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Dan Thunder

Member
Nov 2, 2017
14,140
As the 3rd in the series is out I have to say that the original Crackdown had a great progression system. So satisfying each time you levelled up and could jump that bit further/higher/faster.
 
Feb 12, 2019
37
As the 3rd in the series is out I have to say that the original Crackdown had a great progression system. So satisfying each time you levelled up and could jump that bit further/higher/faster.

Yup. I liked how your character looked different as well. And the idea of collecting different orbs based on what you are doing was fantastic. The old Crackdown was alot of fun.
 
Nov 23, 2017
4,302
Because it's shallow as hell. There is no "level ding" either. You just amass currency you dump into stats.

The game is good, but it def doesn't meet what the op describes in his post. You find your one weapon, you build souls, you dump souls into the stats needed for weapon and you just use all the upgrade stones on said weapon.
Award for most overtly pedantic/contrarian post goes to you. The person you're replying to is right; the game and level progression feels great and so does getting and upgrading new weapons.
 

jotun?

Member
Oct 28, 2017
4,520
World of Warcraft 1 to 60 is still great, with no boosting or power leveling.

It feels like an actual, epic adventure when you play it quest-to-quest and zone-to-zone. And playing it solo is much more enjoyable than playing it with other players.

I feel the community ruins the game with their impatience and fast-forward like mentality.

It's one of the reasons I wish Blizzard would finally make an Epic Open World Singleplayer game, along the lines of Skyrim and Witcher 3.
This was my first thought. Early WoW leveling and questing is so good, it's crazy that everyone wants to just skip it to get to the end-game grind and daily quest crap
 

PSqueak

Member
Oct 25, 2017
12,464
Very few games give the same sense of accomplishment as FFT when you finally put the finishing touch on your highly broken, OP death machine of a character.
 
OP
OP
Sblargh

Sblargh

Member
Oct 25, 2017
3,926
I like the progression of New Vegas because if you play enough (especially with the DLC) eventually you become very good at everything.
A trend I am seeing in the answers is that people actually like when their character, eventually, becomes broken and OP, which goes against the common wisdom that games should get increasingly harder.

Again, XCOM 2 is an excellent example. On the first few months, you always need to kind of rely on luck against simple, weak enemies.
By the end of the game, your squad of supergods are facing death machines from alien hell, but the games feel easier because you have so many options, so many tricks.
You start the game basically pointing, praying and shooting and by the end you are a pile of options able to stop small armies.
 

QisTopTier

Community Resettler
Member
Oct 25, 2017
13,728
Award for most overtly pedantic/contrarian post goes to you. The person you're replying to is right; the game and level progression feels great and so does getting and upgrading new weapons.
Like I said I largely disagree for the reasons I stated, I felt like I was playing a straight action game for a majority of it where I didn't even need to think about my leveling or weapon choices. Using newer weapons punishes you unless you grind for upgrade materials or knew in advance and halted weapon upgrades until you got a weapon you knew was coming for later, so getting a new weapon basically ment oh new moveset but Im weaker than I was before or something that doesn't even fit my build so it goes in storage forever. I didn't say the GAME feels bad I said progressing as a character is hyper straight forward I didn't find that it made me think at all there was clear bad and good choices to do based on the weapon you picked. Sure it feels nice to 1-2 shot stuff that used to take 5 hits to kill before but that's a standard feeling in any game with rpg elements. It would be different if I got cool ass abilities as time went on or whatever but you don't your starting character is your character the spells in Bloodborne are very lacking.



For the OP I think another really good series when it comes to progression and feeling stronger with the choices you invest in is the Devil May Cry series, it's not a level up persay but each time you clear a mission you are selecting new abilities to unlock as well as getting new weapons to swap through and unlock skills for that just make you crazier and crazier the farther you progress through the game.
2015-09-06_00024.jpg

Eventually you are going to want everything but each thing you pick up alters you quite a bit and expands your movepool more and more to where you started off as a pretty basic action game and end up having this insane variety of skills and cancels letting you mix and match so many things to just style on foes. Bayonetta has a similar feeling.
 
