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PepsimanVsJoe

Member
Oct 26, 2017
6,148
If we're going to list arcade games, I think one of the more absurd titles has to be the Cave shmup Progear No Arashi.
The basic ending isn't difficult to achieve. You just have to beat the final boss, and you can use as many continues as you want.

HOWEVER
There is a special ending. In order to achieve it, you have to raise the pilot & gunner's affection level to 5.
This is accomplished via three factors: SAFE, ACTIVE, LOVELY.
SAFE is not just staying alive, it's keeping the screen relatively clear of enemies while optimally positioning the aircraft.
ACTIVITY is tied to obtaining the most valuable jewels. Jewels are earned by blowing up enemies so that the explosions catch all nearby bullets, converting them into shiny goodness.
LOVELY is the affection level itself, which is determined by the adding the values of SAFE & ACTIVE together and then dividing them by 2.
It's a lot to absorb, and this is a shmup, so for many many MANY play-throughs all you can really do is try to survive.

Now there is an alternative method for getting the special endings.
All you have to do is beat the game on the second loop.
You reach the second loop by beating the game with 1 death or less AND not using more than 2 bombs.
Naturally, the second loop is far more difficult, adding more enemies, new boss-patterns, revenge bullets, and CHECKPOINTS.
So yes, dying outside of a boss battle will send the player back, sometimes as far back as the beginning of the stage.
 

Madao

One Winged Slayer
Member
Oct 26, 2017
4,702
Panama
the whole Metroid Prime Trilogy.

they lock the last boss behind a big fetch quest over the whole game. it was bad in 1, got worse in 2 and then they made some pieces optional in 3 but it's still bad if you don't know ahead of time where to use the items in the most efficient way to not need them all.
 

raketenrolf

Member
Oct 28, 2017
5,222
Germany
Metroid Prime. Don't get the praise for this game either. Combat is slow and boring, few enemy types, backtracking is not fun in this game as it is too slow overall and then they want you find some artefacts hidden in the world so you can face the final boss.

Never again. I hope Prime 4 fails miserably and they delete the series from their company history. Only 2D Metroid games from now on, thanks.
 
Jun 22, 2021
2,807
Sonic Heroes

Have to play through all 14 levels 4 times and then do the special stages 7 times (and those special stages are horrid to play).

Still never seen the true ending
 
Aug 17, 2022
1,077
What was the tedious bullshit? Until I did 5, it was the only GTA that I'd finished off!

Territory battles. You had to repeat taking over territories and get a certain percentage complete before accessing the last mission.

I guess in my original playthrough I did enough of that organically, but on repeat I didn't do much since it's awful, and then the game tells you to go grind this shit.
 

Dec

Prophet of Truth
Member
Oct 26, 2017
3,541
Metroid Prime. Don't get the praise for this game either. Combat is slow and boring, few enemy types, backtracking is not fun in this game as it is too slow overall and then they want you find some artefacts hidden in the world so you can face the final boss.

Never again. I hope Prime 4 fails miserably and they delete the series from their company history. Only 2D Metroid games from now on, thanks.

The backtracking doesn't work without the insane speed and game breaking abilities you get in the 2D games. So much of the game seems designed to waste the players time. The auto aiming shifts enemy design to puzzly/spongey, the easy platforming means placing enemies to knock you down, and the back tracking combine to create a game that I didn't enjoy at all.

Had to take a break and consider whether I actually cared to finish the game once I realized I was going to have to do another lap around the game to finish it.
 
Dec 2, 2017
20,664
Shadow-the-Hedgehogs-branching-narrative.ppm


Shadow the hedgehog makes you play through the game 5 times to get the true ending.
 

Bard

Avenger
Oct 25, 2017
12,489
I think people would complain more about the keys in Metroid Prime 2. At least in the first, you could get the Artifacts as you went along.
In the first you can only get maybe a handful before the last few areas of the game.
Never again. I hope Prime 4 fails miserably and they delete the series from their company history. Only 2D Metroid games from now on, thanks.
Wow, fuck off dude what an incredibly idiotic thing to say.
 

shadowman16

Member
Oct 25, 2017
32,063
Metroid Prime. Don't get the praise for this game either. Combat is slow and boring, few enemy types, backtracking is not fun in this game as it is too slow overall and then they want you find some artefacts hidden in the world so you can face the final boss.

Never again. I hope Prime 4 fails miserably and they delete the series from their company history. Only 2D Metroid games from now on, thanks.
1. Your joke/sarcasm post isnt quite clear enough.

or

2. "wah I dont like it therefore it sucks". That's what your post reads like. Just so you know, not everyone will like everything, so while I get your complaints, the tone has them come across as petty, as opposed to constructive. Plus your last line is just petty on another level, which makes me think this is a joke.
 

UshiromiyaEva

Member
Aug 22, 2018
1,681
Green Hill Zone is so out of the way in Sonic Adventure 2 that I knew people who grew up with the game that weren't even aware it was something you could find.

