Yes, Airbending is a traversal item only and is broken just by being a traversal item.I mean, airbending is quite literally a traversal item only, certainly it pushes back/up but that's only if you get close and align it properly. It to me just shows how bad traversal is in the game, because vehicles are limited both in size and movement speed. If the rumoured next chapter is Mad Max themed they'll really need to revamp the map or vehicles to be efficient.
Snipers quite literally just need tweaks to either damage output being only instant on headshot, and add a pull to scope causing blur or shaky cam. Waterbending is fine in its mechanical offering, if anything just tweak damage to be initially more but less over shots on the same target to a cap %. Add a short 3 sec cool down on reloading.
It offers more movement speed than any other vehicle in the game, when you're sprinting. It has no fuel, it takes no damage, you can go through water, and climb mountains like you're a horse in Skyrim, it has a stupid jump that if combo with Flowberry, travels more distance than a shockwave and it never runs out. Doesnt matter if you take damage, you wont get thrown off the thing. It's broken, it's better than every other mobility item in the game, and it uses no resources, there's no trade-off, there's no tactical play, you just do it forever.
Waterbending is the exact same thing. It uses no ammo, it's the fastest reloading weapon in the game, it has the most dps of every other weapon, it's the only weapon that is still hitscan, now that all the others are projectile based. Speaking of projectile, it also has the fastest projectile speed in the game. From afar, it still has very little recoil and bloom, it's easy to shoot ADS or hipfire.
To mimic something close to Waterbending, you would need an Orange Thunderburst with all the right attachments, and the Waterbending would still be better long range, while being just as good close/mid range. Again, its literally better than everything else in the game and has no cons. And again, no resources either, so you pick one up early game and you can spam that shit all you want, blow up cover, trees, walls, doesnt matter cuz you're not gonna run out of ammo. It also produces a lot less noise than all the other weapons, so you can play aggro in a POI without calling attention and risk getting third party.
As for Snipers, the only healthy way they should exist in a game like this is: bolt action, only one scope available, one bullet per clip, 3 to 5 second reload time.
None of this quickscoping attachments, drum mag to get 5 shots and putting silencer crap.
As for the mobility issue, I agree. Just shockwaves isn't enough, and there should be a lot more cars. Last season was almost perfect, you had shockwave, grapple blade, and there were more cars spawning.
They added the wings, but removed some car spawns, but they should've kept both.