For an owner of just the base game when it originally launched. How different is the game now with the patches? What exactly does it improve upon?
Is it worth going back to if I gave up on it's year back?
I mean yeah, but I didn't enjoy the story or combat... or really much of anything when it first released so I'm wondering what is different. I've seen it patched one million times and it's hard to keep up on what has changed.
I don't know if you intend on playing the DLC episodes but Episode Ignis pretty explains everything that's going on with Ravus. Wait until you finish the base game first though.Hey guys, currently playing base game now but I figured the discussion and question here would be appropriate. So I'm on Chapter 14 now but can someone explain to me the proper timeline and events of Ravus? I'm completely confused and feel free to correct me if I'm wrong on some things.
So in Kingsglaive, I thought he was a bad guy, working fully for the empire, trying the ring, getting his arm melted off, whoops. Then through the game, he's rocking the Kings Sword as a trophy. So then in Chapter 13 they show flashbacks of when he was talking to Luna and being completely supportive? When did he turn back to being a good guy and realize that Noctis is the one? Also, when he gave up the sword to Ardyn by being tricked, how did Noctis end up with the Sword when you gain control of him if in that scene it was Ardyn in another area? Am I missing a cut scene where Noct ran up afterward and retrieved it?
I mean yeah, but I didn't enjoy the story or combat... or really much of anything when it first released so I'm wondering what is different. I've seen it patched one million times and it's hard to keep up on what has changed.
Okay, cool. I wouldn't say I hated the story or combat but rather I was a bit bored with it.Like I mentioned in the other thread, the story is still really not the focus. The game has a very good final chapter and ending now with the Royal Pack installed, but if you hate the combat your opinion is likely not going to change that much. They added some more combo techs and the ability to switch to and play as the bros in combat, as well as a full-offroad version of the car that lets you have full driving control instead of the nerfed "manual" driving you start the game with. There are more cutscenes throughout the game as well, and the Prompto and Ignis DLC episodes offer pretty good story beats and insight into those characters and their greater role in the overall plot. The whole main game feels improved in lots of subtle ways, but it's not like a complete reinvention, more like a fixing of some of the things that were broken.
The multiplayer mode is fun, but exceedingly grindy, and fairly difficult unless you figure out the slightly complicated weapon upgrading system pretty early on.
They also added a new Armiger, but you won't have access to that until endgame since you get it after you have all 13 of the Royal Arms.
Essentially, my advice to you would be to try to play the game a little differently than the game suggests. Don't hold down square to attack, try tapping and building your own combos, switching weapons mid-attack and all. It'll be a lot more fun that way.
I haven't ate all day and I have a headache (thanks!!!)
I'm actually enjoying it quite a bit. Only complaint is the load times and the obviously sparse story. I feel like this team's next game is really gonna be something special
For an owner of just the base game when it originally launched. How different is the game now with the patches? What exactly does it improve upon?
Is it worth going back to if I gave up on it's year back?
Played Comrades for almost 3 hours today. I really like the battles, but, uh... it seems ridiculously grindy. Idk if it's worth the time sink D: I guess I'll give it another few hours and see how I feel about it.
I hate these comparison threads. While I do agree Xenoblade 2 is extremely good (and I like it more than FFXV), FFXV also does something way better than XB2 (ie. dungeon). Anyway, I know it is not the focus of that series, but I immensely enjoy the dungeons of FFXV. Two series can co-exist. We RPG players have less game to play now compared with the PS2 era, we should treasure what we got.Ishida Bazztek guys, knowing the poster that XC2 thread was bait from the get go. No need to waste your time, we already lost LightEntite to it :/
Ishida Bazztek guys, knowing the poster that XC2 thread was bait from the get go. No need to waste your time, we already lost LightEntite to it :/
Ishida Bazztek guys, knowing the poster that XC2 thread was bait from the get go. No need to waste your time, we already lost LightEntite to it :/
Hey guys, currently playing base game now but I figured the discussion and question here would be appropriate. So I'm on Chapter 14 now but can someone explain to me the proper timeline and events of Ravus? I'm completely confused and feel free to correct me if I'm wrong on some things.
So in Kingsglaive, I thought he was a bad guy, working fully for the empire, trying the ring, getting his arm melted off, whoops. Then through the game, he's rocking the Kings Sword as a trophy. So then in Chapter 13 they show flashbacks of when he was talking to Luna and being completely supportive? When did he turn back to being a good guy and realize that Noctis is the one? Also, when he gave up the sword to Ardyn by being tricked, how did Noctis end up with the Sword when you gain control of him if in that scene it was Ardyn in another area? Am I missing a cut scene where Noct ran up afterward and retrieved it?
Ansel really need some debanding tool, especially for shots using depth of field.
It's a nice touch, I love itSince Windows Edition is legit the 1st time I finished XV, I just found out
After beating the game, main menu music changed to Noctis theme.
I am not prepared for all these feels.
