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NeverWas

Member
Feb 28, 2019
2,619
I'm sure Starfield will be awesome, but I can't take anything Forbes says seriously. They have some of the worst takes.
 

BAW

Member
Oct 27, 2017
1,945
This game is going to be 5-6 big cities, 15-20 small settlements, and 990 empty planets. Stay tuned for the 1st expansion though!
 

Apath

Member
Oct 25, 2017
3,139
Famous last words

I hope the game is good (I don't think I've ever hoped a game is bad) but this is very much a "wait and see"
Not to mention CD Projekt Red released a deep dive video a few months out from Cyberpunk's release, which completely misrepresented the final game.

Having said that, I trust Bethesda.
 

chaobreaker

One Winged Slayer
Member
Oct 27, 2017
5,587
Why do people act like they make bad games? Skyrim is the best selling single player game of all time and is one of the highest rated games of all time. Fallout 4 was a commercial and critical success and won more GOTYs than Bloodborne.

They are the premier RPG studio in this industry and no other studio has come close to making the type of games they do.

There's people who love Bethesda RPGs and then there are RPG fans that try to get into Bethesda RPGs and bump up against their shallow RPG elements, floaty combat and non-existent emergent gameplay. It's been this same song and dance since Oblivion. Maybe Starfield will break this cycle and unite all fans of open world RPGs but I doubt any kind of glowing praise from previews is enough to dispel the cynicism you see from those critical of Bethesda's recent output.
 

Seganomics

Member
Oct 29, 2017
1,499
I think the thing for me, to understand. The big questions that still leave me uncertain on this game are as follows...
  1. How did they successfully test the technical quality of a game of this scale with so many intersecting and procedural elements?
  2. How did they balance a game so complex across such a wide range of different scenarios?
  3. How did they assure the quality of the experience across such a wide range of space and scenarios?
  4. How did they manage the balance between vastly expanding the playable space, and narrative density?
I'm absolutely not saying that the game is bad or that we shouldn't anticipate it, but I think that these are things that we can't see from the showcase reveals. I'm hopeful that the game provides interesting and positive answers to all of those questions, but I'm also not able to jump to conclusions until I'm able to play it. I'm very cautiously optimistic.

You posted a few months back that Starfield's gameplay looks straight up bad and that you had zero hype for the game.
I think your issue with this title may run deeper than the points you are trying to make here.
 

Deleted member 68874

Account closed at user request
Banned
May 10, 2020
10,441
There's people who love Bethesda RPGs and then there are RPG fans that try to get into Bethesda RPGs and bump up against their shallow RPG elements, floaty combat and non-existent emergent gameplay. It's been this same song and dance since Oblivion. Maybe Starfield will break this cycle and unite all fans of open world RPGs but I doubt any kind of glowing praise from previews is enough to dispel the cynicism you see from those critical of Bethesda's recent output.
Like I said later, you can dislike BGS games all you want, that's totally fine. It's the whole Bethesda makes bad games, or BGS game launches are awful that doesn't make sense. You can hate their games, but don't act like your opinion is the general consensus.

Starfield threads always bring in the exact same copy and paste negative comments that try to downplay the studio and their games, it's weird as hell. If you don't like BGS games you don't have to enter a Starfield thread and act like your opinion speaks for the mass market because it demonstrably doesn't.

There is a difference between cynicism and just plain old negativity.
 

c0Zm1c

Member
Oct 25, 2017
3,221
This game is going to be 5-6 big cities, 15-20 small settlements, and 990 empty planets. Stay tuned for the 1st expansion though!
'Only' 5-6 major cities sounds fair but many more settlements and a lot of ouposts dotted around most planets I would imagine. There's only so much they can craft by hand after all but I would be surprised if there isn't some settlement/outpost-like content within the procedural generation.
 

chaobreaker

One Winged Slayer
Member
Oct 27, 2017
5,587
Like I said later, you can dislike BGS games all you want, that's totally fine. It's the whole Bethesda makes bad games, or BGS game launches are awful that doesn't make sense. You can hate their games, but don't act like your opinion is the general consensus.

Starfield threads always bring in the exact same copy and paste negative comments that try to downplay the studio and their games, it's weird as hell. If you don't like BGS games you don't have to enter a Starfield thread and act like your opinion speaks for the mass market because it demonstrably doesn't.

