I don't think the Stamp thing is meant to be taken as a serious story beat, it's just a visual indicator.
that's what you think now, but we'll see who's laughing in FF7 Rehomed, when cloud gets ambushed and killed by seven multiversal superboss dogsI don't think the Stamp thing is meant to be taken as a serious story beat, it's just a visual indicator.
bow wow wowthat's what you think now, but we'll see who's laughing in FF7 Rehomed, when cloud gets ambushed and killed by seven multiversal superboss dogs
that's what you think now, but we'll see who's laughing in FF7 Rehomed, when cloud gets ambushed and killed by seven multiversal superboss dogs
My theory is the world was the same as Beagle until Zack and Cloud were swept forward into the world. Coma-Cloud caused the Cloud on the highway to disappear which led to the rest of the group failing and getting captured.
The opening movie shows us events from the perspective of the beagle world. The party cannot be seen anymore after a point (because they are fighting in a space that becomes terrier) and its just Sephiroth alone floating in the air summoning tornadoes. The whispers are shown swarming shinra tower, they limit the damage of the tornadoes in beagle world (their stated purpose in remake ultimania is that they are swarming shinra tower to protect destiny.) There were no whispers protecting shinra tower in the terrier world and thus it ends up demolished.
I would venture to guess that Terrier is fully created at the moment when Cloud and Sephiroth cross swords the final time in the anomaly, it goes white but there are also rainbow effects which we know what that means now. At that moment unconscious duplicates of the party are created and they are blown to the ground amid the wreckage, the others are kicked out to Beagle world. After that Zack is pulled through time and his Cloud overwrites the Cloud body there.
so how do all these changes affect Shinra Biscuit Company's marketing department? how does zack surviving make them decide that their corporate logo mascot dog needs to be a different breed? this is a much more fascinating question, to me
that's what you think now, but we'll see who's laughing in FF7 Rehomed, when cloud gets ambushed and killed by seven multiversal superboss dogs
The game is full of those. It doesn't end as much as it stops, as folks here already pointed out Crater would be a more fitting end to this part of the story as this is where a lot of the set-ups pay off. But working on the tight deadline (you need to put out those games in a timely fashion to not lose the audience interest) means they had to pick their battles. I just wish they trimmed other parts of the game to get there (lets be honest, the main plot doesn't move an inch until Ch 9), but alas.Could just be me, but Marlene's prophecy (or whatever it is) seems sort of like a not fully fired Chekov's gun. Could be wrong and maybe it's just to kick off Zack making choices and splitting worlds, but it seems to focus in on that quite closely. Crazy random thought, maybe the scene of Cloud telling Aerith to wake up in the finale is not taking place when we think but is actually post Mideel after he's "healed", thus fulfilling Marlene's warning. Based on pretty much nothing and probably wrong, but at least if that does end up being true it's in writing now.
It does kinda feel like they wrote themselves into a corner with the whole EVA rebuild stuff, and now they don't really know what to do with it. And I know there are people claiming that the game is supposedly very clear that Aerith is dead and Cloud is in denial, but I don't really see it being clear all, despite the fact Nomura pretty much said that's what happened.Don't want to answer any questions yet, so we just avoid the crazy stuff entirely for 95% of the game, and in the other 5%, we just kick the ball even further down the road and ask even more questions! Mystery box, baby!
I think after Rebirth they know what they want to do with it.It does kinda feel like they wrote themselves into a corner with the whole EVA rebuild stuff, and now they don't really know what to do with it. And I know there are people claiming that the game is supposedly very clear that Aerith is dead and Cloud is in denial, but I don't really see it being clear all, despite the fact Nomura pretty much said that's what happened.
Agree 100%.That's why imo chapter 9 is good and well liked by many people, it tries to explain and give somes answers to the new lore stuff that Part1 established and compared
to Chapter 14 the execution is 10 times better
When I read that I was like… That would have been terrible cause up to that point really not that much has happened?Agree 100%.
I wonder for how long the reactor sequence was meant to be the point where the game wraps up, I can't imagine that was ever seriously considered for long, when the whole game up to this point feels like (very enjoyable) filler episode.
Maybe there was a point early in the development where the scope of the project was way smaller and it indeed was more episodic in nature rather than a trilogyAgree 100%.
I wonder for how long the reactor sequence was meant to be the point where the game wraps up, I can't imagine that was ever seriously considered for long, when the whole game up to this point feels like (very enjoyable) filler episode.
So I got Aerith as Cloud's Gold Saucer escort in Chapter 8. Does that mean she's my date for when you go back?
Maybe there was a point early in the development where the scope of the project was way smaller and it indeed was more episodic in nature rather than a trilogy
Because otherwise honestly I really don't know ho they could have stopped the game there...
She is who I want tbh
Going through the dates in chapter 12 right now, my god, how amazing is the Yuffie date?! This is a Crisis Core reference, riiiiiight?!