Good quote but there will never be an entry that unifies this fanbase bruh.Regardless of just how many improvements and additions Final Fantasy XV will undergo in the next year or so, the game is far from perfect and hardly the entry that unifies the fanbase, be they long devoted fans or burnt out from the past entries. What the game is, however, is a flawed but still fun masterpiece that looks and plays like no other Action/RPG hybrid out there and is still worth a cursory glance, if not a full commitment.
Ishida Bazztek guys, knowing the poster that XC2 thread was bait from the get go. No need to waste your time, we already lost LightEntite to it :/
Well the engine problems were Crystal Tools, in around 2007 Nomura mentioned he had an idea of what he wanted to do but was waiting for Crystal Tools and resources to be freed, since the 1st PDP was mostly on FF13 at the time, which is why after FF13 finished in Dec 2009 they created Ebony in 2010 which was a heavily modified Crystal Tools, it was what Nomura called the "Versus specific engine" in an interview in 2011, and he cited back then that they going to implement Luminous lighting into the game, though that wouldn't happen for a while. Once Versus was rebooted to XV in 2012 they created a DX11 version of the Ebony engine so that they could eventually migrate to Luminous which was also DX11 based, which only started the migration in July 2013, a month after they showed it at E3 2013. It was around that time that they started recreating all the assets from the ground up, and also when a lot of reevaluating of the direction the game was taking happened.
The E3 2013 Insomnia citadel footage was basically a prototype build that Tabata was tasked with making when he was assinged to the game, the engine at that time was a DX11 version Ebony Engine but also had Yebis 2 middleware intergrated into it, about a month later is when they moved to Luminous. Nomura mentioned in 2013 that when doing tests on the PS3 version in 2012 that the map couldn't keep up when driving the car, and that was also one of the reasons why he wanted to move to 8th gen and aim for a more seamless as possible goal, even as far back as 2010 he talked about his goal being to make it as seamless as possible with loads only on some areas of the game.
I don't really agree. Even the non-HQ assets on PC look quite good imo. Also another strength is the animation, although that is probably less to do with Luminous (I'm not a game developer so I'm just guessing).Huh. When I heard that Tabata's new project will be on Luminus engine I thought "why they are sticking with engine that created many problems" but now I see why.
Still I wonder how Engine will work in next game. Its obvious that engine's strong suit is its lighting but textures are still quite old. FFXV is beautiful because of its art direction and work with lighting but not much else.
Yeah every FF has story gaps flawed storytelling and stuff like that, the only reason people keep harping on about it for XV is because of how much more it was publicized than those games. Like stuff about Zack in FF7 is still barely covered at all, he probably has less screentime than Ravus does, and after the game launched in Japan they added more scenes to do with him. It was only because it was in the western version by default that people in the west aren't fully aware that that was the case with him in the original version. And like, look at Kefka and how much "backstory" he has, and it's already less than what Ardyn got in XV, and even worse is Dysley has less backstory than pretty much any pre FF7 villain has, like Dysley probably has less backstory than even Iedolas has in XV. FF4 for example has characters who seemingly died in a sacrifice like midway in the game come back to life by the end without much explanation.Huh. When I heard that Tabata's new project will be on Luminus engine I thought "why they are sticking with engine that created many problems" but now I see why now.
Still I wonder if Luminus is capable what Unreal 4 cant. Its obvious that engine's strong suit is its lighting but textures are still quite old. FFXV is beautiful because of its art direction and work with lighting but not much else.
Couple Q. would you say that all FF games have holes in story? Its just FFXV have much obvious ones.
And the problem with FFXV heal potions is same as any FF games with healers?
I hear people saying that most of the time in FF games you just buff up healer which saves you every time just like potions in FFXV and difficulty in any FF is not that hard sure you have tough fights but whole single player experience is usually beatable with not many resources.
I don't really agree. Even the non-HQ assets on PC look quite good imo. Also another strength is the animation, although that is probably less to do with Luminous (I'm not a game developer so I'm just guessing).
You have to look at it this way, the game streams high quality assets in a large world with detailed animations on 4-5 party characters, and good lighting. It's proved its worth on PC imo.
Yeah every FF has story gaps flawed storytelling and stuff like that, the only reason people keep harping on about it for XV is because of how much more it was publicized than those games. Like stuff about Zack in FF7 is still barely covered at all, he probably has less screentime than Ravus does, and after the game launched in Japan they added more scenes to do with him. It was only because it was in the western version by default that people in the west aren't fully aware that that was the case with him in the original version. And like, look at Kefka and how much "backstory" he has, and it's already less than what Ardyn got in XV, and even worse is Dysley has less backstory than pretty much any pre FF7 villain has, like Dysley probably has less backstory than even Iedolas has in XV. FF4 for example has characters who seemingly died in a sacrifice like midway in the game come back to life by the end without much explanation.