Donkey Kong 64 gating the ending behind the arcade coins is truly brutal, it kept me from doing it for a super long time
 

CielYoshi

Member
May 10, 2018
1,265
Santiago, Chile
God yeah, this one is horrid. I actually got so frustrated with this one so much I threw the cartridge at the wall and somehow it broke the game in a way that whenever it was turned on it had everything unlocked, but I couldn't save at all. It was the weirdest thing and I've never been able to figure out how it happened like that.
I can actually explain this one! You probably damaged the flash where the save is stored. The game has a 256KB flash memory chip for storing the save game, but unlike a lot of GBA games it actually makes a sanity check on this memory whenever it boots up, and if it finds it damaged or otherwise is not what it expects it goes into a failsafe mode where saving is disabled, but also everything is unlocked as you aren't getting everything with no saving. This actually was the bane of early GBA emulators as they usually set the save allocation to the maximum of 512KB since it covered all possible save sizes, but SA2 would see 512KB and the sanity check would fail because it was expecting 256KB.
 

AmirMoosavi

Member
Dec 10, 2018
2,024
The ending to Space Chanel 5 is locked behind beating Space Chanel 5, which is completely unreasonable.

I got to the final boss ten years ago. Tried about five times and gave up. If they re-release it on PC I'll probably play it, I'm not dragging out my Dreamcast and it's impossible on emulation due to the extremely narrow time window for moves.
 

kakteen

Member
Apr 9, 2024
49
Hollow Knight locks the (possibly) real ending behind a 30min Boss rush mode in the last dlc. So probably that.
 

elenarie

Game Developer
Verified
Jun 10, 2018
9,831
Middle-earth™: Shadow of War™: The Thread™

I was going to mention this. Even after they did the big rework of the end game, I noped out of it when I saw that I needed to capture something like 25 or 50 strongholds or whatever the hell that was, and just went on YT to see the ending cinematic.

Doing the strongholds meta game while playing naturally was quite fun, but no way in Mordor I am grinding that x 5 times just to see a cinematic.
 

elenarie

Game Developer
Verified
Jun 10, 2018
9,831
Anthem putting a wall of killing X amount of random mobs to open a door to nothing as part of the main quest
Purely to slow you down to stop you finishing the game before the EA early access ran out

If you are talking about the legendary qeustline, the problem with it was that it did not properly backtrack everything you've done until you've reached it. A great idea, IMO for a game that wants you to go out and see the content it offers, but they should have tracked everything you've done until that point. That was the design miss, in my opinion.
 

KeRaSh

I left my heart on Atropos
Member
Oct 26, 2017
10,274
Who could forget the original Rayman for PS1, where, after finally getting all the way to the end of a sadistically-hard game, you reach the final level, only to be told that, nope, you can't enter until you go back and find every single Electoon cage in every single level, many of which are extremely difficult to find and require the player to do arbitrary actions in specific locations (a guide is pretty much required here.) And of course, to find the cages, you have to actually beat all the levels again, too. The password to skip all of that must be one of the most widely-used cheat codes in video game history.

What other games do this?
Oh god I never knew this because I never actually managed to get that far...
Might watch a full playthrough instead, knowing this now...
 

Animus Vox

Member
Oct 30, 2017
2,531
NYC
Tunic went from Zelda+dark souls for 90% of the game to the Witness at the very tail end of it. Couldn't finish the game because of this tediousness to unlock what I assume was the true ending.
 

Lobster Roll

signature-less, now and forever
Member
Sep 24, 2019
34,421
Tunic went from Zelda+dark souls for 90% of the game to the Witness at the very tail end of it. Couldn't finish the game because of this tediousness to unlock what I assume was the true ending.
Ironically, the opposite of the thread's premise happens as a result of getting the true ending. The final boss is skipped as part of the true ending. I absolutely loved the game regardless.
 

GuitarGuruu

Member
Oct 26, 2017
6,506
I've disliked the trend in some platformers where you need to have a specific amount of a certain collectible to progress forward in the game. I feel like beating the levels should be enough.
 

CheapJi

Member
Apr 24, 2018
2,290
Xenoblade X. The final boss needed so much grind that I just gave up and watched the ending on youtube.
 

Manjaster

Member
Aug 23, 2018
163
Some Nintendo platforms games locks the last levels on the amount of itens you've collected trough the game. I remember been super frustrated when I saw the last levels of Yoshi Crafted World locked on the number of flowers collected in the game. The same thing happens on Mario 3D World, the last world is locked on the number on stars collected.
 

hasher

Member
Oct 10, 2020
562
Metroidvanias are regular offenders here… locking the "true" or "good" endings behind collectibles. I resolved myself to accept the ending that I get and then watch the others on YouTube if I'm still curious.
 

Radline

Member
Oct 28, 2017
928
Now that I've been recalled of 2D Metroid, Zero Mission locking the stronger version of the final boss behind 100% would be fine…if getting 100% in that game wasn't horribly tedious. Collecting all of the items right when the (easier version) final boss is just moments away just doesn't feel that worth it for me, particularly power bombs, and yet there are some annoying puzzles they want you to do for item expansions, all just so you can get to fight the harder version which isn't a pushover. You're not that desirable to 100% for something beyond an ending card, 2D Metroid.

