Fire off the laser move as soon as you gain control and then make sure you're doing precision Brimstones. Keep those moves on cooldown, you should be able to fit in 3 of them during the phase. Then spam Backdraft combos on repeat until your abilities are available again. Square x4 and triangle twice.No idea what I am going wrong but that phase where Leviathan is shielded and charging up an attack feels impossible to me, even getting super optimal with it I still feel a few hits off.
The only weapon that doesn't show up in the final game at all is Titan's mace. All of the others do appear in some form, they just aren't always usable by Clive.
Shiva's greatsword is used by the Timekeeper, for example.
Nah the upgrades for it I think is from the Kairos gate.Question;
Is there a chronolith trial for the ??? Eikon power?
Ah shame, thanks.
Fire off the laser move as soon as you gain control and then make sure you're doing precision Brimstones. Keep those moves on cooldown, you should be able to fit in 3 of them during the phase. Then spam Backdraft combos on repeat until your abilities are available again. Square x4 and triangle twice.
It's very tight but doable.
I forgot how good it feels to ride a chocobo in this game. I don't understand why it controls so terribly in Rebirth. Like it's on rails.
I forgot how good it feels to ride a chocobo in this game. I don't understand why it controls so terribly in Rebirth. Like it's on rails.
Timekeeper is what I was hoping the Odin fight would be like. I enjoyed Odin but this shit is my jam. His combo chains were genuinely interesting to learn, dodge and parry.Also Timekeeper wips, they basically gave us a Shiva Eikon fight by way of Shiva and Odin mixed with Noctis.
Order doesnt matter. If you beat both, you'll unlock an extra sidequestGrabbed the DLC tonight. Should I do one before the other or does the order not matter? Wanted to do Rising Tide first then the one that's more of a dungeon unless someone recommends against it
X, Jump Button cancels itHow do you put away the gun? During the timed challenge stone I was stuck with it until I beat that round.
I would do Echoes then Rising Tide if you care about the story. Rising Tide references what you learn about in the story of Echoes.Grabbed the DLC tonight. Should I do one before the other or does the order not matter? Wanted to do Rising Tide first then the one that's more of a dungeon unless someone recommends against it
View: https://www.twitch.tv/videos/2124463206
I'm a terrible player, but here's my run of Timekeeper with no heals and no checkpoints. I had to level up in real time to get it down.
This game is 1000000x more fun without ultimate abilities for me.
Thanks! That's what I needed to knowI would do Echoes then Rising Tide if you care about the story. Rising Tide references what you learn about in the story of Echoes.
It's absolutely not scripted. On Final Fantasy mode, I lost about 20+ times. I got so lucky that I broke the shield eventually, but I was at a loss for 2 hours on how to take the shield down because I was convinced it was impossible.I'm gonna be honest I think the DPS check is scripted unless you actively stop trying to attack. Because I broke the dome in the middle of it counting down to 1.
Just finished the dlc and it was phenomenal gor me. Did it in FF mode and this one was hard. I died plenty of times to ||tonberry king,|| timekeeper, and leviathan, even coeurls got me a couple of times. Granted I had to relearn my combos and stagger setups. Still a gun dlc. I think I'll come back and put in some time into kairos stuff.
Does anyone know if ultima calls leviathan at the end. I'm talking about the part where he summons all the eikons powers and Clive summons his own to match it. I wanted to do it tonight but it got late. Would be weird not to include leviathan in that one section of the final fight.
Was going to post a lengthier review in here, but someone linked me this post and honestly it sums it up. I started off really liking XVI, started to get bored with it during a Final Fantasy mode playthrough, enjoyed Omega and then really disliked this. It feels like they leaned into all the worst parts of XVI for this DLC, the only thing it has going for it is being a visual feast for the eyes.As someone that really didn't like XVI and sort of disliked it more and more each time I thought about it after finishing it but was open to having their mind changed (the DLC for XB3 basically saved the game for me), this DLC kinda just reinforces my belief that CBU3 has no fucking idea what they're doing half the time and underscores how much garbage a lot of XVI's game design is.
