inxi -G[...]
Also inxi -Smgxx does not work for me, incorrect parameters. I'll poke at the man file for it.
[...]
might be enough for graphics
inxi -G[...]
Also inxi -Smgxx does not work for me, incorrect parameters. I'll poke at the man file for it.
[...]
yep, outdated mesa (21.2.2) is probably the reason... sorryDevice-1: Advanced Micro Devices [AMD/ATI] Navi 21 [Radeon RX 6800/6800 XT / 6900 XT] driver: amdgpu v: kernel
Display: x11 server: X.Org 1.20.13 driver: loaded: amdgpu,ati unloaded: fbdev,modesetting,radeon,vesa
resolution: 3440x1440
OpenGL: renderer: AMD Radeon RX 6800 XT (SIENNA_CICHLID DRM 3.42.0 5.15.23-76051523-generic LLVM 12.0.1)
v: 4.6 Mesa 21.2.2
adding the ppa and doing apt update doesn't install it you need to upgrade tooAnd even adding the PPA, I did apt update and it refuses to show the updated Mesa driver. I am using the kisak PPA that was recommended, even though that one is behind too, but it's at least newer than what I have.
This is a pain in the ass just to update a driver.
I'll try the llvm command
adding the ppa and doing apt update doesn't install it you need to upgrade too
sudo apt upgrade
Going to sound crazy, but going by some other ProtonDB reports similar to yours:
1) which versions of Proton did you try? most recent Proton-GE?
2) Do you have the vulkan-radeon packages installed or are you using just the amdvlk ones?
amdvlk you don't want to use, but ubuntu/pop should not ship that by default anywayI tried Proton GE, Proton Experimental, Proton 6.3.8, and Proton 7.0
I'm not sure but prob the amdvlk ones, as I can't get Mesa to install/upgrade.
Cien I found this on google: https://www.reddit.com/r/pop_os/com...?utm_source=reddit&utm_medium=web2x&context=3
seems like you need to change the prio of the ppa
(I'm not a Ubuntu/Pop_OS user...)
Sorry, I should be clearer (forgot you are new to all this).I have no idea what I'm doing.
Just get an error when trying that, even with sudo. About to just throw in the towel
LibreofficeCan anyone add to this list of applications that many new users may want to know about? Alternatives to popular windows-only things and the like. Preferably available via flathub.
OBS streaming
Openshot
Kden Live
Blender
The Gimp
Krita
Godot
Unity
VLC Media Player
Audacity
I have no idea what I'm doing.
Just get an error when trying that, even with sudo. About to just throw in the towel
Sorry, I should be clearer (forgot you are new to all this).
You open this file with a text editor.
Example (in a terminal):
sudo nano /etc/apt/preferences.d/kisak-pin-2000
Then you type/paste:
Package: *
Pin: release o=LP-PPA-kisak-kisak-mesa
Pin-Priority: 2000
and press: ctrl-x enter to save and exit.
Then try: "sudo apt update && sudo apt upgrade" again.
All good! If you are using updated mesa, you should be able to remove the launch option (RADV_DEBUG=llvm %command%).And thats the crazy part, I'm not entirely new to linux (I actually have it on my work laptop) but definitely gaming. But this also makes me realize how much I still have to learn.
Anyway Mesa is updating, Lets see how it goes.
And thank you for not being a snarky asshat and just responding with "lol git gud" as I have come across so many times before.
All good! If you are using updated mesa, you should be able to remove the launch option (RADV_DEBUG=llvm %command%).
Good question, I would think it would be similar on Ubuntu, after all Pop_OS is at core still Ubuntu.That seems to have done it. Work laptop is Ubuntu, and I never recalled having to set priority on PPAs. Is that purely a Pop_OS thing? Something I'll have to keep in mind on my other machine if i switch it over.
Onward with the Linux journey.
Good question, I would think it would be similar on Ubuntu, after all Pop_OS is at core still Ubuntu.
Yeah, System76 is all about providing a "curated" Linux experience. For better or for worse.
I don't use flatpak/appimage/etc, but I'm on Arch and everything is very easily available. Maybe it makes more sense on Ubuntu based distros.
Appimage I used once and it worked just fine.
Enable shader pre-caching and allow background processing of vulkan shaders if you didn't.Cool. Now to find out why it compiles shaders every launch. And to get controller working.
I've heard mixed success about Xbox Series controller working via Bluetooth.
Enable shader pre-caching and allow background processing of vulkan shaders if you didn't.
Normally the shader stuff on MH Rise should only run once (it will run again if you update your GPU driver).
Isn't Steam itself distributed as a flatpak, in addition to repositories?I asked in here a week ago what everyone would reccomend for a brand new user and while there were only a few replies, they were strongly leaning flatpak. Valve seems to also be reccomending flatpak for steamos.