There is a difference between cynicism and just plain old negativity.

I'm not disagreeing with you, just giving some perspective where this negativity is coming from. Personal, I don't think their games are bad, they just haven't been hitting right since Morrowind. I want Starfield to be as good as the hype around that presentation but like I said the cynicism runs deep.
 

Alek

Games User Researcher
Verified
Oct 28, 2017
8,492
You posted a few months back that Starfield's gameplay looks straight up bad and that you had zero hype for the game.
I think your issue with this title may run deeper than the points you are trying to make here.

I think the frame-rate stuttering trailer with gunplay, they released a while ago looked pretty bad. I think even today, the gunplay just looks above average, though I think the new gameplay overall looked pretty good. If you search my post history you'll see I also say things like "I'll resub later for Starfield" regarding gamepass, and in regards to buying another series X I write "I'll cave again later for Starfield".

I'm still excited for Starfield, not exclusively but alongside many other games.
 

Chung

Alt account
Banned
May 26, 2023
99
Wait, this isn't even a hands-on, but rather just based off the showcase?

Like, this is the same Zenimax/Bethesda that just published Redfall, right? I admit that was a great presentation, but, I remain shocked at how quickly people still fall for this company's marketing and PR.
 

Cats

Member
Oct 27, 2017
2,929
I really hope they solved the way all their games start to slow down and chug after playing for 100 hours, because the game needs to keep track of all the things you've done. Oblivion, Skyrim, Fallout, they all don't run as smooth as the beginning hours of playing, when the game has to track all the items you've dropped in the world and choices you've made.
In Starfield, I'm curious to see how the game runs after you've placed and decorated your bases, and dropped all those sandwiches & things in the world.

I'm also curious to see how quickly the worlds and activities and procedural quests begin to feel repetitive.
This is solved. It was a RAM and storage issue on PS3/360 gen consoles.The PS3 had 256mb of total RAM which was lol for sure. For reference, 2005 Oblivion on PC asks for 512mb system RAM, 128mb VRAM (so 640mb split RAM). Skyrim, which was more modern and came out 6 years later, had less than half that to work with. It's a miracle those games ran on those consoles at all.
 

Strat

"This guy are sick"
Member
Apr 8, 2018
13,338
Wait, this isn't even a hands-on, but rather just based off the showcase?

Like, this is the same Zenimax/Bethesda that just published Redfall, right? I admit that was a great presentation, but, I remain shocked at how quickly people still fall for this company's marketing and PR.
Zenimax/Bethesda does not = BGS. BGS is TES and Fallout. People who can make the distinction are excited for the next big game from the team who made those games.
 

senj

Member
Nov 6, 2017
4,541
This game is going to be 5-6 big cities, 15-20 small settlements, and 990 empty planets. Stay tuned for the 1st expansion though!
Could be. But it takes like a small team of mostly software engineers to handle proc-gen (isn't Hello Games like 10 people?) and an army of modellers and artists to handcraft cities & settlements, so it's not like having those 990 "empty" planets is taking away from anything either way.
 

Bede-x

Member
Oct 25, 2017
9,653
This game is going to be 5-6 big cities, 15-20 small settlements, and 990 empty planets. Stay tuned for the 1st expansion though!

They already said a while back that they have four bigger cities. They also said it has way more handcrafted content than any other Bethesda game ever.

When doing one of these extremely rare "everything" space games, you need to scope the game correctly to make it work, so communicating they only have four bigger cities or that you can't transition from space to planet directly, is encouraging as it shows they're aware of necessary limitations.
 

Deleted member 22750

Oct 28, 2017
13,267
It's just a field full of stars, maan.
giphy.gif
 

Chung

Alt account
Banned
May 26, 2023
99
Zenimax/Bethesda does not = BGS. BGS is TES and Fallout. People who can make the distinction are excited for the next big game from the team who made those games.

Bethesda Softworks does the marketing for all of their studios. I'm not saying the game won't be great, but I am saying to never fully believe this marketing team.
 

