Keep an eye on the main OT of the community.
On the replacements, I do think Trigger should have been either replaced earlier or (if no replacements were available) modkilled. Include would also have to be modkilled, can't treat scum differently to town.
Natiko you mentioned something about Include being replaced because it wasn't her fault she had to leave, or something along those lines. It sounds like you would view a modkill as a punishment in that situation, which is wrong. Modkills are just a tool, unfortunate when they have to be used but necessary for the health of the game. For all we know Trigger's absence could have been just as unavoidable.
I don't know what the "rule" should be and I don't even know if it's something you can set hard in advance, but something about being that close to lylo should discourage replacements from happening.
I also disagree that replacements should be held to a higher standard than anyone else. Replacing is hard work, I don't think we gain much by making it harder.
As for the hostilities... I don't know if anyone should have been modkilled or subbed out, that's always gonna be the hardest decision to make. I have to agree with KetKat that the number of people subbing out (or considering it) due to the extended hostility is kind of self evident. Perhaps a firmer hand would have improved things, perhaps not. I agree with you when you say there's no solution that everyone would be happy with.
What I mean is that modkill (in that context) is just an alternative to a replacement. Both Trigger and Include needed replacing, and at that point of the game replacement should (imo, of course) been modkill instead.
The fact that Trigger disappeared while Include requested to leave shouldn't factor, is all I'm saying. Because a modkill (in this context) is not a punishment.
I agree that it is never an ideal solution, but I definitely prefer it before late game subs.
These late game subs are really as disruptive to a game as a modkill. When you are working hard on sussing out scum or winning town over and suddenly, shortly before the finishing line someone with new views and energy turns status quo upside down, it is really disheartening.
We had problems filling the spots. If not enough people are willing to play, that may be an indicator for disinterest which likelier leads to dropouts? What else can we do? Punish people who dropout without any reason? Ban them for x-games? Should we allow dropping out of one game and joining another as a substitute? How do we want to animate players? How can we emphasize the effort needed?
Here is where I noticed that I deem replacements to be on the same level as modkills regarding interventions from the outside (at least after a certain point in the game... halfway?)
Same here as above. A replacement can skew chances in the same way.
It's hard to say what specifically is skirting the line and what isn't without looking at actual examples and player histories. In this game in particular though, there was definitely a lot of genuine hostility that was warned for good reason. I don't really have issues with people getting warnings when they go too far at first. Tensions can run high in the games and it'll happen. The issue I have is when it just spreads over multiple days and keeps going despite warnings that it's bothering people and people are stepping out because of it. I get that no one wants to modkill and eject someone from a game, but warnings have to carry some kind of weight for when people just won't stop. If killing off the slot entirely is a problem, then maybe there could be an alternative like just forcing a replacement on the person. It would still suck that it came to that, and wouldn't have worked in this game with how many replacements were needed, but it might have less impact on the overall game and keep things on track some.
I know it wasn't really an option in this game because so many people were causing problems and needed replacing as it was. My concern was with how things will go in future games and whether its worth taking the risk of joining a game and it having the same level of hostility as this one. Which sounds dramatic, but I tend to avoid games that are toxic, and forum games aren't really any different. If you're actually willing to replace/modkill people who won't tone it down after multiple warnings, then that's really all I needed to know for reassurance. Your previous posts gave off the impression that you and Sawneeks are both are just against them in general and want to let players sort it out themselves which is honestly a little too idealistic based on how that game went.
Can we talk about sending in replacements only a few hours before the deadline? Because turning up dead the next day after one hour in-game was the shittiest thing ever happened to me :/
I don't even know if there is another way to do this... And it's not directed against Nat or Bae. I was willing to join and fight at that time, but seeing this night result was harsh.
And waiting until the night phase to announce it, can likely bring the same result. Is it something the player just has to deal with?
Consideration of replacement announcements also affect the lynch decisions unfortunately.
Sign ups should be starting within a day or so o:
Also this.If you start weighing a persons role in the game with regards to modkilling/replacing get ready for a bunch of really annoying meta calls based on that. If you move to a firmer position of modkills that needs to be uniform across the board
I do not know as it was Bae that pinged him, it occurred when I was on a work trip.Did Trigger respond to his warning? Maybe I'm just wrong but I always thought that if the warning doesn't get a response then the replacement/modkill happens, rather than wait an extra phase.
If that's not the case maybe it should be?
Also this.
There isn't really a "fair" option anyway. Scum are disadvantaged by a modkill and town are disadvantaged by a replacement. There's not much chance for a town to lynch an inactive slot that gets replaced with a talkative vaguely townie player late game. Ok in this game Include wasn't totally inactive, but that slot dropped way down the lynch order as soon as Nicole subbed in (don't mean to diminish her performance here, she did what was needed for the win).
Woah, DQ XI!Congratulations to Fantomas , winner of the Game of Thrones Mafia prize! The gamerunners and I deliberated a while, but it was clear that Fantomas was the most deserving of the prize. He chose DRAGON QUEST® XI: Echoes of an Elusive Age. Can't wait to play with him in future MafiaEra games!
There have been two or three instances of it. It's not the norm, but sometimes community members are kind and offer to do stuff like that. Typically it will be announced by the game runners if that's the case.
Huh.There have been two or three instances of it. It's not the norm, but sometimes community members are kind and offer to do stuff like that. Typically it will be announced by the game runners if that's the case.
Thanks so much again, I really appreciate it!Congratulations to Fantomas , winner of the Game of Thrones Mafia prize! The gamerunners and I deliberated a while, but it was clear that Fantomas was the most deserving of the prize. He chose DRAGON QUEST® XI: Echoes of an Elusive Age. Can't wait to play with him in future MafiaEra games!