Vire

Banned
Oct 27, 2017
5,591
For an owner of just the base game when it originally launched. How different is the game now with the patches? What exactly does it improve upon?

Is it worth going back to if I gave up on it's year back?
 
Oct 31, 2017
14,991
I mean yeah, but I didn't enjoy the story or combat... or really much of anything when it first released so I'm wondering what is different. I've seen it patched one million times and it's hard to keep up on what has changed.

The core combat didn't change much. Same with the core story.

However, they've added QoL changes, gameplay with the bros, some extra scenes here and there, and... tbh I'm too lazy to come up with a comprehensive list lol. I'm sure someone else has one ready.

But basically if you disliked/hated it before I don't see your opinion on the game improving unless you change your mentality a bit.
 
Oct 31, 2017
14,991
Played Comrades for almost 3 hours today. I really like the battles, but, uh... it seems ridiculously grindy. Idk if it's worth the time sink D: I guess I'll give it another few hours and see how I feel about it.
 

Ishiro

Avenger
Oct 27, 2017
2,066
Lebanon
Hey guys, currently playing base game now but I figured the discussion and question here would be appropriate. So I'm on Chapter 14 now but can someone explain to me the proper timeline and events of Ravus? I'm completely confused and feel free to correct me if I'm wrong on some things.

So in Kingsglaive, I thought he was a bad guy, working fully for the empire, trying the ring, getting his arm melted off, whoops. Then through the game, he's rocking the Kings Sword as a trophy. So then in Chapter 13 they show flashbacks of when he was talking to Luna and being completely supportive? When did he turn back to being a good guy and realize that Noctis is the one? Also, when he gave up the sword to Ardyn by being tricked, how did Noctis end up with the Sword when you gain control of him if in that scene it was Ardyn in another area? Am I missing a cut scene where Noct ran up afterward and retrieved it?
I don't know if you intend on playing the DLC episodes but Episode Ignis pretty explains everything that's going on with Ravus. Wait until you finish the base game first though.

As for the sword
Did you miss that scene where Noctis finds it next to Ravus' body? His fake arm was attached to it.
 

PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
118,232
I mean yeah, but I didn't enjoy the story or combat... or really much of anything when it first released so I'm wondering what is different. I've seen it patched one million times and it's hard to keep up on what has changed.

Like I mentioned in the other thread, the story is still really not the focus. The game has a very good final chapter and ending now with the Royal Pack installed, but if you hate the combat your opinion is likely not going to change that much. They added some more combo techs and the ability to switch to and play as the bros in combat, as well as a full-offroad version of the car that lets you have full driving control instead of the nerfed "manual" driving you start the game with. There are more cutscenes throughout the game as well, and the Prompto and Ignis DLC episodes offer pretty good story beats and insight into those characters and their greater role in the overall plot. The whole main game feels improved in lots of subtle ways, but it's not like a complete reinvention, more like a fixing of some of the things that were broken.

The multiplayer mode is fun, but exceedingly grindy, and fairly difficult unless you figure out the slightly complicated weapon upgrading system pretty early on.

They also added a new Armiger, but you won't have access to that until endgame since you get it after you have all 13 of the Royal Arms.

Essentially, my advice to you would be to try to play the game a little differently than the game suggests. Don't hold down square to attack, try tapping and building your own combos, switching weapons mid-attack and all. It'll be a lot more fun that way.
 

Vire

Banned
Oct 27, 2017
5,591
Like I mentioned in the other thread, the story is still really not the focus. The game has a very good final chapter and ending now with the Royal Pack installed, but if you hate the combat your opinion is likely not going to change that much. They added some more combo techs and the ability to switch to and play as the bros in combat, as well as a full-offroad version of the car that lets you have full driving control instead of the nerfed "manual" driving you start the game with. There are more cutscenes throughout the game as well, and the Prompto and Ignis DLC episodes offer pretty good story beats and insight into those characters and their greater role in the overall plot. The whole main game feels improved in lots of subtle ways, but it's not like a complete reinvention, more like a fixing of some of the things that were broken.

The multiplayer mode is fun, but exceedingly grindy, and fairly difficult unless you figure out the slightly complicated weapon upgrading system pretty early on.

They also added a new Armiger, but you won't have access to that until endgame since you get it after you have all 13 of the Royal Arms.

Essentially, my advice to you would be to try to play the game a little differently than the game suggests. Don't hold down square to attack, try tapping and building your own combos, switching weapons mid-attack and all. It'll be a lot more fun that way.
Okay, cool. I wouldn't say I hated the story or combat but rather I was a bit bored with it.