Strat

"This guy are sick"
Member
Apr 8, 2018
13,338
Bethesda Softworks does the marketing for all of their studios. I'm not saying the game won't be great, but I am saying to never fully believe this marketing team.
I'd feel differently if it was just Todd out there with a prototype talking about things the game could do, but they did a lot of showing, not telling, in the showcase, which goes a lot further with me. We're 3 months from release, not 3 years. They can't exactly bullshit systems when release is imminent.
 

LossAversion

The Merchant of ERA
Member
Oct 28, 2017
10,772
I think it's pretty easy to understand if you've been following the industry at all. There's nothing unbelievable about Starfield. Especially with all the procedural generation and the loading transitions from space to planet surface. No Man's Sky would blow this person's mind.
 

KernelZee

Member
May 11, 2022
482
I'm guessing it'll feel like a polished Fallout 4 in the gameplay, with procgen planets, and space combat/ship stuff in the middle.

I just hope they have more choice and consequences. I disliked that so much after loving new vegas and going to 4, the combat was better in 4, but the rpg part took such a step back.

And on paper no man's sky sounds cool, but I just can't get into it…. Every new release for awhile Id restart and I just disliked the inventory ui, and mining the minerals/ship repair.

I'm guessing I'll enjoy starfields more since it's a standard style bgs game.
 

Scottoest

Member
Feb 4, 2020
11,422
That's fair, I can't say I've seen everything he posts. I always assumed I only ever noticed him because I was only paying attention to the good Forbes articles

Tassi has some alright stuff (he has a YT channel too), but he also posts a lot of obvious "Paul Tassi pays his bills on a per-article basis" stuff on Forbes, lol.
 

Quellyford

Banned
May 16, 2020
4,072
Wait, this isn't even a hands-on, but rather just based off the showcase?

Like, this is the same Zenimax/Bethesda that just published Redfall, right? I admit that was a great presentation, but, I remain shocked at how quickly people still fall for this company's marketing and PR.
I really think it's because the showcase just had so much actual gameplay and went into such great depth. But you're right, no one does a game presentation like Bethesda.

Honestly, this could maybe have been the best game presentation I've ever seen. The only one that rivals it for me was Halo 2 back in the day, but not sure if that's nostalgia talking lol!
 

Conkerkid11

Avenger
Oct 25, 2017
13,991
It's a combination of things for me. Digital Foundry mentioned it multiple times in their video, but at no point has Bethesda been known for making visually appealing games. Starfield is trying to have great combat (which would be a first for Bethesda), great visuals (another first), AND all of these complex systems like 1k planets, big cities, ship creation and management, settlement creation and management, etc... It just seems like a lot of individual components that Bethesda hasn't really been known for doing well in the past.

And it's not like they're just telling us the game's doing all of this. They showed it in the 40-minute video. It looks really impressive, and although they didn't show anything worrying in the video, I'm still skeptical.

Wait, this isn't even a hands-on, but rather just based off the showcase?

Like, this is the same Zenimax/Bethesda that just published Redfall, right? I admit that was a great presentation, but, I remain shocked at how quickly people still fall for this company's marketing and PR.
At no point did Bethesda manage to convince people that Redfall would be a good game. Most people that thought it would be good were basing that entirely off of Arkane's history of making fantastic games. But gameplay video after gameplay video was disappointing as hell.

The 40 minutes of gameplay they showed us of Starfield looks absolutely incredible.

I'm guessing it'll feel like a polished Fallout 4 in the gameplay, with procgen planets, and space combat/ship stuff in the middle.

I just hope they have more choice and consequences. I disliked that so much after loving new vegas and going to 4, the combat was better in 4, but the rpg part took such a step back.

And on paper no man's sky sounds cool, but I just can't get into it…. Every new release for awhile Id restart and I just disliked the inventory ui, and mining the minerals/ship repair.

I'm guessing I'll enjoy starfields more since it's a standard style bgs game.
The big thing with Starfield, at least for me, is that while it appears to have the resource collecting of No Man's Sky, it also has that Fallout/Elder Scrolls dungeon crawling with some solid first-person combat and looting actual meaningful things. Also leveling up and skill trees and all that.

No Man's Sky, even after as many major updates as it's received, still feels like it's just a resource management game. Which is fine, but not what I'm really interested in.
 

Bradbatross

Member
Mar 17, 2018
14,292
It really looks like the ultimate space game. The game that anyone with the slightest interest in space exploration has been dreaming of forever.