Not that I'm complaining about the inspiration. I personally think the game looks great but a lot of people seem to be angry that it's not a traditional Worms game.
Seems cool, although I personally thought the cute worms would have been shooting lasers or fruit rather than everything sounding like Call of Duty. Like a 2d Plantz vs Zombies where everyone is having fun swiftly zipping and flipping around and ducking into books and crannies trying to get the bead on opponents.
I'll check it out though.
People were writing the game off before they even saw pure gameplay. This game was made for fans of Soldat and Crash Commando.People aren't dismissing the game simply because it's different. The 3D games were different, and while there were definitely purists snubbing them, they were solid games in their own right, so much that they've made various ones in that style too. One issue with the Worms franchise is that every single time they bring it back, it's with a neat little addition like different kinds of worms, real-time physics on particles affecting gameplay and craftable weapons. These are all excellent ideas, the issues are two: the games are not as polished as the classics in terms of movement and general gameplay, and more importantly they allow for far less customization and features.
Worms World Party from 2001 had such wacky modes. Armageddon from 1999 still gets patches every once in a while and has so many features they added to it later, including a proper replay system. Worms 2 from 1997 still allows you to customize practically every aspect of each weapon. And most importantly, they all share a pixel perfect gameplay loop that is used to this day in professional tournaments, with people bouncing back and forth with ninja ropes or navigating through the tightest mazes with a jetpack.
All recent games lacked that sort of polish, that customization. This is why they fail to gain the traction the old ones did. Why stick to the new games when the old games do more and better? So as fans are still waiting for a game that lives up to 20something years old games, they now announce a now one that has a visual style that seems closer to Fortnite and Garden Warfare than Worms, one with massive multiplayer-focus (don't know if bots are there but 32-player bot matches don't sound exciting, and who knows if the game catches on at all?), real-time gameplay, superacrobatic gameplay that really has nothing to do with the way worms move normally, no destruction, levels that have nothing to do with the style of the series, and so on. I think it's clear why people aren't too hot about the idea.
Is making something new automatically bad? No, it isn't. But Worms sits in a position where fans are asking for a quite specific thing, and the games have the chance to land close to that, but they always fumble on something, be that a lack of a feature, the pricing or the general variety. So now they make a Worms game, had it not had this name and these characters, nobody would have realized it was one. I registered for the beta, I'll probably play the full game, I won't claim it's trash because I did not play it and will do so with a fresh mind. I enjoyed the series' ventures into different genres: 3D games were okay, Blast was decent, the Golf game was really fun, and so was the Pinball. But this does not sound exciting, or something that, like this, looks to be complementing the Worms experience well. I reserve judgment to a later time of course. But dismissing issues with "people don't want innovations" is simplifying a more complex problem.
This is exciting to hear. I wasn't looking for a casual romp.I don't know how much I can say about the beta, but I just gave it a try and I think they can actually pull this off. The skill ceiling is higher than I was expecting.