Very very briefly I was optimistic. The start of the DLC features some somewhat amusing party banter. For a brief moment, it seems like things will be different.
Except they're not different, it's all the same shit with a new coat of paint. On the way to the town I saw what I thought would be an optional cave, except no, it's blocked by a bunch of bushes. Dunno why I was getting my hopes up.
I'm walking down hallways collecting pinches of beaver ass or some such nonsense for a crafting system I'm never going to use. I'm doing sidequests where a minimal amount of information is conveyed in the most smarmy self-interested and boated verbose out the ass manner and then I go pick up some flowers or kill some enemy I've fought before. All the random world big enemies I've seen are just palette swaps all over again. The cutscenes direction is notably worse than the base game and the sidequests somehow are too. The + icon ones here just seem to be to unlock features you already had that the game took away. I'm unlocking crafting recipes for gear that's weaker that stuff I already have. I'm getting items to sell for gil when I already have gil out the ass.
The Omega DLC gets you into the dungeon relatively quickly and you get a succession of unique bosses albeit with some copy past shit in between, but here it feels like they doubled down on the bad version of XVI but just with a prettier skybox.
As for leviathan's powers, I now just mash triangle to end any random encounter and the rift thing is kinda cool, but its just another example of a bunch of powers that feel very functionally similar to a lot of other eikon abilities.
Jill, idk what's happening with Jill. Waiting for her time to shine but so far she's done the same old hang out in the background of cutscenes and sometimes say a line during exploration.
There's a couple things they did right with the this expansion and the last one:
- Accessories that do things. (albeit you're basically never incentivized to use them because it's a hassle to menu all that shit or change eikon stuff, and the game is piss easy as is). This is the absolute bare minimum of what should have been a stat and perk sphere grid or sth.
- Pieces of content that felt substantive but different from the main story's nonstop sadness/slavery/grim shit.
- Art direction, at least in the second DLC, is more interesting than almost the entirety of the base game, which just feels like bumfuck nowhere in the middle of the UK, with 3 locations that could generously be described as "green" and one that was "tan".
If XVI had launched like this I think I would overall be more charitable, but the fact that they had an extra year, charged a cumulative $90+ and are still making rookie mistakes is ridiculous.
I would be fine if nothing about XVI is ever revisited again, aside from perhaps the core gamefeel of combat and some of the technical stuff/spectacle.
You gotta me kidding me. That's why I was interested in seeing how SE would deal with this,I'm gonna be blunt: this is why it was always mind-bogglingly stupid for them to cut an Eikon and then sell it as post-launch DLC. The entire story doesn't make sense anymore.
Anyways, the Leviathan boss is fucking awesome. I had no idea how to dodge that one Maelstrom attack near the end though.
If you're talking about the gun, it's just a ranged version of Clive's basic attacks and doesn't really play a strong role in combat outside of "cool factor" in the same way Clive's basic sword strikes don't. Everything still boils down to the Eikon abilities which don't have much in the way of variety of use cases outside of things like Rift Slip.
the gun melts the stagger bar much more than the normal magic attack, and also is great at crowd control so yes it does play a larger role in the combat.If you're talking about the gun, it's just a ranged version of Clive's basic attacks and doesn't really play a strong role in combat outside of "cool factor" in the same way Clive's basic sword strikes don't. Everything still boils down to the Eikon abilities which don't have much in the way of variety of use cases outside of things like Rift Slip.
The normal magic attack does nearly nothing so that isn't a high bar. Both crowd control and stagger damage are more effectively done by your Eikon abilities. You'd be better served by switching to a different Eikon and using its abilities than sticking onto Leviathan to do less with the gun arm. Maybe if you could take it with you to different Eikons it could be more worthwhile as filler, but you want to be swapping all the time and the cooldowns on abilities that aren't the ultimates are so short that I just don't see a role for the gun outside of playing around. You have better things to do with your action economy.the gun melts the stagger bar much more than the normal magic attack, and also is great at crowd control so yes it does play a larger role in the combat.