I'm gonna give it another go tomorrow because I don't really feel like I gave it a fair and honest shot. I had a lot of new things going on in my personal life at the time and now I have a bit more time to take it easy and play this game.
 

Ishiro

Avenger
Oct 27, 2017
2,066
Lebanon
Oh shit the best track in Kingsglaive got a rearrangement



I'm gonna listen to that new soundtrack for days aren't I.

Edit: Damn, it shifts to Luna's theme.
 

PshycoNinja

Game Developer
Verified
Oct 25, 2017
3,286
Los Angeles
I haven't ate all day and I have a headache (thanks!!!)

I'm actually enjoying it quite a bit. Only complaint is the load times and the obviously sparse story. I feel like this team's next game is really gonna be something special

I know that feeling. Had a day like that yesterday.

It is a bit grindy but I wasn't really expecting much different honestly due to MP modes inherently being repetitive and grindy. MP these days places a lot of emphasis on emergent gameplay to make repetitive missions not feel...well...repetitive. I am just glad they didn't go the MMO route (even though having some staff who used to work on XIV) and have you go through dungeons. That would've felt like a chore with others like it does in pretty much every MMO. Short (less than 10 minute) missions/defense/hunts/escort using the appendages of fallen enemies works much better for me.

Load times were an issue for me at first (though not as much as others since my PS4 has a Hybrid SSD), but after the load patch it breezed through those loads. The initial load for me was even cut down a bunch.

I haven't booted up Comrades on my PC quite yet but I imagine those loads will be next to nothing with my SSD.
 

PshycoNinja

Game Developer
Verified
Oct 25, 2017
3,286
Los Angeles
For an owner of just the base game when it originally launched. How different is the game now with the patches? What exactly does it improve upon?

Is it worth going back to if I gave up on it's year back?

A good site: https://www.finalfantasyxv.com/en/updates

Played Comrades for almost 3 hours today. I really like the battles, but, uh... it seems ridiculously grindy. Idk if it's worth the time sink D: I guess I'll give it another few hours and see how I feel about it.

Comrades is pretty much about gameplay through and through. The last boss in 1.0 and 1.2 are awesome and I personally felt worth getting through some of the grind to get it. Plus there are a few battles along the way with certain characters that paced the content well for me to stick with it to the awesome 1.0 end and the pretty great 1.2 end. I dunno if you get the "Comrades" quest from the get-go with the new update but it's a real treat. I loved that mission. The longest mission of the entire expansion but easily one of the best.

I hope they do keep adding content with Comrades but I am not sure where they will take it. I thought I heard from an interview last year they planned to keep adding to it throughout 2018 but that could be a translation error for all I know. 1.2 felt like a natural ending to the mode...but then again I felt the same way about how 1.0 ended and now I can't imagine that it would've ended there. XD
 

Ishiro

Avenger
Oct 27, 2017
2,066
Lebanon
img




Ishida Bazztek guys, knowing the poster that XC2 thread was bait from the get go. No need to waste your time, we already lost LightEntite to it :/
 

Deleted member 3700

User requested account closure
Member
Oct 25, 2017
4,359
Ishida Bazztek guys, knowing the poster that XC2 thread was bait from the get go. No need to waste your time, we already lost LightEntite to it :/
I hate these comparison threads. While I do agree Xenoblade 2 is extremely good (and I like it more than FFXV), FFXV also does something way better than XB2 (ie. dungeon). Anyway, I know it is not the focus of that series, but I immensely enjoy the dungeons of FFXV. Two series can co-exist. We RPG players have less game to play now compared with the PS2 era, we should treasure what we got.
 

Deleted member 26462

User requested account closure
Member
Oct 30, 2017
488
Welp...chapter 10 and i've done every possible side quest, except a few hunts that are not avaliable (i'm level 9 hunter) and other quests that are impossible until chapter 15.

Level 83 right now...i broke the game due to my side quest anxiety :/
 

Vault

▲ Legend ▲
Member
Oct 25, 2017
13,696
I'm just using Prompto on high level bosses now he's so good.

Just roll and bazooka my way to victory
 
Oct 25, 2017
5,579
Hey guys, currently playing base game now but I figured the discussion and question here would be appropriate. So I'm on Chapter 14 now but can someone explain to me the proper timeline and events of Ravus? I'm completely confused and feel free to correct me if I'm wrong on some things.