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Syril

Member
Oct 26, 2017
5,895
I was never into Grim Dawn that much, but it was really good at letting you conceive and realize a build without needing to reach the end of the game first.
 

LordofPwn

Member
Oct 27, 2017
4,407
Hear me out:
Battlefield-2-Modern-Combat-USA.png


I also really enjoy the R&C games starting with Going Commando. I think the 3rd game had the best level progression, especially for weapons, but Going Commando introduced it to the series and honestly it boggles the mind that more games have not used this because it is so gahd damn satisfying.
 

Gomography

Alt-account.
Banned
Dec 16, 2018
178
Total Warhammer - the casting characters.
New spells allows you to completely change your tactics. While it can appear OP to take down 500-2000 soldiers in a battle with spells it's often the result of a well executed plan.
I've even seen high level online battles completely turn based on the use of a skill.

In total warhammer leveling lords and characters really matters snd they will give you the most insane heroics based on their build.
Only critique is that once you max level a character it pretty much has all the skills. You can have it all in the end.
 

Huey

Member
Oct 27, 2017
13,324
Man, first thing that jumped to mind was Super Mario 64 before I read the OP.

I'm not a huge fan of RPGs where your answers will probably lie, and as such would only recommend games like Pokemon where beyond the dopamine rush my intrisic relationship with my creatures increases with levels, but I will say Vanquish has a cool in-game gun leveling system that I appreciate has no menus involved. You get better abilities as you play, and have to earn them again when you die.

I also think Ratchet and Clank games have really satisfying gun progession as well since you can feel it in the gameplay.

First thing that came to mind was Resistance 3 where the guns functionally and visually upgrade just by using them. Just a ridiculously rewarding moment when it happens and really customizes your experience to how you want to play.
 

ThreepQuest64

Avenger
Oct 29, 2017
5,735
Germany
I felt like I was playing a straight action game for a majority of it where I didn't even need to think about my leveling or weapon choices
Have to agree on this one. It's similar with The Witcher 3. It's much much more about the player skill than equipment and character skill. Of course it makes a difference if you don't spend any skillpoint or 15, for instance. But it's not like you unlock something that opens new paths, options or make you stomp an enemy you couldn't for the live of it.
 

Greatest Ever

Banned
Aug 25, 2018
609
First thing that came to mind was Resistance 3 where the guns functionally and visually upgrade just by using them. Just a ridiculously rewarding moment when it happens and really customizes your experience to how you want to play.
It's been forever since I played that game but I definitely remember something similar. Solid game.
 

Rathorial

Member
Oct 28, 2017
578
Multiple XCOM titles have been solid across the board, because they treat level ups like D&D. They don't come often, and when they do actually alter gameplay in a significant manner, layered with equipment improvements.

Divinity: Original Sin 2 does a fantastic job, just because the skills are so varied, they feed into the already large possibility space of the combat, and there are skills that have utility beyond combat. Similarly leveling up isn't fast, and feels significant with each jump combined with decent loot progression.

Deus Ex: Human Revolution and Mankind Divided I like for how different playstyles each earn you xp, and banking praxis points until you run into an obstacle to use them to solve is fun. Skyrim I like because progression feels less gamey, given you gain new abilities by continually using the weaker ones vs. quests randomly making you better, and looking to the sky is a nice visual for choosing perks/abilities. Prey I loved because progression was essentially done through exploration, finding neuromods, other items, and some fun crafting.
 
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Valdega

Banned
Sep 7, 2018
1,609
The most satisfying power progression I have ever felt was in Gothic 2. You really feel like a weakling loser in the first third of the game, gain your footing and can go up against moderate opponents in the second third and then become a dragon slaying monster in the last third.