Ah didn't think to do that. I just used the Ifrit shield thing to tank it.I jumped it at a specific timing and the dodged in the air. Seemed to work.
The Eikon abilities basically boil down to two roles- will damage and actual damage. They have a lot of flashy animations and area of effects, sure, but this is almost exclusively useful on small, juggleable trash mobs. You could use these abilities to style on the enemies that can actually be launched, flinched, etc. Things like Ignition scooping them up can be fun, but their movesets are so narrow, their AI so bad and their HP so small I don't know why you'd bother. The meaningful encounters come from the elite enemies and the bosses, and the Eikon abilities for the most part have those two uses against them- stagger or hurt, sometimes both.I have no idea how anyone can walk away from the game and think the Eikon abilities don't have unique uses.
Most action games wish their abilities could be as unique as FFXVI, every time I swap in something new I have to change my approach in some way.
I'll also never understand people wanting the dialogue to lose its personality.
Yeah but water gun is fun though.The normal magic attack does nearly nothing so that isn't a high bar. Both crowd control and stagger damage are more effectively done by your Eikon abilities. You'd be better served by switching to a different Eikon and using its abilities than sticking onto Leviathan to do less with the gun arm. Maybe if you could take it with you to different Eikons it could be more worthwhile as filler, but you want to be swapping all the time and the cooldowns on abilities that aren't the ultimates are so short that I just don't see a role for the gun outside of playing around. You have better things to do with your action economy.
I'm gonna be honest with you, this is a legitimately good argument in favor of it.
On dialogue, I'm not a fan of a lot of Maehiro's writing in the game as its pretty circular but the prose and flowery localisation is awesome and I (and many, many people) adore it in XIV. Go read something other than Goosebumps people.
Ah didn't think to do that. I just used the Ifrit shield thing to tank it.
The Eikon abilities basically boil down to two roles- will damage and actual damage. They have a lot of flashy animations and area of effects, sure, but this is almost exclusively useful on small, juggleable trash mobs. You could use these abilities to style on the enemies that can actually be launched, flinched, etc. Things like Ignition scooping them up can be fun, but their movesets are so narrow, their AI so bad and their HP so small I don't know why you'd bother. The meaningful encounters come from the elite enemies and the bosses, and the Eikon abilities for the most part have those two uses against them- stagger or hurt, sometimes both.
Also I love dialogue with personality! It's a huge strength of a lot of games I love, like FF7: Rebirth, recently. There are just times when dialogue should know to be succinct, and being longwinded and heavy on explanation is a very real weakness of XVI's dialogue, for my taste. It has nothing to do one way or the other with personality.
Ah didn't think to do that. I just used the Ifrit shield thing to tank it.
Well I do see what you're getting at, but ranges, AoE, things like that really only feel applicable to the trash mobs which are already encounters that require nearly nothing of you. You can style if you want, but it's not something that will actually benefit you or something that the game incentivizes. You could just use one of your big AoEs and end any trash encounter instantly. I can sorta see the appeal in playing around with the toys but when the enemies themselves are just punching bags it just doesn't feel like enough incentive to me. Beyond that, the elites and the bosses play mostly the same and your setup will boil down to how fast you're staggering and dealing damage, because your other capabilities don't have much effect on them.If someone doesn't like how the dialogue is, the that's fine.
But there's always the "says a lot when it can say little" complaint that trying to paint it as an inherent bad thing.
When they could just say they don't like it.
Nah, I don't agree, that's way too reductive about the abilities.
Different ranges, whether or not they AoE, setup abilities, damage vs will damage, personal buffs, cooldown times, counters, attack animation length, so much changes when swapping any out. I've built up a zoning set and how I fight mobs, minibosses, and bosses is completely different from my first playthrough, I've gone from playing Dante to playing Lady, it's the kind of change that typically only happens by having a whole new character.