So in Kingsglaive, I thought he was a bad guy, working fully for the empire, trying the ring, getting his arm melted off, whoops. Then through the game, he's rocking the Kings Sword as a trophy. So then in Chapter 13 they show flashbacks of when he was talking to Luna and being completely supportive? When did he turn back to being a good guy and realize that Noctis is the one? Also, when he gave up the sword to Ardyn by being tricked, how did Noctis end up with the Sword when you gain control of him if in that scene it was Ardyn in another area? Am I missing a cut scene where Noct ran up afterward and retrieved it?

He was never a bad guy really. He saw Noctis as a spoiled prince that couldn't possibly be the savior they needed. He was adamant that he was more worthy of the sword and would try to figure things out himself. He also harbored some resentment towards Noctis's family for letting his mother get killed, though he still respected Regis. Basically he was just going along with the empire to save the lives of his people, and was against his sister helping Noctis because it was literally killing her and he thought Noctis was a lost cause. Eventually he sees all the accomplishments Noctis makes and begins to think just maybe he can do it, at which point he begins trusting in Luna's resolve to help him. His own loyalty is cemented after fighting Ignis and feeling the bros resolve first hand. At this point he decides to get the sword to Noct. Ardyn pretends to be Noct to torment him before killing him, but doesn't actually take the sword. It's left there for Noctis to find on his corpse, because Ardyn wants Noctis to get to full power.
 

langgi

Member
Oct 27, 2017
335
Southeast Asia
Since Windows Edition is legit the 1st time I finished XV, I just found out

After beating the game, main menu music changed to Noctis theme.
I am not prepared for all these feels.
 

Karasseram

Member
Jan 15, 2018
1,358
Not to get offtopic but only reason people get fanatic about xbc2 is cause its a nintendo game.

Anyway im playing through chapter 13 now cant wait to see new insomnia and get stuff completed in chapter 15 though redoing pitioss with floaty jumps and noct loving to take an extra step gives me the chills.
 

Alvis

Saw the truth behind the copied door
Member
Oct 25, 2017
11,297
Some Episode Prompto pics

Did I accidentally boot up Metal Gear Solid?
e6FinalFantasyXVWindow.jpg


284FinalFantasyXVWindow.jpg


c0bFinalFantasyXVWindow.jpg


d59FinalFantasyXVWindow.jpg


ec2FinalFantasyXVWindow.jpg


d4bFinalFantasyXVWindow.jpg


f67FinalFantasyXVWindow.jpg


e72FinalFantasyXVWindow.jpg
 
Oct 27, 2017
166
First time playing FF15. Feel like the quality of the game goes down once it gets linear. Currently on chapter 14 and I hope the ending will be good because these last few chapters sure haven't been.
 

Ishiro

Avenger
Oct 27, 2017
2,066
Lebanon
DarkZero - 8/10
Regardless of just how many improvements and additions Final Fantasy XV will undergo in the next year or so, the game is far from perfect and hardly the entry that unifies the fanbase, be they long devoted fans or burnt out from the past entries. What the game is, however, is a flawed but still fun masterpiece that looks and plays like no other Action/RPG hybrid out there and is still worth a cursory glance, if not a full commitment.
Good quote but there will never be an entry that unifies this fanbase bruh.
 

a Question

Member
Oct 28, 2017
1,218
Well the engine problems were Crystal Tools, in around 2007 Nomura mentioned he had an idea of what he wanted to do but was waiting for Crystal Tools and resources to be freed, since the 1st PDP was mostly on FF13 at the time, which is why after FF13 finished in Dec 2009 they created Ebony in 2010 which was a heavily modified Crystal Tools, it was what Nomura called the "Versus specific engine" in an interview in 2011, and he cited back then that they going to implement Luminous lighting into the game, though that wouldn't happen for a while. Once Versus was rebooted to XV in 2012 they created a DX11 version of the Ebony engine so that they could eventually migrate to Luminous which was also DX11 based, which only started the migration in July 2013, a month after they showed it at E3 2013. It was around that time that they started recreating all the assets from the ground up, and also when a lot of reevaluating of the direction the game was taking happened.

