Gonna push away all the negativity from today's announcements and finish the DLC!
Must...punch....Omega... 🤣
I think if the game had optional dungeons to explore like FFXV did it could've cut back on this massively. If some of the optional side content at the endgame wasn't just running around the same empty field maps you already ran around for the MSQ, it would just FEEL better.
The news about 16 was not negative was it? "The game is on track to meet 18-month targets" seems fine? Is that what you're talking about?
The news about 16 was not negative was it? "The game is on track to meet 18-month targets" seems fine? Is that what you're talking about?
There's basically three things going on with the 16 subject
1. It did sell within expectations at launch (good)
2. It did track below what they were hoping from launch to the end of the fiscal year (bad)
3. The 18 month plan might still mitigate the second point (optimistic for the PC port)
Square was definitely expecting the DLC to drive a second run of sales of the game before the PC port came out, but unfortunately it feels like the DLC just made absolutely zero waves with anyone but the game's most dedicated players. That seems to be the key failing - the game just has no legs, and the DLC landing with such a wet thud really hammered that home.
Square was definitely expecting the DLC to drive a second run of sales of the game before the PC port came out, but unfortunately it feels like the DLC just made absolutely zero waves with anyone but the game's most dedicated players. That seems to be the key failing - the game just has no legs, and the DLC landing with such a wet thud really hammered that home.
This is probably the case. I think they also thought arcade mode would help player retention but it was DOA, especially with the initial terrible scoring system.
I think they should have also marketed the DLCs better. It barely had any marketing. If I remember right, the first one was shadow dropped and Rising Tide only had a PAX panel. Though thinking about it, how do other RPGs market DLCs anyway?
If Square had any brains they would put a very cool looking exclusive FFXIV mount or glamour behind a purchase of the game.
If SE expected the DLCs to bring in a second wave they would advertised them way more and not shadow dropped one of them.
I think it was intended as a treat for fans and a stimulus for FFXVI, but more importantly, will be used as a bundle with the PC version to drive more sales and maybe do a re-release of a "complete" edition on consoles/Xbox as well.
Eh they can just add it to the cash shop. The prices they charge it would probably be cheaper to buy the game than the items piecemeal.I can imagine the outrage of the XIV community if they did that lmao. Twitter will be even more insufferable.
If Square had any brains they would put a very cool looking exclusive FFXIV mount or glamour behind a purchase of the game.
Do you think any FFXVI staff are still working on unannounced new content at the moment? Or is the entire team disbanded outside the PC porting crew?
YoshiP said main XVI team are working on the "next game". The DLC crew is separate and we haven't gotten any info on if they got folded into whatever that next game is or if they are involved with the PC port or more DLC.Do you think any FFXVI staff are still working on unannounced new content at the moment? Or is the entire team disbanded outside the PC porting crew?
The news about 16 was not negative was it? "The game is on track to meet 18-month targets" seems fine? Is that what you're talking about?
👍Game has zero legs and 18 month target more than likely means the PC release this winter because nothing else is boosting the game.
Game has zero legs and 18 month target more than likely means the PC release this winter because nothing else is boosting the game.
it's been out for almost a year, of course it's sales have stalled. Like any jrpg. The next big step is the pc release and probably some ultimate edition with dlc included.
The news about 16 was not negative was it? "The game is on track to meet 18-month targets" seems fine? Is that what you're talking about?
I did but not past September /october when it finally fell off the charts.That's what I said. Youre the one that insisted the game had legs for the longest time.
They said it met initial expectations but is no longer meeting that expectation and sales have slowed down a lot. Just as some people have been saying here.
They are hopeful that it can still meet its 18-month expectations.
Correct me if I am wrong but That's not what his article says though. He states that's what he thought the trend could mean. The same financial report says that sales were solid for all three games regardless, so at this point we have to wait for something official.
