notice the AI blocking something you can also swap over to do the counterstrike as well, which can cover so much space
 

Holundrian

Member
Oct 25, 2017
9,256
Red is more match-up dependent than other characters because if the target isn't sufficiently aggressive or if the target has a ton of unblockables he is going to be a lot less effective. However in match-ups where the target is sufficiently aggressive he has the most efficient damage output. He really doesn't become complete till retaliation becomes available because other major abilities for him is dependent on amount of vengeance gauge available. Retaliation only requires for the mode to be active so you can cash out a lot of damage for next to no gauge, and steadfast/counter spin/mode activation total to enough ATB that he can get off retaliations very frequently despite its 2 atb cost. Ideally, when your vengeance gauge is high you want to use the atb one to pump up your other characters, and when your gauge is low but you are close to/at 2 atb you want to cash out a retaliation. Red against a sufficiently aggressive enemy is a second atb assist materia as well as reliable burst damage matching that of primary dps characters (outside of stagger. Red does not have good damage during stagger).


View: https://www.youtube.com/watch?v=TyJdZVQiKdM

I think Red is overall the strongest point character in the game. That being said, what Red can definitely use is a means to gain gauge without needing for the attack to connect. I think if Chilling roar provided vengeance gauge for dodging instead of on hit (which it is currently and is redundant in my opinion) that would help out quite a bit in making him not so match-up dependent. Also I'd really like if he got the 50% hp cut instead of Barret so that reaper's touch is more immediately useful.

I'm watching your video in the context of you saying he has the most efficient damage output but in that video you're setting up like 270% stagger multiplier and a long ramp up.

For I don't feel it was really a lot of dmg especially when level 3 spells hit 12k-20k+(single hit if you arcane ward it make it x2) with no stagger setup and a pretty cheap resource investment(atb ward + haste).
This was me as well. Started off with Red and never really felt comfortable with him the way I did with others' playstyles. They have him sort of defense/counter focused, but I always run a tanked out Barrett so I didn't need another tank. His vengeance mechanic was interesting, but I hated just standing around guarding to fill it up. Plus having a lot of his abilities tied to accumulating vengeance just interrupted the flow attacking/defending with him. I ended up ditching him for Yuffie and felt that her versatility made for a much more engaging play experience. I wouldn't mind if they tinkered with Red's vengeance mode a bit for Part 3, maybe have him more as a 'berserker' or "dark knight" type character that he accumulates vengeance as he takes damage to then release it for powered up attacks and HP siphon, maybe with some limitations like not being able to cast magic until it wears off.

Curious what they will do with Cid and Vincent. Vincent I could see being a meld of close/long distance combat given his transformations, but at the same time we kind of need a replacement ranged magic-focused user with Aerith being gone, so maybe they'll keep his close range combat a bit more limited. Cid I am expecting should be an aerial-combat focused-monster (not sure how else to incorporate his 'Dragoon' job background with 'Jump' materia floating around), but not sure what sort of quirk he would have besides that situational nature.
I ran Barrett mostly too for that type of role it's like you want your support spells out fast and safe he can do it well since he is very steady at building atb very safely. He doesn't need to wait for enemies to do stuff to reach his full potential. I think like the idea behind Vengeance gauge is interesting but the payoff is a bit lacking.
Like let's take Watcher's Spirit I srsly don't like see how the gain is justified vs a magnified haste. The initiative lost filling the gauge to get the gain there at the end vs what you gain from 1 atb cast and then playing proactive seems kinda bad. The same for Red's heal you're trading opportunity to use it offensively while also having to time it right for when you need it and the heal itself feels rather weak even at full gauge. It's like a maxed prayer despite the 2 atb cost somehow feels better to use.

Like I could see more of a niche in a world where materia slots were less abundant in endgame but you have so many of them if the character specific kit can't stand on its own you will just use the same function through the materia system.
 
Last edited:

Koyaannis

Member
May 5, 2021
306
I may have missed something : Is there any follow up to the Hojo/Chadley thing during Nibel Protorelic quest ? We see Hojo sort of hacking into Chadley, or a copy of Chadley. And it's never mentioned again.
 

Juraash

Member
Oct 25, 2017
5,402
I may have missed something : Is there any follow up to the Hojo/Chadley thing during Nibel Protorelic quest ? We see Hojo sort of hacking into Chadley, or a copy of Chadley. And it's never mentioned again.

Other than UPA and actually fighting Gilgamesh, I did everything else and did not see this followed up on at any point.
 

tjlee2

Member
Oct 27, 2017
4,771
I'm watching your video in the context of you saying he has the most efficient damage output but in that video you're setting up like 270% stagger multiplier and a long ramp up.