I'd rather hunt for Chozo artifacts in Prime 1, a more chill experience making a last trip around areas at the very least.
 

Dev

Member
Oct 25, 2017
817
Australia
You don't. I think you got trolled by someone on the internet or didn't have complete information. You only need every flagpole, the vast majority of which you get along the way of just playing the game. It doesn't matter who touches it. It only matters for stamps.
Ah, I couldn't remember the details exactly as it was back on the Wii U, but I was doing a 100% playthrough at the time so it must have been for the stamps.
 

Derbel McDillet

â–˛ Legend â–˛
Member
Nov 23, 2022
15,198
Metroid Prime. Don't get the praise for this game either. Combat is slow and boring, few enemy types, backtracking is not fun in this game as it is too slow overall and then they want you find some artefacts hidden in the world so you can face the final boss.

Never again. I hope Prime 4 fails miserably and they delete the series from their company history. Only 2D Metroid games from now on, thanks.
I applaud your bravery. I don't feel that strongly about it, but I don't get the Prime hype either.
 

Tobli

Member
Oct 30, 2017
126
It's not anywhere as bad as a lot of the examples in this thread, but the first game I thought of is Recore. Which has a row of challenge levels you have to complete on the runup to the end. I threw in the towel despise liking the game up to that point.
 

onibirdo

Member
Dec 9, 2020
2,379
Elden Ring locks an ending behind the most ridiculous soulslike platforming you've ever done.
 

EvaUnit787

Member
Aug 6, 2023
1,260
It is not as bad, but I hate the trend in recent Square RPGs to lock some good content out for NG+ or Hard Mode.

Like it is almost impossible or not really worth it to grind to the max level in Rebirth. It is designed so you can only hit that in the end game or hard mode. Same with certain items and things. I just hate I can't grind myself more easily or have everything in one go.
 

sora87

Member
Oct 27, 2017
6,871
To fight the final boss of Sea of Stars, you have to "beat" the entire game once, beat multiple superbosses, do a full quest chain, complete all the solstice shrines, complete all the arena challenges, and collect all 60 rainbow shells hidden around the world.

Some people say the boss is an "optional secret boss" or something, but it is the only way to fight the main antagonist of the game and get the canon ending.

This sounds wack
 

Xan

Member
Oct 27, 2017
99
Honestly, Shadow the Hedgehog never really bothered me in this regard given how short a playthrough is and how the game is structured, but there's no denying it's pretty notorious with its "see all ten endings to unlock the final stage" requirement
 
Oct 25, 2017
2,552
Jet Force Gemini for sure - still can't believe they actually made you do that.

Wind Waker - it's a big reason why I'll never consider it a great Zelda game. It's beautiful and charming, but man alive, what a chore.

And I get the gripes with Metroid Prime, especially after my last playthrough, but it's still my favorite game of all time. I think it doesn't bug me as much because you're able to get upgrades and see things you missed the first time as you go. I do wish there was a better way to get hints as to where they were. That part's not fun. I don't want to have to go back to that little shrine thing to know where to go next.
 
Sonic games during the Adveture era.
You essentially had to play every scenario it had to offer before unlocking the true final stage and ending. Shadow the Hedgehog was probably the peak of this, as I think it was like, 13 playthroughs before you got the real final stage and ending?

Bloodstained: Curse of the Moon 2
It's about 4 - 5 playthroughs (I don't remember), where you have to do something different each time to unlock the true final stage(s) and ending. I'll go to bat for this one though, because while you do go through the same stages and fatigue from that can set in, the game at least tries to mix it up:

- you have access to different characters (or don't) and weapons (Zangetsu's sword power-ups) depending on the playthrough, including unlocking the rest of the original cast feom the first game
- the bosses get extra moves by the second and subsequent playthroughs.
-the final boss changes depending on the playthrough (the original one, the second one (and a nice Easter egg for Ritual of the Night) and true end boss).
-the final playthrough is the most ambitious: you pick the stages Mega Man style, you unlock the various characters per stage, get a new transition stage with a different gameplay style and finally, a new final stage and boss.
 

shadowman16

Member
Oct 25, 2017
32,063
Bloodstained: Curse of the Moon 2
It's about 4 - 5 playthroughs (I don't remember), where you have to do something different each time to unlock the true final stage(s) and ending. I'll go to bat for this one though, because while you do go through the same stages and fatigue from that can set in, the game at least tries to mix it up:

- you have access to different characters (or don't) and weapons (Zangetsu's sword power-ups) depending on the playthrough, including unlocking the rest of the original cast feom the first game
- the bosses get extra moves by the second and subsequent playthroughs.
-the final boss changes depending on the playthrough (the original one, the second one (and a nice Easter egg for Ritual of the Night) and true end boss).
-the final playthrough is the most ambitious: you pick the stages Mega Man style, you unlock the various characters per stage, get a new transition stage with a different gameplay style and finally, a new final stage and boss.
This one I really enjoyed as well. Granted it was repeating content but they did put a nice twist on a number of the sections plus the different characters really switched things up. I think I still have one final playthrough left to get the true ending...