This plus FFXI. When you are grinding for hours, if not days, on end - every level gave you just the right amount of abilities / skills to keep your interest until you capped.
This plus FFXI. When you are grinding for hours, if not days, on end - every level gave you just the right amount of abilities / skills to keep your interest until you capped.
As the 3rd in the series is out I have to say that the original Crackdown had a great progression system. So satisfying each time you levelled up and could jump that bit further/higher/faster.
Award for most overtly pedantic/contrarian post goes to you. The person you're replying to is right; the game and level progression feels great and so does getting and upgrading new weapons.Because it's shallow as hell. There is no "level ding" either. You just amass currency you dump into stats.
The game is good, but it def doesn't meet what the op describes in his post. You find your one weapon, you build souls, you dump souls into the stats needed for weapon and you just use all the upgrade stones on said weapon.
This was my first thought. Early WoW leveling and questing is so good, it's crazy that everyone wants to just skip it to get to the end-game grind and daily quest crapWorld of Warcraft 1 to 60 is still great, with no boosting or power leveling.
It feels like an actual, epic adventure when you play it quest-to-quest and zone-to-zone. And playing it solo is much more enjoyable than playing it with other players.
I feel the community ruins the game with their impatience and fast-forward like mentality.
It's one of the reasons I wish Blizzard would finally make an Epic Open World Singleplayer game, along the lines of Skyrim and Witcher 3.
Like I said I largely disagree for the reasons I stated, I felt like I was playing a straight action game for a majority of it where I didn't even need to think about my leveling or weapon choices. Using newer weapons punishes you unless you grind for upgrade materials or knew in advance and halted weapon upgrades until you got a weapon you knew was coming for later, so getting a new weapon basically ment oh new moveset but Im weaker than I was before or something that doesn't even fit my build so it goes in storage forever. I didn't say the GAME feels bad I said progressing as a character is hyper straight forward I didn't find that it made me think at all there was clear bad and good choices to do based on the weapon you picked. Sure it feels nice to 1-2 shot stuff that used to take 5 hits to kill before but that's a standard feeling in any game with rpg elements. It would be different if I got cool ass abilities as time went on or whatever but you don't your starting character is your character the spells in Bloodborne are very lacking.Award for most overtly pedantic/contrarian post goes to you. The person you're replying to is right; the game and level progression feels great and so does getting and upgrading new weapons.
Man, first thing that jumped to mind was Super Mario 64 before I read the OP.
I'm not a huge fan of RPGs where your answers will probably lie, and as such would only recommend games like Pokemon where beyond the dopamine rush my intrisic relationship with my creatures increases with levels, but I will say Vanquish has a cool in-game gun leveling system that I appreciate has no menus involved. You get better abilities as you play, and have to earn them again when you die.
I also think Ratchet and Clank games have really satisfying gun progession as well since you can feel it in the gameplay.
Have to agree on this one. It's similar with The Witcher 3. It's much much more about the player skill than equipment and character skill. Of course it makes a difference if you don't spend any skillpoint or 15, for instance. But it's not like you unlock something that opens new paths, options or make you stomp an enemy you couldn't for the live of it.I felt like I was playing a straight action game for a majority of it where I didn't even need to think about my leveling or weapon choices
It's been forever since I played that game but I definitely remember something similar. Solid game.First thing that came to mind was Resistance 3 where the guns functionally and visually upgrade just by using them. Just a ridiculously rewarding moment when it happens and really customizes your experience to how you want to play.
The most satisfying power progression I have ever felt was in Gothic 2. You really feel like a weakling loser in the first third of the game, gain your footing and can go up against moderate opponents in the second third and then become a dragon slaying monster in the last third.
Why should it be a joke? Infact I agree with them.
Yeah, back when every level meant pouring over your talent tree and deciding where to spend your hard earned point.
As the 3rd in the series is out I have to say that the original Crackdown had a great progression system. So satisfying each time you levelled up and could jump that bit further/higher/faster.
Agreed, Crackdown 1 was a special game. Making tangible progress improving a skill by simply using that skill is very straightforward, but that's the beauty of it. It never takes you out of the game to navigate some weird menu or something. And it's the best when you're in the middle of a huge brawl and then level up, pushing everyone aside.Yup. I liked how your character looked different as well. And the idea of collecting different orbs based on what you are doing was fantastic. The old Crackdown was alot of fun.
Yes. I have quite enjoyed the progression in all the new Tomb Raider games. It's been pretty awesome.Tomb Raider (2013) was fun; I also enjoyed Bioshock Infinite (2013).
Because I haven't found it to be grindy? There has been many threads here with tons of people that didn't feel it to be grindy so I am not the only one.A joke as there has been a lot of player feedback that Assassins Creed Odyssey felt grindy.
I've played it and agree it feels very grindy in my opinion; still really enjoyed it but I hated the grinding at many points.
Why do you not think AS:O grindy ?
Because I haven't found it to be grindy? There has been many threads here with tons of people that didn't feel it to be grindy so I am not the only one.