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Oct 29, 2017
7,503
AC should have did a full modern entry focused on Desmond and did a proper finale to it. They wrote themselves into a corner with 3's ending and the modern segments completely lost their appeal.

I'd love to know why they ever thought killing off Desmond was a good idea in the first place. Did Nolan North want out of the role or something? The story has been in a tailspin since then.
 

dgrdsv

Member
Oct 25, 2017
12,024
Huge mistake IMO.
This will make all modern day story lines essentially optional. And this will inevitably lead to them being bad.
MD chapters is the defining part of an AC experience, the one which makes it an AC experience instead of some random history game.
It was bad already when they moved these into cinematics prior to Origins. Removing them from games into a separate "launcher" thingie will make them obsolete as most people will never even see them.
 

Lowrys

Member
Oct 25, 2017
12,613
London
I'd love to know why they ever thought killing off Desmond was a good idea in the first place. Did Nolan North want out of the role or something? The story has been in a tailspin since then.
By massive coincidence, Nolan North also had to save our world from the 2012 doomsday catastrophe. Every voice acting he's done since has been from his consciousness in the cloud.
 
Oct 27, 2021
967
AC should have did a full modern entry focused on Desmond and did a proper finale to it. They wrote themselves into a corner with 3's ending and the modern segments completely lost their appeal.

I absolutely adored the modern story and its conspiracy thriller vibe. The modern levels in 3 genuinely had me thinking they were setting up to a full blown modern story AC which would have been really cool! But oh well I guess you cant expect much with Ubisoft.
For real.

After playing the very first game all the way back on the 360, I remember thinking that they're probably building towards a game set entirely in that future universe. My only surprise is that it took them this long to actually do it. It was right there sitting on the table the entire time!

I also remember that they hadn't said anything about Desmond or the Animus stuff before the first game came out. They intentionally tried to keep all of that tightly under wraps, so we all thought it was just going to be a historical assassin game. The future tech sci-fi storyline was a bit of a bait and switch, so it made sense to expect more of that sort of stuff going forward, which.... never really happened again. Certainly not to that degree.
 

Akainu

Unshakable Resolve
Banned
Oct 27, 2017
8,242
Everywhere and nowhere
Found a Eurogamer interview that has a bit more information, I think. Most of it is stuff I included already in the OP, but there's a bit more information thanks to Tom Phillips' insistence.

www.eurogamer.net

Ubisoft explains what Assassin's Creed Infinity actually is

Speaking to Eurogamer this week at Ubisoft's headquarters in Paris, Assassin's Creed boss Marc-Alexis Coté has exenstiv…


The "We could go into the definition of what is playable" has me a bit worried. I get the feeling that rather than playing a character in missions and levels and such, we might just be doing Black Flag- and Rogue-esque puzzles instead or something. I guess we'll see though, at least there's confirmation that there will be some form of gameplay at minimum.

EDIT: I completely missed some more information further into the article that I think is kind of crucial for understanding the approach they're taking with this:


Reading this part in particular has actually reassured me a little bit. HIs assessment of the state of the modern storyline is 100% on the head. Execution is important, but knowing that he understands nobody is really happy with how it's been handled and wants to make it better for everyone gives me hope.
Yeah no. They need to stop bullshitting get rid of the modern day stuff cause they clearly have no interest in it. But don't string people along because that's all that sounds like. Still salty after what they did with desmond.
 
Oct 27, 2017
8,815
I can imagine something like the Ubi pts and rewards system but when you reach certain moments in the games, maybe you're granted certain keys and pieces of a puzzle for the Infinity hub to unlock modern day data entries or cutscenes that are separate from the main games but accessible for those that care. Maybe cosmetic stuff like backgrounds, avatars and music or whatever as well for folks who don't care about the modern day stuff.
 

Lari

Member
Oct 25, 2017
3,704
Brazil
Considering how they managed to never deliver on the promise of the wacky future setting, it's probably for the best.
 

DrScruffleton

Member
Oct 26, 2017
12,616
I liked the modern day story until 3. Wish they stick more to that kind of stuff. The Odin and mythical stuff is god awful.
 

RocknRola

Member
Oct 25, 2017
12,300
Portugal
Not really feeling these changes, but it's all about the execution I suppose. Could work out great, could be a blunder.

I myself am a dan of the weird present day stuff, I feel like it caps things nicely within each game.
 

Starlatine

533.489 paid youtubers cant be wrong
Member
Oct 28, 2017
30,537
Modern part always sucked. yes, even with desmond. So glad its getting yeeted out of the games. Ubisoft still sucks though and they proudly brought some of the worst offenders to talk and smile for the camera, so not getting any of the games regardless of the good things ive heard.
 

