The game needs changes to Professor Level more than anything else. Getting 2 battles per free day or 9 meals to force-feed per day is just busted and out of line with every other option.
If you mean hard-saving, that's not gonna happen, but considering Radiant Dawn removed battle saves on its hardest difficulty it's possible the hardest difficulty here will cut out Divine Pulse.
That's possible that the 4th difficulty will remove it, but it could just limit it, or impose some additional cost. It is an interesting QOL option that greatly reduces the odds of a player from bouncing in the game of frustration, while still making missions require the same # of "correct" decisions to reach the end.
Nah. There's been other Hard modes that are far easier.
Sacred Stones is also very easy on hard.
Eliwood's Hard Mode as well, the harder chapters is the first few.
Awakening's as well even with the Same turn Reinforcements. (Tho Three Houses has something like this in some instances).
Path of Radiance is also incredibly easy on Hard.
Tho Three Houses in general is pretty easy for us that have been playing Fire Emblem games for a long time. Give me those unfair Hard modes. I love those.
I don't know if I agree with
all of this, but I generally do. The Fire Emblem community can be super condescending about difficulty, and like From's games people kind of ignore the value of hundreds of hours of experience. Three Houses does a really bad job explaining stuff, so it can be really daunting for players that don't understand a lot of basics about how much characters can survive, the power of crits, or how the game straight-up lies to the player about numbers (hit %). Or nuances of how leveling works, etc. I'd be curious to see how people calling Three Houses "baby easy" or whatever rank each difficulty of each FE game from easiest to hardest. People are totally systematically forgetting how busted a simple stack of Chrom+Robin, or The Lobster, make their respective games, even on Hard or perhaps even Lunatic.
There's also no real consensus on whether Rewind is QOL or an easy mode. I mentally count any death and rewind the same way as I would count a full mission reset, except it is less frustrating. There's been plenty of FE games that have mid-chapter saves, and this is just using the power of RAM and an actual interface.