The E3 2013 Insomnia citadel footage was basically a prototype build that Tabata was tasked with making when he was assinged to the game, the engine at that time was a DX11 version Ebony Engine but also had Yebis 2 middleware intergrated into it, about a month later is when they moved to Luminous. Nomura mentioned in 2013 that when doing tests on the PS3 version in 2012 that the map couldn't keep up when driving the car, and that was also one of the reasons why he wanted to move to 8th gen and aim for a more seamless as possible goal, even as far back as 2010 he talked about his goal being to make it as seamless as possible with loads only on some areas of the game.

Huh. When I heard that Tabata's new project will be on Luminus engine I thought "why they are sticking with engine that created many problems" but now I see why now.

Still I wonder if Luminus is capable what Unreal 4 cant. Its obvious that engine's strong suit is its lighting but textures are still quite old. FFXV is beautiful because of its art direction and work with lighting but not much else.

Couple Q. would you say that all FF games have holes in story? Its just FFXV have much obvious ones.

And the problem with FFXV heal potions is same as any FF games with healers?

I hear people saying that most of the time in FF games you just buff up healer which saves you every time just like potions in FFXV and difficulty in any FF is not that hard sure you have tough fights but whole single player experience is usually beatable with not many resources.
 

Vault

▲ Legend ▲
Member
Oct 25, 2017
13,696
I used more elixirs, megaelixers and mega Phoenix's in this game than the rest of the series combined.

especially on some of the lvl 99 bosses
 

MilkBeard

Member
Oct 25, 2017
7,794
Huh. When I heard that Tabata's new project will be on Luminus engine I thought "why they are sticking with engine that created many problems" but now I see why.

Still I wonder how Engine will work in next game. Its obvious that engine's strong suit is its lighting but textures are still quite old. FFXV is beautiful because of its art direction and work with lighting but not much else.
I don't really agree. Even the non-HQ assets on PC look quite good imo. Also another strength is the animation, although that is probably less to do with Luminous (I'm not a game developer so I'm just guessing).

You have to look at it this way, the game streams high quality assets in a large world with detailed animations on 4-5 party characters, and good lighting. It's proved its worth on PC imo.
 

Bazztek

Banned
Oct 27, 2017
1,193
Huh. When I heard that Tabata's new project will be on Luminus engine I thought "why they are sticking with engine that created many problems" but now I see why now.

Still I wonder if Luminus is capable what Unreal 4 cant. Its obvious that engine's strong suit is its lighting but textures are still quite old. FFXV is beautiful because of its art direction and work with lighting but not much else.

Couple Q. would you say that all FF games have holes in story? Its just FFXV have much obvious ones.

And the problem with FFXV heal potions is same as any FF games with healers?

I hear people saying that most of the time in FF games you just buff up healer which saves you every time just like potions in FFXV and difficulty in any FF is not that hard sure you have tough fights but whole single player experience is usually beatable with not many resources.
Yeah every FF has story gaps flawed storytelling and stuff like that, the only reason people keep harping on about it for XV is because of how much more it was publicized than those games. Like stuff about Zack in FF7 is still barely covered at all, he probably has less screentime than Ravus does, and after the game launched in Japan they added more scenes to do with him. It was only because it was in the western version by default that people in the west aren't fully aware that that was the case with him in the original version. And like, look at Kefka and how much "backstory" he has, and it's already less than what Ardyn got in XV, and even worse is Dysley has less backstory than pretty much any pre FF7 villain has, like Dysley probably has less backstory than even Iedolas has in XV. FF4 for example has characters who seemingly died in a sacrifice like midway in the game come back to life by the end without much explanation.

I never had any problems in older FFs as long as I just had one party member always healing, while everyone else just dealt the highest damage dealing attack they have.
 

a Question

Member
Oct 28, 2017
1,218
I don't really agree. Even the non-HQ assets on PC look quite good imo. Also another strength is the animation, although that is probably less to do with Luminous (I'm not a game developer so I'm just guessing).

You have to look at it this way, the game streams high quality assets in a large world with detailed animations on 4-5 party characters, and good lighting. It's proved its worth on PC imo.

Oh Im not saying it does not worth to be called one of the prettiest games on pc of 2018 it sure is but the beauty mostly comes from its art or how things come together. I was pissed at Brad when he said during quick look of FFXVRE that game does look like it was meant for PS3. However I can see where he comes from, if you look at trees or some land textures they are kinda flat, the technical aspects of the game are not impressive outside of the lighting and animations. Im still impress at seeing shadows reflecting from Promto's flash during night or in he dungeons.