MrWindUpBird

Banned
Oct 28, 2017
3,686
The Isu are such a big part of this series and I just can't picture them completely abandoning the threads of the modern day they have set up. I'm hoping Infinity is going to be able to keep the aspect of the modern day alive and well.
 

ExtinguirX

Member
Nov 22, 2018
88
To me it's a sad news.
I always enjoyed the modern time storytelling, it was the big mistery of it all, the ties with past, present and future.
I stopped playing AC because of this and the pirate/boat gameplay. I hate it so much. At least Mirage won't have that, I hope...
 

johancruijff

Member
Oct 25, 2017
5,237
Italy
correct me if I'm wrong but the modern day narrative spans through the games right?
with 100h games you're obviously gonna get a lot of people that don't finish them, people that skip a game here and there etc
 

I KILL PXLS

Member
Oct 25, 2017
11,614
I'm just not even able to comprehend this viewpoint.

Being able to be slapped in to historical recreations of various long gone ages was the cool part, not occasionally being completely interrupted to walk around some bland tiny area as a modern day person who was completely devoid of personality.
I've found the stories post Black Flag to be extremely boring and forgettable in any aspect that didn't have a tie to the modern day world or the Isu (which is inextricably tied to the modern day story). Valhalla in particular, every quest that didn't have to do with the mystery of the ancients and was just a straightforward historical storyline had me sleeping. If that's what they're going to focus on exclusively going forward in the games with maybe an occasional Isu artifact to fight over or whatever (with no story significance for the artifact beyond being a MacGuffin), then they're going to have to step their historical storytelling up hard.
 

StarErik

Member
Oct 27, 2017
457
The modern segments are what makes Assassin's Creed interesting for me. That it's all a simulation of a fixed path laid down by your ancestor. Love it.
 

Voyager

Banned
Oct 27, 2017
3,638
I like the modern story, just not the playable sections. If they would keep them as cgi cutscenes, I'd be way happier with that. But to scrape them all together? Idk, seems like a mistake.

Edit: maybe that's exactly what their doing? Guess I was confused…
 

Hesdry

Member
Oct 28, 2017
421
Brasil
Great, I liked the conspiracy theories about aliens and so on, but the modern playable parts are what made me stop playing almost every AC I played.
 
OP
OP
Lukar

Lukar

Unshakable Resolve - Prophet of Truth
Member
Oct 27, 2017
23,516
Genuine question: why do people still think the Isu are aliens all these years later?
 

SCUMMbag

Prophet of Truth - Chicken Chaser
Member
Oct 25, 2017
5,656
Hell yes! The animus was always a dumb contrivance which felt like Ubi weren't confident enough that players would want to play in a purely historical setting.

To be fair, they nearly pulled it off with the Desmond stuff but they then totally shit the bed by focusing on Ezio for a trilogy (despite the games being good) and both fatiguing players on the franchise and not giving them the modern Desmond game which the series was ultimately leading up to.

Nowadays, it just feels like this weird vestigial part because both the uber fans and marketing docs claim it's a core component of the franchise.
 

Crossing Eden

Member
Oct 26, 2017
53,571
Honestly relegating the modern day story to cutscenes make a lot of sense because, it takes a LOT of dev time and effort to create a modern day level. Syndicate was even supposed to have modern day stages but they cut them and told the story through CG cutscenes. And during that time they said the best idea would be to reuse assets in order to create hubs, which they did with the Ancient trilogy. But like, say, Loki is the new MD protagonist for Infinity, where do you create that modern day hub? And now you have multiple time periods that would need a modern facelift if say, they did the typical "we're gonna go find the POE in this section of modern day Japan." They probably haven't exactly got a handle on how these things will play out especially as they're building a next gen only title and already have to deal with the technology overhaul.
 

XR.

Member
Nov 22, 2018
6,626
tempsnip2.png
 

Snake Eater

Attempted to circumvent ban with alt account
Banned
Oct 27, 2017
11,385
How about Ubisoft not make the modern segment complete utter shit instead of just removing them. They made the game unique and it was a great break from the action

But if you can't do it right just remove it? Lol
 

ferma

Member
Oct 27, 2017
158
La Jolla
EDIT: Make sure to check the threadmark. Eurogamer's interview with Infinity's lead sheds some light on the team's thought process regarding this change and gives a bit more information on what to expect.

Original post below:

Lots of Assassin's Creed news coming out today, but I think this bit is thread-worthy as well since it's related to a topic that has been a big point of contention within the AC community. Beginning with Mirage, it appears that Ubisoft will no longer be including present-day story segments inside of the main portions of the game. That said, they aren't entirely eliminating the ongoing modern narrative either, though their approach to it will be different between Mirage and Infinity.