Indeed. My second favorite without a doubt.Going through the dates in chapter 12 right now, my god, how amazing is the Yuffie date?! This is a Crisis Core reference, riiiiiight?!
Thanks for reminding me the devs said that, I completely forgot that interview.They have gone on record to say that they never planned to have the 7R games be more than 3 parts, so there's that. It was either 2 or 3.
I believe that they've also said that (for 3 parts) that the 2nd ending at the Forgotten Capital was something they decided early on. That was something they were committed to doing for a while apparently.
So even if to the rest of us (me included) who feel like the Northren crater would have been a much better stopping place, at least based on our knowledge of how the OG generally goes, I think there is a planned reason why they did it at Aerith's death that we just aren't privy to yet.
Nanaki and hers are so wholesome.Going through the dates in chapter 12 right now, my god, how amazing is the Yuffie date?! This is a Crisis Core reference, riiiiiight?!
Thanks for reminding me the devs said that, I completely forgot that interview.
Having said that I was talking about a different thing they were they had pans on stopping even earlier during chapter 9 after Clouds throws Tifa into the reactor
View: https://twitter.com/ShinraArch/status/1780385602942169099
That's what I found strange
Kinda sucks, because that other 95% of the game was routinely delightful. It's extremely "squishy" as you'd expect a middle third of a story blown out to ~100 hours to be and it's hard to give it a complete pass, and yet it still had me smiling throughout. But man, the final couple hours left me cold, versus the final couple hours of Remake leaving me feeling like I just had one of the best gaming experiences of my life. Hard to not feel a little frustrated and sad lol
Thanks for reminding me the devs said that, I completely forgot that interview.
Having said that I was talking about a different thing they were they had pans on stopping even earlier during chapter 9 after Clouds throws Tifa into the reactor
That's what I found strange
I unfortunately didn't enjoy Red at all. The lack of aerial combat with him + the vengeance mechanic didn't gel with me. Its a shame because I was hyped to use him before the game came out but unsurprisingly Tifa and Yuffie ran away with the most fun styles. Barret and Aerith got some nice improvements too.
I barely touch Cait cause I've always hated the character and Chapter 11 just made me dislike his style even more.
It would have been neat if he had some launchers like Torgal. Red functions more as ground AoE for his alt combos.
Kinda curious about what other people think but mostly also curious from a perspective that isn't overly biased from a "I like the character" pov but really from a playing in hardmode/endgame challenges pov but how do people feel about Red gameplay wise? Like I wanna preface this that I don't think any character is like unusable or doesn't have something strong but this is more about how they relate to each other.
As I'm closing in on finishing all the stuff I need to do for the plat, I've been really noticing that I don't think I have much of a role for Red except if it's forced by the story but I kinda don't even see a niche for Red, Stardust Ray seems to be kinda one of his best skills but also the situation where you throw it to big effect are somewhat limited I feel. Innately I think the conditions of filling his Vengeance Gauge being something that needs to happen by waiting for the enemy to act vs you being proactive make it kinda really awkward I feel. Anything I would want out of his base kit I feel I can get from someone else faster/stronger with less investment.
I think personally while I think you probably don't wanna step on the vengeance gauge just to keep the character unique maybe some tweaking in part 3 to the payoff from it is in order or maybe we build more into a niche with things like his self buffs and timed defensives.
Red is more match-up dependent than other characters because if the target isn't sufficiently aggressive or if the target has a ton of unblockables he is going to be a lot less effective. However in match-ups where the target is sufficiently aggressive he has the most efficient damage output. He really doesn't become complete till retaliation becomes available because other major abilities for him is dependent on amount of vengeance gauge available. Retaliation only requires for the mode to be active so you can cash out a lot of damage for next to no gauge, and steadfast/counter spin/mode activation total to enough ATB that he can get off retaliations very frequently despite its 2 atb cost. Ideally, when your vengeance gauge is high you want to use the atb one to pump up your other characters, and when your gauge is low but you are close to/at 2 atb you want to cash out a retaliation. Red against a sufficiently aggressive enemy is a second atb assist materia as well as reliable burst damage matching that of primary dps characters (outside of stagger. Red does not have good damage during stagger).
View: https://www.youtube.com/watch?v=TyJdZVQiKdM
I think Red is overall the strongest point character in the game. That being said, what Red can definitely use is a means to gain gauge without needing for the attack to connect. I think if Chilling roar provided vengeance gauge for dodging instead of on hit (which it is currently and is redundant in my opinion) that would help out quite a bit in making him not so match-up dependent. Also I'd really like if he got the 50% hp cut instead of Barret so that reaper's touch is more immediately useful.