For I don't feel it was really a lot of dmg especially when level 3 spells hit 12k-20k+(single hit if you arcane ward it make it x2) with no stagger setup and a pretty cheap resource investment(atb ward + haste).

The stagger phase doesn't matter in that video since Red isn't the focus during stagger. Red's focus is feeding others ATB and cashing out retaliation, which he is able to do in less than 20 seconds to get the party ready for stagger phase.

As far as long ramp up, the entire fight was 37 seconds around lvl55 with an older sequence. It's a little bit faster around 30s at lvl70 with significant overkill. Outside of brumal/atb ward I didn't find another way to generate enough atb for -ga spells to be more consistent and/or efficient (Outside of Yuffie, Barret is probably the best option I'd imagine). Red can break damage cap and hit ~15k or so if you give him the genji glove just fine at lvl70 with the good materias and lvl8 weapons while feeding teammates atb with no investment needed at all. It should be a little higher if he is maxed out.

There are definitely match-up considerations though, which is mainly dependent on what the pressure state conditions is. If pressure can be secured in 20 seconds or less then damage built around stagger phase will consistently win out since you can get 60k plus on a infinity's end by 25-30 seconds (which means you hit about 130k damage total by that time frame). If it's longer then -ga spells will gain ground. This is of course not counting brumal/atb ward which is just far more efficient than anything else in the game.
 

edisnooM

Member
Apr 22, 2024
7
Canada
The game is full of those. It doesn't end as much as it stops, as folks here already pointed out Crater would be a more fitting end to this part of the story as this is where a lot of the set-ups pay off. But working on the tight deadline (you need to put out those games in a timely fashion to not lose the audience interest) means they had to pick their battles. I just wish they trimmed other parts of the game to get there (lets be honest, the main plot doesn't move an inch until Ch 9), but alas.

A fair point. I do wonder how they're going to wrangle even more into one game for part 3.
 

SuperBoss

Member
Oct 25, 2017
6,544
Finally finished holy shit what a ride. The next one has to be called FF7: Revelations.

People must have noticed by now but, Gi Nattak is 100% the one who narrates the very first announcement trailer for FF7 Remake:

View: https://www.youtube.com/watch?v=Kznek1uNVsg

Puts the lines from that trailer in a slightly different light!

Long ago we looked upon a foreboding sky.
The memory of the star that threatened all
burns eternal in our hearts.
In its wake came an age of silence.
Yet with each fond remembrance, we knew.
Those encountered were not forgotten.
That some day we would see them again.
Perhaps it was no more than wishful thinking.
But after the long calm,
there are now the beginnings of a stir.
The reunion at hand may bring joy;
it may bring fear.
But let us embrace whatever it brings.
For they are coming back.
At last the promise has been made.
 

SuperBoss

Member
Oct 25, 2017
6,544
Couple minor ish gripes I had with the game was:
- So many characters from the slums show up in other places of the world. I get it's supposed to be fan service and nice callbacks, or even to make the world seem more cohesive, but I thought the whole idea with the slums is that the people there are too poor to leave and hence are stuck under a steel sky. But then you see them enjoying vacations in Costa del sol. I'm like, with what money lol?
-With how goddamn evil Shinra is (and who Avalanche are supposed to be) they sure have a huge problem with killing? Tifa and Aerith beg Barrett not to kill the Shinra president in Remake, and Tifa begs cloud not to kill the Shinra soldiers who were literally just shooting him at the Gongaga reactor. There's multiple instances of this throughout the game.
 

Ashes of Dreams

Fallen Guardian of Unshakable Resolve
Member
May 22, 2020
14,621
Couple minor ish gripes I had with the game was:
- So many characters from the slums show up in other places of the world. I get it's supposed to be fan service and nice callbacks, or even to make the world seem more cohesive, but I thought the whole idea with the slums is that the people there are too poor to leave and hence are stuck under a steel sky. But then you see them enjoying vacations in Costa del sol. I'm like, with what money lol?
-With how goddamn evil Shinra is (and who Avalanche are supposed to be) they sure have a huge problem with killing? Tifa and Aerith beg Barrett not to kill the Shinra president in Remake, and Tifa begs cloud not to kill the Shinra soldiers who were literally just shooting him at the Gongaga reactor. There's multiple instances of this throughout the game.
I agree with both of these. I can excuse the Wall Market folk showing up later since they are implied to have money in Remake, plus Corneo does show up outside of Midgar in the original game (and Johnny too), so it's not entirely out of the question for slums folk to leave. But running into Beck's gang early on set a precedent of them going a bit far with it. Every single NPC from Remake didn't need to show up, it ends up having the opposite effect and makes the world feel smaller than it should. Kind of silly. But then again if they didn't then we wouldn't have Kyrie's song and I would not part with it for the world...