First off, regarding Assassin's Creed: Mirage:




And then, regarding Assassin's Creed: Infinity, which will be the hub for all mainline AC games after Mirage:

www.ign.com

What Is Assassin’s Creed Infinity? Ubisoft Explains the Next Phase of its Historical Series - IGN

IGN spoke to Ubisoft to learn how Assassin's Creed Infinity will change the series' future, genre, multiplayer, game lengths, and the modern day storyline.



Tl;dr:
  • In Mirage, while the game will begin with someone entering an Animus to relive Basim's memories and there will be some sort of ending to that part of the game's narrative, there will be no interruptions during the historical story of the game
  • In Infinity, the hub is presented as the player's very own Animus, with each game (Red, Hexe, Invictus, etc.) being presented as a memory for the player to explore. Each game will exclusively be set in the past, and any story elements tied to the modern storyline will be part of Infinity rather than the game, with the player serving as the main character in the story


I'm of two minds on this:

On one hand, this is great news for anyone who has found the modern elements to detract from the game. For the most part, they'll be able to just play the historical stories without having to think much about the other side of the story, to an even bigger degree than games like Unity and Syndicate. And it sounds like since they aren't entirely eliminating that story and are instead just separating it out into its own thing within Infinity, those of us who enjoy the overarching narrative will still have something to follow. It sounds like a win-win, right?

But on the other hand... Ubisoft tried somewhat similar (but not the same) approaches in Unity and Syndicate, and those games' modern stories ended up being pretty lackluster for many of us who were actually interested in it. There was very minimal story presented in them, and what was there was limited to cutscenes and text logs, with nothing being playable. Syndicate's cutscenes were at least more interesting and did actually tell a story, but there was still no gameplay to it, and the cutscenes were only ten minutes in overall length.

Now, to give Ubisoft benefit of the doubt, they haven't said that there won't be any modern gameplay in Infinity, and they say that the way they tell the modern story will "evolve with time". We don't actually know if they're taking inspiration from Unity and Syndicate by only having audio and text logs, a few cutscenes, etc., or if they do have something more involved planned. Perhaps they do intend to have stuff people can actually play if they want to, maybe in the form of limited-time events or something since they like to tell the story in "real-time". However, there have been many points over the years where it's felt like this aspect of the series has become more of an afterthought and a hindrance to what they'd like to do, which is why it instills little confidence to hear that it's being separated from the main games. I feel like the only clear "winners" with this news are people who don't enjoy the modern narrative, while those of us who do like it are, as always, left to wonder if we're going to get something worthwhile or just some more breadcrumbs.

Either way, I'm interested to see how exactly this works in Infinite. I'm at least glad it isn't going away entirely, and I am genuinely happy for those who have fallen off of it or have never enjoyed it. This should help them enjoy each game more.
Good! Neat idea; continuously stupid execution.
 

oni-link

tag reference no one gets
Member
Oct 25, 2017
16,093
UK
I'd have rather it was kept in the main games but made skippable, that way everyone wins

I think Revelations did the modern day stuff well, it was pretty much 10mins at the start and end of the game with the rest being something you had to opt into by exiting the animus

It's always been a cool framing device, but one they've never really managed to translate into fun gameplay

I feel like Infinity will be pointless/a pain at best, and a means in which to shove unsavoury monetisation into the games at worst

If they know what Infinity is and why it's a cool idea, they should spell it out clearly. The fact it's still kind of vague makes me think either they don't really know what it is yet, or it's going to be good for Ubisoft but crap for players

I will give Ubisoft props for making new games and not remaking any of the older Assassin's Creed games though. I thought a remake of 1 was rumoured, but instead it looks like Mirage will be a kind of new take on the gameplay of 1, which is obviously the better option vs a boring remake
 

Mgs2master2

One Winged Slayer
The Fallen
Oct 25, 2017
2,862
honestly I am fine with this move, I just want to see how the modern day story ends. i was always interested in that aspect.
 

etrain911

Member
Oct 27, 2017
3,828
Ever since IV it felt like they had no idea what to do with the present day. The present day cast has also just sucked. Shaun and Rebecca feel tired, Desmond was really one-note and Layla was just awful. I don't know a single person who liked her. Which is insane given how well written Bayek and Kassandra are. I don't know why modern Ubisoft can't write likeable modern day protagonists but aside from Marcus in WD2, they really haven't. Rider's Republic had dialogue that actively detracted from the game.
 

NateDog

"This guy are sick"
Member
Jan 8, 2018
1,782
I stopped playing AC after AC3. I absolutely adored the series until Brotherhood but then things turned and it just became boring. I actually really enjoyed the modern day stuff, so Brotherhood's ending and then putting the (awful and lazy) reasoning behind it in DLC for Revelations really was the kicker for me. 3's ending was so poor that I don't even remember what happened exactly. The Japan setting had me tempted to try the new one, this should realistically make it easier since I'll have nothing external to follow or try to catch up on I guess, yet it also just confirms that it's never really recovered from that mess.