Question to anyone who's played a lot of it - is there a lot of fetch questing/backtracking? That's the only thing I'm not really digging from the hour or so I've played.
Not much.Question to anyone who's played a lot of it - is there a lot of fetch questing/backtracking? That's the only thing I'm not really digging from the hour or so I've played.
Oh, really? I guess I'm not halfway through the game, then.I don't remember many fetch quests. There's one at the start, another soon after that (which is completely optional, but tied to an achievement), and maybe one more later in the game? Something like that.
There is some backtracking, however. The game has many elements of point and click adventure games, so occasionally you'll go talk to some character a couple of times to accomplish a goal. You'll also revisit many locations in the second half of the game, but you'll be doing different things in them.
No combat, according to ObvItsAmy , who worked on the game, it's supposed to be from 7 to 10 hours long.This game looks great, really charming and with good animation too, a couple of questions for the people playing the game, is there any combat or just platforming and puzzles?, how long is it?
Right! I hope that changes soon, the game so far has been such a great experience, more people should play it. And going by Williams' impressions, I guess it doesn't lose steam until the end, and continues to be that good all the way through.Just picked this up and can't wait to dig in. The lack of interest in this is insane, it seems like a game resetera would love and champion seeing how it's a cinematic platformer and has an awesome, ghibli-like art style.
Man, I can't wait to see how it unfolds!Going by what you said, I think you're roughly at the halfway point now. The first playthrough took me a bit more than 9 hours, although I still missed several collectibles along the way. As far as I'm concerned, the game goes from strength to strength all the way to the end, and some of my favorite, and most unexpected sequences were in the latter half.
Man, I can't wait to see how it unfolds!
I wasn't expectingto meet the rebel leaders with so much game left. I thought that encounter would be saved for later on. Now that the story is going in that direction, I can see what they're doing, but to give us so much time with the game before bringing you to the heart of the resistance and showing you these characters was pretty surprising, when it comes to how much story content the game has.
I also loved the trial scene! The presentation of that moment really justified all of the moral choices, they fit in so nicely to the scene and made everything feel a bit more special, even if I doubt they would make any difference to how the scene ended. I stopped in the save point that comes right after that, when you wake up in the Blanket's house and your walk cycle animation changes. Didn't do anything after that.
Finished the game tonight. Liked it, but didn't really care much for the puzzles. They were more or less all trivial and served more as a time waster. Regardless, great presentation and enjoyable story.
Finished in 7 hours, playing exclusively on Vita with Remote Play.
Hmm nor sure I follow. As for the ending,
I picked the one where the realm was saved
You fight this alarm clock as a final boss battle, but there was absolutely no build up to this character.
Devs really should have made sure that players do not encounter such issues.
That's true, but I actually somewhat liked it. Having a character introduced early in the game, only to have it turn into a bad guy later on has become such a widely used trope that I found this approach refreshing (even if in reality they've done it because of budgetary concerns, which is rather likely).
They have everywhere else in the game, so this is probably an oversight that might be fixed with a patch. There are more issues that I could mention (the biggest one probably being occasional problems with the sound mix, and intonation of some dialogue lines), but they pale in comparison to what I think the game does right.[/QUOT
After you choose one of the endings, and watch the final cutscene and credits, you'll be scored according to the way you played the game. There seem to be four different grades/titles, Caretaker, Enforcer, Rebel, and Master, and each comes with a corresponding image resembling a tarot card. From the main menu you can choose Storylines, and boot into the post-game hub world. There you can choose to replay any chapter, and find a few other things, like a shack in which you'll find your ending picture(s) hanging on the wall. So far I've only managed to acquire Caretaker and Enforcer titles, and I'd like to figure out how to acquire the remaining two.
Also, when you choose the other ending, after the credits sequence the game loops back to the beginning, which is peculiar, and perhaps leads to some changes on a subsequent playthrough?
Thanks, but
when I pick storylines, game loads to what I assume is the last save point before moving up the final set of stairs. Did I manage to quit the game before finishing it was recorded? I recall returning to the main screen when the credits rolled.
Thanks, but
when I pick storylines, game loads to what I assume is the last save point before moving up the final set of stairs. Did I manage to quit the game before finishing it was recorded? I recall returning to the main screen when the credits rolled.
If you just press the normal confirm button (A on the Xbox controller, X on DS4), it will load the last save, but
if you press the X button (on the Xbox controller; I suppose square on the DS4), it should load the Ether Bridge hub.
Thanks, perhaps I'm stupid, but I can't reproduce.
Square doesn't do anything and GUI doesn't indicate that I have any other option than to load the save as normal.