As for the "don't! stop!" approach to someone about to kill a Shinra soldier, I noticed it too. Like when Cloud is clearly losing it, makes sense for someone to be concerned and tell him to tone it down a bit. But every time someone is about to be killed having someone, almost always either Tifa or Aerith, run in and say to stop... it's kinda silly. The worst case was Hojo. Aerith yells not to kill him for no reason. And then in the next scene talks about how much she wants to kill him.
 

Ear Mortal

Member
Mar 9, 2022
577
As for the "don't! stop!" approach to someone about to kill a Shinra soldier, I noticed it too. Like when Cloud is clearly losing it, makes sense for someone to be concerned and tell him to tone it down a bit. But every time someone is about to be killed having someone, almost always either Tifa or Aerith, run in and say to stop... it's kinda silly. The worst case was Hojo. Aerith yells not to kill him for no reason. And then in the next scene talks about how much she wants to kill him.

They definitely could have killed Hojo and should have realistically.

I'll defend Aerith in that moment because I think the idea is that she is wrestling with herself to not give in to feelings of hatred and dwelling on the past which comes to a head in CH 13 when she counsels the Party after the Trails.

"What's done - what's been done to us - that's set in stone, the past is forever....it's true that pain and anger we carry can make us stronger. But at what cost? What toll does it take? I don't believe true strength doesn't come from any of that. True strength comes from our ability to forgive - to forge ahead in the hopes of making it right.

I think the idea is kinda this spiritual battle going on, white lifestream, black lifestream. Sephiroth is literally harvesting negative feelings and the idea is not to give in to that hatred which is how Sephiroth is attaching himself to Cloud. So thematically it makes sense.

But seriously Aerith, Hojo is the worst scumbag on the planet, I'm sure letting out just a wee bit of murderous revenge would be excused in that situation.
 

Blackthorn

Member
Oct 26, 2017
2,321
London
Already noticing things I missed first time around in my hard mode playthrough.
  • Sephiroth seeing a humanoid Jenova in the Nibelheim tank but over his shoulder you can see the real fucked up alien version
  • The yellow flower on top of the postbox outside Tifa's house
  • Sephiroth "hijacking" off the presence of the mako poisoned innkeeper to torment Cloud in Kalm the same way he does off black robes
By no means new discoveries by internet sleuthing standards I'm sure but it's fun picking up new details, even after my slow and steady 130+ hour first playthrough.
 

Eien1no1Yami

Member
Oct 30, 2017
2,310
Not sure if this was posted yet, but if you were one of us who had issues with Rebirths storytelling and world, this video illustrates it well

View: https://youtu.be/gbU1_yas99E?si=_6qeyfOv_EsGKfaR

At the very least after Ultimania came out a lot of that stuff mentioned on the video seem to have been debunked and the game treats its Multiverse differently.
I think this video is based on outdated information similar to the IGN one which was one of the first videos talking about the ending.
Having said all that, even if we now know what the devs intentions are that does not in any way change the execution which was quite poor and it still will not chnage
even if Part3 answers all of the questions in a satisfying way, but at the very least it's good to know what the devs had in mind and that it's more interesting than an MCU style multiverse.

View: https://twitter.com/ShinraArch/status/1779532150926155925


On a side note I was watching Babyseal's stream yesterday and he mentioned that SE actually watched the whole FF7 Streamers Assemply that happened a few days ago and got "feedback" from it.
I don't know what that feedback is but by the reactions of Max and the other guys I'm pretty sure that even if Nojima had an idea of making Glenn Cloud's dad now that's
out of the question for sure 😅
 
Apr 9, 2018
1,403
At the very least after Ultimania came out a lot of that stuff mentioned on the video seem to have been debunked and the game treats its Multiverse differently.
I think this video is based on outdated information similar to the IGN one which was one of the first videos talking about the ending.
Having said all that, even if we now know what the devs intentions are that does not in any way change the execution which was quite poor and it still will not chnage
even if Part3 answers all of the questions in a satisfying way, but at the very least it's good to know what the devs had in mind and that it's more interesting than an MCU style multiverse.
Can they really be talking about outdated information if it's based on their experience playing the game? 😅 "Death of the author" and all that, but whatever their intentions I'd agree a lot with the video in how the introduction of multiverse undermines it's own narrative consistently.

One point I haven't seen brought up a lot from it, is how Rebirth treats it's world like a series of amusement parks, how the vibes are almost consolidated between all areas reducing their individual sense of identity, I certainly felt this a lot, particularly in North Corel, Nibelheim and Cosmo Canyon.