Yeah every FF has story gaps flawed storytelling and stuff like that, the only reason people keep harping on about it for XV is because of how much more it was publicized than those games. Like stuff about Zack in FF7 is still barely covered at all, he probably has less screentime than Ravus does, and after the game launched in Japan they added more scenes to do with him. It was only because it was in the western version by default that people in the west aren't fully aware that that was the case with him in the original version. And like, look at Kefka and how much "backstory" he has, and it's already less than what Ardyn got in XV, and even worse is Dysley has less backstory than pretty much any pre FF7 villain has, like Dysley probably has less backstory than even Iedolas has in XV. FF4 for example has characters who seemingly died in a sacrifice like midway in the game come back to life by the end without much explanation.

I never had any problems in older FFs as long as I just had one party member always healing, while everyone else just dealt the highest damage dealing attack they have.

Do think its because of build up to the FFXV or people REALLY care for the those characters,which I find funny, or people who criticize FFXV story are those who forgot how FF series actually full of holes? Though on holes in the series I would say yeah back then it was what it was but does not give excuses still have holes in modern FF games.

I did not play modern turn based games like Personas but are there same tactics of just kill opponents healer first and your healer member does nothing but buffs and heals?
 

MilkBeard

Member
Oct 25, 2017
7,794
Oh Im not saying it does not worth to be called one of the prettiest games on pc of 2018 it sure is but the beauty mostly comes from its art or how things come together. I was pissed at Brad when he said during quick look of FFXVRE that game does look like it was meant for PS3. However I can see where he comes from, if you look at trees or some land textures they are kinda flat, the technical aspects of the game are not impressive outside of the lighting and animations. Im still impress at seeing shadows reflecting from Promto's flash during night or in he dungeons.
Yes, but that's more based on finding a balance at which the game can run well on the systems we have. If they had the processing power to animate beautiful trees and other things, they could do it, but the game would have taken longer to release, and it would not run well on lower systems. I can run this game at 1080p30 and medium settings on a GTX 1050. I'm pretty satisfied with how they have balanced it. They have also settings to where even the top line GPUs cannot run it locked at 4k60, so adding these extra details would be a detriment.

You have to remember this game was designed for consoles first, alongside the engine being developed. And as I said, other open world games are not having to render 4-5 complex ai characters interacting with each other with complex animations and reactions at the same time. This makes a difference in what you can choose to detail highly in the world at any given point in time.
 

benzy

Member
Oct 25, 2017
4,282
Huh. When I heard that Tabata's new project will be on Luminus engine I thought "why they are sticking with engine that created many problems" but now I see why now.

Still I wonder if Luminus is capable what Unreal 4 cant. Its obvious that engine's strong suit is its lighting but textures are still quite old. FFXV is beautiful because of its art direction and work with lighting but not much else.

Couple Q. would you say that all FF games have holes in story? Its just FFXV have much obvious ones.

And the problem with FFXV heal potions is same as any FF games with healers?

I hear people saying that most of the time in FF games you just buff up healer which saves you every time just like potions in FFXV and difficulty in any FF is not that hard sure you have tough fights but whole single player experience is usually beatable with not many resources.

?? The texture work in XV is great. The only problem in base console hardware was poor texture filtering making distant detail and objects at oblique angles blurry, which was a problem that affected many console games including first party Sony games on base ps4.
 

Cam

Member
Oct 27, 2017
3,993
I don't know if you intend on playing the DLC episodes but Episode Ignis pretty explains everything that's going on with Ravus. Wait until you finish the base game first though.

As for the sword
Did you miss that scene where Noctis finds it next to Ravus' body? His fake arm was attached to it.

I don't intend on getting the DLCs. I got the base game for five dollars, figured why not, plus I'm just mainly getting through the story so I can hit the backlog of other timesinks like Witcher 3. As for your spoiler, I must've missed it completely. What I did was start as Noct, switched to Gladio, finished that, then when it went back to Noct, I had it and off I went.

He was never a bad guy really. He saw Noctis as a spoiled prince that couldn't possibly be the savior they needed. He was adamant that he was more worthy of the sword and would try to figure things out himself. He also harbored some resentment towards Noctis's family for letting his mother get killed, though he still respected Regis. Basically he was just going along with the empire to save the lives of his people, and was against his sister helping Noctis because it was literally killing her and he thought Noctis was a lost cause. Eventually he sees all the accomplishments Noctis makes and begins to think just maybe he can do it, at which point he begins trusting in Luna's resolve to help him. His own loyalty is cemented after fighting Ignis and feeling the bros resolve first hand. At this point he decides to get the sword to Noct. Ardyn pretends to be Noct to torment him before killing him, but doesn't actually take the sword. It's left there for Noctis to find on his corpse, because Ardyn wants Noctis to get to full power.