Isn't Steam itself distributed as a flatpak, in addition to repositories?
It is and the flatpak was the way I ended up having to go to fix an OOM crash with the client.Isn't Steam itself distributed as a flatpak, in addition to repositories?
Well, today I learned you can have priority levels set for PPAs... I had always just assumed it would be "newest added takes priority" in event of conflict. oops! Though thankfully don't deal with apt any longer thanks to Nixos.
In my case (DS4, works out of the box) I paired it with Linux first (bluetooth) and then it was available in steam.Right?! LOL. Let my pain be a learning opportunity for everyone.
Also do Bluetooth controllers work out of the box. Can't get Steam to recognize either the DualSense or Xbox controller. And i read kernel 5.12 was supposed to have native support.
Right?! LOL. Let my pain be a learning opportunity for everyone.
Also do Bluetooth controllers work out of the box. Can't get Steam to recognize either the DualSense or Xbox controller. And i read kernel 5.12 was supposed to have native support.
Well, switching aaway from Proton-Experimental fixed the constant shader compilation at launch.
Still can't get controller to work with steam. Controller-tester still sees both controllers over bluetooth. Tried all variations of Steam input on/off. PS5/XBox support on/off. Nothing works.
Any ideas?
Try installing 'steam-devices' via terminal and rebooting.Well, switching aaway from Proton-Experimental fixed the constant shader compilation at launch.
Still can't get controller to work with steam. Controller-tester still sees both controllers over bluetooth. Tried all variations of Steam input on/off. PS5/XBox support on/off. Nothing works.
Any ideas?
Did you try with Steam Input on and the "Use the Big Picture Overlay when using a Steam Input enabled controller..." option turned on? (it's under the "In-Game" tab in settings).
Which RE Engine game are you referring to? The test pattern sounds like a certain longstanding video codec issue.Thank you!
Between the two of these it seems to be working. I had not rebooted my machine after installing steam, And I did not have "use big picture overlay" option checked, but i did have steam input checked.
One last thing, to find out why the RE engine movie goes absolutely nuts (it just shows colored bars on the screen) and why the game says "preparing for first time launch" on steam and "compiling shaders" on every launch.
I really hope Steam deck doesn't give this much trouble for people. Some of this stuff will put someone off fast as hell if they're just trying to play games.
Which RE Engine game are you referring to? The test pattern sounds like a certain longstanding video codec issue.
I imagine the Steam Deck will come preconfigured to avoid most of these headaches. Outside of SteamOS itself, Ubuntu is what Valve seems to recommend for running games. Pop!OS is an Ubuntu derivative, but it's purposefully a bit more locked down which can work against you when dealing with the rapid developments in Linux gaming.
Flatpak all the way now. Sometimes problems crop up, but for the most part it keeps everything outside of the root user.So it seems LOL. So far I haven't minded a lot of their choices with it, but that was beginning to piss me the hell off.
So now one other question. And I have seen a billion arguments for it.
Flatpak, appimage or distro package files?
In general terms it's using proprietary Windows Media Framework codecs for video files. They've been re-encoding them from different games but I'm honestly not sure we have an "actual" way to know how far along they ever are with it. If a game has them and they're not supported yet they just give a test pattern in their place until the videos can be converted. There are some edge cases like Neptunia U where the videos are in some funky format that just doesn't work regardless, though.Farming OT help: Can someone explain to me what the nature of the video codec compatibility problem is and where it's going? I'm afraid I might not fully understand it. I know that the codecs needed can't be distriputed outside of windows? Is that even correct? How far along is valve's video reencoding solution?
In general terms it's using proprietary Windows Media Framework codecs for video files. They've been re-encoding them from different games but I'm honestly not sure we have an "actual" way to know how far along they ever are with it. If a game has them and they're not supported yet they just give a test pattern in their place until the videos can be converted. There are some edge cases like Neptunia U where the videos are in some funky format that just doesn't work regardless, though.
The other piece of this is that Proton-GE includes the mfplat stuff that Valve doesn't want to distribute, so you'll get fewer test patterns using it, if any.Funny enough, the RE Logo actually worked (although it stuttered like hell) before I updated my mesa drivers. Of course the in game graphics were all messed up. But when I updated Mesa, thats when the test pattern showed up.
You might also want to mention that Proton GE can get around some of these codec legal issues, and directions on how to install it/enable it for individual games.Farming OT help: Can someone explain to me what the nature of the video codec compatibility problem is and where it's going? I'm afraid I might not fully understand it. I know that the codecs needed can't be distriputed outside of windows? Is that even correct? How far along is valve's video reencoding solution?