Equipment progression is huge as well in Gothic. Armor actually represents your status within each faction. The games do an excellent job of teasing you by showing higher-ranking NPCs with cooler armor and making you think "one day, I'll have that too!" It's definitely a case of "less is more." Instead of having a ton of different armors that are only slightly different, they have a small set of armor and each one is highly unique and desirable.

The Pillars of Eternity games also have meaningful progression. In the first game, you level up only 12 times over the course of the 80+ hour experience. That makes your skill/ability choices way more important than in most games. All of the loot is hand-crafted too and offers interesting passive and active abilities, many of which can be modified through enchantments. But some enchantments are mutually exclusive, forcing you to specialize your gear based on your playstyle. The progression systems in PoE are just really well-designed and focus entirely on meaningful choice.
 
Oct 27, 2017
39,148
Far Cry 5 has a really cool progression system.

Everything you do in that game is meaningful and advances the story. You just explore and do things and the story keeps moving so you never feel like you are "wasting your time" like the past Far Cry games. I also really like how the skill tree allows you to choose any of the skills without having to unlock them linearly.
I hope this is a joke ... !

Witcher 3 didn't feel grindy.
Why should it be a joke? Infact I agree with them.
 

ffvorax

Member
Oct 27, 2017
3,855
Xcom is the most recent example for me... I really love how the soldier actually become stronger and valuable when they "level up"! They become really a great addition to the team and you really are concerned about not losing them in battle! I once sacrified one of mine to win the mission and save others of the group... it was an hard decision to choose who to save and who to help others escape... :(
 

Nurovek

Member
Dec 26, 2018
142
France
I'm (a bit) surprised no one mentioned Kingdom Hearts.

In Kingdom Hearts 2, you often unlock new skills besides attack/magic/defense buffs.
Unlocking new skills is awesome, when you activate and eventually use them to obliterate enemies, it's truly rewarding.

I forgot to mention skills rewarded when you defeat a boss/group of enemies !
 
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Navidson REC

Member
Oct 31, 2017
3,439
As the 3rd in the series is out I have to say that the original Crackdown had a great progression system. So satisfying each time you levelled up and could jump that bit further/higher/faster.
Yup. I liked how your character looked different as well. And the idea of collecting different orbs based on what you are doing was fantastic. The old Crackdown was alot of fun.
Agreed, Crackdown 1 was a special game. Making tangible progress improving a skill by simply using that skill is very straightforward, but that's the beauty of it. It never takes you out of the game to navigate some weird menu or something. And it's the best when you're in the middle of a huge brawl and then level up, pushing everyone aside.

If you two enjoy Crackdown 1, give the new one a chance. I'm having such a blast!
 

Oddhouse

Member
Oct 31, 2017
1,042
Why should it be a joke? Infact I agree with them.

A joke as there has been a lot of player feedback that Assassins Creed Odyssey felt grindy.

I've played it and agree it feels very grindy in my opinion; still really enjoyed it but I hated the grinding at many points.

Why do you not think AS:O grindy ?
 
Oct 27, 2017
39,148
A joke as there has been a lot of player feedback that Assassins Creed Odyssey felt grindy.

I've played it and agree it feels very grindy in my opinion; still really enjoyed it but I hated the grinding at many points.

Why do you not think AS:O grindy ?
Because I haven't found it to be grindy? There has been many threads here with tons of people that didn't feel it to be grindy so I am not the only one.
 

Sande

Member
Oct 25, 2017
6,036
People are mentioning Souls games here?? I've heard just about every compliment in the book for these games, but almost never the leveling system. For a reason. It's all the worst aspects of "do 0.37% more damage" etc.
 

Oddhouse

Member
Oct 31, 2017
1,042
Because I haven't found it to be grindy? There has been many threads here with tons of people that didn't feel it to be grindy so I am not the only one.

Ok. Fair enough, I was just engaging with a little playfulness. As I said I love the game but I personally felt it was grindy and I saw enough press at the time talking about how grindy it was (Kotaku had a podcast deadicates to it at the time) so feel it's generally accepted as it's being so. Agree not everybody feels the same though.