I ran Barrett mostly too for that type of role it's like you want your support spells out fast and safe he can do it well since he is very steady at building atb very safely. He doesn't need to wait for enemies to do stuff to reach his full potential. I think like the idea behind Vengeance gauge is interesting but the payoff is a bit lacking.This was me as well. Started off with Red and never really felt comfortable with him the way I did with others' playstyles. They have him sort of defense/counter focused, but I always run a tanked out Barrett so I didn't need another tank. His vengeance mechanic was interesting, but I hated just standing around guarding to fill it up. Plus having a lot of his abilities tied to accumulating vengeance just interrupted the flow attacking/defending with him. I ended up ditching him for Yuffie and felt that her versatility made for a much more engaging play experience. I wouldn't mind if they tinkered with Red's vengeance mode a bit for Part 3, maybe have him more as a 'berserker' or "dark knight" type character that he accumulates vengeance as he takes damage to then release it for powered up attacks and HP siphon, maybe with some limitations like not being able to cast magic until it wears off.
Curious what they will do with Cid and Vincent. Vincent I could see being a meld of close/long distance combat given his transformations, but at the same time we kind of need a replacement ranged magic-focused user with Aerith being gone, so maybe they'll keep his close range combat a bit more limited. Cid I am expecting should be an aerial-combat focused-monster (not sure how else to incorporate his 'Dragoon' job background with 'Jump' materia floating around), but not sure what sort of quirk he would have besides that situational nature.
I may have missed something : Is there any follow up to the Hojo/Chadley thing during Nibel Protorelic quest ? We see Hojo sort of hacking into Chadley, or a copy of Chadley. And it's never mentioned again.
Likely a Dirge of Cerberus callback (call forward?).I may have missed something : Is there any follow up to the Hojo/Chadley thing during Nibel Protorelic quest ? We see Hojo sort of hacking into Chadley, or a copy of Chadley. And it's never mentioned again.
I'm watching your video in the context of you saying he has the most efficient damage output but in that video you're setting up like 270% stagger multiplier and a long ramp up.
For I don't feel it was really a lot of dmg especially when level 3 spells hit 12k-20k+(single hit if you arcane ward it make it x2) with no stagger setup and a pretty cheap resource investment(atb ward + haste).
The game is full of those. It doesn't end as much as it stops, as folks here already pointed out Crater would be a more fitting end to this part of the story as this is where a lot of the set-ups pay off. But working on the tight deadline (you need to put out those games in a timely fashion to not lose the audience interest) means they had to pick their battles. I just wish they trimmed other parts of the game to get there (lets be honest, the main plot doesn't move an inch until Ch 9), but alas.
I agree with both of these. I can excuse the Wall Market folk showing up later since they are implied to have money in Remake, plus Corneo does show up outside of Midgar in the original game (and Johnny too), so it's not entirely out of the question for slums folk to leave. But running into Beck's gang early on set a precedent of them going a bit far with it. Every single NPC from Remake didn't need to show up, it ends up having the opposite effect and makes the world feel smaller than it should. Kind of silly. But then again if they didn't then we wouldn't have Kyrie's song and I would not part with it for the world...Couple minor ish gripes I had with the game was:
- So many characters from the slums show up in other places of the world. I get it's supposed to be fan service and nice callbacks, or even to make the world seem more cohesive, but I thought the whole idea with the slums is that the people there are too poor to leave and hence are stuck under a steel sky. But then you see them enjoying vacations in Costa del sol. I'm like, with what money lol?
-With how goddamn evil Shinra is (and who Avalanche are supposed to be) they sure have a huge problem with killing? Tifa and Aerith beg Barrett not to kill the Shinra president in Remake, and Tifa begs cloud not to kill the Shinra soldiers who were literally just shooting him at the Gongaga reactor. There's multiple instances of this throughout the game.
As for the "don't! stop!" approach to someone about to kill a Shinra soldier, I noticed it too. Like when Cloud is clearly losing it, makes sense for someone to be concerned and tell him to tone it down a bit. But every time someone is about to be killed having someone, almost always either Tifa or Aerith, run in and say to stop... it's kinda silly. The worst case was Hojo. Aerith yells not to kill him for no reason. And then in the next scene talks about how much she wants to kill him.
Not sure if this was posted yet, but if you were one of us who had issues with Rebirths storytelling and world, this video illustrates it well
View: https://youtu.be/gbU1_yas99E?si=_6qeyfOv_EsGKfaR
Can they really be talking about outdated information if it's based on their experience playing the game? 😅 "Death of the author" and all that, but whatever their intentions I'd agree a lot with the video in how the introduction of multiverse undermines it's own narrative consistently.At the very least after Ultimania came out a lot of that stuff mentioned on the video seem to have been debunked and the game treats its Multiverse differently.
I think this video is based on outdated information similar to the IGN one which was one of the first videos talking about the ending.
Having said all that, even if we now know what the devs intentions are that does not in any way change the execution which was quite poor and it still will not chnage
even if Part3 answers all of the questions in a satisfying way, but at the very least it's good to know what the devs had in mind and that it's more interesting than an MCU style multiverse.