I never had any problems in older FFs as long as I just had one party member always healing, while everyone else just dealt the highest damage dealing attack they have.
Yes, but that's more based on finding a balance at which the game can run well on the systems we have. If they had the processing power to animate beautiful trees and other things, they could do it, but the game would have taken longer to release, and it would not run well on lower systems. I can run this game at 1080p30 and medium settings on a GTX 1050. I'm pretty satisfied with how they have balanced it. They have also settings to where even the top line GPUs cannot run it locked at 4k60, so adding these extra details would be a detriment.Oh Im not saying it does not worth to be called one of the prettiest games on pc of 2018 it sure is but the beauty mostly comes from its art or how things come together. I was pissed at Brad when he said during quick look of FFXVRE that game does look like it was meant for PS3. However I can see where he comes from, if you look at trees or some land textures they are kinda flat, the technical aspects of the game are not impressive outside of the lighting and animations. Im still impress at seeing shadows reflecting from Promto's flash during night or in he dungeons.
Huh. When I heard that Tabata's new project will be on Luminus engine I thought "why they are sticking with engine that created many problems" but now I see why now.
Still I wonder if Luminus is capable what Unreal 4 cant. Its obvious that engine's strong suit is its lighting but textures are still quite old. FFXV is beautiful because of its art direction and work with lighting but not much else.
Couple Q. would you say that all FF games have holes in story? Its just FFXV have much obvious ones.
And the problem with FFXV heal potions is same as any FF games with healers?
I hear people saying that most of the time in FF games you just buff up healer which saves you every time just like potions in FFXV and difficulty in any FF is not that hard sure you have tough fights but whole single player experience is usually beatable with not many resources.
I don't know if you intend on playing the DLC episodes but Episode Ignis pretty explains everything that's going on with Ravus. Wait until you finish the base game first though.
As for the sword
Did you miss that scene where Noctis finds it next to Ravus' body? His fake arm was attached to it.
He was never a bad guy really. He saw Noctis as a spoiled prince that couldn't possibly be the savior they needed. He was adamant that he was more worthy of the sword and would try to figure things out himself. He also harbored some resentment towards Noctis's family for letting his mother get killed, though he still respected Regis. Basically he was just going along with the empire to save the lives of his people, and was against his sister helping Noctis because it was literally killing her and he thought Noctis was a lost cause. Eventually he sees all the accomplishments Noctis makes and begins to think just maybe he can do it, at which point he begins trusting in Luna's resolve to help him. His own loyalty is cemented after fighting Ignis and feeling the bros resolve first hand. At this point he decides to get the sword to Noct. Ardyn pretends to be Noct to torment him before killing him, but doesn't actually take the sword. It's left there for Noctis to find on his corpse, because Ardyn wants Noctis to get to full power.
That's pretty much around the recommended level for the last chapter.I don't intend on getting the DLCs. I got the base game for five dollars, figured why not, plus I'm just mainly getting through the story so I can hit the backlog of other timesinks like Witcher 3. As for your spoiler, I must've missed it completely. What I did was start as Noct, switched to Gladio, finished that, then when it went back to Noct, I had it and off I went.
Thanks for that explanation, I appreciate it. I don't know if it just missed subtle clues, didn't pay attention or this was the case of the critisized method of story telling because I had a hard time following his methodology and the constant flashbacks threw me off in where he mindset changed, etc.
So for anyone else, I'm level 47, in chapter 14, and the game tells me "hey heres point of no return". Am I sufficient enough to finish off this game or would it be recommended to grind a little bit more to prepare?
Yes, but that's more based on finding a balance at which the game can run well on the systems we have. If they had the processing power to animate beautiful trees and other things, they could do it, but the game would have taken longer to release, and it would not run well on lower systems. I can run this game at 1080p30 and medium settings on a GTX 1050. I'm pretty satisfied with how they have balanced it. They have also settings to where even the top line GPUs cannot run it locked at 4k60, so adding these extra details would be a detriment.
You have to remember this game was designed for consoles first, alongside the engine being developed. And as I said, other open world games are not having to render 4-5 complex ai characters interacting with each other with complex animations and reactions at the same time. This makes a difference in what you can choose to detail highly in the world at any given point in time.
?? The texture work in XV is great. The only problem in base console hardware was poor texture filtering making distant detail and objects at oblique angles blurry, which was a problem that affected many console games including first party Sony games on base ps4.
yikes, glad we dodged that bullet. Is this first good PC port from Square?
Lightning Returns was the first good port i can rememberyikes, glad we dodged that bullet. Is this first good PC port from Square?
Also are you guys bummed out that FF7R using unreal now seeing what Luminus is capable of? Again though Art is what does the job I still consider Luminus to have one of the best lighting.
yikes, glad we dodged that bullet. Is this first good PC port from Square?
Also are you guys bummed out that FF7R using unreal now seeing what Luminus is capable of? Again though Art is what does the job I still consider Luminus to have one of the best lighting.