Okay...? I didn't say I believed otherwise...? My response was aimed toward those suggesting it won't.
Okay...? I didn't say I believed otherwise...? My response was aimed toward those suggesting it won't.
4k/60/RT genuinely sounds too good to be too be true for XSX.
To what extent RT reflections are used will be interesting, not expecting GT7 replay quality but if T10 pull it off I'll be incredibly impressed with the hardware involved
Real time car reflections using cube maps for instance aren't anywhere near as accurate (and demanding) as ray traced reflections. RT has less limitations on top of that. For example traditional methods need to have everything they reflect (like cars) on screen iirc, whereas RT can reflect cars for instance not seen in the players view. These kind of reflections are impossible without RTIs real time car reflection in racing games not the norm? I may be mistaken but I thought many racers in the PS360 gen had real time reflections of other cars.
It's GI for replays, if we go by the trailer. I am curious what the resolution and framerate for replays will be.
Real time car reflections using cube maps for instance aren't anywhere near as accurate (and demanding) as ray traced reflections. RT has less limitations on top of that. For example traditional methods need to have everything they reflect (like cars) on screen iirc, whereas RT can reflect cars for instance not seen in the players view. These kind of reflections are impossible without RT
FM is the first racing game to use RT during gameplay iirc.
It's GI for replays, if we go by the trailer. I am curious what the resolution and framerate for replays will be.
I hope so because even if that would tank performance, PC is all about choice. Personally I wouldn't use it though. Need my rock solid 60.Should've made the distinction talking about ingame.
I hope they allow pc players to toggle GI or scale resolution of RT effects in game.
Environments and lighting look sick though.
I hope so because even if that would tank performance, PC is all about choice. Personally I wouldn't use it though. Need my rock solid 60.
F1 22 uses it and 21 if I'm not mistaken
Based on the most recent Digital Foundry overview for 2022, the RT for F1 is only in cinematics and pre-race scenes, which on console are limited to 30 fps. I'm under the impression that even on PC, there's no on-track RT available for gameplay.
RT in gameplay on PC was available for F1 2021, so should be there for 2022 as well.
Oop, thanks for correcting.
Edit: Wait, write-ups I'm coming across reference RT reflections as only being available in showroom and replays. Do you have a link or search I can do to reference it?
F1 2022 - Digital Foundry Tech Review - PS5 vs PC vs Xbox Series X/ Xbox Series S
Formula One is back once again in F1 22 - and Tom Morgan is here with your complete technical breakdown on the PlayStation 5 and Xbox Series versions of the ...youtu.be
It's mentioned and showed at 7:30
On PC. Should've mentioned I mean consoles. My bad.