We call that "soul", not "tedious bullshit"
This is the worst one yet.The ending to Space Chanel 5 is locked behind beating Space Chanel 5, which is completely unreasonable.
This shit seemed impossible to me
ctrl-f "san andreas"
WHAT the fuck how has no one mentioned this yet?
What was the tedious bullshit? Until I did 5, it was the only GTA that I'd finished off!
Metroid Prime. Don't get the praise for this game either. Combat is slow and boring, few enemy types, backtracking is not fun in this game as it is too slow overall and then they want you find some artefacts hidden in the world so you can face the final boss.
Never again. I hope Prime 4 fails miserably and they delete the series from their company history. Only 2D Metroid games from now on, thanks.
In the first you can only get maybe a handful before the last few areas of the game.I think people would complain more about the keys in Metroid Prime 2. At least in the first, you could get the Artifacts as you went along.
Wow, fuck off dude what an incredibly idiotic thing to say.Never again. I hope Prime 4 fails miserably and they delete the series from their company history. Only 2D Metroid games from now on, thanks.
1. Your joke/sarcasm post isnt quite clear enough.Metroid Prime. Don't get the praise for this game either. Combat is slow and boring, few enemy types, backtracking is not fun in this game as it is too slow overall and then they want you find some artefacts hidden in the world so you can face the final boss.
Never again. I hope Prime 4 fails miserably and they delete the series from their company history. Only 2D Metroid games from now on, thanks.
Oh this is a good one.
I can actually explain this one! You probably damaged the flash where the save is stored. The game has a 256KB flash memory chip for storing the save game, but unlike a lot of GBA games it actually makes a sanity check on this memory whenever it boots up, and if it finds it damaged or otherwise is not what it expects it goes into a failsafe mode where saving is disabled, but also everything is unlocked as you aren't getting everything with no saving. This actually was the bane of early GBA emulators as they usually set the save allocation to the maximum of 512KB since it covered all possible save sizes, but SA2 would see 512KB and the sanity check would fail because it was expecting 256KB.God yeah, this one is horrid. I actually got so frustrated with this one so much I threw the cartridge at the wall and somehow it broke the game in a way that whenever it was turned on it had everything unlocked, but I couldn't save at all. It was the weirdest thing and I've never been able to figure out how it happened like that.
The ending to Space Chanel 5 is locked behind beating Space Chanel 5, which is completely unreasonable.
Anthem putting a wall of killing X amount of random mobs to open a door to nothing as part of the main quest
Purely to slow you down to stop you finishing the game before the EA early access ran out
Oh god I never knew this because I never actually managed to get that far...Who could forget the original Rayman for PS1, where, after finally getting all the way to the end of a sadistically-hard game, you reach the final level, only to be told that, nope, you can't enter until you go back and find every single Electoon cage in every single level, many of which are extremely difficult to find and require the player to do arbitrary actions in specific locations (a guide is pretty much required here.) And of course, to find the cages, you have to actually beat all the levels again, too. The password to skip all of that must be one of the most widely-used cheat codes in video game history.
What other games do this?
Ironically, the opposite of the thread's premise happens as a result of getting the true ending. The final boss is skipped as part of the true ending. I absolutely loved the game regardless.Tunic went from Zelda+dark souls for 90% of the game to the Witness at the very tail end of it. Couldn't finish the game because of this tediousness to unlock what I assume was the true ending.
Oh yeah that's why I didn't want to beat the final boss. In essence the puzzles became the final boss.Ironically, the opposite of the thread's premise happens as a result of getting the true ending. The final boss is skipped as part of the true ending. I absolutely loved the game regardless.
Xenoblade X. The final boss needed so much grind that I just gave up and watched the ending on youtube.
Ah, I couldn't remember the details exactly as it was back on the Wii U, but I was doing a 100% playthrough at the time so it must have been for the stamps.You don't. I think you got trolled by someone on the internet or didn't have complete information. You only need every flagpole, the vast majority of which you get along the way of just playing the game. It doesn't matter who touches it. It only matters for stamps.
I applaud your bravery. I don't feel that strongly about it, but I don't get the Prime hype either.Metroid Prime. Don't get the praise for this game either. Combat is slow and boring, few enemy types, backtracking is not fun in this game as it is too slow overall and then they want you find some artefacts hidden in the world so you can face the final boss.
Never again. I hope Prime 4 fails miserably and they delete the series from their company history. Only 2D Metroid games from now on, thanks.
Bloodborne expecting anyone to figure out how to get the true ending is wild. Like it's SO specific that without guides or the internet it'd be an urban legend.Elden Ring locks an ending behind the most ridiculous soulslike platforming you've ever done.
To fight the final boss of Sea of Stars, you have to "beat" the entire game once, beat multiple superbosses, do a full quest chain, complete all the solstice shrines, complete all the arena challenges, and collect all 60 rainbow shells hidden around the world.
Some people say the boss is an "optional secret boss" or something, but it is the only way to fight the main antagonist of the game and get the canon ending.
I'm definitely trying this later LOL.I cheeses him. If you went on the skell he does an attack to drop your fuel to 0. But you have enough time to make and attack and dismount the skell. I just did an attack and dismounted lmao
This one I really enjoyed as well. Granted it was repeating content but they did put a nice twist on a number of the sections plus the different characters really switched things up. I think I still have one final playthrough left to get the true ending...Bloodstained: Curse of the Moon 2
It's about 4 - 5 playthroughs (I don't remember), where you have to do something different each time to unlock the true final stage(s) and ending. I'll go to bat for this one though, because while you do go through the same stages and fatigue from that can set in, the game at least tries to mix it up:
- you have access to different characters (or don't) and weapons (Zangetsu's sword power-ups) depending on the playthrough, including unlocking the rest of the original cast feom the first game
- the bosses get extra moves by the second and subsequent playthroughs.
-the final boss changes depending on the playthrough (the original one, the second one (and a nice Easter egg for Ritual of the Night) and true end boss).
-the final playthrough is the most ambitious: you pick the stages Mega Man style, you unlock the various characters per stage, get a new transition stage with a different gameplay style and finally, a new final stage and boss.