Thanks for that explanation, I appreciate it. I don't know if it just missed subtle clues, didn't pay attention or this was the case of the critisized method of story telling because I had a hard time following his methodology and the constant flashbacks threw me off in where he mindset changed, etc.

So for anyone else, I'm level 47, in chapter 14, and the game tells me "hey heres point of no return". Am I sufficient enough to finish off this game or would it be recommended to grind a little bit more to prepare?
 

Koozek

Member
Oct 25, 2017
8,913
I don't intend on getting the DLCs. I got the base game for five dollars, figured why not, plus I'm just mainly getting through the story so I can hit the backlog of other timesinks like Witcher 3. As for your spoiler, I must've missed it completely. What I did was start as Noct, switched to Gladio, finished that, then when it went back to Noct, I had it and off I went.



Thanks for that explanation, I appreciate it. I don't know if it just missed subtle clues, didn't pay attention or this was the case of the critisized method of story telling because I had a hard time following his methodology and the constant flashbacks threw me off in where he mindset changed, etc.

So for anyone else, I'm level 47, in chapter 14, and the game tells me "hey heres point of no return". Am I sufficient enough to finish off this game or would it be recommended to grind a little bit more to prepare?
That's pretty much around the recommended level for the last chapter.
 

a Question

Member
Oct 28, 2017
1,218
Yes, but that's more based on finding a balance at which the game can run well on the systems we have. If they had the processing power to animate beautiful trees and other things, they could do it, but the game would have taken longer to release, and it would not run well on lower systems. I can run this game at 1080p30 and medium settings on a GTX 1050. I'm pretty satisfied with how they have balanced it. They have also settings to where even the top line GPUs cannot run it locked at 4k60, so adding these extra details would be a detriment.

You have to remember this game was designed for consoles first, alongside the engine being developed. And as I said, other open world games are not having to render 4-5 complex ai characters interacting with each other with complex animations and reactions at the same time. This makes a difference in what you can choose to detail highly in the world at any given point in time.

?? The texture work in XV is great. The only problem in base console hardware was poor texture filtering making distant detail and objects at oblique angles blurry, which was a problem that affected many console games including first party Sony games on base ps4.

Oh yeah this game went though hell and being able to pull off great visuals even at launch is impressive but again Im just saying its art is what does the most heavy lifting. Not ALL textures are bad but there are areas that its noticeable. Yeah its a cheating but lets say Horizon its impressive due to technical aspects while FF15 is great with its art both are strong but due to different approach.

I wonder if devs had full freedom with PC port, how much they could have had added more outside of high res textures and more intense lighting. I know they wouldn't because its a no no to make PC and Consoles version look like different games.

How was FF13 pc port?
 

Vashetti

Member
Oct 27, 2017
6,574
I'm so fucking pissed. I just beat Omega and the trophy didn't pop. Even watched a guide video and it's meant to pop as soon as you kill him.

Fuck this shit.
 

Vault

▲ Legend ▲
Member
Oct 25, 2017
13,696
yikes, glad we dodged that bullet. Is this first good PC port from Square?

Also are you guys bummed out that FF7R using unreal now seeing what Luminus is capable of? Again though Art is what does the job I still consider Luminus to have one of the best lighting.
Lightning Returns was the first good port i can remember
 

Iscariot

Banned
Oct 27, 2017
480
yikes, glad we dodged that bullet. Is this first good PC port from Square?

Also are you guys bummed out that FF7R using unreal now seeing what Luminus is capable of? Again though Art is what does the job I still consider Luminus to have one of the best lighting.

Lightning Returns was actually a huge step up over 13 and 13-2. I recall it being perfectly serviceable.

I'm not bummed regarding FF7R and Unreal. I think that 7R would be better off making 3d zones and not an open world, which Unreal seems more than fine for. And let's be honest, Kingdom Hearts looks beautiful and that's Unreal.
 

DryvBy

Member
Oct 25, 2017
65
Anywhere
I beat the game today and did chapter select to 15.
Went to the past so I could finish up my side quests and they're all the ones I was doing are all gone. It also doesn't show any side quests completed.
I'm going for the 80 side quests completed for the achievement but without it showing what I've done, am I boned? Do I need to have 80 completed showing? I already had finished 50 of them.