Any order is fine. iirc they even account for you doing it either order with different dialogueI plan on returning to FF16 to finish off the DLCs, but I had a question:
Does DLC order matter? Should I play them in release order?
Koji said in an interview with MinnMaxx (happened around Rising Tide release) that Yoshi P has yet to tell him what theyre gonna work on next. He quipped though that it'll probably be something lighter.Do you think any FFXVI staff are still working on unannounced new content at the moment? Or is the entire team disbanded outside the PC porting crew?
Finally got around to refighting Leviathan. I was able to do the DPS check first try with my better weapons and extra 3 levels.
Rutger have you changed your mage builds at all? Wanted to know what abilities you've been running with. I'm experimenting w/ a bunch of different builds and trying to create 3-4 fun loadouts before I replay on Final Fantasy mode.
It's been a while since I last played, but my final build was I think.
Ramuh: Will-o the Wykes, Thunderstorm
Leviathan: Serpent's Cry, Abyssal Tear
Bahamut: Gigaflare, Impulse
Thunderstorm and Serpent's Cry are probably the strange picks.
I liked taking Thunderstorm over Lightning Rod for utility outside of stagger, good damage and a ranged attack. It was easy to work into stagger combos too so I didn't feel like it was a loss of damage.
Serpent's Cry was really good stagger damage and a really short cooldown so it was easy to throw out whenever I wanted, and cancel to stay safe if needed at no real loss.
It carried me safely through the Kairos Gate, but it wasn't amazing for score. I was very free to decide when I wanted to approach and when I wanted to stay back.
Every time the topic of the PC version of the game comes out people keep half-jokingly saying this but I think CSIII should actually do it lol.Ifrit mount please, anniversary Phoenix style just replace the character.
I'd build a macro for it that will shout in chat "Come to me, Ifrit" and activates the mount.
I love how we can have legit magic builds in the game now. The customization has improved so much thanks to the patch and dlc.
Serpent's Cry is the name of Leviathan's eikon ability. Were you using Deluge instead?
The build I'm using rn for Ramuh + Bahamut is:
Shiva: Will-o The Wykes, Dominion
Ramuh: Lightning Rod, Satellite
Bahamut: Gigaflare, Impulse
and then my Leviathan build, which is my fully ranged build, is:
Leviathan: Heatwave, Abyssal Tear
Shiva: Rime, Cross Swell (need something better for bosses, but it's fun owning regular enemies w/ this combo lol)
Bahamut: Gigaflare, Thunderstorm (might replace w/ Ramuh ult once I get a million AP)
I can probably replace Shiva with Ramuh Lightning Storm + Satellite and change Bahamut's Thunderstorm w/ Impulse. One thing I don't like is Will-o Wykes with Leviathan... the fire particles are so irritating when you're in Leviathan gun form haha
I believe Mysidia is legit the best lookin area in any AAA game flat out. It's just on an entirely different levelStarted Rising Tide proper and got into the new zone after clearing the remaining hunts I had outstanding.
Wow. Simple wow. The introduction to Mysidia is gorgeous every step of the way. From the cliffs by the shore, to the top of the mountain, to the village. Just incredibly constructed.
I've said it over and over but... There better be a second artbook!
No? Quest and NPC Structure and dungeon wise, it's very similar. Even the map system is a carbon copy of XIV.
The funniest part of this is also how you "inspect" points of interests in some quests. You go up to a spot and instead of just pressing the button you have the hold it until the circle is full.I remember being kind of shocked at how blatant some of it is, especially when turning in side quests and having to do the "move item to box" thing, instead of just having Clive give the items...like, what the fuck else is he going to do with them?
There's a lot of similar elements in terms of sidequest structure (even then there's a ton of wacky sidequests and questlines that take you to really interesting content like deep dungeons/raids) and the bombastic boss fights but its missing a lot of stuff from XIV that I expected which surprised me but I guess Takai and Maehiro had other priorities.It's very clearly AAA console FFXIV to me, for better and for worse.